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Example 1 with OrthographicCamera

use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.

the class DecalTest method create.

@Override
public void create() {
    Gdx.gl.glEnable(GL20.GL_DEPTH_TEST);
    Gdx.gl.glDepthFunc(GL20.GL_LESS);
    egg = new Texture(Gdx.files.internal("data/egg.png"));
    egg.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
    egg.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
    wheel = new Texture(Gdx.files.internal("data/wheel.png"));
    wheel.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
    wheel.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
    w = Gdx.graphics.getWidth() / 0.8f;
    h = Gdx.graphics.getHeight() / 0.8f;
    for (int i = 0; i < INITIAL_RENDERED; i++) {
        toRender.add(makeDecal());
    }
    cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    cam.near = 0.1f;
    cam.far = 10f;
    cam.position.set(0, 0, 0.1f);
    cam.direction.set(0, 0, -1f);
    batch = new DecalBatch(new CameraGroupStrategy(cam));
    Gdx.gl.glClearColor(1, 1, 0, 1);
}
Also used : DecalBatch(com.badlogic.gdx.graphics.g3d.decals.DecalBatch) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) CameraGroupStrategy(com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy) Texture(com.badlogic.gdx.graphics.Texture)

Example 2 with OrthographicCamera

use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.

the class ETC1Test method create.

@Override
public void create() {
    font = new BitmapFont();
    camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    controller = new OrthoCamController(camera);
    Gdx.input.setInputProcessor(controller);
    Pixmap pixmap = new Pixmap(32, 32, Format.RGB565);
    pixmap.setColor(1, 0, 0, 1);
    pixmap.fill();
    pixmap.setColor(0, 1, 0, 1);
    pixmap.drawLine(0, 0, 32, 32);
    pixmap.drawLine(0, 32, 32, 0);
    ETC1Data encodedImage = ETC1.encodeImagePKM(pixmap);
    pixmap.dispose();
    pixmap = ETC1.decodeImage(encodedImage, Format.RGB565);
    encodedImage.dispose();
    img1 = new Texture(pixmap);
    img2 = new Texture("data/test.etc1");
    batch = new SpriteBatch();
    pixmap.dispose();
}
Also used : ETC1Data(com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) OrthoCamController(com.badlogic.gdx.tests.utils.OrthoCamController) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) Texture(com.badlogic.gdx.graphics.Texture) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) Pixmap(com.badlogic.gdx.graphics.Pixmap)

Example 3 with OrthographicCamera

use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.

the class Box2DCharacterControllerTest method create.

@Override
public void create() {
    world = new World(new Vector2(0, -40), true);
    renderer = new Box2DDebugRenderer();
    cam = new OrthographicCamera(28, 20);
    createWorld();
    Gdx.input.setInputProcessor(this);
    batch = new SpriteBatch();
    font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
}
Also used : Box2DDebugRenderer(com.badlogic.gdx.physics.box2d.Box2DDebugRenderer) Vector2(com.badlogic.gdx.math.Vector2) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) World(com.badlogic.gdx.physics.box2d.World) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Example 4 with OrthographicCamera

use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.

the class Box2DTest method create.

@Override
public void create() {
    // setup the camera. In Box2D we operate on a
    // meter scale, pixels won't do it. So we use
    // an orthographic camera with a viewport of
    // 48 meters in width and 32 meters in height.
    // We also position the camera so that it
    // looks at (0,16) (that's where the middle of the
    // screen will be located).
    camera = new OrthographicCamera(48, 32);
    camera.position.set(0, 16, 0);
    // next we setup the immediate mode renderer
    renderer = new ShapeRenderer();
    // next we create the box2d debug renderer
    debugRenderer = new Box2DDebugRenderer();
    // next we create a SpriteBatch and a font
    batch = new SpriteBatch();
    font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
    font.setColor(Color.RED);
    textureRegion = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
    // next we create out physics world.
    createPhysicsWorld();
    // register ourselfs as an InputProcessor
    Gdx.input.setInputProcessor(this);
}
Also used : TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) Box2DDebugRenderer(com.badlogic.gdx.physics.box2d.Box2DDebugRenderer) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) Texture(com.badlogic.gdx.graphics.Texture) ShapeRenderer(com.badlogic.gdx.graphics.glutils.ShapeRenderer)

Example 5 with OrthographicCamera

use of com.badlogic.gdx.graphics.OrthographicCamera in project libgdx by libgdx.

the class TiledMapBench method create.

@Override
public void create() {
    float w = Gdx.graphics.getWidth();
    float h = Gdx.graphics.getHeight();
    camera = new OrthographicCamera();
    camera.setToOrtho(false, (w / h) * 320, 320);
    camera.update();
    cameraController = new OrthoCamController(camera);
    Gdx.input.setInputProcessor(cameraController);
    font = new BitmapFont();
    batch = new SpriteBatch();
    {
        tiles = new Texture(Gdx.files.internal("data/maps/tiled/tiles.png"));
        TextureRegion[][] splitTiles = TextureRegion.split(tiles, 32, 32);
        map = new TiledMap();
        MapLayers layers = map.getLayers();
        for (int l = 0; l < 20; l++) {
            TiledMapTileLayer layer = new TiledMapTileLayer(150, 100, 32, 32);
            for (int x = 0; x < 150; x++) {
                for (int y = 0; y < 100; y++) {
                    int ty = (int) (Math.random() * splitTiles.length);
                    int tx = (int) (Math.random() * splitTiles[ty].length);
                    Cell cell = new Cell();
                    cell.setTile(new StaticTiledMapTile(splitTiles[ty][tx]));
                    layer.setCell(x, y, cell);
                }
            }
            layers.add(layer);
        }
    }
    renderer = new OrthogonalTiledMapRenderer(map);
}
Also used : OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) OrthoCamController(com.badlogic.gdx.tests.utils.OrthoCamController) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) Texture(com.badlogic.gdx.graphics.Texture) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) OrthogonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer) TiledMapTileLayer(com.badlogic.gdx.maps.tiled.TiledMapTileLayer) StaticTiledMapTile(com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) TiledMap(com.badlogic.gdx.maps.tiled.TiledMap) Cell(com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell) MapLayers(com.badlogic.gdx.maps.MapLayers)

Aggregations

OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)50 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)32 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)21 Texture (com.badlogic.gdx.graphics.Texture)20 OrthoCamController (com.badlogic.gdx.tests.utils.OrthoCamController)15 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)10 ShapeRenderer (com.badlogic.gdx.graphics.glutils.ShapeRenderer)10 OrthogonalTiledMapRenderer (com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer)7 TmxMapLoader (com.badlogic.gdx.maps.tiled.TmxMapLoader)6 Box2DDebugRenderer (com.badlogic.gdx.physics.box2d.Box2DDebugRenderer)6 AssetManager (com.badlogic.gdx.assets.AssetManager)5 InternalFileHandleResolver (com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver)4 Pixmap (com.badlogic.gdx.graphics.Pixmap)4 PerspectiveCamera (com.badlogic.gdx.graphics.PerspectiveCamera)3 PolygonSpriteBatch (com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch)3 Vector2 (com.badlogic.gdx.math.Vector2)3 World (com.badlogic.gdx.physics.box2d.World)3 Stage (com.badlogic.gdx.scenes.scene2d.Stage)3 InputAdapter (com.badlogic.gdx.InputAdapter)2 InputMultiplexer (com.badlogic.gdx.InputMultiplexer)2