use of com.badlogic.gdx.graphics.Texture in project ultimate-java by pantinor.
the class DungeonScreen method init.
public void init() {
assets = new AssetManager();
assets.load("assets/graphics/dirt.png", Texture.class);
assets.load("assets/graphics/map.png", Texture.class);
assets.load("assets/graphics/Stone_Masonry.jpg", Texture.class);
assets.load("assets/graphics/door.png", Texture.class);
assets.load("assets/graphics/mortar.png", Texture.class);
assets.load("assets/graphics/rock.png", Texture.class);
assets.update(2000);
// convert the collada dae format to the g3db format (do not use the obj format)
// C:\Users\Paul\Desktop\blender>fbx-conv-win32.exe -o G3DB ./Chess/pawn.dae ./pawn.g3db
ModelLoader<?> gloader = new G3dModelLoader(new UBJsonReader());
fountainModel = gloader.loadModel(Gdx.files.internal("assets/graphics/fountain2.g3db"));
ladderModel = gloader.loadModel(Gdx.files.internal("assets/graphics/ladder.g3db"));
chestModel = gloader.loadModel(Gdx.files.internal("assets/graphics/chest.g3db"));
orbModel = gloader.loadModel(Gdx.files.internal("assets/graphics/orb.g3db"));
altarModel = gloader.loadModel(Gdx.files.internal("assets/graphics/altar.g3db"));
// blocksModel = gloader.loadModel(Gdx.files.internal("assets/graphics/box.g3db"));
Pixmap pixmap = new Pixmap(MM_BKGRND_DIM, MM_BKGRND_DIM, Format.RGBA8888);
pixmap.setColor(0.8f, 0.7f, 0.5f, .8f);
pixmap.fillRectangle(0, 0, MM_BKGRND_DIM, MM_BKGRND_DIM);
MINI_MAP_TEXTURE = new Texture(pixmap);
pixmap.dispose();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.05f, 0.05f, 0.05f, 1f));
// environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f));
fixedLight = new PointLight().set(1f, 0.8f, 0.6f, 4f, 4f, 4f, 5f);
environment.add(fixedLight);
modelBatch = new ModelBatch();
batch = new SpriteBatch();
camera = new PerspectiveCamera(67, Ultima4.MAP_WIDTH, Ultima4.MAP_HEIGHT);
camera.near = 0.1f;
camera.far = 1000f;
decalBatch = new DecalBatch(new CameraGroupStrategy(camera));
// inputController = new CameraInputController(camera);
// inputController.rotateLeftKey = inputController.rotateRightKey = inputController.forwardKey = inputController.backwardKey = 0;
// inputController.translateUnits = 30f;
ModelBuilder builder = new ModelBuilder();
lightModel = builder.createSphere(.1f, .1f, .1f, 10, 10, new Material(ColorAttribute.createDiffuse(1, 1, 1, 1)), Usage.Position);
lightModel.nodes.get(0).parts.get(0).setRenderable(pLight = new Renderable());
for (int x = 0; x < 12; x++) {
for (int y = 0; y < 12; y++) {
Model sf = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/rock.png", Texture.class))), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
floor.add(new ModelInstance(sf, new Vector3(x - 1.5f, -.5f, y - 1.5f)));
}
}
for (int x = 0; x < 12; x++) {
for (int y = 0; y < 12; y++) {
Model sf = builder.createBox(1, 1, 1, new Material(TextureAttribute.createDiffuse(assets.get("assets/graphics/dirt.png", Texture.class))), Usage.Position | Usage.TextureCoordinates | Usage.Normal);
ceiling.add(new ModelInstance(sf, new Vector3(x - 1.5f, 1.5f, y - 1.5f)));
}
}
try {
InputStream is = new FileInputStream("assets/data/" + dungeonFileName.toLowerCase());
byte[] bytes = IOUtils.toByteArray(is);
int pos = 0;
for (int i = 0; i < DUNGEON_MAP; i++) {
for (int y = 0; y < DUNGEON_MAP; y++) {
for (int x = 0; x < DUNGEON_MAP; x++) {
int index = bytes[pos] & 0xff;
pos++;
DungeonTile tile = DungeonTile.getTileByValue(index);
dungeonTiles[i][x][y] = tile;
addBlock(i, tile, x + .5f, .5f, y + .5f);
}
}
}
