use of com.badlogic.gdx.graphics.glutils.KTXTextureData in project libgdx by libgdx.
the class CubemapLoader method loadAsync.
@Override
public void loadAsync(AssetManager manager, String fileName, FileHandle file, CubemapParameter parameter) {
info.filename = fileName;
if (parameter == null || parameter.cubemapData == null) {
Pixmap pixmap = null;
Format format = null;
boolean genMipMaps = false;
info.cubemap = null;
if (parameter != null) {
format = parameter.format;
info.cubemap = parameter.cubemap;
}
if (fileName.contains(".ktx") || fileName.contains(".zktx")) {
info.data = new KTXTextureData(file, genMipMaps);
}
} else {
info.data = parameter.cubemapData;
info.cubemap = parameter.cubemap;
}
if (!info.data.isPrepared())
info.data.prepare();
}
use of com.badlogic.gdx.graphics.glutils.KTXTextureData in project libgdx by libgdx.
the class KTXTest method create.
@Override
public void create() {
// Cubemap test
String cubemapVS = //
"" + //
"attribute vec3 a_position;\n" + //
"uniform mat4 u_projViewTrans;\n" + //
"uniform mat4 u_worldTrans;\n" + //
"\n" + //
"varying vec3 v_cubeMapUV;\n" + //
"\n" + //
"void main() {\n" + //
" vec4 g_position = vec4(a_position, 1.0);\n" + //
" g_position = u_worldTrans * g_position;\n" + //
" v_cubeMapUV = normalize(g_position.xyz);\n" + //
" gl_Position = u_projViewTrans * g_position;\n" + "}";
String cubemapFS = //
"" + //
"#ifdef GL_ES\n" + //
"precision mediump float;\n" + //
"#endif\n" + //
"uniform samplerCube u_environmentCubemap;\n" + //
"varying vec3 v_cubeMapUV;\n" + //
"void main() {\n" + //
" gl_FragColor = vec4(textureCube(u_environmentCubemap, v_cubeMapUV).rgb, 1.0);\n" + "}\n";
modelBatch = new ModelBatch(new DefaultShaderProvider(new Config(cubemapVS, cubemapFS)));
cubemap = new Cubemap(new KTXTextureData(Gdx.files.internal("data/cubemap.zktx"), true));
cubemap.setFilter(TextureFilter.MipMapLinearLinear, TextureFilter.Linear);
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.1f, 0.1f, 0.1f, 1.f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
environment.set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap));
perspectiveCamera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
perspectiveCamera.position.set(10f, 10f, 10f);
perspectiveCamera.lookAt(0, 0, 0);
perspectiveCamera.near = 0.1f;
perspectiveCamera.far = 300f;
perspectiveCamera.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal);
instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(perspectiveCamera)));
// 2D texture test
String etc1aVS = //
"" + //
"uniform mat4 u_projTrans;\n" + //
"\n" + //
"attribute vec4 a_position;\n" + //
"attribute vec2 a_texCoord0;\n" + //
"attribute vec4 a_color;\n" + //
"\n" + //
"varying vec4 v_color;\n" + //
"varying vec2 v_texCoord;\n" + //
"\n" + //
"void main() {\n" + //
" gl_Position = u_projTrans * a_position;\n" + //
" v_texCoord = a_texCoord0;\n" + //
" v_color = a_color;\n" + //
"}\n";
String etc1aFS = //
"" + //
"#ifdef GL_ES\n" + //
"precision mediump float;\n" + //
"#endif\n" + //
"uniform sampler2D u_texture;\n" + //
"\n" + //
"varying vec4 v_color;\n" + //
"varying vec2 v_texCoord;\n" + //
"\n" + //
"void main() {\n" + //
" vec3 col = texture2D(u_texture, v_texCoord.st).rgb;\n" + //
" float alpha = texture2D(u_texture, v_texCoord.st + vec2(0.0, 0.5)).r;\n" + //
" gl_FragColor = vec4(col, alpha) * v_color;\n" + //
"}\n";
etc1aShader = new ShaderProgram(etc1aVS, etc1aFS);
orthoCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
image = new Texture("data/egg.zktx");
batch = new SpriteBatch(100, etc1aShader);
}
Aggregations