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Example 76 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class FramebufferToTextureTest method create.

@Override
public void create() {
    texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true);
    texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
    ObjLoader objLoader = new ObjLoader();
    mesh = objLoader.loadModel(Gdx.files.internal("data/cube.obj"));
    mesh.materials.get(0).set(new TextureAttribute(TextureAttribute.Diffuse, texture));
    modelInstance = new ModelInstance(mesh);
    modelBatch = new ModelBatch();
    cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    cam.position.set(3, 3, 3);
    cam.direction.set(-1, -1, -1);
    batch = new SpriteBatch();
    font = new BitmapFont();
}
Also used : ModelInstance(com.badlogic.gdx.graphics.g3d.ModelInstance) ModelBatch(com.badlogic.gdx.graphics.g3d.ModelBatch) ObjLoader(com.badlogic.gdx.graphics.g3d.loader.ObjLoader) PerspectiveCamera(com.badlogic.gdx.graphics.PerspectiveCamera) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) Texture(com.badlogic.gdx.graphics.Texture) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) TextureAttribute(com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute)

Example 77 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class FullscreenTest method create.

@Override
public void create() {
    batch = new SpriteBatch();
    font = new BitmapFont();
    tex = new Texture(Gdx.files.internal("data/badlogic.jpg"));
    DisplayMode[] modes = Gdx.graphics.getDisplayModes();
    for (DisplayMode mode : modes) {
        System.out.println(mode);
    }
    Gdx.app.log("FullscreenTest", Gdx.graphics.getBufferFormat().toString());
}
Also used : DisplayMode(com.badlogic.gdx.Graphics.DisplayMode) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) Texture(com.badlogic.gdx.graphics.Texture)

Example 78 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class GLProfilerErrorTest method create.

@Override
public void create() {
    batch = new SpriteBatch();
    font = new BitmapFont();
    Gdx.input.setInputProcessor(this);
}
Also used : BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Example 79 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class DpiTest method create.

@Override
public void create() {
    font = new BitmapFont();
    batch = new SpriteBatch();
}
Also used : BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Example 80 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class ColorTest method create.

@Override
public void create() {
    stage = new Stage(new ScreenViewport());
    Gdx.input.setInputProcessor(stage);
    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    skin.add("default", new BitmapFont(Gdx.files.internal("data/arial-32.fnt"), false));
    Table root = new Table();
    stage.addActor(root);
    root.setFillParent(true);
    Table column1 = new Table(skin);
    column1.add("WHITE", "default", Color.WHITE).row();
    column1.add("LIGHT_GRAY", "default", Color.LIGHT_GRAY).row();
    column1.add("GRAY", "default", Color.GRAY).row();
    column1.add("DARK_GRAY", "default", Color.DARK_GRAY).row();
    column1.add("BLUE", "default", Color.BLUE).row();
    column1.add("NAVY", "default", Color.NAVY).row();
    column1.add("ROYAL", "default", Color.ROYAL).row();
    column1.add("SLATE", "default", Color.SLATE).row();
    column1.add("SKY", "default", Color.SKY).row();
    column1.add("CYAN", "default", Color.CYAN).row();
    column1.add("TEAL", "default", Color.TEAL).row();
    Table column2 = new Table(skin);
    column2.add("GREEN", "default", Color.GREEN).row();
    column2.add("CHARTREUSE", "default", Color.CHARTREUSE).row();
    column2.add("LIME", "default", Color.LIME).row();
    column2.add("FOREST", "default", Color.FOREST).row();
    column2.add("OLIVE", "default", Color.OLIVE).row();
    column2.add("YELLOW", "default", Color.YELLOW).row();
    column2.add("GOLD", "default", Color.GOLD).row();
    column2.add("GOLDENROD", "default", Color.GOLDENROD).row();
    column2.add("ORANGE", "default", Color.ORANGE).row();
    column2.add("BROWN", "default", Color.BROWN).row();
    column2.add("TAN", "default", Color.TAN).row();
    column2.add("FIREBRICK", "default", Color.FIREBRICK).row();
    Table column3 = new Table(skin);
    column3.add("RED", "default", Color.RED).row();
    column3.add("SCARLET", "default", Color.SCARLET).row();
    column3.add("CORAL", "default", Color.CORAL).row();
    column3.add("SALMON", "default", Color.SALMON).row();
    column3.add("PINK", "default", Color.PINK).row();
    column3.add("MAGENTA", "default", Color.MAGENTA).row();
    column3.add("PURPLE", "default", Color.PURPLE).row();
    column3.add("VIOLET", "default", Color.VIOLET).row();
    column3.add("MAROON", "default", Color.MAROON).row();
    root.add(column1);
    root.add(column2);
    root.add(column3);
}
Also used : Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) ScreenViewport(com.badlogic.gdx.utils.viewport.ScreenViewport) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont)

Aggregations

BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)104 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)64 Texture (com.badlogic.gdx.graphics.Texture)31 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)21 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)18 Stage (com.badlogic.gdx.scenes.scene2d.Stage)16 OrthoCamController (com.badlogic.gdx.tests.utils.OrthoCamController)13 ShapeRenderer (com.badlogic.gdx.graphics.glutils.ShapeRenderer)12 TextureAtlas (com.badlogic.gdx.graphics.g2d.TextureAtlas)11 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)10 Drawable (com.badlogic.gdx.scenes.scene2d.utils.Drawable)10 AssetManager (com.badlogic.gdx.assets.AssetManager)9 Color (com.badlogic.gdx.graphics.Color)8 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)8 InputAdapter (com.badlogic.gdx.InputAdapter)7 Actor (com.badlogic.gdx.scenes.scene2d.Actor)7 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)7 FileHandle (com.badlogic.gdx.files.FileHandle)6 Pixmap (com.badlogic.gdx.graphics.Pixmap)6 GlyphLayout (com.badlogic.gdx.graphics.g2d.GlyphLayout)6