use of com.badlogic.gdx.graphics.Texture in project libgdx by libgdx.
the class DragAndDropTest method create.
public void create() {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
final Skin skin = new Skin();
skin.add("default", new LabelStyle(new BitmapFont(), Color.WHITE));
skin.add("badlogic", new Texture("data/badlogic.jpg"));
Image sourceImage = new Image(skin, "badlogic");
sourceImage.setBounds(50, 125, 100, 100);
stage.addActor(sourceImage);
Image validTargetImage = new Image(skin, "badlogic");
validTargetImage.setBounds(200, 50, 100, 100);
stage.addActor(validTargetImage);
Image invalidTargetImage = new Image(skin, "badlogic");
invalidTargetImage.setBounds(200, 200, 100, 100);
stage.addActor(invalidTargetImage);
DragAndDrop dragAndDrop = new DragAndDrop();
dragAndDrop.addSource(new Source(sourceImage) {
public Payload dragStart(InputEvent event, float x, float y, int pointer) {
Payload payload = new Payload();
payload.setObject("Some payload!");
payload.setDragActor(new Label("Some payload!", skin));
Label validLabel = new Label("Some payload!", skin);
validLabel.setColor(0, 1, 0, 1);
payload.setValidDragActor(validLabel);
Label invalidLabel = new Label("Some payload!", skin);
invalidLabel.setColor(1, 0, 0, 1);
payload.setInvalidDragActor(invalidLabel);
return payload;
}
});
dragAndDrop.addTarget(new Target(validTargetImage) {
public boolean drag(Source source, Payload payload, float x, float y, int pointer) {
getActor().setColor(Color.GREEN);
return true;
}
public void reset(Source source, Payload payload) {
getActor().setColor(Color.WHITE);
}
public void drop(Source source, Payload payload, float x, float y, int pointer) {
System.out.println("Accepted: " + payload.getObject() + " " + x + ", " + y);
}
});
dragAndDrop.addTarget(new Target(invalidTargetImage) {
public boolean drag(Source source, Payload payload, float x, float y, int pointer) {
getActor().setColor(Color.RED);
return false;
}
public void reset(Source source, Payload payload) {
getActor().setColor(Color.WHITE);
}
public void drop(Source source, Payload payload, float x, float y, int pointer) {
}
});
}
use of com.badlogic.gdx.graphics.Texture in project libgdx by libgdx.
the class ETC1Test method create.
@Override
public void create() {
font = new BitmapFont();
camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
controller = new OrthoCamController(camera);
Gdx.input.setInputProcessor(controller);
Pixmap pixmap = new Pixmap(32, 32, Format.RGB565);
pixmap.setColor(1, 0, 0, 1);
pixmap.fill();
pixmap.setColor(0, 1, 0, 1);
pixmap.drawLine(0, 0, 32, 32);
pixmap.drawLine(0, 32, 32, 0);
ETC1Data encodedImage = ETC1.encodeImagePKM(pixmap);
pixmap.dispose();
pixmap = ETC1.decodeImage(encodedImage, Format.RGB565);
encodedImage.dispose();
img1 = new Texture(pixmap);
img2 = new Texture("data/test.etc1");
batch = new SpriteBatch();
pixmap.dispose();
}
use of com.badlogic.gdx.graphics.Texture in project libgdx by libgdx.
the class FilterPerformanceTest method create.
public void create() {
batch = new SpriteBatch();
sceneMatrix = new Matrix4().setToOrtho2D(0, 0, 480, 320);
textMatrix = new Matrix4().setToOrtho2D(0, 0, 480, 320);
atlas = new TextureAtlas(Gdx.files.internal("data/issue_pack"), Gdx.files.internal("data/"));
texture = new Texture(Gdx.files.internal("data/resource1.jpg"), true);
texture.setFilter(TextureFilter.MipMap, TextureFilter.Nearest);
setTextureFilter(0);
setModeString();
sprite = atlas.createSprite("map");
sprite2 = new Sprite(texture, 0, 0, 855, 480);
font = new BitmapFont(Gdx.files.internal("data/font.fnt"), Gdx.files.internal("data/font.png"), false);
Gdx.input.setInputProcessor(new InputAdapter() {
public boolean touchDown(int x, int y, int pointer, int newParam) {
mode++;
if (mode == filters.length * 2)
mode = 0;
setTextureFilter(mode / 2);
setModeString();
return false;
}
});
}
use of com.badlogic.gdx.graphics.Texture in project libgdx by libgdx.
the class Box2DTest method create.
@Override
public void create() {
// setup the camera. In Box2D we operate on a
// meter scale, pixels won't do it. So we use
// an orthographic camera with a viewport of
// 48 meters in width and 32 meters in height.
// We also position the camera so that it
// looks at (0,16) (that's where the middle of the
// screen will be located).
camera = new OrthographicCamera(48, 32);
camera.position.set(0, 16, 0);
// next we setup the immediate mode renderer
renderer = new ShapeRenderer();
// next we create the box2d debug renderer
debugRenderer = new Box2DDebugRenderer();
// next we create a SpriteBatch and a font
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
font.setColor(Color.RED);
textureRegion = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
// next we create out physics world.
createPhysicsWorld();
// register ourselfs as an InputProcessor
Gdx.input.setInputProcessor(this);
}
use of com.badlogic.gdx.graphics.Texture in project libgdx by libgdx.
the class Bresenham2Test method create.
@Override
public void create() {
Pixmap pixmap = new Pixmap(512, 512, Format.RGBA8888);
pixmap.setColor(Color.WHITE);
Bresenham2 bresenham = new Bresenham2();
for (GridPoint2 point : bresenham.line(0, 0, 512, 512)) pixmap.drawPixel(point.x, point.y);
for (GridPoint2 point : bresenham.line(512, 0, 0, 512)) pixmap.drawPixel(point.x, point.y);
for (GridPoint2 point : bresenham.line(0, 0, 512, 256)) pixmap.drawPixel(point.x, point.y);
for (GridPoint2 point : bresenham.line(512, 0, 0, 256)) pixmap.drawPixel(point.x, point.y);
result = new Texture(pixmap);
batch = new SpriteBatch();
}
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