use of com.badlogic.gdx.graphics.g3d.model.NodeKeyframe in project libgdx by libgdx.
the class Model method loadAnimations.
protected void loadAnimations(Iterable<ModelAnimation> modelAnimations) {
for (final ModelAnimation anim : modelAnimations) {
Animation animation = new Animation();
animation.id = anim.id;
for (ModelNodeAnimation nanim : anim.nodeAnimations) {
final Node node = getNode(nanim.nodeId);
if (node == null)
continue;
NodeAnimation nodeAnim = new NodeAnimation();
nodeAnim.node = node;
if (nanim.translation != null) {
nodeAnim.translation = new Array<NodeKeyframe<Vector3>>();
nodeAnim.translation.ensureCapacity(nanim.translation.size);
for (ModelNodeKeyframe<Vector3> kf : nanim.translation) {
if (kf.keytime > animation.duration)
animation.duration = kf.keytime;
nodeAnim.translation.add(new NodeKeyframe<Vector3>(kf.keytime, new Vector3(kf.value == null ? node.translation : kf.value)));
}
}
if (nanim.rotation != null) {
nodeAnim.rotation = new Array<NodeKeyframe<Quaternion>>();
nodeAnim.rotation.ensureCapacity(nanim.rotation.size);
for (ModelNodeKeyframe<Quaternion> kf : nanim.rotation) {
if (kf.keytime > animation.duration)
animation.duration = kf.keytime;
nodeAnim.rotation.add(new NodeKeyframe<Quaternion>(kf.keytime, new Quaternion(kf.value == null ? node.rotation : kf.value)));
}
}
if (nanim.scaling != null) {
nodeAnim.scaling = new Array<NodeKeyframe<Vector3>>();
nodeAnim.scaling.ensureCapacity(nanim.scaling.size);
for (ModelNodeKeyframe<Vector3> kf : nanim.scaling) {
if (kf.keytime > animation.duration)
animation.duration = kf.keytime;
nodeAnim.scaling.add(new NodeKeyframe<Vector3>(kf.keytime, new Vector3(kf.value == null ? node.scale : kf.value)));
}
}
if ((nodeAnim.translation != null && nodeAnim.translation.size > 0) || (nodeAnim.rotation != null && nodeAnim.rotation.size > 0) || (nodeAnim.scaling != null && nodeAnim.scaling.size > 0))
animation.nodeAnimations.add(nodeAnim);
}
if (animation.nodeAnimations.size > 0)
animations.add(animation);
}
}
use of com.badlogic.gdx.graphics.g3d.model.NodeKeyframe in project libgdx by libgdx.
the class ModelInstance method copyAnimations.
private void copyAnimations(final Iterable<Animation> source, boolean shareKeyframes) {
for (final Animation anim : source) {
Animation animation = new Animation();
animation.id = anim.id;
animation.duration = anim.duration;
for (final NodeAnimation nanim : anim.nodeAnimations) {
final Node node = getNode(nanim.node.id);
if (node == null)
continue;
NodeAnimation nodeAnim = new NodeAnimation();
nodeAnim.node = node;
if (shareKeyframes) {
nodeAnim.translation = nanim.translation;
nodeAnim.rotation = nanim.rotation;
nodeAnim.scaling = nanim.scaling;
} else {
if (nanim.translation != null) {
nodeAnim.translation = new Array<NodeKeyframe<Vector3>>();
for (final NodeKeyframe<Vector3> kf : nanim.translation) nodeAnim.translation.add(new NodeKeyframe<Vector3>(kf.keytime, kf.value));
}
if (nanim.rotation != null) {
nodeAnim.rotation = new Array<NodeKeyframe<Quaternion>>();
for (final NodeKeyframe<Quaternion> kf : nanim.rotation) nodeAnim.rotation.add(new NodeKeyframe<Quaternion>(kf.keytime, kf.value));
}
if (nanim.scaling != null) {
nodeAnim.scaling = new Array<NodeKeyframe<Vector3>>();
for (final NodeKeyframe<Vector3> kf : nanim.scaling) nodeAnim.scaling.add(new NodeKeyframe<Vector3>(kf.keytime, kf.value));
}
}
if (nodeAnim.translation != null || nodeAnim.rotation != null || nodeAnim.scaling != null)
animation.nodeAnimations.add(nodeAnim);
}
if (animation.nodeAnimations.size > 0)
animations.add(animation);
}
}
use of com.badlogic.gdx.graphics.g3d.model.NodeKeyframe in project libgdx by libgdx.
the class BaseAnimationController method getScalingAtTime.
private static final Vector3 getScalingAtTime(final NodeAnimation nodeAnim, final float time, final Vector3 out) {
if (nodeAnim.scaling == null)
return out.set(nodeAnim.node.scale);
if (nodeAnim.scaling.size == 1)
return out.set(nodeAnim.scaling.get(0).value);
int index = getFirstKeyframeIndexAtTime(nodeAnim.scaling, time);
final NodeKeyframe firstKeyframe = nodeAnim.scaling.get(index);
out.set((Vector3) firstKeyframe.value);
if (++index < nodeAnim.scaling.size) {
final NodeKeyframe<Vector3> secondKeyframe = nodeAnim.scaling.get(index);
final float t = (time - firstKeyframe.keytime) / (secondKeyframe.keytime - firstKeyframe.keytime);
out.lerp(secondKeyframe.value, t);
}
return out;
}
use of com.badlogic.gdx.graphics.g3d.model.NodeKeyframe in project libgdx by libgdx.
the class BaseAnimationController method getTranslationAtTime.
private static final Vector3 getTranslationAtTime(final NodeAnimation nodeAnim, final float time, final Vector3 out) {
if (nodeAnim.translation == null)
return out.set(nodeAnim.node.translation);
if (nodeAnim.translation.size == 1)
return out.set(nodeAnim.translation.get(0).value);
int index = getFirstKeyframeIndexAtTime(nodeAnim.translation, time);
final NodeKeyframe firstKeyframe = nodeAnim.translation.get(index);
out.set((Vector3) firstKeyframe.value);
if (++index < nodeAnim.translation.size) {
final NodeKeyframe<Vector3> secondKeyframe = nodeAnim.translation.get(index);
final float t = (time - firstKeyframe.keytime) / (secondKeyframe.keytime - firstKeyframe.keytime);
out.lerp(secondKeyframe.value, t);
}
return out;
}
use of com.badlogic.gdx.graphics.g3d.model.NodeKeyframe in project libgdx by libgdx.
the class BaseAnimationController method getRotationAtTime.
private static final Quaternion getRotationAtTime(final NodeAnimation nodeAnim, final float time, final Quaternion out) {
if (nodeAnim.rotation == null)
return out.set(nodeAnim.node.rotation);
if (nodeAnim.rotation.size == 1)
return out.set(nodeAnim.rotation.get(0).value);
int index = getFirstKeyframeIndexAtTime(nodeAnim.rotation, time);
final NodeKeyframe firstKeyframe = nodeAnim.rotation.get(index);
out.set((Quaternion) firstKeyframe.value);
if (++index < nodeAnim.rotation.size) {
final NodeKeyframe<Quaternion> secondKeyframe = nodeAnim.rotation.get(index);
final float t = (time - firstKeyframe.keytime) / (secondKeyframe.keytime - firstKeyframe.keytime);
out.slerp(secondKeyframe.value, t);
}
return out;
}
Aggregations