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Example 21 with Background

use of com.android.launcher3.tapl.Background in project android_packages_apps_Launcher3 by AOSPA.

the class DragView method setItemInfo.

/**
 * Initialize {@code #mIconDrawable} if the item can be represented using
 * an {@link AdaptiveIconDrawable} or {@link FolderAdaptiveIcon}.
 */
@TargetApi(Build.VERSION_CODES.O)
public void setItemInfo(final ItemInfo info) {
    if (info.itemType != LauncherSettings.Favorites.ITEM_TYPE_APPLICATION && info.itemType != LauncherSettings.Favorites.ITEM_TYPE_SEARCH_ACTION && info.itemType != LauncherSettings.Favorites.ITEM_TYPE_DEEP_SHORTCUT && info.itemType != LauncherSettings.Favorites.ITEM_TYPE_FOLDER) {
        return;
    }
    // Load the adaptive icon on a background thread and add the view in ui thread.
    MODEL_EXECUTOR.getHandler().postAtFrontOfQueue(() -> {
        Object[] outObj = new Object[1];
        int w = mWidth;
        int h = mHeight;
        Drawable dr = Utilities.getFullDrawable(mActivity, info, w, h, outObj);
        if (dr instanceof AdaptiveIconDrawable) {
            int blurMargin = (int) mActivity.getResources().getDimension(R.dimen.blur_size_medium_outline) / 2;
            Rect bounds = new Rect(0, 0, w, h);
            bounds.inset(blurMargin, blurMargin);
            // Badge is applied after icon normalization so the bounds for badge should not
            // be scaled down due to icon normalization.
            Rect badgeBounds = new Rect(bounds);
            mBadge = getBadge(mActivity, info, outObj[0]);
            mBadge.setBounds(badgeBounds);
            // Do not draw the background in case of folder as its translucent
            final boolean shouldDrawBackground = !(dr instanceof FolderAdaptiveIcon);
            try (LauncherIcons li = LauncherIcons.obtain(mActivity)) {
                // drawable to be normalized
                Drawable nDr;
                if (shouldDrawBackground) {
                    nDr = dr;
                } else {
                    // Since we just want the scale, avoid heavy drawing operations
                    nDr = new AdaptiveIconDrawable(new ColorDrawable(Color.BLACK), null);
                }
                Utilities.scaleRectAboutCenter(bounds, li.getNormalizer().getScale(nDr, null, null, null));
            }
            AdaptiveIconDrawable adaptiveIcon = (AdaptiveIconDrawable) dr;
            // Shrink very tiny bit so that the clip path is smaller than the original bitmap
            // that has anti aliased edges and shadows.
            Rect shrunkBounds = new Rect(bounds);
            Utilities.scaleRectAboutCenter(shrunkBounds, 0.98f);
            adaptiveIcon.setBounds(shrunkBounds);
            final Path mask = adaptiveIcon.getIconMask();
            mTranslateX = new SpringFloatValue(DragView.this, w * AdaptiveIconDrawable.getExtraInsetFraction());
            mTranslateY = new SpringFloatValue(DragView.this, h * AdaptiveIconDrawable.getExtraInsetFraction());
            bounds.inset((int) (-bounds.width() * AdaptiveIconDrawable.getExtraInsetFraction()), (int) (-bounds.height() * AdaptiveIconDrawable.getExtraInsetFraction()));
            mBgSpringDrawable = adaptiveIcon.getBackground();
            if (mBgSpringDrawable == null) {
                mBgSpringDrawable = new ColorDrawable(Color.TRANSPARENT);
            }
            mBgSpringDrawable.setBounds(bounds);
            mFgSpringDrawable = adaptiveIcon.getForeground();
            if (mFgSpringDrawable == null) {
                mFgSpringDrawable = new ColorDrawable(Color.TRANSPARENT);
            }
            mFgSpringDrawable.setBounds(bounds);
            new Handler(Looper.getMainLooper()).post(() -> mOnDragStartCallback.add(() -> {
                // TODO: Consider fade-in animation
                // Assign the variable on the UI thread to avoid race conditions.
                mScaledMaskPath = mask;
                // Avoid relayout as we do not care about children affecting layout
                removeAllViewsInLayout();
                if (info.isDisabled()) {
                    FastBitmapDrawable d = new FastBitmapDrawable((Bitmap) null);
                    d.setIsDisabled(true);
                    mBgSpringDrawable.setColorFilter(d.getColorFilter());
                    mFgSpringDrawable.setColorFilter(d.getColorFilter());
                    mBadge.setColorFilter(d.getColorFilter());
                }
                invalidate();
            }));
        }
    });
}
Also used : Path(android.graphics.Path) Rect(android.graphics.Rect) AdaptiveIconDrawable(android.graphics.drawable.AdaptiveIconDrawable) ColorDrawable(android.graphics.drawable.ColorDrawable) Drawable(android.graphics.drawable.Drawable) FastBitmapDrawable(com.android.launcher3.icons.FastBitmapDrawable) PictureDrawable(android.graphics.drawable.PictureDrawable) Handler(android.os.Handler) Point(android.graphics.Point) FastBitmapDrawable(com.android.launcher3.icons.FastBitmapDrawable) Bitmap(android.graphics.Bitmap) ColorDrawable(android.graphics.drawable.ColorDrawable) LauncherIcons(com.android.launcher3.icons.LauncherIcons) AdaptiveIconDrawable(android.graphics.drawable.AdaptiveIconDrawable) TargetApi(android.annotation.TargetApi)

