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Example 1 with Hud

use of com.b3dgs.lionengine.game.feature.collidable.selector.Hud in project lionengine by b3dgs.

the class Scene method load.

@Override
public void load() {
    map.create(Medias.create("forest.png"));
    final MapTileGroup mapGroup = map.addFeatureAndGet(new MapTileGroupModel());
    final MapTilePath mapPath = map.addFeatureAndGet(new MapTilePathModel());
    camera.setView(VIEW_X, VIEW_Y, getWidth() - VIEW_X, getHeight() - VIEW_Y, getHeight());
    camera.setLimits(map);
    camera.setLocation(160, 96);
    map.addFeature(new MapTileViewerModel(services));
    handler.add(map);
    mapGroup.loadGroups(Medias.create("groups.xml"));
    mapPath.loadPathfinding(Medias.create("pathfinding.xml"));
    cursor.addImage(0, Medias.create("cursor.png"));
    cursor.addImage(1, Medias.create("cursor_order.png"));
    cursor.load();
    cursor.setGrid(map.getTileWidth(), map.getTileHeight());
    cursor.setSync(mouse);
    cursor.setViewer(camera);
    final Factory factory = services.create(Factory.class);
    final Media media = Medias.create("Hud.xml");
    final Hud hud = factory.create(media);
    handler.add(hud);
    final Selector selector = services.get(Selector.class);
    selector.addFeatureAndGet(new LayerableModel(4));
    selector.setClickableArea(camera);
    selector.setSelectionColor(ColorRgba.GREEN);
    selector.setClickSelection(MouseAwt.LEFT);
    final Featurable peon = factory.create(Medias.create("Peon.xml"));
    peon.getFeature(Pathfindable.class).setLocation(20, 10);
    handler.add(peon);
    transformable = peon.getFeature(Transformable.class);
    tick.start();
}
Also used : Media(com.b3dgs.lionengine.Media) Factory(com.b3dgs.lionengine.game.feature.Factory) Transformable(com.b3dgs.lionengine.game.feature.Transformable) LayerableModel(com.b3dgs.lionengine.game.feature.LayerableModel) MapTilePath(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePath) MapTilePathModel(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePathModel) Pathfindable(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.Pathfindable) MapTileGroup(com.b3dgs.lionengine.game.feature.tile.map.MapTileGroup) Hud(com.b3dgs.lionengine.game.feature.collidable.selector.Hud) MapTileGroupModel(com.b3dgs.lionengine.game.feature.tile.map.MapTileGroupModel) MapTileViewerModel(com.b3dgs.lionengine.game.feature.tile.map.viewer.MapTileViewerModel) Featurable(com.b3dgs.lionengine.game.feature.Featurable) Selector(com.b3dgs.lionengine.game.feature.collidable.selector.Selector)

Aggregations

Media (com.b3dgs.lionengine.Media)1 Factory (com.b3dgs.lionengine.game.feature.Factory)1 Featurable (com.b3dgs.lionengine.game.feature.Featurable)1 LayerableModel (com.b3dgs.lionengine.game.feature.LayerableModel)1 Transformable (com.b3dgs.lionengine.game.feature.Transformable)1 Hud (com.b3dgs.lionengine.game.feature.collidable.selector.Hud)1 Selector (com.b3dgs.lionengine.game.feature.collidable.selector.Selector)1 MapTileGroup (com.b3dgs.lionengine.game.feature.tile.map.MapTileGroup)1 MapTileGroupModel (com.b3dgs.lionengine.game.feature.tile.map.MapTileGroupModel)1 MapTilePath (com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePath)1 MapTilePathModel (com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePathModel)1 Pathfindable (com.b3dgs.lionengine.game.feature.tile.map.pathfinding.Pathfindable)1 MapTileViewerModel (com.b3dgs.lionengine.game.feature.tile.map.viewer.MapTileViewerModel)1