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Example 51 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.

the class OverviewToHomeAnim method animateWithVelocity.

/**
 * Starts the animation. If velocity < 0 (i.e. upwards), also plays a
 * {@link WorkspaceRevealAnim}.
 */
public void animateWithVelocity(float velocity) {
    StateManager<LauncherState> stateManager = mLauncher.getStateManager();
    LauncherState startState = stateManager.getState();
    if (startState != OVERVIEW) {
        Log.e(TAG, "animateFromOverviewToHome: unexpected start state " + startState);
    }
    AnimatorSet anim = new AnimatorSet();
    boolean playWorkspaceRevealAnim = velocity < 0;
    if (playWorkspaceRevealAnim) {
        WorkspaceRevealAnim workspaceRevealAnim = new WorkspaceRevealAnim(mLauncher, false);
        workspaceRevealAnim.addAnimatorListener(new AnimationSuccessListener() {

            @Override
            public void onAnimationSuccess(Animator animator) {
                mIsHomeStaggeredAnimFinished = true;
                maybeOverviewToHomeAnimComplete();
            }
        });
        anim.play(workspaceRevealAnim.getAnimators());
    } else {
        mIsHomeStaggeredAnimFinished = true;
    }
    StateAnimationConfig config = new StateAnimationConfig();
    if (playWorkspaceRevealAnim) {
        // WorkspaceRevealAnim handles the depth, so don't interfere.
        config.animFlags |= StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
    }
    config.duration = startState.getTransitionDuration(mLauncher);
    AnimatorSet stateAnim = stateManager.createAtomicAnimation(startState, NORMAL, config);
    stateAnim.addListener(new AnimationSuccessListener() {

        @Override
        public void onAnimationSuccess(Animator animator) {
            mIsOverviewHidden = true;
            maybeOverviewToHomeAnimComplete();
        }
    });
    anim.play(stateAnim);
    stateManager.setCurrentAnimation(anim, NORMAL);
    anim.start();
}
Also used : LauncherState(com.android.launcher3.LauncherState) Animator(android.animation.Animator) StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig) AnimatorSet(android.animation.AnimatorSet) AnimationSuccessListener(com.android.launcher3.anim.AnimationSuccessListener)

Example 52 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.

the class QuickstepAtomicAnimationFactory method prepareForAtomicAnimation.

