Search in sources :

Example 1 with PreventDecay

use of com.almuradev.content.type.block.type.leaf.processor.preventdecay.PreventDecay in project Almura by AlmuraDev.

the class LeafBlockImpl method updateTick.

@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
    if (!worldIn.isRemote) {
        if (((Boolean) state.getValue(CHECK_DECAY)).booleanValue() && ((Boolean) state.getValue(DECAYABLE)).booleanValue()) {
            int i = 4;
            int j = 5;
            int k = pos.getX();
            int l = pos.getY();
            int i1 = pos.getZ();
            int j1 = 32;
            int k1 = 1024;
            int l1 = 16;
            if (((BlockLeavesAccessor) (Object) this).accessor$getSurroundings() == null) {
                ((BlockLeavesAccessor) (Object) this).accessor$setSurroundings(new int[32768]);
            }
            final int[] surroundings = ((BlockLeavesAccessor) (Object) this).accessor$getSurroundings();
            // Forge: prevent decaying leaves from updating neighbors and loading unloaded chunks
            if (!worldIn.isAreaLoaded(pos, 1))
                return;
            if (// Forge: extend range from 5 to 6 to account for neighbor checks in world.markAndNotifyBlock -> world.updateObservingBlocksAt
            worldIn.isAreaLoaded(pos, 6)) {
                BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
                for (int i2 = -4; i2 <= 4; ++i2) {
                    for (int j2 = -4; j2 <= 4; ++j2) {
                        for (int k2 = -4; k2 <= 4; ++k2) {
                            IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2));
                            Block block = iblockstate.getBlock();
                            // Almura Start - Ask the leaf for a block that can keep it from decaying. Allow Vanilla logs to have first say
                            boolean preventDecay = block.canSustainLeaves(iblockstate, worldIn, blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2));
                            if (!preventDecay) {
                                final PreventDecay pDecay = this.definition.preventDecay;
                                if (pDecay != null) {
                                    final DoubleRange chanceRoll = pDecay.getOrLoadChanceRangeForBiome(worldIn.getBiome(blockpos$mutableblockpos));
                                    if (chanceRoll != null) {
                                        if ((rand.nextDouble() >= (chanceRoll.random(rand) / 100))) {
                                        // if (pDecay.getBlock().partialTest(iblockstate)) {
                                        // preventDecay = true;
                                        // }
                                        }
                                    }
                                }
                            }
                            if (!preventDecay) {
                                // Almura End
                                if (block.isLeaves(iblockstate, worldIn, blockpos$mutableblockpos.setPos(k + i2, l + j2, i1 + k2))) {
                                    surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -2;
                                } else {
                                    surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = -1;
                                }
                            } else {
                                surroundings[(i2 + 16) * 1024 + (j2 + 16) * 32 + k2 + 16] = 0;
                            }
                        }
                    }
                }
                for (int i3 = 1; i3 <= 4; ++i3) {
                    for (int j3 = -4; j3 <= 4; ++j3) {
                        for (int k3 = -4; k3 <= 4; ++k3) {
                            for (int l3 = -4; l3 <= 4; ++l3) {
                                if (surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16] == i3 - 1) {
                                    if (surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) {
                                        surroundings[(j3 + 16 - 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                    }
                                    if (surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] == -2) {
                                        surroundings[(j3 + 16 + 1) * 1024 + (k3 + 16) * 32 + l3 + 16] = i3;
                                    }
                                    if (surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] == -2) {
                                        surroundings[(j3 + 16) * 1024 + (k3 + 16 - 1) * 32 + l3 + 16] = i3;
                                    }
                                    if (surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] == -2) {
                                        surroundings[(j3 + 16) * 1024 + (k3 + 16 + 1) * 32 + l3 + 16] = i3;
                                    }
                                    if (surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] == -2) {
                                        surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + (l3 + 16 - 1)] = i3;
                                    }
                                    if (surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] == -2) {
                                        surroundings[(j3 + 16) * 1024 + (k3 + 16) * 32 + l3 + 16 + 1] = i3;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            int l2 = surroundings[16912];
            if (l2 >= 0) {
                worldIn.setBlockState(pos, state.withProperty(CHECK_DECAY, Boolean.valueOf(false)), 4);
            } else {
                ((BlockLeavesAccessor) (Object) this).invoker$destroy(worldIn, pos);
            }
        }
    }
    this.updateSpreadTick(worldIn, pos, state, rand);
}
Also used : DoubleRange(com.almuradev.toolbox.util.math.DoubleRange) BlockLeavesAccessor(com.almuradev.almura.asm.mixin.accessors.block.BlockLeavesAccessor) IBlockState(net.minecraft.block.state.IBlockState) PreventDecay(com.almuradev.content.type.block.type.leaf.processor.preventdecay.PreventDecay) Block(net.minecraft.block.Block) StateMappedBlock(com.almuradev.content.type.block.StateMappedBlock) BlockPos(net.minecraft.util.math.BlockPos)

Aggregations

BlockLeavesAccessor (com.almuradev.almura.asm.mixin.accessors.block.BlockLeavesAccessor)1 StateMappedBlock (com.almuradev.content.type.block.StateMappedBlock)1 PreventDecay (com.almuradev.content.type.block.type.leaf.processor.preventdecay.PreventDecay)1 DoubleRange (com.almuradev.toolbox.util.math.DoubleRange)1 Block (net.minecraft.block.Block)1 IBlockState (net.minecraft.block.state.IBlockState)1 BlockPos (net.minecraft.util.math.BlockPos)1