use of com.almuradev.almura.core.client.config.category.GeneralCategory in project Almura by AlmuraDev.
the class MainMenuManager method onGuiOpen.
@SubscribeEvent
public void onGuiOpen(final GuiOpenEvent event) {
final GuiScreen screen = event.getGui();
final GuiScreen currentScreen = Minecraft.getMinecraft().currentScreen;
final GameSettings settings = Minecraft.getMinecraft().gameSettings;
boolean refreshResources = false;
if (screen != null) {
if (currentScreen != null && debug) {
System.out.println("MainMenuManager: current: " + currentScreen.getClass().getSimpleName() + " requested: " + screen.getClass().getSimpleName());
}
if (screen.getClass().equals(GuiMainMenu.class)) {
event.setCanceled(true);
final GeneralCategory general = configAdapter.get().general;
if (general.firstLaunch) {
AlmuraSettings.checkFirstLaunched();
} else {
new PanoramicMainMenu(null).display();
}
} else if (screen.getClass().equals(GuiIngameMenu.class)) {
event.setCanceled(true);
new SimpleIngameMenu().display();
} else if (screen.getClass().equals(GuiGameOver.class)) {
event.setCanceled(true);
// Cancel this, packet sent to client opens the DeathGUI
} else if (screen.getClass().equals(GuiDisconnected.class)) {
event.setCanceled(true);
String message = "";
if (Almura.networkManager != null && Almura.networkManager.getExitMessage() != null) {
message = Almura.networkManager.getExitMessage().getFormattedText();
}
new DisconnectedGui(message).display();
}
}
}
use of com.almuradev.almura.core.client.config.category.GeneralCategory in project Almura by AlmuraDev.
the class SimpleOptionsMenu method construct.
@SuppressWarnings({ "unchecked" })
@Override
public void construct() {
this.saveAndLoad();
final GeneralCategory general = configAdapter.get().general;
final UILabel titleLabel = new UILabel(this, I18n.format("almura.menu_button.options"));
titleLabel.setFontOptions(FontColors.WHITE_FO);
titleLabel.setPosition(0, 20, Anchor.TOP | Anchor.CENTER);
this.addToScreen(titleLabel);
final UIBackgroundContainer optionsContainer = new UIBackgroundContainer(this, 335, 200);
optionsContainer.setBackgroundAlpha(0);
optionsContainer.setPosition(0, getPaddedY(titleLabel, CONTROL_PADDING), Anchor.TOP | Anchor.CENTER);
/*
* LEFT COLUMN
*/
this.buttonOptimized = new UIButtonBuilder(this).text("Load Optimized Defaults").size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("button.optimized");
this.updatePosition(this.buttonOptimized, Anchor.LEFT);
this.buttonHudType = new UIButtonBuilder(this).text("HUD: " + general.hud.substring(0, 1).toUpperCase() + general.hud.substring(1)).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("button.hudType");
this.updatePosition(this.buttonHudType, Anchor.LEFT);
// TODO: Add builder for checkbox component
final boolean displayWorldCompassWidget = general.displayWorldCompassWidget;
final UICheckBox checkboxWorldCompassWidget = new UICheckBox(this);
checkboxWorldCompassWidget.setText(TextFormatting.WHITE + "Display World Compass Widget");
checkboxWorldCompassWidget.setChecked(displayWorldCompassWidget);
checkboxWorldCompassWidget.setName("checkbox.world_compass_widget");
checkboxWorldCompassWidget.register(this);
this.updatePosition(checkboxWorldCompassWidget, Anchor.LEFT);
final boolean displayLocationWidget = general.displayLocationWidget;
final UICheckBox checkboxLocationWidget = new UICheckBox(this);
checkboxLocationWidget.setText(TextFormatting.WHITE + "Display Location Widget");
checkboxLocationWidget.setChecked(displayLocationWidget);
checkboxLocationWidget.setName("checkbox.location_widget");
checkboxLocationWidget.register(this);
this.updatePosition(checkboxLocationWidget, Anchor.LEFT);
final boolean displayNumericHUDValues = general.displayNumericHUDValues;
final UICheckBox checkboxNumericHUDValues = new UICheckBox(this);
checkboxNumericHUDValues.setText(TextFormatting.WHITE + "Display Numeric HUD Values");
checkboxNumericHUDValues.setChecked(displayNumericHUDValues);
checkboxNumericHUDValues.setName("checkbox.numeric_hud_values");
checkboxNumericHUDValues.register(this);
this.updatePosition(checkboxNumericHUDValues, Anchor.LEFT);
final boolean displayNames = general.displayNames;
final UICheckBox checkboxDisplayNames = new UICheckBox(this);
