use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by crdroidandroid.
the class WorkspaceStateTransitionAnimation method applyChildState.
private void applyChildState(LauncherState state, CellLayout cl, int childIndex, PageAlphaProvider pageAlphaProvider, PropertySetter propertySetter, StateAnimationConfig config) {
float pageAlpha = pageAlphaProvider.getPageAlpha(childIndex);
float springLoadedProgress = (state instanceof SpringLoadedState) ? 1.0f : 0f;
propertySetter.setFloat(cl, CellLayout.SPRING_LOADED_PROGRESS, springLoadedProgress, ZOOM_OUT);
Interpolator fadeInterpolator = config.getInterpolator(ANIM_WORKSPACE_FADE, pageAlphaProvider.interpolator);
propertySetter.setFloat(cl.getShortcutsAndWidgets(), VIEW_ALPHA, pageAlpha, fadeInterpolator);
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by crdroidandroid.
the class WorkspaceStateTransitionAnimation method setWorkspaceProperty.
/**
* Starts a transition animation for the workspace.
*/
private void setWorkspaceProperty(LauncherState state, PropertySetter propertySetter, StateAnimationConfig config) {
ScaleAndTranslation scaleAndTranslation = state.getWorkspaceScaleAndTranslation(mLauncher);
ScaleAndTranslation hotseatScaleAndTranslation = state.getHotseatScaleAndTranslation(mLauncher);
mNewScale = scaleAndTranslation.scale;
PageAlphaProvider pageAlphaProvider = state.getWorkspacePageAlphaProvider(mLauncher);
final int childCount = mWorkspace.getChildCount();
for (int i = 0; i < childCount; i++) {
applyChildState(state, (CellLayout) mWorkspace.getChildAt(i), i, pageAlphaProvider, propertySetter, config);
}
int elements = state.getVisibleElements(mLauncher);
Interpolator fadeInterpolator = config.getInterpolator(ANIM_WORKSPACE_FADE, pageAlphaProvider.interpolator);
Hotseat hotseat = mWorkspace.getHotseat();
Interpolator scaleInterpolator = config.getInterpolator(ANIM_WORKSPACE_SCALE, ZOOM_OUT);
LauncherState fromState = mLauncher.getStateManager().getState();
boolean shouldSpring = propertySetter instanceof PendingAnimation && fromState == HINT_STATE && state == NORMAL;
if (shouldSpring) {
((PendingAnimation) propertySetter).add(getSpringScaleAnimator(mLauncher, mWorkspace, mNewScale));
} else {
propertySetter.setFloat(mWorkspace, SCALE_PROPERTY, mNewScale, scaleInterpolator);
}
mWorkspace.setPivotToScaleWithSelf(hotseat);
float hotseatScale = hotseatScaleAndTranslation.scale;
if (shouldSpring) {
PendingAnimation pa = (PendingAnimation) propertySetter;
pa.add(getSpringScaleAnimator(mLauncher, hotseat, hotseatScale));
} else {
Interpolator hotseatScaleInterpolator = config.getInterpolator(ANIM_HOTSEAT_SCALE, scaleInterpolator);
propertySetter.setFloat(hotseat, SCALE_PROPERTY, hotseatScale, hotseatScaleInterpolator);
}
float hotseatIconsAlpha = (elements & HOTSEAT_ICONS) != 0 ? 1 : 0;
propertySetter.setViewAlpha(hotseat, hotseatIconsAlpha, fadeInterpolator);
float workspacePageIndicatorAlpha = (elements & WORKSPACE_PAGE_INDICATOR) != 0 ? 1 : 0;
propertySetter.setViewAlpha(mLauncher.getWorkspace().getPageIndicator(), workspacePageIndicatorAlpha, fadeInterpolator);
Interpolator translationInterpolator = config.getInterpolator(ANIM_WORKSPACE_TRANSLATE, ZOOM_OUT);
propertySetter.setFloat(mWorkspace, VIEW_TRANSLATE_X, scaleAndTranslation.translationX, translationInterpolator);
propertySetter.setFloat(mWorkspace, VIEW_TRANSLATE_Y, scaleAndTranslation.translationY, translationInterpolator);
Interpolator hotseatTranslationInterpolator = config.getInterpolator(ANIM_HOTSEAT_TRANSLATE, translationInterpolator);
propertySetter.setFloat(hotseat, VIEW_TRANSLATE_Y, hotseatScaleAndTranslation.translationY, hotseatTranslationInterpolator);
propertySetter.setFloat(mWorkspace.getPageIndicator(), VIEW_TRANSLATE_Y, hotseatScaleAndTranslation.translationY, hotseatTranslationInterpolator);
if (!config.hasAnimationFlag(SKIP_SCRIM)) {
setScrim(propertySetter, state, config);
}
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by crdroidandroid.
