use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.
the class OverviewToHomeAnim method animateWithVelocity.
/**
* Starts the animation. If velocity < 0 (i.e. upwards), also plays a
* {@link WorkspaceRevealAnim}.
*/
public void animateWithVelocity(float velocity) {
StateManager<LauncherState> stateManager = mLauncher.getStateManager();
LauncherState startState = stateManager.getState();
if (startState != OVERVIEW) {
Log.e(TAG, "animateFromOverviewToHome: unexpected start state " + startState);
}
AnimatorSet anim = new AnimatorSet();
boolean playWorkspaceRevealAnim = velocity < 0;
if (playWorkspaceRevealAnim) {
WorkspaceRevealAnim workspaceRevealAnim = new WorkspaceRevealAnim(mLauncher, false);
workspaceRevealAnim.addAnimatorListener(new AnimationSuccessListener() {
@Override
public void onAnimationSuccess(Animator animator) {
mIsHomeStaggeredAnimFinished = true;
maybeOverviewToHomeAnimComplete();
}
});
anim.play(workspaceRevealAnim.getAnimators());
} else {
mIsHomeStaggeredAnimFinished = true;
}
StateAnimationConfig config = new StateAnimationConfig();
if (playWorkspaceRevealAnim) {
// WorkspaceRevealAnim handles the depth, so don't interfere.
config.animFlags |= StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
}
config.duration = startState.getTransitionDuration(mLauncher);
AnimatorSet stateAnim = stateManager.createAtomicAnimation(startState, NORMAL, config);
stateAnim.addListener(new AnimationSuccessListener() {
@Override
public void onAnimationSuccess(Animator animator) {
mIsOverviewHidden = true;
maybeOverviewToHomeAnimComplete();
}
});
anim.play(stateAnim);
stateManager.setCurrentAnimation(anim, NORMAL);
anim.start();
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.
the class QuickstepAtomicAnimationFactory method prepareForAtomicAnimation.
@Override
public void prepareForAtomicAnimation(LauncherState fromState, LauncherState toState, StateAnimationConfig config) {
RecentsView overview = mActivity.getOverviewPanel();
if (toState == NORMAL && fromState == OVERVIEW) {
config.setInterpolator(ANIM_OVERVIEW_ACTIONS_FADE, clampToProgress(LINEAR, 0, 0.25f));
config.setInterpolator(ANIM_SCRIM_FADE, LINEAR);
config.setInterpolator(ANIM_WORKSPACE_SCALE, DEACCEL);
config.setInterpolator(ANIM_WORKSPACE_FADE, ACCEL);
if (SysUINavigationMode.getMode(mActivity).hasGestures && overview.getTaskViewCount() > 0) {
// Overview is going offscreen, so keep it at its current scale and opacity.
config.setInterpolator(ANIM_OVERVIEW_SCALE, FINAL_FRAME);
config.setInterpolator(ANIM_OVERVIEW_FADE, FINAL_FRAME);
config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_X, clampToProgress(FAST_OUT_SLOW_IN, 0, 0.75f));
config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_Y, FINAL_FRAME);
} else {
config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_X, ACCEL_DEACCEL);
config.setInterpolator(ANIM_OVERVIEW_SCALE, clampToProgress(ACCEL, 0, 0.9f));
config.setInterpolator(ANIM_OVERVIEW_FADE, DEACCEL_1_7);
}
// Scroll RecentsView to page 0 as it goes offscreen, if necessary.
int numPagesToScroll = overview.getNextPage() - DEFAULT_PAGE;
long scrollDuration = Math.min(MAX_PAGE_SCROLL_DURATION, numPagesToScroll * PER_PAGE_SCROLL_DURATION);
config.duration = Math.max(config.duration, scrollDuration);
overview.snapToPage(DEFAULT_PAGE, Math.toIntExact(config.duration));
Workspace workspace = mActivity.getWorkspace();
// Start from a higher workspace scale, but only if we're invisible so we don't jump.
