use of com.badlogic.gdx.math.Quaternion in project libgdx by libgdx.
the class Model method loadAnimations.
protected void loadAnimations(Iterable<ModelAnimation> modelAnimations) {
for (final ModelAnimation anim : modelAnimations) {
Animation animation = new Animation();
animation.id = anim.id;
for (ModelNodeAnimation nanim : anim.nodeAnimations) {
final Node node = getNode(nanim.nodeId);
if (node == null)
continue;
NodeAnimation nodeAnim = new NodeAnimation();
nodeAnim.node = node;
if (nanim.translation != null) {
nodeAnim.translation = new Array<NodeKeyframe<Vector3>>();
nodeAnim.translation.ensureCapacity(nanim.translation.size);
for (ModelNodeKeyframe<Vector3> kf : nanim.translation) {
if (kf.keytime > animation.duration)
animation.duration = kf.keytime;
nodeAnim.translation.add(new NodeKeyframe<Vector3>(kf.keytime, new Vector3(kf.value == null ? node.translation : kf.value)));
}
}
if (nanim.rotation != null) {
nodeAnim.rotation = new Array<NodeKeyframe<Quaternion>>();
nodeAnim.rotation.ensureCapacity(nanim.rotation.size);
for (ModelNodeKeyframe<Quaternion> kf : nanim.rotation) {
if (kf.keytime > animation.duration)
animation.duration = kf.keytime;
nodeAnim.rotation.add(new NodeKeyframe<Quaternion>(kf.keytime, new Quaternion(kf.value == null ? node.rotation : kf.value)));
}
}
if (nanim.scaling != null) {
nodeAnim.scaling = new Array<NodeKeyframe<Vector3>>();
nodeAnim.scaling.ensureCapacity(nanim.scaling.size);
for (ModelNodeKeyframe<Vector3> kf : nanim.scaling) {
if (kf.keytime > animation.duration)
animation.duration = kf.keytime;
nodeAnim.scaling.add(new NodeKeyframe<Vector3>(kf.keytime, new Vector3(kf.value == null ? node.scale : kf.value)));
}
}
if ((nodeAnim.translation != null && nodeAnim.translation.size > 0) || (nodeAnim.rotation != null && nodeAnim.rotation.size > 0) || (nodeAnim.scaling != null && nodeAnim.scaling.size > 0))
animation.nodeAnimations.add(nodeAnim);
}
if (animation.nodeAnimations.size > 0)
animations.add(animation);
}
}
use of com.badlogic.gdx.math.Quaternion in project libgdx by libgdx.
the class ModelInstance method copyAnimations.
private void copyAnimations(final Iterable<Animation> source, boolean shareKeyframes) {
for (final Animation anim : source) {
Animation animation = new Animation();
animation.id = anim.id;
animation.duration = anim.duration;
for (final NodeAnimation nanim : anim.nodeAnimations) {
final Node node = getNode(nanim.node.id);
if (node == null)
continue;
NodeAnimation nodeAnim = new NodeAnimation();
nodeAnim.node = node;
if (shareKeyframes) {
nodeAnim.translation = nanim.translation;
nodeAnim.rotation = nanim.rotation;
nodeAnim.scaling = nanim.scaling;
} else {
if (nanim.translation != null) {
nodeAnim.translation = new Array<NodeKeyframe<Vector3>>();
for (final NodeKeyframe<Vector3> kf : nanim.translation) nodeAnim.translation.add(new NodeKeyframe<Vector3>(kf.keytime, kf.value));
}
if (nanim.rotation != null) {
nodeAnim.rotation = new Array<NodeKeyframe<Quaternion>>();
for (final NodeKeyframe<Quaternion> kf : nanim.rotation) nodeAnim.rotation.add(new NodeKeyframe<Quaternion>(kf.keytime, kf.value));
}
if (nanim.scaling != null) {
nodeAnim.scaling = new Array<NodeKeyframe<Vector3>>();
for (final NodeKeyframe<Vector3> kf : nanim.scaling) nodeAnim.scaling.add(new NodeKeyframe<Vector3>(kf.keytime, kf.value));
}
}
if (nodeAnim.translation != null || nodeAnim.rotation != null || nodeAnim.scaling != null)
animation.nodeAnimations.add(nodeAnim);
}
if (animation.nodeAnimations.size > 0)
animations.add(animation);
}
}
use of com.badlogic.gdx.math.Quaternion in project libgdx by libgdx.
the class G3dModelLoader method parseAnimations.