the class NavBarToHomeTouchController method initCurrentAnimation.
private void initCurrentAnimation() {
long accuracy = (long) (getShiftRange() * 2);
final PendingAnimation builder = new PendingAnimation(accuracy);
if (mStartState.overviewUi) {
RecentsView recentsView = mLauncher.getOverviewPanel();
AnimatorControllerWithResistance.createRecentsResistanceFromOverviewAnim(mLauncher, builder);
if (ENABLE_QUICKSTEP_LIVE_TILE.get()) {
builder.addOnFrameCallback(recentsView::redrawLiveTile);
}
AbstractFloatingView.closeOpenContainer(mLauncher, AbstractFloatingView.TYPE_TASK_MENU);
} else if (mStartState == ALL_APPS) {
AllAppsTransitionController allAppsController = mLauncher.getAllAppsController();
builder.setFloat(allAppsController, ALL_APPS_PROGRESS, -mPullbackDistance / allAppsController.getShiftRange(), PULLBACK_INTERPOLATOR);
// Slightly fade out all apps content to further distinguish from scrolling.
StateAnimationConfig config = new StateAnimationConfig();
config.duration = accuracy;
config.setInterpolator(StateAnimationConfig.ANIM_ALL_APPS_FADE, Interpolators.mapToProgress(PULLBACK_INTERPOLATOR, 0, 0.5f));
allAppsController.setAlphas(mEndState, config, builder);
}
AbstractFloatingView topView = AbstractFloatingView.getTopOpenView(mLauncher);
if (topView != null) {
topView.addHintCloseAnim(mPullbackDistance, PULLBACK_INTERPOLATOR, builder);
}
mCurrentAnimation = builder.createPlaybackController();
mCurrentAnimation.getTarget().addListener(newCancelListener(this::clearState));
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by crdroidandroid.
the class NoButtonNavbarToOverviewTouchController method goToOverviewOrHomeOnDragEnd.
private void goToOverviewOrHomeOnDragEnd(float velocity) {
boolean goToHomeInsteadOfOverview = !mMotionPauseDetector.isPaused();
if (goToHomeInsteadOfOverview) {
new OverviewToHomeAnim(mLauncher, () -> onSwipeInteractionCompleted(NORMAL)).animateWithVelocity(velocity);
}
if (mReachedOverview) {
float distanceDp = dpiFromPx(Math.max(Math.abs(mRecentsView.getTranslationX()), Math.abs(mRecentsView.getTranslationY())));
long duration = (long) Math.max(TRANSLATION_ANIM_MIN_DURATION_MS, distanceDp / TRANSLATION_ANIM_VELOCITY_DP_PER_MS);
mRecentsView.animate().translationX(0).translationY(0).setInterpolator(ACCEL_DEACCEL).setDuration(duration).withEndAction(goToHomeInsteadOfOverview ? null : this::maybeSwipeInteractionToOverviewComplete);
if (!goToHomeInsteadOfOverview) {
// Return to normal properties for the overview state.
StateAnimationConfig config = new StateAnimationConfig();
config.duration = duration;
LauncherState state = mLauncher.getStateManager().getState();
mLauncher.getStateManager().createAtomicAnimation(state, state, config).start();
}
}
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by crdroidandroid.
the class NoButtonQuickSwitchTouchController method onDragEnd.
