use of com.android.launcher3.userevent.nano.LauncherLogProto.Target in project android_packages_apps_Launcher3 by crdroidandroid.
the class NoButtonQuickSwitchTouchController method onDragEnd.
@Override
public void onDragEnd(PointF velocity) {
boolean horizontalFling = mSwipeDetector.isFling(velocity.x);
boolean verticalFling = mSwipeDetector.isFling(velocity.y);
boolean noFling = !horizontalFling && !verticalFling;
if (mMotionPauseDetector.isPaused() && noFling) {
cancelAnimations();
StateAnimationConfig config = new StateAnimationConfig();
config.duration = ATOMIC_DURATION_FROM_PAUSED_TO_OVERVIEW;
Animator overviewAnim = mLauncher.getStateManager().createAtomicAnimation(mStartState, OVERVIEW, config);
overviewAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
onAnimationToStateCompleted(OVERVIEW);
}
});
overviewAnim.start();
return;
}
final LauncherState targetState;
if (horizontalFling && verticalFling) {
if (velocity.x < 0) {
// Flinging left and up or down both go back home.
targetState = NORMAL;
} else {
if (velocity.y > 0) {
// Flinging right and down goes to quick switch.
targetState = QUICK_SWITCH;
} else {
// Flinging up and right could go either home or to quick switch.
// Determine the target based on the higher velocity.
targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL;
}
}
} else if (horizontalFling) {
targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL;
} else if (verticalFling) {
targetState = velocity.y > 0 ? QUICK_SWITCH : NORMAL;
} else {
// If user isn't flinging, just snap to the closest state.
boolean passedHorizontalThreshold = mXOverviewAnim.getInterpolatedProgress() > 0.5f;
boolean passedVerticalThreshold = mYOverviewAnim.value > 1f;
targetState = passedHorizontalThreshold && !passedVerticalThreshold ? QUICK_SWITCH : NORMAL;
}
// Animate the various components to the target state.
float xProgress = mXOverviewAnim.getProgressFraction();
float startXProgress = Utilities.boundToRange(xProgress + velocity.x * getSingleFrameMs(mLauncher) / mXRange, 0f, 1f);
final float endXProgress = targetState == NORMAL ? 0 : 1;
long xDuration = BaseSwipeDetector.calculateDuration(velocity.x, Math.abs(endXProgress - startXProgress));
ValueAnimator xOverviewAnim = mXOverviewAnim.getAnimationPlayer();
xOverviewAnim.setFloatValues(startXProgress, endXProgress);
xOverviewAnim.setDuration(xDuration).setInterpolator(scrollInterpolatorForVelocity(velocity.x));
mXOverviewAnim.dispatchOnStart();
boolean flingUpToNormal = verticalFling && velocity.y < 0 && targetState == NORMAL;
float yProgress = mYOverviewAnim.value;
float startYProgress = Utilities.boundToRange(yProgress - velocity.y * getSingleFrameMs(mLauncher) / mYRange, 0f, mMaxYProgress);
final float endYProgress;
if (flingUpToNormal) {
endYProgress = 1;
} else if (targetState == NORMAL) {
// Keep overview at its current scale/translationY as it slides off the screen.
endYProgress = startYProgress;
} else {
endYProgress = 0;
}
float yDistanceToCover = Math.abs(endYProgress - startYProgress) * mYRange;
long yDuration = (long) (yDistanceToCover / Math.max(1f, Math.abs(velocity.y)));
ValueAnimator yOverviewAnim = mYOverviewAnim.animateToValue(startYProgress, endYProgress);
yOverviewAnim.setDuration(yDuration);
mYOverviewAnim.updateValue(startYProgress);
ValueAnimator nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
if (flingUpToNormal && !mIsHomeScreenVisible) {
// We are flinging to home while workspace is invisible, run the same staggered
// animation as from an app.