Example 22 with Background

use of com.android.launcher3.tapl.Background in project android_packages_apps_Launcher3 by AOSPA.

the class FolderAdaptiveIcon method createDrawableOnUiThread.

private static FolderAdaptiveIcon createDrawableOnUiThread(FolderIcon icon, Point dragViewSize) {
    Preconditions.assertUIThread();
    icon.getPreviewBounds(sTmpRect);
    PreviewBackground bg = icon.getFolderBackground();
    // assume square
    assert (dragViewSize.x == dragViewSize.y);
    final int previewSize = sTmpRect.width();
    final int margin = (dragViewSize.x - previewSize) / 2;
    final float previewShiftX = -sTmpRect.left + margin;
    final float previewShiftY = -sTmpRect.top + margin;
    // Initialize badge, which consists of the outline stroke, shadow and dot; these
    // must be rendered above the foreground
    Bitmap badgeBmp = BitmapRenderer.createHardwareBitmap(dragViewSize.x, dragViewSize.y, (canvas) -> {
        canvas.save();
        canvas.translate(previewShiftX, previewShiftY);
        bg.drawShadow(canvas);
        bg.drawBackgroundStroke(canvas);
        icon.drawDot(canvas);
        canvas.restore();
    });
    // Initialize mask
    Path mask = new Path();
    Matrix m = new Matrix();
    m.setTranslate(previewShiftX, previewShiftY);
    bg.getClipPath().transform(m, mask);
    Bitmap previewBitmap = BitmapRenderer.createHardwareBitmap(dragViewSize.x, dragViewSize.y, (canvas) -> {
        canvas.save();
        canvas.translate(previewShiftX, previewShiftY);
        icon.getPreviewItemManager().draw(canvas);
        canvas.restore();
    });
    Bitmap bgBitmap = BitmapRenderer.createHardwareBitmap(dragViewSize.x, dragViewSize.y, (canvas) -> {
        Paint p = new Paint();
        p.setColor(bg.getBgColor());
        canvas.drawCircle(dragViewSize.x / 2f, dragViewSize.y / 2f, bg.getRadius(), p);
    });
    ShiftedBitmapDrawable badge = new ShiftedBitmapDrawable(badgeBmp, 0, 0);
    ShiftedBitmapDrawable foreground = new ShiftedBitmapDrawable(previewBitmap, 0, 0);
    ShiftedBitmapDrawable background = new ShiftedBitmapDrawable(bgBitmap, 0, 0);
    return new FolderAdaptiveIcon(background, foreground, badge, mask);
}
Also used : Path(android.graphics.Path) Bitmap(android.graphics.Bitmap) Matrix(android.graphics.Matrix) PreviewBackground(com.android.launcher3.folder.PreviewBackground) ShiftedBitmapDrawable(com.android.launcher3.graphics.ShiftedBitmapDrawable) Paint(android.graphics.Paint) Point(android.graphics.Point) Paint(android.graphics.Paint)

