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Example 36 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.

the class NoButtonNavbarToOverviewTouchController method goToOverviewOnDragEnd.

@Override
protected void goToOverviewOnDragEnd(float velocity) {
    float velocityDp = dpiFromPx(velocity);
    boolean isFling = Math.abs(velocityDp) > 1;
    StateManager<LauncherState> stateManager = mLauncher.getStateManager();
    boolean goToHomeInsteadOfOverview = isFling;
    if (goToHomeInsteadOfOverview) {
        new OverviewToHomeAnim(mLauncher, () -> onSwipeInteractionCompleted(NORMAL, Touch.FLING)).animateWithVelocity(velocity);
    }
    if (mReachedOverview) {
        float distanceDp = dpiFromPx(Math.max(Math.abs(mRecentsView.getTranslationX()), Math.abs(mRecentsView.getTranslationY())));
        long duration = (long) Math.max(TRANSLATION_ANIM_MIN_DURATION_MS, distanceDp / TRANSLATION_ANIM_VELOCITY_DP_PER_MS);
        mRecentsView.animate().translationX(0).translationY(0).setInterpolator(ACCEL_DEACCEL).setDuration(duration).withEndAction(goToHomeInsteadOfOverview ? null : this::maybeSwipeInteractionToOverviewComplete);
        if (!goToHomeInsteadOfOverview) {
            // Return to normal properties for the overview state.
            StateAnimationConfig config = new StateAnimationConfig();
            config.duration = duration;
            LauncherState state = mLauncher.getStateManager().getState();
            mLauncher.getStateManager().createAtomicAnimation(state, state, config).start();
        }
    }
}
Also used : LauncherState(com.android.launcher3.LauncherState) StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig) OverviewToHomeAnim(com.android.quickstep.util.OverviewToHomeAnim)

Example 37 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.

the class NoButtonQuickSwitchTouchController method onDragEnd.

@Override
public void onDragEnd(PointF velocity) {
    boolean horizontalFling = mSwipeDetector.isFling(velocity.x);
    boolean verticalFling = mSwipeDetector.isFling(velocity.y);
    boolean noFling = !horizontalFling && !verticalFling;
    int logAction = noFling ? Touch.SWIPE : Touch.FLING;
    if (mMotionPauseDetector.isPaused() && noFling) {
        cancelAnimations();
        Animator overviewAnim = mLauncher.createAtomicAnimationFactory().createStateElementAnimation(INDEX_PAUSE_TO_OVERVIEW_ANIM);
        overviewAnim.addListener(new AnimatorListenerAdapter() {

            @Override
            public void onAnimationEnd(Animator animation) {
                onAnimationToStateCompleted(OVERVIEW, logAction);
            }
        });
        overviewAnim.start();
        return;
    }
    final LauncherState targetState;
    if (horizontalFling && verticalFling) {
        if (velocity.x < 0) {
            // Flinging left and up or down both go back home.
            targetState = NORMAL;
        } else {
            if (velocity.y > 0) {
                // Flinging right and down goes to quick switch.
                targetState = QUICK_SWITCH;
            } else {
                // Flinging up and right could go either home or to quick switch.
                // Determine the target based on the higher velocity.
                targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL;
            }
        }
    } else if (horizontalFling) {
        targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL;
    } else if (verticalFling) {
        targetState = velocity.y > 0 ? QUICK_SWITCH : NORMAL;
    } else {
        // If user isn't flinging, just snap to the closest state.
        boolean passedHorizontalThreshold = mXOverviewAnim.getInterpolatedProgress() > 0.5f;
        boolean passedVerticalThreshold = mYOverviewAnim.value > 1f;
        targetState = passedHorizontalThreshold && !passedVerticalThreshold ? QUICK_SWITCH : NORMAL;
    }
    // Animate the various components to the target state.
    float xProgress = mXOverviewAnim.getProgressFraction();
    float startXProgress = Utilities.boundToRange(xProgress + velocity.x * getSingleFrameMs(mLauncher) / mXRange, 0f, 1f);
    final float endXProgress = targetState == NORMAL ? 0 : 1;
    long xDuration = BaseSwipeDetector.calculateDuration(velocity.x, Math.abs(endXProgress - startXProgress));
    ValueAnimator xOverviewAnim = mXOverviewAnim.getAnimationPlayer();
    xOverviewAnim.setFloatValues(startXProgress, endXProgress);
    xOverviewAnim.setDuration(xDuration).setInterpolator(scrollInterpolatorForVelocity(velocity.x));
    mXOverviewAnim.dispatchOnStart();
    boolean flingUpToNormal = verticalFling && velocity.y < 0 && targetState == NORMAL;
    float yProgress = mYOverviewAnim.value;
    float startYProgress = Utilities.boundToRange(yProgress - velocity.y * getSingleFrameMs(mLauncher) / mYRange, 0f, mMaxYProgress);
    final float endYProgress;
    if (flingUpToNormal) {
        endYProgress = 1;
    } else if (targetState == NORMAL) {
        // Keep overview at its current scale/translationY as it slides off the screen.
        endYProgress = startYProgress;
    } else {
        endYProgress = 0;
    }
    float yDistanceToCover = Math.abs(endYProgress - startYProgress) * mYRange;
    long yDuration = (long) (yDistanceToCover / Math.max(1f, Math.abs(velocity.y)));
    ValueAnimator yOverviewAnim = mYOverviewAnim.animateToValue(startYProgress, endYProgress);
    yOverviewAnim.setDuration(yDuration);
    mYOverviewAnim.updateValue(startYProgress);
    ValueAnimator nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
    if (flingUpToNormal && !mIsHomeScreenVisible) {
        // We are flinging to home while workspace is invisible, run the same staggered
        // animation as from an app.
        StateAnimationConfig config = new StateAnimationConfig();
        // Update mNonOverviewAnim to do nothing so it doesn't interfere.
        config.animFlags = 0;
        updateNonOverviewAnim(targetState, config);
        nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
        new StaggeredWorkspaceAnim(mLauncher, velocity.y, false).start();
    } else {
        boolean canceled = targetState == NORMAL;
        if (canceled) {
            // Let the state manager know that the animation didn't go to the target state,
            // but don't clean up yet (we already clean up when the animation completes).
            mNonOverviewAnim.dispatchOnCancelWithoutCancelRunnable();
        }
        float startProgress = mNonOverviewAnim.getProgressFraction();
        float endProgress = canceled ? 0 : 1;
        nonOverviewAnim.setFloatValues(startProgress, endProgress);
        mNonOverviewAnim.dispatchOnStart();
    }
    nonOverviewAnim.setDuration(Math.max(xDuration, yDuration));
    mNonOverviewAnim.setEndAction(() -> onAnimationToStateCompleted(targetState, logAction));
    cancelAnimations();
    xOverviewAnim.start();
    yOverviewAnim.start();
    nonOverviewAnim.start();
}
Also used : LauncherState(com.android.launcher3.LauncherState) Animator(android.animation.Animator) ValueAnimator(android.animation.ValueAnimator) StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig) AnimatorListenerAdapter(android.animation.AnimatorListenerAdapter) StaggeredWorkspaceAnim(com.android.quickstep.util.StaggeredWorkspaceAnim) ValueAnimator(android.animation.ValueAnimator)