@Override
public void onDragEnd(PointF velocity) {
boolean horizontalFling = mSwipeDetector.isFling(velocity.x);
boolean verticalFling = mSwipeDetector.isFling(velocity.y);
boolean noFling = !horizontalFling && !verticalFling;
if (mMotionPauseDetector.isPaused() && noFling) {
cancelAnimations();
StateAnimationConfig config = new StateAnimationConfig();
config.duration = ATOMIC_DURATION_FROM_PAUSED_TO_OVERVIEW;
Animator overviewAnim = mLauncher.getStateManager().createAtomicAnimation(mStartState, OVERVIEW, config);
overviewAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
onAnimationToStateCompleted(OVERVIEW);
}
});
overviewAnim.start();
return;
}
final LauncherState targetState;
if (horizontalFling && verticalFling) {
if (velocity.x < 0) {
// Flinging left and up or down both go back home.
targetState = NORMAL;
} else {
if (velocity.y > 0) {
// Flinging right and down goes to quick switch.
targetState = QUICK_SWITCH;
} else {
// Flinging up and right could go either home or to quick switch.
// Determine the target based on the higher velocity.
targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL;
}
}
} else if (horizontalFling) {
targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL;
} else if (verticalFling) {
targetState = velocity.y > 0 ? QUICK_SWITCH : NORMAL;
} else {
// If user isn't flinging, just snap to the closest state.
boolean passedHorizontalThreshold = mXOverviewAnim.getInterpolatedProgress() > 0.5f;
boolean passedVerticalThreshold = mYOverviewAnim.value > 1f;
targetState = passedHorizontalThreshold && !passedVerticalThreshold ? QUICK_SWITCH : NORMAL;
}
// Animate the various components to the target state.
float xProgress = mXOverviewAnim.getProgressFraction();
float startXProgress = Utilities.boundToRange(xProgress + velocity.x * getSingleFrameMs(mLauncher) / mXRange, 0f, 1f);
final float endXProgress = targetState == NORMAL ? 0 : 1;
long xDuration = BaseSwipeDetector.calculateDuration(velocity.x, Math.abs(endXProgress - startXProgress));
ValueAnimator xOverviewAnim = mXOverviewAnim.getAnimationPlayer();
xOverviewAnim.setFloatValues(startXProgress, endXProgress);
xOverviewAnim.setDuration(xDuration).setInterpolator(scrollInterpolatorForVelocity(velocity.x));
mXOverviewAnim.dispatchOnStart();
boolean flingUpToNormal = verticalFling && velocity.y < 0 && targetState == NORMAL;
float yProgress = mYOverviewAnim.value;
float startYProgress = Utilities.boundToRange(yProgress - velocity.y * getSingleFrameMs(mLauncher) / mYRange, 0f, mMaxYProgress);
final float endYProgress;
if (flingUpToNormal) {
endYProgress = 1;
} else if (targetState == NORMAL) {
// Keep overview at its current scale/translationY as it slides off the screen.
endYProgress = startYProgress;
} else {
endYProgress = 0;
}
float yDistanceToCover = Math.abs(endYProgress - startYProgress) * mYRange;
long yDuration = (long) (yDistanceToCover / Math.max(1f, Math.abs(velocity.y)));
ValueAnimator yOverviewAnim = mYOverviewAnim.animateToValue(startYProgress, endYProgress);
yOverviewAnim.setDuration(yDuration);
mYOverviewAnim.updateValue(startYProgress);
ValueAnimator nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
if (flingUpToNormal && !mIsHomeScreenVisible) {
// We are flinging to home while workspace is invisible, run the same staggered
// animation as from an app.
StateAnimationConfig config = new StateAnimationConfig();
// Update mNonOverviewAnim to do nothing so it doesn't interfere.
config.animFlags = SKIP_ALL_ANIMATIONS;
updateNonOverviewAnim(targetState, config);
nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
new WorkspaceRevealAnim(mLauncher, false).start();
} else {
boolean canceled = targetState == NORMAL;
if (canceled) {
// Let the state manager know that the animation didn't go to the target state,
// but don't clean up yet (we already clean up when the animation completes).
mNonOverviewAnim.getTarget().removeListener(mClearStateOnCancelListener);
mNonOverviewAnim.dispatchOnCancel();
}
float startProgress = mNonOverviewAnim.getProgressFraction();
float endProgress = canceled ? 0 : 1;
nonOverviewAnim.setFloatValues(startProgress, endProgress);
mNonOverviewAnim.dispatchOnStart();
}
nonOverviewAnim.setDuration(Math.max(xDuration, yDuration));
mNonOverviewAnim.setEndAction(() -> onAnimationToStateCompleted(targetState));
cancelAnimations();
xOverviewAnim.start();
yOverviewAnim.start();
nonOverviewAnim.start();
}
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