Example 23 with Background

use of com.android.launcher3.tapl.Background in project android_packages_apps_Trebuchet by LineageOS.

the class Workspace method createUserFolderIfNecessary.

boolean createUserFolderIfNecessary(View newView, int container, CellLayout target, int[] targetCell, float distance, boolean external, DragObject d) {
    if (distance > mMaxDistanceForFolderCreation)
        return false;
    View v = target.getChildAt(targetCell[0], targetCell[1]);
    boolean hasntMoved = false;
    if (mDragInfo != null) {
        CellLayout cellParent = getParentCellLayoutForView(mDragInfo.cell);
        hasntMoved = (mDragInfo.cellX == targetCell[0] && mDragInfo.cellY == targetCell[1]) && (cellParent == target);
    }
    if (v == null || hasntMoved || !mCreateUserFolderOnDrop)
        return false;
    mCreateUserFolderOnDrop = false;
    final int screenId = getIdForScreen(target);
    boolean aboveShortcut = (v.getTag() instanceof WorkspaceItemInfo);
    boolean willBecomeShortcut = (newView.getTag() instanceof WorkspaceItemInfo);
    if (aboveShortcut && willBecomeShortcut) {
        WorkspaceItemInfo sourceInfo = (WorkspaceItemInfo) newView.getTag();
        WorkspaceItemInfo destInfo = (WorkspaceItemInfo) v.getTag();
        // if the drag started here, we need to remove it from the workspace
        if (!external) {
            getParentCellLayoutForView(mDragInfo.cell).removeView(mDragInfo.cell);
        }
        Rect folderLocation = new Rect();
        float scale = mLauncher.getDragLayer().getDescendantRectRelativeToSelf(v, folderLocation);
        target.removeView(v);
        mStatsLogManager.logger().withItemInfo(destInfo).withInstanceId(d.logInstanceId).log(LauncherEvent.LAUNCHER_ITEM_DROP_FOLDER_CREATED);
        FolderIcon fi = mLauncher.addFolder(target, container, screenId, targetCell[0], targetCell[1]);
        destInfo.cellX = -1;
        destInfo.cellY = -1;
        sourceInfo.cellX = -1;
        sourceInfo.cellY = -1;
        // If the dragView is null, we can't animate
        boolean animate = d != null;
        if (animate) {
            // In order to keep everything continuous, we hand off the currently rendered
            // folder background to the newly created icon. This preserves animation state.
            fi.setFolderBackground(mFolderCreateBg);
            mFolderCreateBg = new PreviewBackground();
            fi.performCreateAnimation(destInfo, v, sourceInfo, d, folderLocation, scale);
        } else {
            fi.prepareCreateAnimation(v);
            fi.addItem(destInfo);
            fi.addItem(sourceInfo);
        }
        mLauncher.folderCreatedFromItem(fi.getFolder(), destInfo);
        return true;
    }
    return false;
}
Also used : Rect(android.graphics.Rect) PreviewBackground(com.android.launcher3.folder.PreviewBackground) FolderIcon(com.android.launcher3.folder.FolderIcon) DraggableView(com.android.launcher3.dragndrop.DraggableView) LauncherAppWidgetHostView(com.android.launcher3.widget.LauncherAppWidgetHostView) AppWidgetHostView(android.appwidget.AppWidgetHostView) View(android.view.View) PendingAppWidgetHostView(com.android.launcher3.widget.PendingAppWidgetHostView) DragView(com.android.launcher3.dragndrop.DragView) SuppressLint(android.annotation.SuppressLint) Point(android.graphics.Point) WorkspaceItemInfo(com.android.launcher3.model.data.WorkspaceItemInfo)

Example 24 with Background

use of com.android.launcher3.tapl.Background in project android_packages_apps_Trebuchet by LineageOS.

the class DragView method setItemInfo.

