use of com.badlogic.gdx.backends.lwjgl.LwjglApplication in project Alkahest-Coffee by AlkahestDev.
the class DesktopLauncher method main.
public static void main(String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.title = "Alkahest Coffee Corporation";
/*config.fullscreen = true;
config.width=999999; //TODO: make a better way of fullscreening : i made one in fakeMainGame, but the hitboxes dont work :/
config.height=999999;*/
config.width = 1280;
config.height = 720;
config.resizable = false;
config.addIcon("badAlkahest.png", Files.FileType.Internal);
new LwjglApplication(new MainGame(), config);
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplication in project Alkahest-Coffee by AlkahestDev.
the class tester method main.
public static void main(String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new fakeMainGame(), config);
config.width = 1080;
config.height = 720;
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplication in project nhglib by VoidZombie.
the class DesktopLauncher method main.
public static void main(String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = 1280;
config.height = 720;
new LwjglApplication(new Main(), config);
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplication in project bdx by GoranM.
the class DesktopLauncher method main.
public static void main(String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.title = "FontWriter";
config.width = 666;
config.height = 444;
final ArrayList<String[]> files = new ArrayList<>();
for (String a : arg) files.add(a.split("---"));
new LwjglApplication(new ApplicationAdapter() {
public void create() {
for (String[] commands : files) {
boolean properlyCreated = false;
int resX = 256;
int resY = 256;
while (!properlyCreated) {
// Supply the full path
String inputFontPath = commands[0];
FileHandle outputFolder = Gdx.files.absolute(commands[1]);
String fileName = outputFolder.nameWithoutExtension();
outputFolder = outputFolder.parent();
int fontSize = Integer.valueOf(commands[2]);
int shadowOffsetX = Integer.valueOf(commands[3]);
int shadowOffsetY = Integer.valueOf(commands[4]);
Color shadowColor = new Color(Float.valueOf(commands[5]), Float.valueOf(commands[6]), Float.valueOf(commands[7]), Float.valueOf(commands[8]));
int outlineThickness = Integer.valueOf(commands[9]);
Color outlineColor = new Color(Float.valueOf(commands[10]), Float.valueOf(commands[11]), Float.valueOf(commands[12]), Float.valueOf(commands[13]));
boolean outlineRounded = Boolean.valueOf(commands[14]);
BitmapFontWriter.FontInfo fontInfo = new BitmapFontWriter.FontInfo();
fontInfo.padding = new BitmapFontWriter.Padding(1, 1, 1, 1);
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.absolute(inputFontPath));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.color = new Color(Float.valueOf(commands[15]), Float.valueOf(commands[16]), Float.valueOf(commands[17]), Float.valueOf(commands[18]));
parameter.borderColor = outlineColor;
parameter.borderWidth = outlineThickness;
parameter.borderStraight = !outlineRounded;
parameter.shadowOffsetX = shadowOffsetX;
parameter.shadowOffsetY = shadowOffsetY;
parameter.shadowColor = shadowColor;
parameter.size = fontSize;
parameter.packer = new PixmapPacker(resX, resY, Pixmap.Format.RGBA8888, 2, false, new PixmapPacker.SkylineStrategy());
FreeTypeFontGenerator.FreeTypeBitmapFontData data = generator.generateData(parameter);
// Writes the .fnt file, I guess
BitmapFontWriter.writeFont(data, new String[] { fileName + ".png" }, outputFolder.child(fileName + ".fnt"), fontInfo, resX, resY);
BitmapFontWriter.writePixmaps(parameter.packer.getPages(), outputFolder, fileName);
generator.dispose();
FileHandle path = outputFolder.child(fileName + ".png");
if (path.exists())
properlyCreated = true;
else {
// BitmapFontWriter generated multiple bitmaps; can't use them.
// We re-run with higher source texture res so they should fit
resX *= 2;
// on a single texture, continuously as necessary.
resY *= 2;
for (FileHandle f : outputFolder.list()) {
if (f.nameWithoutExtension().contains(fileName + "_") && f.extension().equals("png"))
f.delete();
}
}
}
}
Gdx.app.exit();
}
}, config);
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplication in project TH902 by cn-s3bit.
the class Launcher method main.
/**
* Entry point.
*/
public static void main(String[] args) {
Game game = new GameMain(new PlatformRelatedInterfaces() {
@Override
public IFont getFont(String fontName, boolean isBold, boolean isItalic, int size) {
FreetypeFont font = new FreetypeFont();
font.initialize(fontName, isBold, isItalic, size);
return font;
}
});
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.fullscreen = false;
config.width = 960;
config.height = 720;
config.resizable = false;
config.title = GameMain.GAME_TITLE;
config.addIcon("resources/icon32.png", FileType.Internal);
lwjglApplication = new LwjglApplication(game, config);
}
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