checkboxDisplayNames.setText(TextFormatting.WHITE + "Display Entity Names");
checkboxDisplayNames.setChecked(displayNames);
checkboxDisplayNames.setName("checkbox.display_names");
checkboxDisplayNames.register(this);
this.updatePosition(checkboxDisplayNames, Anchor.LEFT);
final boolean displayHealthbars = general.displayHealthbars;
final UICheckBox checkboxDisplayHealthbars = new UICheckBox(this);
checkboxDisplayHealthbars.setText(TextFormatting.WHITE + "Display Entity Healthbars");
checkboxDisplayHealthbars.setChecked(displayHealthbars);
checkboxDisplayHealthbars.setName("checkbox.display_healthbars");
checkboxDisplayHealthbars.register(this);
this.updatePosition(checkboxDisplayHealthbars, Anchor.LEFT);
final boolean disableOffhandTorchPlacement = general.disableOffhandTorchPlacement;
final UICheckBox checkboxDisableOffhandTorchPlacement = new UICheckBox(this);
checkboxDisableOffhandTorchPlacement.setText(TextFormatting.WHITE + "Disable Offhand Torch Placement");
checkboxDisableOffhandTorchPlacement.setChecked(disableOffhandTorchPlacement);
checkboxDisableOffhandTorchPlacement.setName("checkbox.disable_offhand_torch_placement");
checkboxDisableOffhandTorchPlacement.register(this);
this.updatePosition(checkboxDisableOffhandTorchPlacement, Anchor.LEFT);
final boolean displayGuideOnLogin = general.displayGuideOnLogin;
final UICheckBox checkboxDisplayGuideOnLogin = new UICheckBox(this);
checkboxDisplayGuideOnLogin.setText(TextFormatting.WHITE + "Display Guide upon Login");
checkboxDisplayGuideOnLogin.setChecked(displayGuideOnLogin);
checkboxDisplayGuideOnLogin.setName("checkbox.display_guide_on_login");
checkboxDisplayGuideOnLogin.register(this);
this.updatePosition(checkboxDisplayGuideOnLogin, Anchor.LEFT);
// Reset for new column
this.lastComponent = null;
/*
* RIGHT COLUMN
*/
final boolean isOrigin = general.hud.equalsIgnoreCase(HUDType.ORIGIN);
this.sliderOriginHudOpacity = new UISliderBuilder(this, Converter.<Float, Integer>from(f -> (int) (f * 255), i -> (float) i / 255)).text("HUD Opacity: %d").value(general.originHudOpacity).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).enabled(isOrigin).build("slider.originHudOpacity");
this.sliderOriginHudOpacity.setAlpha(isOrigin ? 255 : 128);
this.updatePosition(this.sliderOriginHudOpacity, Anchor.RIGHT);
final UISlider<OptionsConverter.Options> sliderChestDistance = new UISliderBuilder(this, OPTIONS_CONVERTER).text("Chest Distance: %s").value(Arrays.stream(OptionsConverter.Options.values()).filter(o -> o.value == general.chestRenderDistance).findFirst().orElse(OptionsConverter.Options.DEFAULT)).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("slider.chestRenderDistance");
this.updatePosition(sliderChestDistance, Anchor.RIGHT);
final UISlider<OptionsConverter.Options> sliderSignTextDistance = new UISliderBuilder(this, OPTIONS_CONVERTER).text("Sign Text Distance: %s").value(Arrays.stream(OptionsConverter.Options.values()).filter(o -> o.value == general.signTextRenderDistance).findFirst().orElse(OptionsConverter.Options.DEFAULT)).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("slider.signTextRenderDistance");
this.updatePosition(sliderSignTextDistance, Anchor.RIGHT);
final UISlider<OptionsConverter.Options> sliderItemFrameDistance = new UISliderBuilder(this, OPTIONS_CONVERTER).text("Item Frame Distance: %s").value(Arrays.stream(OptionsConverter.Options.values()).filter(o -> o.value == general.itemFrameRenderDistance).findFirst().orElse(OptionsConverter.Options.DEFAULT)).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("slider.itemFrameRenderDistance");
this.updatePosition(sliderItemFrameDistance, Anchor.RIGHT);
final UISlider<OptionsConverter.Options> sliderPlayerNameRenderDistance = new UISliderBuilder(this, OPTIONS_CONVERTER).text("Player Name Distance: %s").value(Arrays.stream(OptionsConverter.Options.values()).filter(o -> o.value == general.playerNameRenderDistance).findFirst().orElse(OptionsConverter.Options.DEFAULT)).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("slider.playerNameRenderDistance");
this.updatePosition(sliderPlayerNameRenderDistance, Anchor.RIGHT);