/**
 * Initialize {@code #mIconDrawable} if the item can be represented using
 * an {@link AdaptiveIconDrawable} or {@link FolderAdaptiveIcon}.
 */
@TargetApi(Build.VERSION_CODES.O)
public void setItemInfo(final ItemInfo info) {
    if (!Utilities.ATLEAST_OREO) {
        return;
    }
    if (info.itemType != LauncherSettings.Favorites.ITEM_TYPE_APPLICATION && info.itemType != LauncherSettings.Favorites.ITEM_TYPE_DEEP_SHORTCUT && info.itemType != LauncherSettings.Favorites.ITEM_TYPE_FOLDER) {
        return;
    }
    // Load the adaptive icon on a background thread and add the view in ui thread.
    MODEL_EXECUTOR.getHandler().postAtFrontOfQueue(new Runnable() {

        @Override
        public void run() {
            Object[] outObj = new Object[1];
            int w = mBitmap.getWidth();
            int h = mBitmap.getHeight();
            Drawable dr = Utilities.getFullDrawable(mLauncher, info, w, h, outObj);
            if (dr instanceof AdaptiveIconDrawable) {
                int blurMargin = (int) mLauncher.getResources().getDimension(R.dimen.blur_size_medium_outline) / 2;
                Rect bounds = new Rect(0, 0, w, h);
                bounds.inset(blurMargin, blurMargin);
                // Badge is applied after icon normalization so the bounds for badge should not
                // be scaled down due to icon normalization.
                Rect badgeBounds = new Rect(bounds);
                mBadge = getBadge(mLauncher, info, outObj[0]);
                mBadge.setBounds(badgeBounds);
                // Do not draw the background in case of folder as its translucent
                mDrawBitmap = !(dr instanceof FolderAdaptiveIcon);
                try (LauncherIcons li = LauncherIcons.obtain(mLauncher)) {
                    // drawable to be normalized
                    Drawable nDr;
                    if (mDrawBitmap) {
                        nDr = dr;
                    } else {
                        // Since we just want the scale, avoid heavy drawing operations
                        nDr = new AdaptiveIconDrawable(new ColorDrawable(Color.BLACK), null);
                    }
                    Utilities.scaleRectAboutCenter(bounds, li.getNormalizer().getScale(nDr, null, null, null));
                }
                AdaptiveIconDrawable adaptiveIcon = (AdaptiveIconDrawable) dr;
                // Shrink very tiny bit so that the clip path is smaller than the original bitmap
                // that has anti aliased edges and shadows.
                Rect shrunkBounds = new Rect(bounds);
                Utilities.scaleRectAboutCenter(shrunkBounds, 0.98f);
                adaptiveIcon.setBounds(shrunkBounds);
                final Path mask = adaptiveIcon.getIconMask();
                mTranslateX = new SpringFloatValue(DragView.this, w * AdaptiveIconDrawable.getExtraInsetFraction());
                mTranslateY = new SpringFloatValue(DragView.this, h * AdaptiveIconDrawable.getExtraInsetFraction());
                bounds.inset((int) (-bounds.width() * AdaptiveIconDrawable.getExtraInsetFraction()), (int) (-bounds.height() * AdaptiveIconDrawable.getExtraInsetFraction()));
                mBgSpringDrawable = adaptiveIcon.getBackground();
                if (mBgSpringDrawable == null) {
                    mBgSpringDrawable = new ColorDrawable(Color.TRANSPARENT);
                }
                mBgSpringDrawable.setBounds(bounds);
                mFgSpringDrawable = adaptiveIcon.getForeground();
                if (mFgSpringDrawable == null) {
                    mFgSpringDrawable = new ColorDrawable(Color.TRANSPARENT);
                }
                mFgSpringDrawable.setBounds(bounds);
                new Handler(Looper.getMainLooper()).post(new Runnable() {

                    @Override
                    public void run() {
                        // Assign the variable on the UI thread to avoid race conditions.
                        mScaledMaskPath = mask;
                        if (info.isDisabled()) {
                            FastBitmapDrawable d = new FastBitmapDrawable((Bitmap) null);
                            d.setIsDisabled(true);
                            mBaseFilter = (ColorMatrixColorFilter) d.getColorFilter();
                        }
                        updateColorFilter();
                    }
                });
            }
        }
    });
}
Also used : Path(android.graphics.Path) FastBitmapDrawable(com.android.launcher3.FastBitmapDrawable) Rect(android.graphics.Rect) ColorDrawable(android.graphics.drawable.ColorDrawable) LauncherIcons(com.android.launcher3.icons.LauncherIcons) AdaptiveIconDrawable(android.graphics.drawable.AdaptiveIconDrawable) ColorDrawable(android.graphics.drawable.ColorDrawable) Drawable(android.graphics.drawable.Drawable) FastBitmapDrawable(com.android.launcher3.FastBitmapDrawable) Handler(android.os.Handler) AdaptiveIconDrawable(android.graphics.drawable.AdaptiveIconDrawable) TargetApi(android.annotation.TargetApi)