@Override
public void prepareForAtomicAnimation(LauncherState fromState, LauncherState toState, StateAnimationConfig config) {
    RecentsView overview = mActivity.getOverviewPanel();
    if (toState == NORMAL && fromState == OVERVIEW) {
        config.setInterpolator(ANIM_OVERVIEW_ACTIONS_FADE, clampToProgress(LINEAR, 0, 0.25f));
        config.setInterpolator(ANIM_SCRIM_FADE, LINEAR);
        config.setInterpolator(ANIM_WORKSPACE_SCALE, DEACCEL);
        config.setInterpolator(ANIM_WORKSPACE_FADE, ACCEL);
        if (SysUINavigationMode.getMode(mActivity).hasGestures && overview.getTaskViewCount() > 0) {
            // Overview is going offscreen, so keep it at its current scale and opacity.
            config.setInterpolator(ANIM_OVERVIEW_SCALE, FINAL_FRAME);
            config.setInterpolator(ANIM_OVERVIEW_FADE, FINAL_FRAME);
            config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_X, clampToProgress(FAST_OUT_SLOW_IN, 0, 0.75f));
            config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_Y, FINAL_FRAME);
        } else {
            config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_X, ACCEL_DEACCEL);
            config.setInterpolator(ANIM_OVERVIEW_SCALE, clampToProgress(ACCEL, 0, 0.9f));
            config.setInterpolator(ANIM_OVERVIEW_FADE, DEACCEL_1_7);
        }
        // Scroll RecentsView to page 0 as it goes offscreen, if necessary.
        int numPagesToScroll = overview.getNextPage() - DEFAULT_PAGE;
        long scrollDuration = Math.min(MAX_PAGE_SCROLL_DURATION, numPagesToScroll * PER_PAGE_SCROLL_DURATION);
        config.duration = Math.max(config.duration, scrollDuration);
        overview.snapToPage(DEFAULT_PAGE, Math.toIntExact(config.duration));
        Workspace workspace = mActivity.getWorkspace();
        // Start from a higher workspace scale, but only if we're invisible so we don't jump.
        boolean isWorkspaceVisible = workspace.getVisibility() == VISIBLE;
        if (isWorkspaceVisible) {
            CellLayout currentChild = (CellLayout) workspace.getChildAt(workspace.getCurrentPage());
            isWorkspaceVisible = currentChild.getVisibility() == VISIBLE && currentChild.getShortcutsAndWidgets().getAlpha() > 0;
        }
        if (!isWorkspaceVisible) {
            workspace.setScaleX(WORKSPACE_PREPARE_SCALE);
            workspace.setScaleY(WORKSPACE_PREPARE_SCALE);
        }
        Hotseat hotseat = mActivity.getHotseat();
        boolean isHotseatVisible = hotseat.getVisibility() == VISIBLE && hotseat.getAlpha() > 0;
        if (!isHotseatVisible) {
            hotseat.setScaleX(WORKSPACE_PREPARE_SCALE);
            hotseat.setScaleY(WORKSPACE_PREPARE_SCALE);
        }
    } else if ((fromState == NORMAL || fromState == HINT_STATE || fromState == HINT_STATE_TWO_BUTTON) && toState == OVERVIEW) {
        if (SysUINavigationMode.getMode(mActivity).hasGestures) {
            config.setInterpolator(ANIM_WORKSPACE_SCALE, fromState == NORMAL ? ACCEL : OVERSHOOT_1_2);
            config.setInterpolator(ANIM_WORKSPACE_TRANSLATE, ACCEL);
            // Scrolling in tasks, so show straight away
            if (overview.getTaskViewCount() > 0) {
                config.setInterpolator(ANIM_OVERVIEW_FADE, INSTANT);
            } else {
                config.setInterpolator(ANIM_OVERVIEW_FADE, OVERSHOOT_1_2);
            }
        } else {
            config.setInterpolator(ANIM_WORKSPACE_SCALE, OVERSHOOT_1_2);
            config.setInterpolator(ANIM_OVERVIEW_FADE, OVERSHOOT_1_2);
            // Scale up the recents, if it is not coming from the side
            if (overview.getVisibility() != VISIBLE || overview.getContentAlpha() == 0) {
                RECENTS_SCALE_PROPERTY.set(overview, RECENTS_PREPARE_SCALE);
            }
        }
        config.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
        config.setInterpolator(ANIM_ALL_APPS_FADE, OVERSHOOT_1_2);
        config.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
        config.setInterpolator(ANIM_DEPTH, OVERSHOOT_1_2);
        config.setInterpolator(ANIM_SCRIM_FADE, t -> {
            // Animate at the same rate until reaching progress 1, and skip the overshoot.
            return Math.min(1, OVERSHOOT_1_2.getInterpolation(t));
        });
        config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_X, OVERSHOOT_1_2);
        config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_Y, OVERSHOOT_1_2);