private void parseAnimations(ModelData model, JsonValue json) {
JsonValue animations = json.get("animations");
if (animations == null)
return;
model.animations.ensureCapacity(animations.size);
for (JsonValue anim = animations.child; anim != null; anim = anim.next) {
JsonValue nodes = anim.get("bones");
if (nodes == null)
continue;
ModelAnimation animation = new ModelAnimation();
model.animations.add(animation);
animation.nodeAnimations.ensureCapacity(nodes.size);
animation.id = anim.getString("id");
for (JsonValue node = nodes.child; node != null; node = node.next) {
ModelNodeAnimation nodeAnim = new ModelNodeAnimation();
animation.nodeAnimations.add(nodeAnim);
nodeAnim.nodeId = node.getString("boneId");
// For backwards compatibility (version 0.1):
JsonValue keyframes = node.get("keyframes");
if (keyframes != null && keyframes.isArray()) {
for (JsonValue keyframe = keyframes.child; keyframe != null; keyframe = keyframe.next) {
final float keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue translation = keyframe.get("translation");
if (translation != null && translation.size == 3) {
if (nodeAnim.translation == null)
nodeAnim.translation = new Array<ModelNodeKeyframe<Vector3>>();
ModelNodeKeyframe<Vector3> tkf = new ModelNodeKeyframe<Vector3>();
tkf.keytime = keytime;
tkf.value = new Vector3(translation.getFloat(0), translation.getFloat(1), translation.getFloat(2));
nodeAnim.translation.add(tkf);
}
JsonValue rotation = keyframe.get("rotation");
if (rotation != null && rotation.size == 4) {
if (nodeAnim.rotation == null)
nodeAnim.rotation = new Array<ModelNodeKeyframe<Quaternion>>();
ModelNodeKeyframe<Quaternion> rkf = new ModelNodeKeyframe<Quaternion>();
rkf.keytime = keytime;
rkf.value = new Quaternion(rotation.getFloat(0), rotation.getFloat(1), rotation.getFloat(2), rotation.getFloat(3));
nodeAnim.rotation.add(rkf);
}
JsonValue scale = keyframe.get("scale");
if (scale != null && scale.size == 3) {
if (nodeAnim.scaling == null)
nodeAnim.scaling = new Array<ModelNodeKeyframe<Vector3>>();
ModelNodeKeyframe<Vector3> skf = new ModelNodeKeyframe();
skf.keytime = keytime;
skf.value = new Vector3(scale.getFloat(0), scale.getFloat(1), scale.getFloat(2));
nodeAnim.scaling.add(skf);
}
}
} else {
// Version 0.2:
JsonValue translationKF = node.get("translation");
if (translationKF != null && translationKF.isArray()) {
nodeAnim.translation = new Array<ModelNodeKeyframe<Vector3>>();
nodeAnim.translation.ensureCapacity(translationKF.size);
for (JsonValue keyframe = translationKF.child; keyframe != null; keyframe = keyframe.next) {
ModelNodeKeyframe<Vector3> kf = new ModelNodeKeyframe<Vector3>();
nodeAnim.translation.add(kf);
kf.keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue translation = keyframe.get("value");
if (translation != null && translation.size >= 3)
kf.value = new Vector3(translation.getFloat(0), translation.getFloat(1), translation.getFloat(2));
}
}
JsonValue rotationKF = node.get("rotation");
if (rotationKF != null && rotationKF.isArray()) {
nodeAnim.rotation = new Array<ModelNodeKeyframe<Quaternion>>();
nodeAnim.rotation.ensureCapacity(rotationKF.size);
for (JsonValue keyframe = rotationKF.child; keyframe != null; keyframe = keyframe.next) {
ModelNodeKeyframe<Quaternion> kf = new ModelNodeKeyframe<Quaternion>();
nodeAnim.rotation.add(kf);
kf.keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue rotation = keyframe.get("value");
if (rotation != null && rotation.size >= 4)
kf.value = new Quaternion(rotation.getFloat(0), rotation.getFloat(1), rotation.getFloat(2), rotation.getFloat(3));
}
}
JsonValue scalingKF = node.get("scaling");
if (scalingKF != null && scalingKF.isArray()) {
nodeAnim.scaling = new Array<ModelNodeKeyframe<Vector3>>();
nodeAnim.scaling.ensureCapacity(scalingKF.size);
for (JsonValue keyframe = scalingKF.child; keyframe != null; keyframe = keyframe.next) {
ModelNodeKeyframe<Vector3> kf = new ModelNodeKeyframe<Vector3>();
nodeAnim.scaling.add(kf);
kf.keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue scaling = keyframe.get("value");
if (scaling != null && scaling.size >= 3)
kf.value = new Vector3(scaling.getFloat(0), scaling.getFloat(1), scaling.getFloat(2));
}
}
}
}
}
}
use of com.badlogic.gdx.math.Quaternion in project nhglib by VoidZombie.
the class PhysicsSystem method process.
