use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.
the class DpiTest method create.
@Override
public void create() {
font = new BitmapFont();
batch = new SpriteBatch();
}
use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.
the class ColorTest method create.
@Override
public void create() {
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
skin.add("default", new BitmapFont(Gdx.files.internal("data/arial-32.fnt"), false));
Table root = new Table();
stage.addActor(root);
root.setFillParent(true);
Table column1 = new Table(skin);
column1.add("WHITE", "default", Color.WHITE).row();
column1.add("LIGHT_GRAY", "default", Color.LIGHT_GRAY).row();
column1.add("GRAY", "default", Color.GRAY).row();
column1.add("DARK_GRAY", "default", Color.DARK_GRAY).row();
column1.add("BLUE", "default", Color.BLUE).row();
column1.add("NAVY", "default", Color.NAVY).row();
column1.add("ROYAL", "default", Color.ROYAL).row();
column1.add("SLATE", "default", Color.SLATE).row();
column1.add("SKY", "default", Color.SKY).row();
column1.add("CYAN", "default", Color.CYAN).row();
column1.add("TEAL", "default", Color.TEAL).row();
Table column2 = new Table(skin);
column2.add("GREEN", "default", Color.GREEN).row();
column2.add("CHARTREUSE", "default", Color.CHARTREUSE).row();
column2.add("LIME", "default", Color.LIME).row();
column2.add("FOREST", "default", Color.FOREST).row();
column2.add("OLIVE", "default", Color.OLIVE).row();
column2.add("YELLOW", "default", Color.YELLOW).row();
column2.add("GOLD", "default", Color.GOLD).row();
column2.add("GOLDENROD", "default", Color.GOLDENROD).row();
column2.add("ORANGE", "default", Color.ORANGE).row();
column2.add("BROWN", "default", Color.BROWN).row();
column2.add("TAN", "default", Color.TAN).row();
column2.add("FIREBRICK", "default", Color.FIREBRICK).row();
Table column3 = new Table(skin);
column3.add("RED", "default", Color.RED).row();
column3.add("SCARLET", "default", Color.SCARLET).row();
column3.add("CORAL", "default", Color.CORAL).row();
column3.add("SALMON", "default", Color.SALMON).row();
column3.add("PINK", "default", Color.PINK).row();
column3.add("MAGENTA", "default", Color.MAGENTA).row();
column3.add("PURPLE", "default", Color.PURPLE).row();
column3.add("VIOLET", "default", Color.VIOLET).row();
column3.add("MAROON", "default", Color.MAROON).row();
root.add(column1);
root.add(column2);
root.add(column3);
}
use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.
the class CullTest method create.
@Override
public void create() {
ModelBuilder builder = new ModelBuilder();
sphere = builder.createSphere(2f, 2f, 2f, 16, 16, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)), Usage.Position | Usage.Normal);
// cam = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam = new OrthographicCamera(45, 45 * (Gdx.graphics.getWidth() / (float) Gdx.graphics.getHeight()));
cam.near = 1;
cam.far = 200;
Random rand = new Random();
for (int i = 0; i < instances.length; i++) {
pos.set(rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * -100 - 3);
instances[i] = new ModelInstance(sphere, pos);
}
modelBatch = new ModelBatch();
batch = new SpriteBatch();
font = new BitmapFont();
// Gdx.graphics.setVSync(true);
// Gdx.app.log("CullTest", "" + Gdx.graphics.getBufferFormat().toString());
}
use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.
the class VoxelTest method create.
@Override
public void create() {
spriteBatch = new SpriteBatch();
font = new BitmapFont();
modelBatch = new ModelBatch();
DefaultShader.defaultCullFace = GL20.GL_FRONT;
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 0.5f;
camera.far = 1000;
controller = new FirstPersonCameraController(camera);
Gdx.input.setInputProcessor(controller);
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
lights.add(new DirectionalLight().set(1, 1, 1, 0, -1, 0));
Texture texture = new Texture(Gdx.files.internal("data/g3d/tiles.png"));
TextureRegion[][] tiles = TextureRegion.split(texture, 32, 32);
MathUtils.random.setSeed(0);
voxelWorld = new VoxelWorld(tiles[0], 20, 4, 20);
PerlinNoiseGenerator.generateVoxels(voxelWorld, 0, 63, 10);
float camX = voxelWorld.voxelsX / 2f;
float camZ = voxelWorld.voxelsZ / 2f;
float camY = voxelWorld.getHighest(camX, camZ) + 1.5f;
camera.position.set(camX, camY, camZ);
}
use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.
the class GwtTestWrapper method create.
@Override
public void create() {
Gdx.app.setLogLevel(Application.LOG_DEBUG);
Gdx.app.log("GdxTestGwt", "Setting up for " + tests.length + " tests.");
ui = new Stage();
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
container = new Table();
ui.addActor(container);
container.debug();
Table table = new Table();
ScrollPane scroll = new ScrollPane(table);
container.add(scroll).expand().fill();
table.pad(10).defaults().expandX().space(4);
Arrays.sort(tests, new Comparator<Instancer>() {
@Override
public int compare(Instancer o1, Instancer o2) {
return o1.instance().getClass().getName().compareTo(o2.instance().getClass().getName());
}
});
for (final Instancer instancer : tests) {
table.row();
TextButton button = new TextButton(instancer.instance().getClass().getName(), skin);
button.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
((InputWrapper) Gdx.input).multiplexer.removeProcessor(ui);
test = instancer.instance();
Gdx.app.log("GdxTestGwt", "Clicked on " + test.getClass().getName());
test.create();
test.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
});
table.add(button).expandX().fillX();
}
container.row();
container.add(new Label("Click on a test to start it, press ESC to close it.", new LabelStyle(font, Color.WHITE))).pad(5, 5, 5, 5);
Gdx.input = new InputWrapper(Gdx.input) {
@Override
public boolean keyUp(int keycode) {
if (keycode == Keys.ESCAPE) {
if (test != null) {
Gdx.app.log("GdxTestGwt", "Exiting current test.");
dispose = true;
}
}
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
if (screenX < Gdx.graphics.getWidth() / 10.0 && screenY < Gdx.graphics.getHeight() / 10.0) {
if (test != null) {
dispose = true;
}
}
return false;
}
};
((InputWrapper) Gdx.input).multiplexer.addProcessor(ui);
Gdx.app.log("GdxTestGwt", "Test picker UI setup complete.");
}
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