use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project gdx-skineditor by cobolfoo.
the class DesktopLauncher method main.
/**
* Entry point
*/
public static void main(String[] arg) {
// Set look and feel for Swing dialogs
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception e) {
e.printStackTrace();
}
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = 1024;
config.height = 768;
config.resizable = true;
config.title = "Skin Editor for libGDX (v0.3)";
config.backgroundFPS = 1;
config.vSyncEnabled = true;
new LwjglApplication(new SkinEditorGame(), config);
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project libgdx by libgdx.
the class LwjglTestStarter method runTest.
/**
* Runs the {@link GdxTest} with the given name.
*
* @param testName the name of a test class
* @return {@code true} if the test was found and run, {@code false} otherwise
*/
public static boolean runTest(String testName) {
boolean useGL30 = false;
GdxTest test = GdxTests.newTest(testName);
if (test == null) {
return false;
}
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = 640;
config.height = 480;
config.title = testName;
config.forceExit = false;
if (useGL30) {
config.useGL30 = true;
ShaderProgram.prependVertexCode = "#version 140\n#define varying out\n#define attribute in\n";
ShaderProgram.prependFragmentCode = "#version 140\n#define varying in\n#define texture2D texture\n#define gl_FragColor fragColor\nout vec4 fragColor;\n";
} else {
config.useGL30 = false;
ShaderProgram.prependVertexCode = "";
ShaderProgram.prependFragmentCode = "";
}
new LwjglApplication(test, config);
return true;
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project libgdx-inGameConsole by StrongJoshua.
the class Box2DTest method main.
public static void main(String[] args) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new Box2DTest(), config);
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project RubeLoader by tescott.
the class RubeLoaderTestDesktop method mainLaunch.
/**
* @param args
*/
public static void mainLaunch(int width, int height, boolean useAssetManager, int rubeListIndex) {
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = GAME_NAME;
cfg.width = width;
cfg.height = height;
new LwjglApplication(new RubeLoaderTest(useAssetManager, rubeListIndex), cfg);
}
use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project myFirstGame by Juicebox47.
the class DesktopLauncher method main.
public static void main(String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = Configuration.WIDTH;
config.height = Configuration.HEIGHT;
config.title = Configuration.title;
new LwjglApplication(new MyFirstGame(), config);
}
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