// rooms
pos = 0x200;
for (int i = 0; i < rooms.length; i++) {
if (pos >= bytes.length) {
continue;
}
rooms[i] = new DungeonRoom(bytes, pos);
pos = pos + 256;
}
for (int i = 0; i < DUNGEON_MAP; i++) {
for (int y = 0; y < DUNGEON_MAP; y++) {
for (int x = 0; x < DUNGEON_MAP; x++) {
DungeonTile tile = dungeonTiles[i][x][y];
if (tile.getValue() >= 208 && tile.getValue() <= 223) {
DungeonRoom room = rooms[tile.getValue() - 207 - 1];
if (dngMap == Maps.ABYSS) {
if (i == 0 || i == 1) {
// nothing
} else if (i == 2 || i == 3) {
room = rooms[tile.getValue() - 207 + 16 - 1];
} else if (i == 4 || i == 5) {
room = rooms[tile.getValue() - 207 + 32 - 1];
} else if (i == 6 || i == 7) {
room = rooms[tile.getValue() - 207 + 48 - 1];
}
}
// for (int j=0;j<4;j++) if (room.triggers[j].tile.getIndex() != 0) System.out.println(room.triggers[j].toString());
if (room.hasAltar) {
if (x == 1) {
room.altarRoomVirtue = BaseVirtue.TRUTH;
} else if (x == 7) {
room.altarRoomVirtue = BaseVirtue.COURAGE;
} else {
room.altarRoomVirtue = BaseVirtue.LOVE;
}
}
RoomLocater loc = new RoomLocater(x, y, i, room);
locaters.add(loc);
}
}
}
}
miniMapIcon = new MiniMapIcon();
miniMapIcon.setOrigin(5, 5);
stage.addActor(miniMapIcon);
setStartPosition();
camera.position.set(currentPos);
camera.lookAt(currentPos.x + 1, currentPos.y, currentPos.z);
// i went 2 layers duplicated on each edges + the corners
for (int i = 0; i < DUNGEON_MAP; i++) {
{
int y = 0;
for (int x = 0; x < DUNGEON_MAP; x++) {
// bottom across the top
DungeonTile tile = dungeonTiles[i][x][y + DUNGEON_MAP - 1];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x + .5f, .5f, y - .5f);
tile = dungeonTiles[i][x][y + DUNGEON_MAP - 2];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x + .5f, .5f, y - 1.5f);
}
for (int x = 0; x < DUNGEON_MAP; x++) {
// top across the bottom
DungeonTile tile = dungeonTiles[i][x][y];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x + .5f, .5f, y + .5f + DUNGEON_MAP);
tile = dungeonTiles[i][x][y + 1];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x + .5f, .5f, y + .5f + DUNGEON_MAP + 1);
}
}
{
int x = 0;
for (int y = 0; y < DUNGEON_MAP; y++) {
DungeonTile tile = dungeonTiles[i][x][y];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x + .5f + DUNGEON_MAP, .5f, y + .5f);
tile = dungeonTiles[i][x + 1][y];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x + .5f + DUNGEON_MAP + 1, .5f, y + .5f);
}
for (int y = 0; y < DUNGEON_MAP; y++) {
DungeonTile tile = dungeonTiles[i][x + DUNGEON_MAP - 1][y];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x - .5f, .5f, y + .5f);
tile = dungeonTiles[i][x + DUNGEON_MAP - 2][y];
if (tile == DungeonTile.CHEST)
tile = DungeonTile.FLOOR;
addBlock(i, tile, x - 1.5f, .5f, y + .5f);
}
}
{
// copy bottom right corner to the top left corner
DungeonTile tile = dungeonTiles[i][DUNGEON_MAP - 1][DUNGEON_MAP - 1];
addBlock(i, tile, -.5f, .5f, -.5f);
}
{
// copy bottom left corner to the top right corner
DungeonTile tile = dungeonTiles[i][0][DUNGEON_MAP - 1];
addBlock(i, tile, DUNGEON_MAP + .5f, .5f, -.5f);
}
{
// copy top right corner to the bottom left corner
DungeonTile tile = dungeonTiles[i][DUNGEON_MAP - 1][0];
addBlock(i, tile, -.5f, .5f, DUNGEON_MAP + .5f);
}
{
// copy top left corner to the bottom right corner
DungeonTile tile = dungeonTiles[i][0][0];
addBlock(i, tile, DUNGEON_MAP + .5f, .5f, DUNGEON_MAP + .5f);
}
}
createMiniMap();
} catch (Exception e) {
e.printStackTrace();
}
}
use of com.badlogic.gdx.graphics.Texture in project ultimate-java by pantinor.
