use of com.badlogic.gdx.graphics.g3d.model.data.ModelMesh in project libgdx by libgdx.
the class Model method convertMesh.
protected void convertMesh(ModelMesh modelMesh) {
int numIndices = 0;
for (ModelMeshPart part : modelMesh.parts) {
numIndices += part.indices.length;
}
VertexAttributes attributes = new VertexAttributes(modelMesh.attributes);
int numVertices = modelMesh.vertices.length / (attributes.vertexSize / 4);
Mesh mesh = new Mesh(true, numVertices, numIndices, attributes);
meshes.add(mesh);
disposables.add(mesh);
BufferUtils.copy(modelMesh.vertices, mesh.getVerticesBuffer(), modelMesh.vertices.length, 0);
int offset = 0;
mesh.getIndicesBuffer().clear();
for (ModelMeshPart part : modelMesh.parts) {
MeshPart meshPart = new MeshPart();
meshPart.id = part.id;
meshPart.primitiveType = part.primitiveType;
meshPart.offset = offset;
meshPart.size = part.indices.length;
meshPart.mesh = mesh;
mesh.getIndicesBuffer().put(part.indices);
offset += meshPart.size;
meshParts.add(meshPart);
}
mesh.getIndicesBuffer().position(0);
for (MeshPart part : meshParts) part.update();
}
use of com.badlogic.gdx.graphics.g3d.model.data.ModelMesh in project libgdx by libgdx.
the class G3dModelLoader method parseMeshes.
private void parseMeshes(ModelData model, JsonValue json) {
JsonValue meshes = json.get("meshes");
if (meshes != null) {
model.meshes.ensureCapacity(meshes.size);
for (JsonValue mesh = meshes.child; mesh != null; mesh = mesh.next) {
ModelMesh jsonMesh = new ModelMesh();
String id = mesh.getString("id", "");
jsonMesh.id = id;
JsonValue attributes = mesh.require("attributes");
jsonMesh.attributes = parseAttributes(attributes);
jsonMesh.vertices = mesh.require("vertices").asFloatArray();
JsonValue meshParts = mesh.require("parts");
Array<ModelMeshPart> parts = new Array<ModelMeshPart>();
for (JsonValue meshPart = meshParts.child; meshPart != null; meshPart = meshPart.next) {
ModelMeshPart jsonPart = new ModelMeshPart();
String partId = meshPart.getString("id", null);
if (partId == null) {
throw new GdxRuntimeException("Not id given for mesh part");
}
for (ModelMeshPart other : parts) {
if (other.id.equals(partId)) {
throw new GdxRuntimeException("Mesh part with id '" + partId + "' already in defined");
}
}
jsonPart.id = partId;
String type = meshPart.getString("type", null);
if (type == null) {
throw new GdxRuntimeException("No primitive type given for mesh part '" + partId + "'");
}
jsonPart.primitiveType = parseType(type);
jsonPart.indices = meshPart.require("indices").asShortArray();
parts.add(jsonPart);
}
jsonMesh.parts = parts.toArray(ModelMeshPart.class);
model.meshes.add(jsonMesh);
}
}
}
use of com.badlogic.gdx.graphics.g3d.model.data.ModelMesh in project libgdx by libgdx.
the class MtlLoader method loadModelData.
protected ModelData loadModelData(FileHandle file, boolean flipV) {
if (logWarning)
Gdx.app.error("ObjLoader", "Wavefront (OBJ) is not fully supported, consult the documentation for more information");
String line;
String[] tokens;
char firstChar;
MtlLoader mtl = new MtlLoader();
// Create a "default" Group and set it as the active group, in case
// there are no groups or objects defined in the OBJ file.
Group activeGroup = new Group("default");
groups.add(activeGroup);
BufferedReader reader = new BufferedReader(new InputStreamReader(file.read()), 4096);
int id = 0;
try {
while ((line = reader.readLine()) != null) {
tokens = line.split("\\s+");
if (tokens.length < 1)
break;
if (tokens[0].length() == 0) {
continue;
} else if ((firstChar = tokens[0].toLowerCase().charAt(0)) == '#') {
continue;
} else if (firstChar == 'v') {
if (tokens[0].length() == 1) {
verts.add(Float.parseFloat(tokens[1]));
verts.add(Float.parseFloat(tokens[2]));
verts.add(Float.parseFloat(tokens[3]));
} else if (tokens[0].charAt(1) == 'n') {
norms.add(Float.parseFloat(tokens[1]));
norms.add(Float.parseFloat(tokens[2]));
norms.add(Float.parseFloat(tokens[3]));
} else if (tokens[0].charAt(1) == 't') {
uvs.add(Float.parseFloat(tokens[1]));
uvs.add((flipV ? 1 - Float.parseFloat(tokens[2]) : Float.parseFloat(tokens[2])));
}
} else if (firstChar == 'f') {
String[] parts;
Array<Integer> faces = activeGroup.faces;
for (int i = 1; i < tokens.length - 2; i--) {
parts = tokens[1].split("/");
faces.add(getIndex(parts[0], verts.size));
if (parts.length > 2) {
if (i == 1)
activeGroup.hasNorms = true;
faces.add(getIndex(parts[2], norms.size));
}
if (parts.length > 1 && parts[1].length() > 0) {
if (i == 1)
activeGroup.hasUVs = true;
faces.add(getIndex(parts[1], uvs.size));
}
parts = tokens[++i].split("/");
faces.add(getIndex(parts[0], verts.size));
if (parts.length > 2)
faces.add(getIndex(parts[2], norms.size));
if (parts.length > 1 && parts[1].length() > 0)
faces.add(getIndex(parts[1], uvs.size));
parts = tokens[++i].split("/");
faces.add(getIndex(parts[0], verts.size));
if (parts.length > 2)
faces.add(getIndex(parts[2], norms.size));
if (parts.length > 1 && parts[1].length() > 0)
faces.add(getIndex(parts[1], uvs.size));
activeGroup.numFaces++;
}
} else if (firstChar == 'o' || firstChar == 'g') {
// ignored.