@Override
protected void process(int entityId) {
NodeComponent nodeComponent = nodeMapper.get(entityId);
RigidBodyComponent bodyComponent = rigidBodyMapper.get(entityId);
if (!bodyComponent.isAdded()) {
Matrix4 initialTransform = new Matrix4();
Vector3 trn = nodeComponent.getTranslation();
Vector3 scl = new Vector3(1, 1, 1);
Quaternion rtn = nodeComponent.getRotationQuaternion();
initialTransform.set(trn, rtn, scl);
bodyComponent.addToWorld(dynamicsWorld, initialTransform);
} else {
nodeComponent.setTranslation(bodyComponent.getTranslation());
nodeComponent.setRotation(bodyComponent.getRotation());
nodeComponent.applyTransforms();
}
}
use of com.badlogic.gdx.math.Quaternion in project nhglib by VoidZombie.
the class NhgG3dModelLoader method parseAnimations.
private void parseAnimations(ModelData model, JsonValue json) {
JsonValue animations = json.get("animations");
if (animations == null)
return;
model.animations.ensureCapacity(animations.size);
for (JsonValue anim = animations.child; anim != null; anim = anim.next) {
JsonValue nodes = anim.get("bones");
if (nodes == null)
continue;
ModelAnimation animation = new ModelAnimation();
model.animations.add(animation);
animation.nodeAnimations.ensureCapacity(nodes.size);
animation.id = anim.getString("id");
for (JsonValue node = nodes.child; node != null; node = node.next) {
ModelNodeAnimation nodeAnim = new ModelNodeAnimation();
animation.nodeAnimations.add(nodeAnim);
nodeAnim.nodeId = node.getString("boneId");
// For backwards compatibility (version 0.1):
JsonValue keyframes = node.get("keyframes");
if (keyframes != null && keyframes.isArray()) {
for (JsonValue keyframe = keyframes.child; keyframe != null; keyframe = keyframe.next) {
final float keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue translation = keyframe.get("translation");
if (translation != null && translation.size == 3) {
if (nodeAnim.translation == null)
nodeAnim.translation = new Array<ModelNodeKeyframe<Vector3>>();
ModelNodeKeyframe<Vector3> tkf = new ModelNodeKeyframe<Vector3>();
tkf.keytime = keytime;
tkf.value = new Vector3(translation.getFloat(0), translation.getFloat(1), translation.getFloat(2));
nodeAnim.translation.add(tkf);
}
JsonValue rotation = keyframe.get("rotation");
if (rotation != null && rotation.size == 4) {
if (nodeAnim.rotation == null)
nodeAnim.rotation = new Array<ModelNodeKeyframe<Quaternion>>();
ModelNodeKeyframe<Quaternion> rkf = new ModelNodeKeyframe<Quaternion>();
rkf.keytime = keytime;
rkf.value = new Quaternion(rotation.getFloat(0), rotation.getFloat(1), rotation.getFloat(2), rotation.getFloat(3));
nodeAnim.rotation.add(rkf);
}
JsonValue scale = keyframe.get("scale");
if (scale != null && scale.size == 3) {
if (nodeAnim.scaling == null)
nodeAnim.scaling = new Array<ModelNodeKeyframe<Vector3>>();
ModelNodeKeyframe<Vector3> skf = new ModelNodeKeyframe();
skf.keytime = keytime;
skf.value = new Vector3(scale.getFloat(0), scale.getFloat(1), scale.getFloat(2));
nodeAnim.scaling.add(skf);
}
}
} else {
// Version 0.2:
JsonValue translationKF = node.get("translation");
if (translationKF != null && translationKF.isArray()) {
nodeAnim.translation = new Array<ModelNodeKeyframe<Vector3>>();
nodeAnim.translation.ensureCapacity(translationKF.size);
for (JsonValue keyframe = translationKF.child; keyframe != null; keyframe = keyframe.next) {
ModelNodeKeyframe<Vector3> kf = new ModelNodeKeyframe<Vector3>();
nodeAnim.translation.add(kf);
kf.keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue translation = keyframe.get("value");
if (translation != null && translation.size >= 3)
kf.value = new Vector3(translation.getFloat(0), translation.getFloat(1), translation.getFloat(2));
}
}
JsonValue rotationKF = node.get("rotation");
if (rotationKF != null && rotationKF.isArray()) {
nodeAnim.rotation = new Array<ModelNodeKeyframe<Quaternion>>();
nodeAnim.rotation.ensureCapacity(rotationKF.size);
for (JsonValue keyframe = rotationKF.child; keyframe != null; keyframe = keyframe.next) {
ModelNodeKeyframe<Quaternion> kf = new ModelNodeKeyframe<Quaternion>();
nodeAnim.rotation.add(kf);
kf.keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue rotation = keyframe.get("value");
if (rotation != null && rotation.size >= 4)
kf.value = new Quaternion(rotation.getFloat(0), rotation.getFloat(1), rotation.getFloat(2), rotation.getFloat(3));
}
}
JsonValue scalingKF = node.get("scaling");
if (scalingKF != null && scalingKF.isArray()) {
nodeAnim.scaling = new Array<ModelNodeKeyframe<Vector3>>();
nodeAnim.scaling.ensureCapacity(scalingKF.size);
for (JsonValue keyframe = scalingKF.child; keyframe != null; keyframe = keyframe.next) {
ModelNodeKeyframe<Vector3> kf = new ModelNodeKeyframe<Vector3>();
nodeAnim.scaling.add(kf);
kf.keytime = keyframe.getFloat("keytime", 0f) / 1000.f;
JsonValue scaling = keyframe.get("value");
if (scaling != null && scaling.size >= 3)
kf.value = new Vector3(scaling.getFloat(0), scaling.getFloat(1), scaling.getFloat(2));
}
}
}
}
}
}
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