Example 38 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.

the class QuickSwitchTouchController method initCurrentAnimation.

@Override
protected float initCurrentAnimation(int animComponents) {
    StateAnimationConfig config = new StateAnimationConfig();
    setupInterpolators(config);
    config.duration = (long) (getShiftRange() * 2);
    mCurrentAnimation = mLauncher.getStateManager().createAnimationToNewWorkspace(mToState, config).setOnCancelRunnable(this::clearState);
    mCurrentAnimation.getAnimationPlayer().addUpdateListener(valueAnimator -> updateFullscreenProgress((Float) valueAnimator.getAnimatedValue()));
    return 1 / getShiftRange();
}
Also used : StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig)

Example 39 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.

the class RecentsViewStateController method setState.

@Override
public void setState(@NonNull LauncherState state) {
    super.setState(state);
    if (state.overviewUi) {
        mRecentsView.updateEmptyMessage();
        mRecentsView.resetTaskVisuals();
    }
    setAlphas(PropertySetter.NO_ANIM_PROPERTY_SETTER, new StateAnimationConfig(), state);
    mRecentsView.setFullscreenProgress(state.getOverviewFullscreenProgress());
}
Also used : StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig)

Example 40 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.

the class AllAppsTransitionController method setState.

/**
 * Sets the vertical transition progress to {@param state} and updates all the dependent UI
 * accordingly.
 */
@Override
public void setState(LauncherState state) {
    setProgress(state.getVerticalProgress(mLauncher));
    setAlphas(state, new StateAnimationConfig(), NO_ANIM_PROPERTY_SETTER);
    onProgressAnimationEnd();
}
Also used : StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig)

Aggregations

StateAnimationConfig (com.android.launcher3.states.StateAnimationConfig)108 PendingAnimation (com.android.launcher3.anim.PendingAnimation)26 LauncherState (com.android.launcher3.LauncherState)25 RecentsView (com.android.quickstep.views.RecentsView)24 Animator (android.animation.Animator)16 ValueAnimator (android.animation.ValueAnimator)13 Interpolator (android.view.animation.Interpolator)12 AnimatorListenerAdapter (android.animation.AnimatorListenerAdapter)9 AnimatorSet (android.animation.AnimatorSet)8 AllAppsTransitionController (com.android.launcher3.allapps.AllAppsTransitionController)8 AnimationSuccessListener (com.android.launcher3.anim.AnimationSuccessListener)7 AbstractFloatingView (com.android.launcher3.AbstractFloatingView)6 BaseQuickstepLauncher (com.android.launcher3.BaseQuickstepLauncher)6 CellLayout (com.android.launcher3.CellLayout)6 Hotseat (com.android.launcher3.Hotseat)6 Workspace (com.android.launcher3.Workspace)6 DepthController (com.android.launcher3.statehandlers.DepthController)6 VISIBLE (android.view.View.VISIBLE)5 HINT_STATE (com.android.launcher3.LauncherState.HINT_STATE)5 HINT_STATE_TWO_BUTTON (com.android.launcher3.LauncherState.HINT_STATE_TWO_BUTTON)5