use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.
the class NoButtonNavbarToOverviewTouchController method goToOverviewOnDragEnd.
@Override
protected void goToOverviewOnDragEnd(float velocity) {
float velocityDp = dpiFromPx(velocity);
boolean isFling = Math.abs(velocityDp) > 1;
StateManager<LauncherState> stateManager = mLauncher.getStateManager();
boolean goToHomeInsteadOfOverview = isFling;
if (goToHomeInsteadOfOverview) {
new OverviewToHomeAnim(mLauncher, () -> onSwipeInteractionCompleted(NORMAL, Touch.FLING)).animateWithVelocity(velocity);
}
if (mReachedOverview) {
float distanceDp = dpiFromPx(Math.max(Math.abs(mRecentsView.getTranslationX()), Math.abs(mRecentsView.getTranslationY())));
long duration = (long) Math.max(TRANSLATION_ANIM_MIN_DURATION_MS, distanceDp / TRANSLATION_ANIM_VELOCITY_DP_PER_MS);
mRecentsView.animate().translationX(0).translationY(0).setInterpolator(ACCEL_DEACCEL).setDuration(duration).withEndAction(goToHomeInsteadOfOverview ? null : this::maybeSwipeInteractionToOverviewComplete);
if (!goToHomeInsteadOfOverview) {
// Return to normal properties for the overview state.
StateAnimationConfig config = new StateAnimationConfig();
config.duration = duration;
LauncherState state = mLauncher.getStateManager().getState();
mLauncher.getStateManager().createAtomicAnimation(state, state, config).start();
}
}
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.
the class NoButtonQuickSwitchTouchController method onDragEnd.
@Override
public void onDragEnd(PointF velocity) {
boolean horizontalFling = mSwipeDetector.isFling(velocity.x);
boolean verticalFling = mSwipeDetector.isFling(velocity.y);
boolean noFling = !horizontalFling && !verticalFling;
int logAction = noFling ? Touch.SWIPE : Touch.FLING;
if (mMotionPauseDetector.isPaused() && noFling) {
cancelAnimations();
Animator overviewAnim = mLauncher.createAtomicAnimationFactory().createStateElementAnimation(INDEX_PAUSE_TO_OVERVIEW_ANIM);
overviewAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
onAnimationToStateCompleted(OVERVIEW, logAction);
}
});
overviewAnim.start();
return;
}
final LauncherState targetState;
if (horizontalFling && verticalFling) {
if (velocity.x < 0) {
// Flinging left and up or down both go back home.
targetState = NORMAL;
} else {
if (velocity.y > 0) {
// Flinging right and down goes to quick switch.
targetState = QUICK_SWITCH;
} else {
// Flinging up and right could go either home or to quick switch.
// Determine the target based on the higher velocity.
targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL;
}
}
} else if (horizontalFling) {
targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL;
} else if (verticalFling) {
targetState = velocity.y > 0 ? QUICK_SWITCH : NORMAL;
} else {
// If user isn't flinging, just snap to the closest state.
boolean passedHorizontalThreshold = mXOverviewAnim.getInterpolatedProgress() > 0.5f;
boolean passedVerticalThreshold = mYOverviewAnim.value > 1f;
targetState = passedHorizontalThreshold && !passedVerticalThreshold ? QUICK_SWITCH : NORMAL;
}
// Animate the various components to the target state.