boolean isWorkspaceVisible = workspace.getVisibility() == VISIBLE;
if (isWorkspaceVisible) {
CellLayout currentChild = (CellLayout) workspace.getChildAt(workspace.getCurrentPage());
isWorkspaceVisible = currentChild.getVisibility() == VISIBLE && currentChild.getShortcutsAndWidgets().getAlpha() > 0;
}
if (!isWorkspaceVisible) {
workspace.setScaleX(WORKSPACE_PREPARE_SCALE);
workspace.setScaleY(WORKSPACE_PREPARE_SCALE);
}
Hotseat hotseat = mActivity.getHotseat();
boolean isHotseatVisible = hotseat.getVisibility() == VISIBLE && hotseat.getAlpha() > 0;
if (!isHotseatVisible) {
hotseat.setScaleX(WORKSPACE_PREPARE_SCALE);
hotseat.setScaleY(WORKSPACE_PREPARE_SCALE);
}
} else if ((fromState == NORMAL || fromState == HINT_STATE || fromState == HINT_STATE_TWO_BUTTON) && toState == OVERVIEW) {
if (SysUINavigationMode.getMode(mActivity).hasGestures) {
config.setInterpolator(ANIM_WORKSPACE_SCALE, fromState == NORMAL ? ACCEL : OVERSHOOT_1_2);
config.setInterpolator(ANIM_WORKSPACE_TRANSLATE, ACCEL);
// Scrolling in tasks, so show straight away
if (overview.getTaskViewCount() > 0) {
config.setInterpolator(ANIM_OVERVIEW_FADE, INSTANT);
} else {
config.setInterpolator(ANIM_OVERVIEW_FADE, OVERSHOOT_1_2);
}
} else {
config.setInterpolator(ANIM_WORKSPACE_SCALE, OVERSHOOT_1_2);
config.setInterpolator(ANIM_OVERVIEW_FADE, OVERSHOOT_1_2);
// Scale up the recents, if it is not coming from the side
if (overview.getVisibility() != VISIBLE || overview.getContentAlpha() == 0) {
RECENTS_SCALE_PROPERTY.set(overview, RECENTS_PREPARE_SCALE);
}
}
config.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
config.setInterpolator(ANIM_ALL_APPS_FADE, OVERSHOOT_1_2);
config.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
config.setInterpolator(ANIM_DEPTH, OVERSHOOT_1_2);
config.setInterpolator(ANIM_SCRIM_FADE, t -> {
// Animate at the same rate until reaching progress 1, and skip the overshoot.
return Math.min(1, OVERSHOOT_1_2.getInterpolation(t));
});
config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_X, OVERSHOOT_1_2);
config.setInterpolator(ANIM_OVERVIEW_TRANSLATE_Y, OVERSHOOT_1_2);
} else if (fromState == HINT_STATE && toState == NORMAL) {
config.setInterpolator(ANIM_DEPTH, DEACCEL_3);
if (mHintToNormalDuration == -1) {
ValueAnimator va = getSpringScaleAnimator(mActivity, mActivity.getWorkspace(), toState.getWorkspaceScaleAndTranslation(mActivity).scale);
mHintToNormalDuration = (int) va.getDuration();
}
config.duration = Math.max(config.duration, mHintToNormalDuration);
} else if (fromState == ALL_APPS && toState == NORMAL) {
config.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(DEACCEL, 1 - ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD, 1 - ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD));
config.setInterpolator(ANIM_SCRIM_FADE, Interpolators.clampToProgress(DEACCEL, 1 - ALL_APPS_SCRIM_OPAQUE_THRESHOLD, 1 - ALL_APPS_SCRIM_VISIBLE_THRESHOLD));
}
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.
the class NavBarToHomeTouchController method initCurrentAnimation.
private void initCurrentAnimation() {
long accuracy = (long) (getShiftRange() * 2);
final PendingAnimation builder = new PendingAnimation(accuracy);
if (mStartState.overviewUi) {
RecentsView recentsView = mLauncher.getOverviewPanel();
AnimatorControllerWithResistance.createRecentsResistanceFromOverviewAnim(mLauncher, builder);
if (ENABLE_QUICKSTEP_LIVE_TILE.get()) {
builder.addOnFrameCallback(recentsView::redrawLiveTile);
}
AbstractFloatingView.closeOpenContainer(mLauncher, AbstractFloatingView.TYPE_TASK_MENU);
} else if (mStartState == ALL_APPS) {
AllAppsTransitionController allAppsController = mLauncher.getAllAppsController();
builder.setFloat(allAppsController, ALL_APPS_PROGRESS, -mPullbackDistance / allAppsController.getShiftRange(), PULLBACK_INTERPOLATOR);
// Slightly fade out all apps content to further distinguish from scrolling.
