use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class Box2DCharacterControllerTest method create.
@Override
public void create() {
world = new World(new Vector2(0, -40), true);
renderer = new Box2DDebugRenderer();
cam = new OrthographicCamera(28, 20);
createWorld();
Gdx.input.setInputProcessor(this);
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class Box2DTest method create.
@Override
public void create() {
// setup the camera. In Box2D we operate on a
// meter scale, pixels won't do it. So we use
// an orthographic camera with a viewport of
// 48 meters in width and 32 meters in height.
// We also position the camera so that it
// looks at (0,16) (that's where the middle of the
// screen will be located).
camera = new OrthographicCamera(48, 32);
camera.position.set(0, 16, 0);
// next we setup the immediate mode renderer
renderer = new ShapeRenderer();
// next we create the box2d debug renderer
debugRenderer = new Box2DDebugRenderer();
// next we create a SpriteBatch and a font
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
font.setColor(Color.RED);
textureRegion = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
// next we create out physics world.
createPhysicsWorld();
// register ourselfs as an InputProcessor
Gdx.input.setInputProcessor(this);
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class TiledMapBench method create.
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, (w / h) * 320, 320);
camera.update();
cameraController = new OrthoCamController(camera);
Gdx.input.setInputProcessor(cameraController);
font = new BitmapFont();
batch = new SpriteBatch();
{
tiles = new Texture(Gdx.files.internal("data/maps/tiled/tiles.png"));
TextureRegion[][] splitTiles = TextureRegion.split(tiles, 32, 32);
map = new TiledMap();
MapLayers layers = map.getLayers();
for (int l = 0; l < 20; l++) {
TiledMapTileLayer layer = new TiledMapTileLayer(150, 100, 32, 32);
for (int x = 0; x < 150; x++) {
for (int y = 0; y < 100; y++) {
int ty = (int) (Math.random() * splitTiles.length);
int tx = (int) (Math.random() * splitTiles[ty].length);
Cell cell = new Cell();
cell.setTile(new StaticTiledMapTile(splitTiles[ty][tx]));
layer.setCell(x, y, cell);
}
}
layers.add(layer);
}
}
renderer = new OrthogonalTiledMapRenderer(map);
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class TileTest method create.
@Override
public void create() {
cam = new OrthographicCamera(480, 320);
cam.position.set(WIDTH * 32 / 2, HEIGHT * 32 / 2, 0);
camController = new OrthoCamController(cam);
Gdx.input.setInputProcessor(camController);
texture = new Texture(Gdx.files.internal("data/tiles.png"));
Random rand = new Random();
for (int i = 0; i < LAYERS; i++) {
caches[i] = new SpriteCache();
SpriteCache cache = caches[i];
cache.beginCache();
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
int tileX = rand.nextInt(5);
int tileY = rand.nextInt(5);
cache.add(texture, x << 5, y << 5, 1 + tileX * 33, 1 + tileY * 33, 32, 32);
}
}
layers[i] = cache.endCache();
}
}
use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.
the class TiledMapLayerOffsetTest method create.
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, (w / h) * 10, 10);
camera.zoom = 2;
camera.update();
cameraController = new OrthoCamController(camera);
Gdx.input.setInputProcessor(cameraController);
font = new BitmapFont();
batch = new SpriteBatch();
shapeRenderer = new ShapeRenderer();
assetManager = new AssetManager();
assetManager.setLoader(TiledMap.class, new TmxMapLoader(new InternalFileHandleResolver()));
assetManager.load(MAP_ORTHO, TiledMap.class);
assetManager.load(MAP_ISO, TiledMap.class);
assetManager.load(MAP_ISO_STAG, TiledMap.class);
assetManager.load(MAP_HEX_X, TiledMap.class);
assetManager.load(MAP_HEX_Y, TiledMap.class);
assetManager.finishLoading();
map = assetManager.get(MAP_ORTHO);
renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
}
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