StateAnimationConfig config = new StateAnimationConfig();
// Update mNonOverviewAnim to do nothing so it doesn't interfere.
config.animFlags = SKIP_ALL_ANIMATIONS;
updateNonOverviewAnim(targetState, config);
nonOverviewAnim = mNonOverviewAnim.getAnimationPlayer();
new WorkspaceRevealAnim(mLauncher, false).start();
} else {
boolean canceled = targetState == NORMAL;
if (canceled) {
// Let the state manager know that the animation didn't go to the target state,
// but don't clean up yet (we already clean up when the animation completes).
mNonOverviewAnim.getTarget().removeListener(mClearStateOnCancelListener);
mNonOverviewAnim.dispatchOnCancel();
}
float startProgress = mNonOverviewAnim.getProgressFraction();
float endProgress = canceled ? 0 : 1;
nonOverviewAnim.setFloatValues(startProgress, endProgress);
mNonOverviewAnim.dispatchOnStart();
}
nonOverviewAnim.setDuration(Math.max(xDuration, yDuration));
mNonOverviewAnim.setEndAction(() -> onAnimationToStateCompleted(targetState));
cancelAnimations();
xOverviewAnim.start();
yOverviewAnim.start();
nonOverviewAnim.start();
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Target in project android_packages_apps_Launcher3 by crdroidandroid.
the class TaskbarView method delegateTouchIfNecessary.
/**
* User touched the Taskbar background. Determine whether the touch is close enough to a view
* that we should forward the touches to it.
* @return Whether a delegate view was chosen and it handled the touch event.
*/
private boolean delegateTouchIfNecessary(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
if (mDelegateView == null && event.getAction() == MotionEvent.ACTION_DOWN) {
View delegateView = findDelegateView(x, y);
if (delegateView != null) {
mDelegateTargeted = true;
mDelegateView = delegateView;
mDelegateSlopBounds.set(mTempDelegateBounds);
mDelegateSlopBounds.inset(-mTouchSlop, -mTouchSlop);
}
}
boolean sendToDelegate = mDelegateTargeted;
boolean inBounds = true;
switch(event.getAction()) {
case MotionEvent.ACTION_MOVE:
inBounds = mDelegateSlopBounds.contains(x, y);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mDelegateTargeted = false;
break;
}
boolean handled = false;
if (sendToDelegate) {
if (inBounds) {
// Offset event coordinates to be inside the target view
event.setLocation(mDelegateView.getWidth() / 2f, mDelegateView.getHeight() / 2f);
} else {
// Offset event coordinates to be outside the target view (in case it does
// something like tracking pressed state)
event.setLocation(-mTouchSlop * 2, -mTouchSlop * 2);
}
handled = mDelegateView.dispatchTouchEvent(event);
// Cleanup if this was the last event to send to the delegate.
if (!mDelegateTargeted) {
mDelegateView = null;
}
}
return handled;
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Target in project android_packages_apps_Launcher3 by crdroidandroid.
the class AnimatorControllerWithResistance method createForRecents.
/**
* Applies resistance to recents when swiping up past its target position.
* @param normalController The controller to run from 0 to 1 before this resistance applies.
* @param context Used to compute start and end values.
* @param recentsOrientedState Used to compute start and end values.
* @param dp Used to compute start and end values.
* @param scaleTarget The target for the scaleProperty.
* @param scaleProperty Animate the value to change the scale of the window/recents view.
* @param translationTarget The target for the translationProperty.
* @param translationProperty Animate the value to change the translation of the recents view.
*/
public static <SCALE, TRANSLATION> AnimatorControllerWithResistance createForRecents(AnimatorPlaybackController normalController, Context context, RecentsOrientedState recentsOrientedState, DeviceProfile dp, SCALE scaleTarget, FloatProperty<SCALE> scaleProperty, TRANSLATION translationTarget, FloatProperty<TRANSLATION> translationProperty) {
RecentsParams params = new RecentsParams(context, recentsOrientedState, dp, scaleTarget, scaleProperty, translationTarget, translationProperty);
PendingAnimation resistAnim = createRecentsResistanceAnim(params);
AnimatorPlaybackController resistanceController = resistAnim.createPlaybackController();
return new AnimatorControllerWithResistance(normalController, resistanceController);
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Target in project android_packages_apps_Launcher3 by AOSPA.
the class AbsSwipeUpHandler method onRecentsAnimationStart.