    } else if (fromState == HINT_STATE && toState == NORMAL) {
        config.setInterpolator(ANIM_DEPTH, DEACCEL_3);
        if (mHintToNormalDuration == -1) {
            ValueAnimator va = getSpringScaleAnimator(mActivity, mActivity.getWorkspace(), toState.getWorkspaceScaleAndTranslation(mActivity).scale);
            mHintToNormalDuration = (int) va.getDuration();
        }
        config.duration = Math.max(config.duration, mHintToNormalDuration);
    } else if (fromState == ALL_APPS && toState == NORMAL) {
        config.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(DEACCEL, 1 - ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD, 1 - ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD));
        config.setInterpolator(ANIM_SCRIM_FADE, Interpolators.clampToProgress(DEACCEL, 1 - ALL_APPS_SCRIM_OPAQUE_THRESHOLD, 1 - ALL_APPS_SCRIM_VISIBLE_THRESHOLD));
    }
}
Also used : ANIM_OVERVIEW_FADE(com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_FADE) ANIM_WORKSPACE_TRANSLATE(com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_TRANSLATE) Interpolators.clampToProgress(com.android.launcher3.anim.Interpolators.clampToProgress) DEACCEL(com.android.launcher3.anim.Interpolators.DEACCEL) ANIM_OVERVIEW_TRANSLATE_X(com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_TRANSLATE_X) OVERVIEW(com.android.launcher3.LauncherState.OVERVIEW) INSTANT(com.android.launcher3.anim.Interpolators.INSTANT) OVERSHOOT_1_2(com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2) ANIM_OVERVIEW_TRANSLATE_Y(com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_TRANSLATE_Y) DEACCEL_1_7(com.android.launcher3.anim.Interpolators.DEACCEL_1_7) FAST_OUT_SLOW_IN(com.android.launcher3.anim.Interpolators.FAST_OUT_SLOW_IN) ALL_APPS_SCRIM_VISIBLE_THRESHOLD(com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_SCRIM_VISIBLE_THRESHOLD) ANIM_OVERVIEW_SCALE(com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_SCALE) Interpolators(com.android.launcher3.anim.Interpolators) VISIBLE(android.view.View.VISIBLE) SysUINavigationMode(com.android.quickstep.SysUINavigationMode) ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD(com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD) QuickstepLauncher(com.android.launcher3.uioverrides.QuickstepLauncher) ANIM_WORKSPACE_SCALE(com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_SCALE) ANIM_OVERVIEW_ACTIONS_FADE(com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_ACTIONS_FADE) DEACCEL_3(com.android.launcher3.anim.Interpolators.DEACCEL_3) RecentsAtomicAnimationFactory(com.android.quickstep.util.RecentsAtomicAnimationFactory) CellLayout(com.android.launcher3.CellLayout) LauncherState(com.android.launcher3.LauncherState) WorkspaceStateTransitionAnimation.getSpringScaleAnimator(com.android.launcher3.WorkspaceStateTransitionAnimation.getSpringScaleAnimator) LINEAR(com.android.launcher3.anim.Interpolators.LINEAR) Hotseat(com.android.launcher3.Hotseat) ANIM_DEPTH(com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH) ALL_APPS(com.android.launcher3.LauncherState.ALL_APPS) RECENTS_SCALE_PROPERTY(com.android.quickstep.views.RecentsView.RECENTS_SCALE_PROPERTY) FINAL_FRAME(com.android.launcher3.anim.Interpolators.FINAL_FRAME) StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig) ANIM_WORKSPACE_FADE(com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_FADE) ANIM_ALL_APPS_FADE(com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE) RecentsView(com.android.quickstep.views.RecentsView) ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD(com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD) Workspace(com.android.launcher3.Workspace) ANIM_SCRIM_FADE(com.android.launcher3.states.StateAnimationConfig.ANIM_SCRIM_FADE) HINT_STATE(com.android.launcher3.LauncherState.HINT_STATE) ALL_APPS_SCRIM_OPAQUE_THRESHOLD(com.android.launcher3.uioverrides.touchcontrollers.PortraitStatesTouchController.ALL_APPS_SCRIM_OPAQUE_THRESHOLD) NORMAL(com.android.launcher3.LauncherState.NORMAL) HINT_STATE_TWO_BUTTON(com.android.launcher3.LauncherState.HINT_STATE_TWO_BUTTON) ACCEL(com.android.launcher3.anim.Interpolators.ACCEL) ACCEL_DEACCEL(com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL) ValueAnimator(android.animation.ValueAnimator) Hotseat(com.android.launcher3.Hotseat) CellLayout(com.android.launcher3.CellLayout) RecentsView(com.android.quickstep.views.RecentsView) ValueAnimator(android.animation.ValueAnimator) Workspace(com.android.launcher3.Workspace)