Example 25 with Background

use of com.android.launcher3.tapl.Background in project android_packages_apps_Trebuchet by LineageOS.

the class ShelfScrimView method updateColors.

@Override
public void updateColors() {
    super.updateColors();
    mDragHandleOffset = 0;
    if (mDrawingFlatColor) {
        return;
    }
    if (mProgress < mDragHandleProgress) {
        mDragHandleOffset = mShiftRange * (mDragHandleProgress - mProgress);
    }
    if (mProgress >= SCRIM_CATCHUP_THRESHOLD) {
        mShelfTop = mShiftRange * mProgress + mTopOffset;
    } else {
        mShelfTop = Utilities.mapRange(mProgress / SCRIM_CATCHUP_THRESHOLD, -mRadius, mShelfTopAtThreshold);
    }
    if (mProgress >= 1) {
        mRemainingScreenColor = 0;
        mShelfColor = 0;
        LauncherState state = mLauncher.getStateManager().getState();
        if (mSysUINavigationMode == Mode.NO_BUTTON && (state == BACKGROUND_APP || state == QUICK_SWITCH) && mLauncher.getShelfPeekAnim().isPeeking()) {
            // Show the shelf background when peeking during swipe up.
            mShelfColor = setColorAlphaBound(mEndScrim, mMidAlpha);
        }
    } else if (mProgress >= mMidProgress) {
        mRemainingScreenColor = 0;
        int alpha = Math.round(Utilities.mapToRange(mProgress, mMidProgress, 1, mMidAlpha, 0, mBeforeMidProgressColorInterpolator));
        mShelfColor = setColorAlphaBound(mEndScrim, alpha);
    } else {
        // Note that these ranges and interpolators are inverted because progress goes 1 to 0.
        int alpha = Math.round(Utilities.mapToRange(mProgress, (float) 0, mMidProgress, (float) mEndAlpha, (float) mMidAlpha, mAfterMidProgressColorInterpolator));
        mShelfColor = setColorAlphaBound(mEndScrim, alpha);
        int remainingScrimAlpha = Math.round(Utilities.mapToRange(mProgress, (float) 0, mMidProgress, mMaxScrimAlpha, (float) 0, LINEAR));
        mRemainingScreenColor = setColorAlphaBound(mScrimColor, remainingScrimAlpha);
    }
}
Also used : LauncherState(com.android.launcher3.LauncherState)

Aggregations

View (android.view.View)48 Point (android.graphics.Point)39 Rect (android.graphics.Rect)39 ItemInfo (com.android.launcher3.model.data.ItemInfo)29 WorkspaceItemInfo (com.android.launcher3.model.data.WorkspaceItemInfo)29 ObjectAnimator (android.animation.ObjectAnimator)28 Background (com.android.launcher3.tapl.Background)28 DragView (com.android.launcher3.dragndrop.DragView)26 DragLayer (com.android.launcher3.dragndrop.DragLayer)25 Animator (android.animation.Animator)24 AnimatorListenerAdapter (android.animation.AnimatorListenerAdapter)24 LauncherAppWidgetHostView (com.android.launcher3.widget.LauncherAppWidgetHostView)24 Drawable (android.graphics.drawable.Drawable)23 ArrayList (java.util.ArrayList)23 ViewGroup (android.view.ViewGroup)22 ColorDrawable (android.graphics.drawable.ColorDrawable)21 Handler (android.os.Handler)21 FolderIcon (com.android.launcher3.folder.FolderIcon)21 DeepShortcutView (com.android.launcher3.shortcuts.DeepShortcutView)21 Bitmap (android.graphics.Bitmap)20