Search in sources :

Example 1 with MapTilePathModel

use of com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePathModel in project lionengine by b3dgs.

the class Scene method load.

@Override
public void load() {
    map.create(Medias.create("level.png"));
    camera.setView(0, 0, getWidth(), getHeight(), getHeight());
    camera.setLocation(160, 96);
    map.create(Medias.create("level.png"));
    map.addFeature(new MapTileViewerModel(services));
    map.addFeatureAndGet(new MapTileGroupModel()).loadGroups(Medias.create("groups.xml"));
    map.addFeatureAndGet(new MapTilePathModel()).loadPathfinding(Medias.create("pathfinding.xml"));
    camera.setLimits(map);
    handler.add(map);
    final Featurable peon1 = factory.create(Peon.MEDIA);
    peon1.getFeature(Pathfindable.class).setLocation(20, 16);
    peon1.getFeature(Pathfindable.class).setDestination(23, 12);
    peon1.getFeature(Pathfindable.class).pointTo(1, 2);
    handler.add(peon1);
    peon2 = factory.create(Peon.MEDIA);
    peon2.getFeature(Pathfindable.class).setLocation(22, 8);
    handler.add(peon2);
    final Featurable peon3 = factory.create(Peon.MEDIA);
    peon3.getFeature(Pathfindable.class).setLocation(25, 10);
    assertTrue(peon3.getFeature(Pathfindable.class).isPathAvailable(23, 12));
    peon3.getFeature(Pathfindable.class).setDestination(23, 12);
    handler.add(peon3);
    peon2.getFeature(Pathfindable.class).setIgnoreId(peon3.getFeature(Identifiable.class).getId(), true);
    peon2.getFeature(Pathfindable.class).pointTo(map.getTile(25, 25));
    assertEquals(Orientation.NORTH_EAST, peon2.getFeature(Pathfindable.class).getOrientation());
    peon2.getFeature(Pathfindable.class).setOrientation(Orientation.NORTH_WEST);
    assertEquals(Orientation.NORTH_WEST, peon2.getFeature(Pathfindable.class).getOrientation());
    peon2.getFeature(Pathfindable.class).addListener(listener);
    tick.start();
}
Also used : MapTilePathModel(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePathModel) Pathfindable(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.Pathfindable) MapTileGroupModel(com.b3dgs.lionengine.game.feature.tile.map.MapTileGroupModel) MapTileViewerModel(com.b3dgs.lionengine.game.feature.tile.map.viewer.MapTileViewerModel) Featurable(com.b3dgs.lionengine.game.feature.Featurable)

Example 2 with MapTilePathModel

use of com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePathModel in project lionengine by b3dgs.

the class Scene method load.

@Override
public void load() {
    map.create(Medias.create("forest.png"));
    final MapTileGroup mapGroup = map.addFeatureAndGet(new MapTileGroupModel());
    final MapTilePath mapPath = map.addFeatureAndGet(new MapTilePathModel());
    camera.setView(VIEW_X, VIEW_Y, getWidth() - VIEW_X, getHeight() - VIEW_Y, getHeight());
    camera.setLimits(map);
    camera.setLocation(160, 96);
    map.addFeature(new MapTileViewerModel(services));
    handler.add(map);
    mapGroup.loadGroups(Medias.create("groups.xml"));
    mapPath.loadPathfinding(Medias.create("pathfinding.xml"));
    cursor.addImage(0, Medias.create("cursor.png"));
    cursor.addImage(1, Medias.create("cursor_order.png"));
    cursor.load();
    cursor.setGrid(map.getTileWidth(), map.getTileHeight());
    cursor.setSync(mouse);
    cursor.setViewer(camera);
    final Factory factory = services.create(Factory.class);
    final Media media = Medias.create("Hud.xml");
    final Hud hud = factory.create(media);
    handler.add(hud);
    final Selector selector = services.get(Selector.class);
    selector.addFeatureAndGet(new LayerableModel(4));
    selector.setClickableArea(camera);
    selector.setSelectionColor(ColorRgba.GREEN);
    selector.setClickSelection(MouseAwt.LEFT);
    final Featurable peon = factory.create(Medias.create("Peon.xml"));
    peon.getFeature(Pathfindable.class).setLocation(20, 10);
    handler.add(peon);
    transformable = peon.getFeature(Transformable.class);
    tick.start();
}
Also used : Media(com.b3dgs.lionengine.Media) Factory(com.b3dgs.lionengine.game.feature.Factory) Transformable(com.b3dgs.lionengine.game.feature.Transformable) LayerableModel(com.b3dgs.lionengine.game.feature.LayerableModel) MapTilePath(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePath) MapTilePathModel(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePathModel) Pathfindable(com.b3dgs.lionengine.game.feature.tile.map.pathfinding.Pathfindable) MapTileGroup(com.b3dgs.lionengine.game.feature.tile.map.MapTileGroup) Hud(com.b3dgs.lionengine.game.feature.collidable.selector.Hud) MapTileGroupModel(com.b3dgs.lionengine.game.feature.tile.map.MapTileGroupModel) MapTileViewerModel(com.b3dgs.lionengine.game.feature.tile.map.viewer.MapTileViewerModel) Featurable(com.b3dgs.lionengine.game.feature.Featurable) Selector(com.b3dgs.lionengine.game.feature.collidable.selector.Selector)

Aggregations

Featurable (com.b3dgs.lionengine.game.feature.Featurable)2 MapTileGroupModel (com.b3dgs.lionengine.game.feature.tile.map.MapTileGroupModel)2 MapTilePathModel (com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePathModel)2 Pathfindable (com.b3dgs.lionengine.game.feature.tile.map.pathfinding.Pathfindable)2 MapTileViewerModel (com.b3dgs.lionengine.game.feature.tile.map.viewer.MapTileViewerModel)2 Media (com.b3dgs.lionengine.Media)1 Factory (com.b3dgs.lionengine.game.feature.Factory)1 LayerableModel (com.b3dgs.lionengine.game.feature.LayerableModel)1 Transformable (com.b3dgs.lionengine.game.feature.Transformable)1 Hud (com.b3dgs.lionengine.game.feature.collidable.selector.Hud)1 Selector (com.b3dgs.lionengine.game.feature.collidable.selector.Selector)1 MapTileGroup (com.b3dgs.lionengine.game.feature.tile.map.MapTileGroup)1 MapTilePath (com.b3dgs.lionengine.game.feature.tile.map.pathfinding.MapTilePath)1