final UISlider<OptionsConverter.Options> sliderEnemyNameRenderDistance = new UISliderBuilder(this, OPTIONS_CONVERTER).text("Enemy Name Distance: %s").value(Arrays.stream(OptionsConverter.Options.values()).filter(o -> o.value == general.enemyNameRenderDistance).findFirst().orElse(OptionsConverter.Options.DEFAULT)).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("slider.enemyNameRenderDistance");
this.updatePosition(sliderEnemyNameRenderDistance, Anchor.RIGHT);
final UISlider<OptionsConverter.Options> sliderAnimalNameRenderDistance = new UISliderBuilder(this, OPTIONS_CONVERTER).text("Animal Name Distance: %s").value(Arrays.stream(OptionsConverter.Options.values()).filter(o -> o.value == general.animalNameRenderDistance).findFirst().orElse(OptionsConverter.Options.DEFAULT)).size(CONTROL_WIDTH, CONTROL_HEIGHT).listener(this).build("slider.animalNameRenderDistance");
this.updatePosition(sliderAnimalNameRenderDistance, Anchor.RIGHT);
final UIButton buttonDone = new UIButtonBuilder(this).text(I18n.format("gui.done")).size(200, CONTROL_HEIGHT).position(0, this.lastComponent == null ? 10 : getPaddedY(this.lastComponent, 10)).anchor(Anchor.TOP | Anchor.CENTER).listener(this).build("button.done");
optionsContainer.add(this.buttonOptimized, this.buttonHudType, this.sliderOriginHudOpacity, checkboxWorldCompassWidget, checkboxLocationWidget, checkboxNumericHUDValues, checkboxDisplayNames, checkboxDisplayHealthbars, checkboxDisableOffhandTorchPlacement, checkboxDisplayGuideOnLogin, sliderChestDistance, sliderSignTextDistance, sliderItemFrameDistance, sliderPlayerNameRenderDistance, sliderEnemyNameRenderDistance, sliderAnimalNameRenderDistance, buttonDone);
addToScreen(optionsContainer);
}
use of com.almuradev.almura.core.client.config.category.GeneralCategory in project Almura by AlmuraDev.
the class OriginHUD method drawScreen.
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
final GeneralCategory general = this.configAdapter.get().general;
this.userPanel.setAlpha(general.originHudOpacity);
this.detailsPanel.setVisible(general.displayLocationWidget);
this.detailsPanel.setAlpha(general.originHudOpacity);
this.worldPanel.setVisible(general.displayWorldCompassWidget);
if (manager.getCurrent() == null) {
this.notificationPanel.setAlpha(Math.max(this.notificationPanel.getAlpha() - 2, 0));
this.worldPanel.setAlpha(Math.min(this.worldPanel.getAlpha() + 2, general.originHudOpacity));
} else {
this.notificationPanel.setAlpha(Math.min(this.notificationPanel.getAlpha() + 5, 255));
this.worldPanel.setAlpha(Math.max(this.worldPanel.getAlpha() - 20, 0));
if ((this.notificationPanel.notificationTitle.getWidth()) < (this.notificationPanel.notificationLabel.getWidth())) {
this.notificationPanel.setSize(this.notificationPanel.notificationLabel.getContentWidth() + 10, this.notificationPanel.getHeight());
} else {
this.notificationPanel.setSize(this.notificationPanel.notificationTitle.getContentWidth() + 10, this.notificationPanel.getHeight());
}
}
// Show debug panels if necessary
final boolean isDebugEnabled = this.client.gameSettings.showDebugInfo;
this.debugDetailsPanel.setVisible(isDebugEnabled);
if (isDebugEnabled) {
// Get proper position based on what potion effects are being shown
int yOffset = BasicScreen.getPaddedY(this.detailsPanel, PADDING);
if (this.client.player.getActivePotionEffects().stream().anyMatch(potion -> potion.getPotion().isBeneficial())) {
// 24 for potion icon, 1 for padding
yOffset += 25;
}
if (this.client.player.getActivePotionEffects().stream().anyMatch(potion -> !potion.getPotion().isBeneficial())) {
// 24 for potion icon, 1 for padding
yOffset += 25;
}
// Debug block panel
this.debugBlockPanel.setPosition(0, BasicScreen.getPaddedY(this.userPanel, PADDING));
this.debugBlockPanel.setAlpha(general.originHudOpacity);
// Debug details panel
this.debugDetailsPanel.setPosition(0, yOffset);
this.debugDetailsPanel.setAlpha(general.originHudOpacity);
}
// Show boss panel if necessary
final GuiIngame guiIngame = this.client.ingameGUI;
if (guiIngame != null) {
this.bossBarPanel.setVisible(!((IMixinGuiBossOverlay) guiIngame.getBossOverlay()).getBossInfo().isEmpty());
this.bossBarPanel.setAlpha(general.originHudOpacity);
}
// Show player list if necessary
this.playerListPanel.setVisible(this.client.gameSettings.keyBindPlayerList.isKeyDown());
super.drawScreen(mouseX, mouseY, partialTicks);
}
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