float xProgress = mXOverviewAnim.getProgressFraction();
float startXProgress = Utilities.boundToRange(xProgress + velocity.x * getSingleFrameMs(mLauncher) / mXRange, 0f, 1f);
final float endXProgress = targetState == NORMAL ? 0 : 1;
long xDuration = BaseSwipeDetector.calculateDuration(velocity.x, Math.abs(endXProgress - startXProgress));
ValueAnimator xOverviewAnim = mXOverviewAnim.getAnimationPlayer();
xOverviewAnim.setFloatValues(startXProgress, endXProgress);
xOverviewAnim.setDuration(xDuration).setInterpolator(scrollInterpolatorForVelocity(velocity.x));
mXOverviewAnim.dispatchOnStart();
boolean flingUpToNormal = verticalFling && velocity.y < 0 && targetState == NORMAL;
float yProgress = mYOverviewAnim.value;
float startYProgress = Utilities.boundToRange(yProgress - velocity.y * getSingleFrameMs(mLauncher) / mYRange, 0f, mMaxYProgress);
final float endYProgress;
if (flingUpToNormal) {
endYProgress = 1;
} else if (targetState == NORMAL) {
// Keep overview at its current scale/translationY as it slides off the screen.
endYProgress = startYProgress;
} else {
endYProgress = 0;
}
float yDistanceToCover = Math.abs(endYProgress - startYProgress) * mYRange;
long yDuration = (long) (yDistanceToCover / Math.max(1f, Math.abs(velocity.y)));
ValueAnimator yOverviewAnim = mYOverviewAnim.animateToValue(startYProgress, endYProgress);
yOverviewAnim.setDuration(yDuration);
mYOverviewAnim.updateValue(startYProgress);
ValueAnimator nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
if (flingUpToNormal && !mIsHomeScreenVisible) {
// We are flinging to home while workspace is invisible, run the same staggered
// animation as from an app.
StateAnimationConfig config = new StateAnimationConfig();
// Update mNonOverviewAnim to do nothing so it doesn't interfere.
config.animFlags = 0;
updateNonOverviewAnim(targetState, config);
nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
new StaggeredWorkspaceAnim(mLauncher, velocity.y, false).start();
} else {
boolean canceled = targetState == NORMAL;
if (canceled) {
// Let the state manager know that the animation didn't go to the target state,
// but don't clean up yet (we already clean up when the animation completes).
mNonOverviewAnim.dispatchOnCancelWithoutCancelRunnable();
}
float startProgress = mNonOverviewAnim.getProgressFraction();
float endProgress = canceled ? 0 : 1;
nonOverviewAnim.setFloatValues(startProgress, endProgress);
mNonOverviewAnim.dispatchOnStart();
}
nonOverviewAnim.setDuration(Math.max(xDuration, yDuration));
mNonOverviewAnim.setEndAction(() -> onAnimationToStateCompleted(targetState, logAction));
cancelAnimations();
xOverviewAnim.start();
yOverviewAnim.start();
nonOverviewAnim.start();
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.
the class QuickSwitchTouchController method initCurrentAnimation.
@Override
protected float initCurrentAnimation(int animComponents) {
StateAnimationConfig config = new StateAnimationConfig();
setupInterpolators(config);
config.duration = (long) (getShiftRange() * 2);
mCurrentAnimation = mLauncher.getStateManager().createAnimationToNewWorkspace(mToState, config).setOnCancelRunnable(this::clearState);
mCurrentAnimation.getAnimationPlayer().addUpdateListener(valueAnimator -> updateFullscreenProgress((Float) valueAnimator.getAnimatedValue()));
return 1 / getShiftRange();
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.
the class RecentsViewStateController method setState.
@Override
public void setState(@NonNull LauncherState state) {
super.setState(state);
if (state.overviewUi) {
mRecentsView.updateEmptyMessage();
mRecentsView.resetTaskVisuals();
}
setAlphas(PropertySetter.NO_ANIM_PROPERTY_SETTER, new StateAnimationConfig(), state);
mRecentsView.setFullscreenProgress(state.getOverviewFullscreenProgress());
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Trebuchet by LineageOS.
the class AllAppsTransitionController method setState.
/**
* Sets the vertical transition progress to {@param state} and updates all the dependent UI
* accordingly.
*/
@Override
public void setState(LauncherState state) {
setProgress(state.getVerticalProgress(mLauncher));
setAlphas(state, new StateAnimationConfig(), NO_ANIM_PROPERTY_SETTER);
onProgressAnimationEnd();
}
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