Example 53 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.

the class NavBarToHomeTouchController method initCurrentAnimation.

private void initCurrentAnimation() {
    long accuracy = (long) (getShiftRange() * 2);
    final PendingAnimation builder = new PendingAnimation(accuracy);
    if (mStartState.overviewUi) {
        RecentsView recentsView = mLauncher.getOverviewPanel();
        AnimatorControllerWithResistance.createRecentsResistanceFromOverviewAnim(mLauncher, builder);
        if (ENABLE_QUICKSTEP_LIVE_TILE.get()) {
            builder.addOnFrameCallback(recentsView::redrawLiveTile);
        }
        AbstractFloatingView.closeOpenContainer(mLauncher, AbstractFloatingView.TYPE_TASK_MENU);
    } else if (mStartState == ALL_APPS) {
        AllAppsTransitionController allAppsController = mLauncher.getAllAppsController();
        builder.setFloat(allAppsController, ALL_APPS_PROGRESS, -mPullbackDistance / allAppsController.getShiftRange(), PULLBACK_INTERPOLATOR);
        // Slightly fade out all apps content to further distinguish from scrolling.
        StateAnimationConfig config = new StateAnimationConfig();
        config.duration = accuracy;
        config.setInterpolator(StateAnimationConfig.ANIM_ALL_APPS_FADE, Interpolators.mapToProgress(PULLBACK_INTERPOLATOR, 0, 0.5f));
        allAppsController.setAlphas(mEndState, config, builder);
    }
    AbstractFloatingView topView = AbstractFloatingView.getTopOpenView(mLauncher);
    if (topView != null) {
        topView.addHintCloseAnim(mPullbackDistance, PULLBACK_INTERPOLATOR, builder);
    }
    mCurrentAnimation = builder.createPlaybackController();
    mCurrentAnimation.getTarget().addListener(newCancelListener(this::clearState));
}
Also used : PendingAnimation(com.android.launcher3.anim.PendingAnimation) StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig) AllAppsTransitionController(com.android.launcher3.allapps.AllAppsTransitionController) RecentsView(com.android.quickstep.views.RecentsView) AbstractFloatingView(com.android.launcher3.AbstractFloatingView)

Example 54 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.

the class NoButtonQuickSwitchTouchController method setupAnimators.

private void setupAnimators() {
    // Animate the non-overview components (e.g. workspace, shelf) out of the way.
    StateAnimationConfig nonOverviewBuilder = new StateAnimationConfig();
    nonOverviewBuilder.setInterpolator(ANIM_WORKSPACE_FADE, FADE_OUT_INTERPOLATOR);
    nonOverviewBuilder.setInterpolator(ANIM_ALL_APPS_FADE, FADE_OUT_INTERPOLATOR);
    nonOverviewBuilder.setInterpolator(ANIM_WORKSPACE_SCALE, FADE_OUT_INTERPOLATOR);
    nonOverviewBuilder.setInterpolator(ANIM_DEPTH, FADE_OUT_INTERPOLATOR);
    nonOverviewBuilder.setInterpolator(ANIM_VERTICAL_PROGRESS, TRANSLATE_OUT_INTERPOLATOR);
    updateNonOverviewAnim(QUICK_SWITCH, nonOverviewBuilder);
    mNonOverviewAnim.dispatchOnStart();
    if (mRecentsView.getTaskViewCount() == 0) {
        mRecentsView.setOnEmptyMessageUpdatedListener(isEmpty -> {
            if (!isEmpty && mSwipeDetector.isDraggingState()) {
                // We have loaded tasks, update the animators to start at the correct scale etc.
                setupOverviewAnimators();
            }
        });
    }
    setupOverviewAnimators();
}
Also used : StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig)

Example 55 with StateAnimationConfig

use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.

the class NoButtonQuickSwitchTouchController method onDragEnd.