@Override
public void onRecentsAnimationStart(RecentsAnimationController controller, RecentsAnimationTargets targets) {
super.onRecentsAnimationStart(controller, targets);
ActiveGestureLog.INSTANCE.addLog("startRecentsAnimationCallback", targets.apps.length);
mRemoteTargetHandles = mTargetGluer.assignTargetsForSplitScreen(targets);
mRecentsAnimationController = controller;
mRecentsAnimationTargets = targets;
// configurations targets.homeContentInsets may not be correct.
if (mActivity == null) {
RemoteAnimationTargetCompat primaryTaskTarget = targets.apps[0];
// orientation state is independent of which remote target handle we use since both
// should be pointing to the same one. Just choose index 0 for now since that works for
// both split and non-split
RecentsOrientedState orientationState = mRemoteTargetHandles[0].getTaskViewSimulator().getOrientationState();
DeviceProfile dp = orientationState.getLauncherDeviceProfile();
if (targets.minimizedHomeBounds != null && primaryTaskTarget != null) {
Rect overviewStackBounds = mActivityInterface.getOverviewWindowBounds(targets.minimizedHomeBounds, primaryTaskTarget);
dp = dp.getMultiWindowProfile(mContext, new WindowBounds(overviewStackBounds, targets.homeContentInsets));
} else {
// If we are not in multi-window mode, home insets should be same as system insets.
dp = dp.copy(mContext);
}
dp.updateInsets(targets.homeContentInsets);
dp.updateIsSeascape(mContext);
initTransitionEndpoints(dp);
orientationState.setMultiWindowMode(dp.isMultiWindowMode);
}
// Notify when the animation starts
flushOnRecentsAnimationAndLauncherBound();
TaskViewUtils.setSplitAuxiliarySurfacesShown(mRecentsAnimationTargets.nonApps, false, /*shown*/
true);
// Only add the callback to enable the input consumer after we actually have the controller
mStateCallback.runOnceAtState(STATE_APP_CONTROLLER_RECEIVED | STATE_GESTURE_STARTED, mRecentsAnimationController::enableInputConsumer);
mStateCallback.setStateOnUiThread(STATE_APP_CONTROLLER_RECEIVED);
mPassedOverviewThreshold = false;
}
use of com.android.launcher3.userevent.nano.LauncherLogProto.Target in project android_packages_apps_Launcher3 by AOSPA.
the class AbsSwipeUpHandler method animateToProgressInternal.
@UiThread
private void animateToProgressInternal(float start, float end, long duration, Interpolator interpolator, GestureEndTarget target, PointF velocityPxPerMs) {
maybeUpdateRecentsAttachedState();
// the transition is in progress
if (mGestureState.getEndTarget().isLauncher) {
TaskStackChangeListeners.getInstance().registerTaskStackListener(mActivityRestartListener);
mParallelRunningAnim = mActivityInterface.getParallelAnimationToLauncher(mGestureState.getEndTarget(), duration, mTaskAnimationManager.getCurrentCallbacks());
if (mParallelRunningAnim != null) {
mParallelRunningAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mParallelRunningAnim = null;
}
});
mParallelRunningAnim.start();
}
}
if (mGestureState.getEndTarget() == HOME) {
getOrientationHandler().adjustFloatingIconStartVelocity(velocityPxPerMs);
final RemoteAnimationTargetCompat runningTaskTarget = mRecentsAnimationTargets != null ? mRecentsAnimationTargets.findTask(mGestureState.getRunningTaskId()) : null;
final ArrayList<IBinder> cookies = runningTaskTarget != null ? runningTaskTarget.taskInfo.launchCookies : new ArrayList<>();
boolean isTranslucent = runningTaskTarget != null && runningTaskTarget.isTranslucent;
boolean appCanEnterPip = !mDeviceState.isPipActive() && runningTaskTarget != null && runningTaskTarget.allowEnterPip && runningTaskTarget.taskInfo.pictureInPictureParams != null && runningTaskTarget.taskInfo.pictureInPictureParams.isAutoEnterEnabled();
HomeAnimationFactory homeAnimFactory = createHomeAnimationFactory(cookies, duration, isTranslucent, appCanEnterPip, runningTaskTarget);
mIsSwipingPipToHome = !mIsSwipeForStagedSplit && homeAnimFactory.supportSwipePipToHome() && appCanEnterPip;
final RectFSpringAnim[] windowAnim;
if (mIsSwipingPipToHome) {
mSwipePipToHomeAnimator = createWindowAnimationToPip(homeAnimFactory, runningTaskTarget, start);
mSwipePipToHomeAnimators[0] = mSwipePipToHomeAnimator;
windowAnim = mSwipePipToHomeAnimators;
} else {
mSwipePipToHomeAnimator = null;
windowAnim = createWindowAnimationToHome(start, homeAnimFactory);
windowAnim[0].addAnimatorListener(new AnimationSuccessListener() {
@Override
public void onAnimationSuccess(Animator animator) {
if (mRecentsAnimationController == null) {
// we can skip doing any future work here for the current gesture.