StateAnimationConfig config = new StateAnimationConfig();
config.duration = accuracy;
config.setInterpolator(StateAnimationConfig.ANIM_ALL_APPS_FADE, Interpolators.mapToProgress(PULLBACK_INTERPOLATOR, 0, 0.5f));
allAppsController.setAlphas(mEndState, config, builder);
}
AbstractFloatingView topView = AbstractFloatingView.getTopOpenView(mLauncher);
if (topView != null) {
topView.addHintCloseAnim(mPullbackDistance, PULLBACK_INTERPOLATOR, builder);
}
mCurrentAnimation = builder.createPlaybackController();
mCurrentAnimation.getTarget().addListener(newCancelListener(this::clearState));
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.
the class NoButtonQuickSwitchTouchController method setupAnimators.
private void setupAnimators() {
// Animate the non-overview components (e.g. workspace, shelf) out of the way.
StateAnimationConfig nonOverviewBuilder = new StateAnimationConfig();
nonOverviewBuilder.setInterpolator(ANIM_WORKSPACE_FADE, FADE_OUT_INTERPOLATOR);
nonOverviewBuilder.setInterpolator(ANIM_ALL_APPS_FADE, FADE_OUT_INTERPOLATOR);
nonOverviewBuilder.setInterpolator(ANIM_WORKSPACE_SCALE, FADE_OUT_INTERPOLATOR);
nonOverviewBuilder.setInterpolator(ANIM_DEPTH, FADE_OUT_INTERPOLATOR);
nonOverviewBuilder.setInterpolator(ANIM_VERTICAL_PROGRESS, TRANSLATE_OUT_INTERPOLATOR);
updateNonOverviewAnim(QUICK_SWITCH, nonOverviewBuilder);
mNonOverviewAnim.dispatchOnStart();
if (mRecentsView.getTaskViewCount() == 0) {
mRecentsView.setOnEmptyMessageUpdatedListener(isEmpty -> {
if (!isEmpty && mSwipeDetector.isDraggingState()) {
// We have loaded tasks, update the animators to start at the correct scale etc.
setupOverviewAnimators();
}
});
}
setupOverviewAnimators();
}
use of com.android.launcher3.states.StateAnimationConfig in project android_packages_apps_Launcher3 by ArrowOS.
the class NoButtonQuickSwitchTouchController method onDragEnd.
@Override
public void onDragEnd(PointF velocity) {
boolean horizontalFling = mSwipeDetector.isFling(velocity.x);
boolean verticalFling = mSwipeDetector.isFling(velocity.y);
boolean noFling = !horizontalFling && !verticalFling;
if (mMotionPauseDetector.isPaused() && noFling) {
cancelAnimations();
StateAnimationConfig config = new StateAnimationConfig();
config.duration = ATOMIC_DURATION_FROM_PAUSED_TO_OVERVIEW;
Animator overviewAnim = mLauncher.getStateManager().createAtomicAnimation(mStartState, OVERVIEW, config);
overviewAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
onAnimationToStateCompleted(OVERVIEW);
}
});
overviewAnim.start();
// Create an empty state transition so StateListeners get onStateTransitionStart().
mLauncher.getStateManager().createAnimationToNewWorkspace(OVERVIEW, config.duration, StateAnimationConfig.SKIP_ALL_ANIMATIONS).dispatchOnStart();
return;
}
final LauncherState targetState;
if (horizontalFling && verticalFling) {
if (velocity.x < 0) {
// Flinging left and up or down both go back home.
targetState = NORMAL;
} else {
if (velocity.y > 0) {
// Flinging right and down goes to quick switch.
targetState = QUICK_SWITCH;
} else {
// Flinging up and right could go either home or to quick switch.