@Override
public void onDragEnd(PointF velocity) {
    boolean horizontalFling = mSwipeDetector.isFling(velocity.x);
    boolean verticalFling = mSwipeDetector.isFling(velocity.y);
    boolean noFling = !horizontalFling && !verticalFling;
    if (mMotionPauseDetector.isPaused() && noFling) {
        cancelAnimations();
        StateAnimationConfig config = new StateAnimationConfig();
        config.duration = ATOMIC_DURATION_FROM_PAUSED_TO_OVERVIEW;
        Animator overviewAnim = mLauncher.getStateManager().createAtomicAnimation(mStartState, OVERVIEW, config);
        overviewAnim.addListener(new AnimatorListenerAdapter() {

            @Override
            public void onAnimationEnd(Animator animation) {
                onAnimationToStateCompleted(OVERVIEW);
            }
        });
        overviewAnim.start();
        // Create an empty state transition so StateListeners get onStateTransitionStart().
        mLauncher.getStateManager().createAnimationToNewWorkspace(OVERVIEW, config.duration, StateAnimationConfig.SKIP_ALL_ANIMATIONS).dispatchOnStart();
        return;
    }
    final LauncherState targetState;
    if (horizontalFling && verticalFling) {
        if (velocity.x < 0) {
            // Flinging left and up or down both go back home.
            targetState = NORMAL;
        } else {
            if (velocity.y > 0) {
                // Flinging right and down goes to quick switch.
                targetState = QUICK_SWITCH;
            } else {
                // Flinging up and right could go either home or to quick switch.
                // Determine the target based on the higher velocity.
                targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL;
            }
        }
    } else if (horizontalFling) {
        targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL;
    } else if (verticalFling) {
        targetState = velocity.y > 0 ? QUICK_SWITCH : NORMAL;
    } else {
        // If user isn't flinging, just snap to the closest state.
        boolean passedHorizontalThreshold = mXOverviewAnim.getInterpolatedProgress() > 0.5f;
        boolean passedVerticalThreshold = mYOverviewAnim.value > 1f;
        targetState = passedHorizontalThreshold && !passedVerticalThreshold ? QUICK_SWITCH : NORMAL;
    }
    // Animate the various components to the target state.
    float xProgress = mXOverviewAnim.getProgressFraction();
    float startXProgress = Utilities.boundToRange(xProgress + velocity.x * getSingleFrameMs(mLauncher) / mXRange, 0f, 1f);
    final float endXProgress = targetState == NORMAL ? 0 : 1;
    long xDuration = BaseSwipeDetector.calculateDuration(velocity.x, Math.abs(endXProgress - startXProgress));
    ValueAnimator xOverviewAnim = mXOverviewAnim.getAnimationPlayer();
    xOverviewAnim.setFloatValues(startXProgress, endXProgress);
    xOverviewAnim.setDuration(xDuration).setInterpolator(scrollInterpolatorForVelocity(velocity.x));
    mXOverviewAnim.dispatchOnStart();
    boolean flingUpToNormal = verticalFling && velocity.y < 0 && targetState == NORMAL;
    float yProgress = mYOverviewAnim.value;
    float startYProgress = Utilities.boundToRange(yProgress - velocity.y * getSingleFrameMs(mLauncher) / mYRange, 0f, mMaxYProgress);
    final float endYProgress;
    if (flingUpToNormal) {
        endYProgress = 1;
    } else if (targetState == NORMAL) {
        // Keep overview at its current scale/translationY as it slides off the screen.
        endYProgress = startYProgress;
    } else {
        endYProgress = 0;
    }
    float yDistanceToCover = Math.abs(endYProgress - startYProgress) * mYRange;
    long yDuration = (long) (yDistanceToCover / Math.max(1f, Math.abs(velocity.y)));
    ValueAnimator yOverviewAnim = mYOverviewAnim.animateToValue(startYProgress, endYProgress);
    yOverviewAnim.setDuration(yDuration);
    mYOverviewAnim.updateValue(startYProgress);
    ValueAnimator nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
    if (flingUpToNormal && !mIsHomeScreenVisible) {
        // We are flinging to home while workspace is invisible, run the same staggered
        // animation as from an app.
        StateAnimationConfig config = new StateAnimationConfig();
        // Update mNonOverviewAnim to do nothing so it doesn't interfere.
        config.animFlags = SKIP_ALL_ANIMATIONS;
        updateNonOverviewAnim(targetState, config);
        nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
        mNonOverviewAnim.dispatchOnStart();
        new WorkspaceRevealAnim(mLauncher, false).start();
    } else {
        boolean canceled = targetState == NORMAL;
        if (canceled) {
            // Let the state manager know that the animation didn't go to the target state,
            // but don't clean up yet (we already clean up when the animation completes).
            mNonOverviewAnim.getTarget().removeListener(mClearStateOnCancelListener);
            mNonOverviewAnim.dispatchOnCancel();
        }
        float startProgress = mNonOverviewAnim.getProgressFraction();
        float endProgress = canceled ? 0 : 1;
        nonOverviewAnim.setFloatValues(startProgress, endProgress);
        mNonOverviewAnim.dispatchOnStart();
    }
    if (targetState == QUICK_SWITCH) {
        // Navigating to quick switch, add scroll feedback since the first time is not
        // considered a scroll by the RecentsView.
        VibratorWrapper.INSTANCE.get(mLauncher).vibrate(RecentsView.SCROLL_VIBRATION_PRIMITIVE, RecentsView.SCROLL_VIBRATION_PRIMITIVE_SCALE, RecentsView.SCROLL_VIBRATION_FALLBACK);
    }
    nonOverviewAnim.setDuration(Math.max(xDuration, yDuration));
    mNonOverviewAnim.setEndAction(() -> onAnimationToStateCompleted(targetState));
    cancelAnimations();
    xOverviewAnim.start();
    yOverviewAnim.start();
    nonOverviewAnim.start();
}
Also used : LauncherState(com.android.launcher3.LauncherState) Animator(android.animation.Animator) ValueAnimator(android.animation.ValueAnimator) StateAnimationConfig(com.android.launcher3.states.StateAnimationConfig) AnimatorListenerAdapter(android.animation.AnimatorListenerAdapter) ValueAnimator(android.animation.ValueAnimator) WorkspaceRevealAnim(com.android.quickstep.util.WorkspaceRevealAnim)

