use of com.badlogic.gdx.graphics.g2d.SpriteCache in project libgdx by libgdx.
the class IsometricTileTest method create.
@Override
public void create() {
cam = new OrthographicCamera(480, 320);
camController = new OrthoCamController(cam);
Gdx.input.setInputProcessor(camController);
renderer = new ShapeRenderer();
texture = new Texture(Gdx.files.internal("data/isotile.png"));
Random rand = new Random();
for (int i = 0; i < LAYERS; i++) {
caches[i] = new SpriteCache();
SpriteCache cache = caches[i];
cache.beginCache();
int colX = HEIGHT * TILE_WIDTH / 2 - TILE_WIDTH / 2;
int colY = BOUND_Y - TILE_HEIGHT_DIAMOND;
for (int x = 0; x < WIDTH; x++) {
for (int y = 0; y < HEIGHT; y++) {
int tileX = colX - y * TILE_WIDTH / 2;
int tileY = colY - y * TILE_HEIGHT_DIAMOND / 2;
cache.add(texture, tileX, tileY, rand.nextInt(2) * 54, 0, TILE_WIDTH, TILE_HEIGHT);
}
colX += TILE_WIDTH / 2;
colY -= TILE_HEIGHT_DIAMOND / 2;
}
layers[i] = cache.endCache();
}
}
use of com.badlogic.gdx.graphics.g2d.SpriteCache in project libgdx by libgdx.
the class SpriteCacheTest method create.
@Override
public void create() {
spriteCache = new SpriteCache(1000, true);
texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
pixmap.setColor(1, 1, 0, 0.5f);
pixmap.fill();
texture2 = new Texture(pixmap);
pixmap.dispose();
sprites = new float[SPRITES * 6];
sprites2 = new float[SPRITES * 6];
Sprite[] sprites3 = new Sprite[SPRITES * 2];
for (int i = 0; i < sprites.length; i += 6) {
sprites[i] = (int) (Math.random() * (Gdx.graphics.getWidth() - 32));
sprites[i + 1] = (int) (Math.random() * (Gdx.graphics.getHeight() - 32));
sprites[i + 2] = 0;
sprites[i + 3] = 0;
sprites[i + 4] = 32;
sprites[i + 5] = 32;
sprites2[i] = (int) (Math.random() * (Gdx.graphics.getWidth() - 32));
sprites2[i + 1] = (int) (Math.random() * (Gdx.graphics.getHeight() - 32));
sprites2[i + 2] = 0;
sprites2[i + 3] = 0;
sprites2[i + 4] = 32;
sprites2[i + 5] = 32;
}
for (int i = 0; i < SPRITES * 2; i++) {
int x = (int) (Math.random() * (Gdx.graphics.getWidth() - 32));
int y = (int) (Math.random() * (Gdx.graphics.getHeight() - 32));
if (i >= SPRITES)
sprites3[i] = new Sprite(texture2, 32, 32);
else
sprites3[i] = new Sprite(texture, 32, 32);
sprites3[i].setPosition(x, y);
sprites3[i].setOrigin(16, 16);
}
float scale = 1;
float angle = 15;
spriteCache.beginCache();
for (int i = 0; i < sprites2.length; i += 6) spriteCache.add(texture2, sprites2[i], sprites2[i + 1], 16, 16, 32, 32, scale, scale, angle, 0, 0, 32, 32, false, false);
for (int i = 0; i < sprites.length; i += 6) spriteCache.add(texture, sprites[i], sprites[i + 1], 16, 16, 32, 32, scale, scale, angle, 0, 0, 32, 32, false, false);
normalCacheID = spriteCache.endCache();
angle = -15;
spriteCache.beginCache();
for (int i = SPRITES; i < SPRITES << 1; i++) {
sprites3[i].setRotation(angle);
sprites3[i].setScale(scale);
spriteCache.add(sprites3[i]);
}
for (int i = 0; i < SPRITES; i++) {
sprites3[i].setRotation(angle);
sprites3[i].setScale(scale);
spriteCache.add(sprites3[i]);
}
spriteCacheID = spriteCache.endCache();
Gdx.input.setInputProcessor(this);
}
use of com.badlogic.gdx.graphics.g2d.SpriteCache in project libgdx by libgdx.
the class TileTest method create.
@Override
public void create() {
cam = new OrthographicCamera(480, 320);
cam.position.set(WIDTH * 32 / 2, HEIGHT * 32 / 2, 0);
camController = new OrthoCamController(cam);
Gdx.input.setInputProcessor(camController);
texture = new Texture(Gdx.files.internal("data/tiles.png"));
Random rand = new Random();
for (int i = 0; i < LAYERS; i++) {
caches[i] = new SpriteCache();
SpriteCache cache = caches[i];
cache.beginCache();
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
int tileX = rand.nextInt(5);
int tileY = rand.nextInt(5);
cache.add(texture, x << 5, y << 5, 1 + tileX * 33, 1 + tileY * 33, 32, 32);
}
}
layers[i] = cache.endCache();
}
}
use of com.badlogic.gdx.graphics.g2d.SpriteCache in project libgdx by libgdx.
the class SpriteCacheOffsetTest method create.
public void create() {
texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
Sprite sprite = new Sprite(texture);
sprite.setSize(tileSize, tileSize);
cache = new SpriteCache(1000, false);
for (int y = 0; y < tileMapHeight; y++) {
cache.beginCache();
for (int x = 0; x < tileMapWidth; x++) {
sprite.setPosition(x * tileSize, y * tileSize);
cache.add(sprite);
}
cache.endCache();
sprite.rotate90(true);
}
}
use of com.badlogic.gdx.graphics.g2d.SpriteCache in project libgdx by libgdx.
the class IsometricTileTest method dispose.
@Override
public void dispose() {
renderer.dispose();
texture.dispose();
for (SpriteCache cache : caches) cache.dispose();
}
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