// Determine the target based on the higher velocity.
targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL;
}
}
} else if (horizontalFling) {
targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL;
} else if (verticalFling) {
targetState = velocity.y > 0 ? QUICK_SWITCH : NORMAL;
} else {
// If user isn't flinging, just snap to the closest state.
boolean passedHorizontalThreshold = mXOverviewAnim.getInterpolatedProgress() > 0.5f;
boolean passedVerticalThreshold = mYOverviewAnim.value > 1f;
targetState = passedHorizontalThreshold && !passedVerticalThreshold ? QUICK_SWITCH : NORMAL;
}
// Animate the various components to the target state.
float xProgress = mXOverviewAnim.getProgressFraction();
float startXProgress = Utilities.boundToRange(xProgress + velocity.x * getSingleFrameMs(mLauncher) / mXRange, 0f, 1f);
final float endXProgress = targetState == NORMAL ? 0 : 1;
long xDuration = BaseSwipeDetector.calculateDuration(velocity.x, Math.abs(endXProgress - startXProgress));
ValueAnimator xOverviewAnim = mXOverviewAnim.getAnimationPlayer();
xOverviewAnim.setFloatValues(startXProgress, endXProgress);
xOverviewAnim.setDuration(xDuration).setInterpolator(scrollInterpolatorForVelocity(velocity.x));
mXOverviewAnim.dispatchOnStart();
boolean flingUpToNormal = verticalFling && velocity.y < 0 && targetState == NORMAL;
float yProgress = mYOverviewAnim.value;
float startYProgress = Utilities.boundToRange(yProgress - velocity.y * getSingleFrameMs(mLauncher) / mYRange, 0f, mMaxYProgress);
final float endYProgress;
if (flingUpToNormal) {
endYProgress = 1;
} else if (targetState == NORMAL) {
// Keep overview at its current scale/translationY as it slides off the screen.
endYProgress = startYProgress;
} else {
endYProgress = 0;
}
float yDistanceToCover = Math.abs(endYProgress - startYProgress) * mYRange;
long yDuration = (long) (yDistanceToCover / Math.max(1f, Math.abs(velocity.y)));
ValueAnimator yOverviewAnim = mYOverviewAnim.animateToValue(startYProgress, endYProgress);
yOverviewAnim.setDuration(yDuration);
mYOverviewAnim.updateValue(startYProgress);
ValueAnimator nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
if (flingUpToNormal && !mIsHomeScreenVisible) {
// We are flinging to home while workspace is invisible, run the same staggered
// animation as from an app.
StateAnimationConfig config = new StateAnimationConfig();
// Update mNonOverviewAnim to do nothing so it doesn't interfere.
config.animFlags = SKIP_ALL_ANIMATIONS;
updateNonOverviewAnim(targetState, config);
nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
mNonOverviewAnim.dispatchOnStart();
new WorkspaceRevealAnim(mLauncher, false).start();
} else {
boolean canceled = targetState == NORMAL;
if (canceled) {
// Let the state manager know that the animation didn't go to the target state,
// but don't clean up yet (we already clean up when the animation completes).
mNonOverviewAnim.getTarget().removeListener(mClearStateOnCancelListener);
mNonOverviewAnim.dispatchOnCancel();
}
float startProgress = mNonOverviewAnim.getProgressFraction();
float endProgress = canceled ? 0 : 1;
nonOverviewAnim.setFloatValues(startProgress, endProgress);
mNonOverviewAnim.dispatchOnStart();
}
if (targetState == QUICK_SWITCH) {
// Navigating to quick switch, add scroll feedback since the first time is not
// considered a scroll by the RecentsView.
VibratorWrapper.INSTANCE.get(mLauncher).vibrate(RecentsView.SCROLL_VIBRATION_PRIMITIVE, RecentsView.SCROLL_VIBRATION_PRIMITIVE_SCALE, RecentsView.SCROLL_VIBRATION_FALLBACK);
}
nonOverviewAnim.setDuration(Math.max(xDuration, yDuration));
mNonOverviewAnim.setEndAction(() -> onAnimationToStateCompleted(targetState));
cancelAnimations();
xOverviewAnim.start();
yOverviewAnim.start();
nonOverviewAnim.start();
}
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