the class Ultima4 method fillRectangle.
private static Texture fillRectangle(int width, int height, Color color) {
Pixmap pix = new Pixmap(width, height, Pixmap.Format.RGBA8888);
pix.setColor(color);
pix.fillRectangle(0, 0, width, height);
Texture t = new Texture(pix);
pix.dispose();
return t;
}
use of com.badlogic.gdx.graphics.Texture in project ultimate-java by pantinor.
the class Ultima4 method create.
@Override
public void create() {
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("assets/fonts/lindberg.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = 16;
font = generator.generateFont(parameter);
parameter.size = 10;
smallFont = generator.generateFont(parameter);
parameter.size = 24;
BitmapFont fontLarger = generator.generateFont(parameter);
generator.dispose();
skin = new Skin(Gdx.files.internal("assets/skin/uiskin.json"));
skin.remove("default-font", BitmapFont.class);
skin.add("default-font", font, BitmapFont.class);
skin.add("journal", font, BitmapFont.class);
skin.add("death-screen", fontLarger, BitmapFont.class);
Label.LabelStyle ls = Ultima4.skin.get("default", Label.LabelStyle.class);
ls.font = font;
TextButton.TextButtonStyle tbs = Ultima4.skin.get("default", TextButton.TextButtonStyle.class);
tbs.font = font;
TextButton.TextButtonStyle tbswood = Ultima4.skin.get("wood", TextButton.TextButtonStyle.class);
tbswood.font = font;
SelectBox.SelectBoxStyle sbs = Ultima4.skin.get("default", SelectBox.SelectBoxStyle.class);
sbs.font = font;
sbs.listStyle.font = font;
CheckBox.CheckBoxStyle cbs = Ultima4.skin.get("default", CheckBox.CheckBoxStyle.class);
cbs.font = font;
List.ListStyle lis = Ultima4.skin.get("default", List.ListStyle.class);
lis.font = font;
TextField.TextFieldStyle tfs = Ultima4.skin.get("default", TextField.TextFieldStyle.class);
tfs.font = font;
hud = new LogDisplay(font);
try {
backGround = new Texture(Gdx.files.internal("assets/graphics/frame.png"));
standardAtlas = new TextureAtlas(Gdx.files.internal("assets/tilemaps/latest-atlas.txt"));
hitTile = Ultima4.standardAtlas.findRegion("hit_flash");
magicHitTile = Ultima4.standardAtlas.findRegion("magic_flash");
missTile = Ultima4.standardAtlas.findRegion("miss_flash");
corpse = Ultima4.standardAtlas.findRegion("corpse");
TextureAtlas tmp = new TextureAtlas(Gdx.files.internal("assets/graphics/explosion-atlas.txt"));
Array<TextureAtlas.AtlasRegion> ar = tmp.findRegions("expl");
explosion = new Animation<>(.2f, ar);
tmp = new TextureAtlas(Gdx.files.internal("assets/graphics/Exp_type_B.atlas"));
ar = tmp.findRegions("im");
explosionLarge = new Animation<>(.1f, ar);
tmp = new TextureAtlas(Gdx.files.internal("assets/graphics/cloud-atlas.txt"));
ar = tmp.findRegions("cloud");
cloud = new Animation<>(.2f, ar);
baseTileSet = (TileSet) Utils.loadXml("tileset-base.xml", TileSet.class);
baseTileSet.setMaps();
maps = (MapSet) Utils.loadXml("maps.xml", MapSet.class);
maps.init(baseTileSet);