Aggregations

StateAnimationConfig (com.android.launcher3.states.StateAnimationConfig)108 PendingAnimation (com.android.launcher3.anim.PendingAnimation)26 LauncherState (com.android.launcher3.LauncherState)25 RecentsView (com.android.quickstep.views.RecentsView)24 Animator (android.animation.Animator)16 ValueAnimator (android.animation.ValueAnimator)13 Interpolator (android.view.animation.Interpolator)12 AnimatorListenerAdapter (android.animation.AnimatorListenerAdapter)9 AnimatorSet (android.animation.AnimatorSet)8 AllAppsTransitionController (com.android.launcher3.allapps.AllAppsTransitionController)8 AnimationSuccessListener (com.android.launcher3.anim.AnimationSuccessListener)7 AbstractFloatingView (com.android.launcher3.AbstractFloatingView)6 BaseQuickstepLauncher (com.android.launcher3.BaseQuickstepLauncher)6 CellLayout (com.android.launcher3.CellLayout)6 Hotseat (com.android.launcher3.Hotseat)6 Workspace (com.android.launcher3.Workspace)6 DepthController (com.android.launcher3.statehandlers.DepthController)6 VISIBLE (android.view.View.VISIBLE)5 HINT_STATE (com.android.launcher3.LauncherState.HINT_STATE)5 HINT_STATE_TWO_BUTTON (com.android.launcher3.LauncherState.HINT_STATE_TWO_BUTTON)5