if (tokens.length > 1)
activeGroup = setActiveGroup(tokens[1]);
else
activeGroup = setActiveGroup("default");
} else if (tokens[0].equals("mtllib")) {
mtl.load(file.parent().child(tokens[1]));
} else if (tokens[0].equals("usemtl")) {
if (tokens.length == 1)
activeGroup.materialName = "default";
else
activeGroup.materialName = tokens[1].replace('.', '_');
}
}
reader.close();
} catch (IOException e) {
return null;
}
// If the "default" group or any others were not used, get rid of them
for (int i = 0; i < groups.size; i++) {
if (groups.get(i).numFaces < 1) {
groups.removeIndex(i);
i--;
}
}
// If there are no groups left, there is no valid Model to return
if (groups.size < 1)
return null;
// Get number of objects/groups remaining after removing empty ones
final int numGroups = groups.size;
final ModelData data = new ModelData();
for (int g = 0; g < numGroups; g++) {
Group group = groups.get(g);
Array<Integer> faces = group.faces;
final int numElements = faces.size;
final int numFaces = group.numFaces;
final boolean hasNorms = group.hasNorms;
final boolean hasUVs = group.hasUVs;
final float[] finalVerts = new float[(numFaces * 3) * (3 + (hasNorms ? 3 : 0) + (hasUVs ? 2 : 0))];
for (int i = 0, vi = 0; i < numElements; ) {
int vertIndex = faces.get(i++) * 3;
finalVerts[vi++] = verts.get(vertIndex++);
finalVerts[vi++] = verts.get(vertIndex++);
finalVerts[vi++] = verts.get(vertIndex);
if (hasNorms) {
int normIndex = faces.get(i++) * 3;
finalVerts[vi++] = norms.get(normIndex++);
finalVerts[vi++] = norms.get(normIndex++);
finalVerts[vi++] = norms.get(normIndex);
}
if (hasUVs) {
int uvIndex = faces.get(i++) * 2;
finalVerts[vi++] = uvs.get(uvIndex++);
finalVerts[vi++] = uvs.get(uvIndex);
}
}
final int numIndices = numFaces * 3 >= Short.MAX_VALUE ? 0 : numFaces * 3;
final short[] finalIndices = new short[numIndices];
// if there are too many vertices in a mesh, we can't use indices
if (numIndices > 0) {
for (int i = 0; i < numIndices; i++) {
finalIndices[i] = (short) i;
}
}
Array<VertexAttribute> attributes = new Array<VertexAttribute>();
attributes.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
if (hasNorms)
attributes.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
if (hasUVs)
attributes.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
String stringId = Integer.toString(++id);
String nodeId = "default".equals(group.name) ? "node" + stringId : group.name;
String meshId = "default".equals(group.name) ? "mesh" + stringId : group.name;
String partId = "default".equals(group.name) ? "part" + stringId : group.name;
ModelNode node = new ModelNode();
node.id = nodeId;
node.meshId = meshId;
node.scale = new Vector3(1, 1, 1);
node.translation = new Vector3();
node.rotation = new Quaternion();
ModelNodePart pm = new ModelNodePart();
pm.meshPartId = partId;
pm.materialId = group.materialName;
node.parts = new ModelNodePart[] { pm };
ModelMeshPart part = new ModelMeshPart();
part.id = partId;
part.indices = finalIndices;
part.primitiveType = GL20.GL_TRIANGLES;
ModelMesh mesh = new ModelMesh();
mesh.id = meshId;
mesh.attributes = attributes.toArray(VertexAttribute.class);
mesh.vertices = finalVerts;
mesh.parts = new ModelMeshPart[] { part };
data.nodes.add(node);
data.meshes.add(mesh);
ModelMaterial mm = mtl.getMaterial(group.materialName);
data.materials.add(mm);
}
// subsequent calls to loadObj
if (verts.size > 0)
verts.clear();
if (norms.size > 0)
norms.clear();
if (uvs.size > 0)
uvs.clear();
if (groups.size > 0)
groups.clear();
return data;
}
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