use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class TideMapAssetManagerTest method create.
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, (w / h) * 10, 10);
camera.zoom = 2;
camera.update();
cameraController = new OrthoCamController(camera);
Gdx.input.setInputProcessor(cameraController);
font = new BitmapFont();
batch = new SpriteBatch();
assetManager = new AssetManager();
assetManager.setLoader(TiledMap.class, new TideMapLoader(new InternalFileHandleResolver()));
assetManager.load("data/maps/tide/Map01.tide", TiledMap.class);
assetManager.finishLoading();
map = assetManager.get("data/maps/tide/Map01.tide");
renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class TideMapDirectLoaderTest method create.
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, (w / h) * 10, 10);
camera.update();
cameraController = new OrthoCamController(camera);
Gdx.input.setInputProcessor(cameraController);
font = new BitmapFont();
batch = new SpriteBatch();
map = new TideMapLoader().load("data/maps/tide/Map01.tide");
renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class Box2DTest method create.
@Override
public void create() {
// setup the camera. In Box2D we operate on a
// meter scale, pixels won't do it. So we use
// an orthographic camera with a viewport of
// 48 meters in width and 32 meters in height.
// We also position the camera so that it
// looks at (0,16) (that's where the middle of the
// screen will be located).
camera = new OrthographicCamera(48, 32);
camera.position.set(0, 15, 0);
// create the debug renderer
renderer = new Box2DDebugRenderer();
// create the world
world = new World(new Vector2(0, -10), true);
// we also need an invisible zero size ground body
// to which we can connect the mouse joint
BodyDef bodyDef = new BodyDef();
groundBody = world.createBody(bodyDef);
// call abstract method to populate the world
createWorld(world);
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class MoveSpriteExample method create.
public void create() {
// create a SpriteBatch with which to render the sprite
batch = new SpriteBatch();
// load the sprite's texture. note: usually you have more than
// one sprite in a texture, see {@see TextureAtlas} and {@see TextureRegion}.
texture = new Texture(Gdx.files.internal("data/bobargb8888-32x32.png"));
// create an {@link OrthographicCamera} which is used to transform
// touch coordinates to world coordinates.
camera = new OrthographicCamera();
// we want the camera to setup a viewport with pixels as units, with the
// y-axis pointing upwards. The origin will be in the lower left corner
// of the screen.
camera.setToOrtho(false);
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class FreeTypeTest method create.
@Override
public void create() {
boolean flip = false;
batch = new SpriteBatch();
if (flip) {
OrthographicCamera cam = new OrthographicCamera();
cam.setToOrtho(flip);
cam.update();
batch.setProjectionMatrix(cam.combined);
}
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), flip);
FileHandle fontFile = Gdx.files.internal("data/arial.ttf");
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(fontFile);
FreeTypeFontParameter parameter = new FreeTypeFontParameter();
parameter.size = 15;
parameter.flip = flip;
parameter.genMipMaps = true;
// parameter.shadowOffsetX = 1;
// parameter.shadowOffsetY = 1;
// parameter.shadowColor = Color.GREEN;
// parameter.borderWidth = 1f;
// parameter.borderColor = Color.PURPLE;
FreeTypeBitmapFontData fontData = generator.generateData(parameter);
ftFont = generator.generateFont(parameter);
generator.dispose();
}
Aggregations