vendorClassSet = (VendorClassSet) Utils.loadXml("vendor.xml", VendorClassSet.class);
vendorClassSet.init();
weapons = (WeaponSet) Utils.loadXml("weapons.xml", WeaponSet.class);
armors = (ArmorSet) Utils.loadXml("armors.xml", ArmorSet.class);
creatures = (CreatureSet) Utils.loadXml("creatures.xml", CreatureSet.class);
creatures.init();
weapons.init();
armors.init();
Constants.Virtue.HONESTY.setBar(new TextureRegion(fillRectangle(200, 9, Color.CYAN)));
Constants.Virtue.COMPASSION.setBar(new TextureRegion(fillRectangle(200, 9, Color.ORANGE)));
Constants.Virtue.VALOR.setBar(new TextureRegion(fillRectangle(200, 9, Color.FIREBRICK)));
Constants.Virtue.JUSTICE.setBar(new TextureRegion(fillRectangle(200, 9, Color.BLUE)));
Constants.Virtue.SACRIFICE.setBar(new TextureRegion(fillRectangle(200, 9, Color.RED)));
Constants.Virtue.HONOR.setBar(new TextureRegion(fillRectangle(200, 9, Color.PURPLE)));
Constants.Virtue.SPIRITUALITY.setBar(new TextureRegion(fillRectangle(200, 9, Color.YELLOW)));
Constants.Virtue.HUMILITY.setBar(new TextureRegion(fillRectangle(200, 9, Color.OLIVE)));
} catch (Exception e) {
e.printStackTrace();
}
startScreen = new StartScreen(this);
setScreen(startScreen);
}
use of com.badlogic.gdx.graphics.Texture in project ultimate-java by pantinor.
the class Utils method peerGem.
public static Texture peerGem(TiledMapTileLayer layer, String[] ids, TextureAtlas atlas, int cx, int cy) throws Exception {
FileTextureData d = (FileTextureData) (atlas.getRegions().first().getTexture().getTextureData());
BufferedImage sheet = ImageIO.read(d.getFileHandle().file());
BufferedImage canvas = new BufferedImage(32 * layer.getWidth(), 32 * layer.getHeight(), BufferedImage.TYPE_INT_ARGB);
for (int y = 0; y < layer.getHeight(); y++) {
for (int x = 0; x < layer.getWidth(); x++) {
String val = ids[layer.getCell(x, layer.getHeight() - y - 1).getTile().getId()];
DungeonTile tile = DungeonTile.getTileByName(val);
if (tile == null) {
val = "brick_floor";
}
if (x == cx && y == cy) {
val = "avatar";
}
AtlasRegion ar = (AtlasRegion) atlas.findRegion(val);
BufferedImage sub = sheet.getSubimage(ar.getRegionX(), ar.getRegionY(), 32, 32);
canvas.getGraphics().drawImage(sub, x * 32, y * 32, 32, 32, null);
}
}
java.awt.Image tmp = canvas.getScaledInstance(20 * 32, 20 * 32, Image.SCALE_AREA_AVERAGING);
BufferedImage scaledCanvas = new BufferedImage(20 * 32, 20 * 32, BufferedImage.TYPE_INT_ARGB);
scaledCanvas.getGraphics().drawImage(tmp, 0, 0, null);
Pixmap p = Utils.createPixmap(scaledCanvas.getWidth(), scaledCanvas.getHeight(), scaledCanvas, 0, 0);
Texture t = new Texture(p);
p.dispose();
return t;
}
use of com.badlogic.gdx.graphics.Texture in project ultimate-java by pantinor.
the class ProjectileActor method getBall.
private static Texture getBall(Color color) {
Pixmap red = new Pixmap(32, 32, Format.RGBA8888);
red.setColor(color);
red.fillCircle(16, 16, 4);
Texture t = new Texture(red);
red.dispose();
return t;
}
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