return;
}
// Finalize the state and notify of the change
mGestureState.setState(STATE_END_TARGET_ANIMATION_FINISHED);
}
});
}
mRunningWindowAnim = new RunningWindowAnim[windowAnim.length];
for (int i = 0, windowAnimLength = windowAnim.length; i < windowAnimLength; i++) {
RectFSpringAnim windowAnimation = windowAnim[i];
if (windowAnimation == null) {
continue;
}
windowAnimation.start(mContext, velocityPxPerMs);
mRunningWindowAnim[i] = RunningWindowAnim.wrap(windowAnimation);
}
homeAnimFactory.setSwipeVelocity(velocityPxPerMs.y);
homeAnimFactory.playAtomicAnimation(velocityPxPerMs.y);
mLauncherTransitionController = null;
if (mRecentsView != null) {
mRecentsView.onPrepareGestureEndAnimation(null, mGestureState.getEndTarget(), getRemoteTaskViewSimulators());
}
} else {
AnimatorSet animatorSet = new AnimatorSet();
ValueAnimator windowAnim = mCurrentShift.animateToValue(start, end);
windowAnim.addUpdateListener(valueAnimator -> {
computeRecentsScrollIfInvisible();
});
windowAnim.addListener(new AnimationSuccessListener() {
@Override
public void onAnimationSuccess(Animator animator) {
if (mRecentsAnimationController == null) {
// skip doing any future work here for the current gesture.
return;
}
if (mRecentsView != null) {
int taskToLaunch = mRecentsView.getNextPage();
int runningTask = getLastAppearedTaskIndex();
boolean hasStartedNewTask = hasStartedNewTask();
if (target == NEW_TASK && taskToLaunch == runningTask && !hasStartedNewTask) {
// We are about to launch the current running task, so use LAST_TASK
// state instead of NEW_TASK. This could happen, for example, if our
// scroll is aborted after we determined the target to be NEW_TASK.
mGestureState.setEndTarget(LAST_TASK);
} else if (target == LAST_TASK && hasStartedNewTask) {
// We are about to re-launch the previously running task, but we can't
// just finish the controller like we normally would because that would
// instead resume the last task that appeared, and not ensure that this
// task is restored to the top. To address this, re-launch the task as
// if it were a new task.
mGestureState.setEndTarget(NEW_TASK);
}
}
mGestureState.setState(STATE_END_TARGET_ANIMATION_FINISHED);
}
});
animatorSet.play(windowAnim);
if (mRecentsView != null) {
mRecentsView.onPrepareGestureEndAnimation(animatorSet, mGestureState.getEndTarget(), getRemoteTaskViewSimulators());
}
animatorSet.setDuration(duration).setInterpolator(interpolator);
animatorSet.start();
mRunningWindowAnim = new RunningWindowAnim[] { RunningWindowAnim.wrap(animatorSet) };
}
}
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