use of com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell in project libgdx by libgdx.
the class SuperKoalio method getTiles.
private void getTiles(int startX, int startY, int endX, int endY, Array<Rectangle> tiles) {
TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get("walls");
rectPool.freeAll(tiles);
tiles.clear();
for (int y = startY; y <= endY; y++) {
for (int x = startX; x <= endX; x++) {
Cell cell = layer.getCell(x, y);
if (cell != null) {
Rectangle rect = rectPool.obtain();
rect.set(x, y, 1, 1);
tiles.add(rect);
}
}
}
}
use of com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell in project libgdx by libgdx.
the class SuperKoalio method renderDebug.
private void renderDebug() {
debugRenderer.setProjectionMatrix(camera.combined);
debugRenderer.begin(ShapeType.Line);
debugRenderer.setColor(Color.RED);
debugRenderer.rect(koala.position.x, koala.position.y, Koala.WIDTH, Koala.HEIGHT);
debugRenderer.setColor(Color.YELLOW);
TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get("walls");
for (int y = 0; y <= layer.getHeight(); y++) {
for (int x = 0; x <= layer.getWidth(); x++) {
Cell cell = layer.getCell(x, y);
if (cell != null) {
if (camera.frustum.boundsInFrustum(x + 0.5f, y + 0.5f, 0, 1, 1, 0))
debugRenderer.rect(x, y, 1, 1);
}
}
}
debugRenderer.end();
}
use of com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell in project libgdx by libgdx.
the class BaseTmxMapLoader method loadTileLayer.
protected void loadTileLayer(TiledMap map, Element element) {
if (element.getName().equals("layer")) {
int width = element.getIntAttribute("width", 0);
int height = element.getIntAttribute("height", 0);
int tileWidth = element.getParent().getIntAttribute("tilewidth", 0);
int tileHeight = element.getParent().getIntAttribute("tileheight", 0);
TiledMapTileLayer layer = new TiledMapTileLayer(width, height, tileWidth, tileHeight);
loadBasicLayerInfo(layer, element);
int[] ids = getTileIds(element, width, height);
TiledMapTileSets tilesets = map.getTileSets();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int id = ids[y * width + x];
boolean flipHorizontally = ((id & FLAG_FLIP_HORIZONTALLY) != 0);
boolean flipVertically = ((id & FLAG_FLIP_VERTICALLY) != 0);
boolean flipDiagonally = ((id & FLAG_FLIP_DIAGONALLY) != 0);
TiledMapTile tile = tilesets.getTile(id & ~MASK_CLEAR);
if (tile != null) {
Cell cell = createTileLayerCell(flipHorizontally, flipVertically, flipDiagonally);
cell.setTile(tile);
layer.setCell(x, flipY ? height - 1 - y : y, cell);
}
}
}
Element properties = element.getChildByName("properties");
if (properties != null) {
loadProperties(layer.getProperties(), properties);
}
map.getLayers().add(layer);
}
}
use of com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell in project libgdx by libgdx.
the class BaseTmxMapLoader method createTileLayerCell.
protected Cell createTileLayerCell(boolean flipHorizontally, boolean flipVertically, boolean flipDiagonally) {
Cell cell = new Cell();
if (flipDiagonally) {
if (flipHorizontally && flipVertically) {
cell.setFlipHorizontally(true);
cell.setRotation(Cell.ROTATE_270);
} else if (flipHorizontally) {
cell.setRotation(Cell.ROTATE_270);
} else if (flipVertically) {
cell.setRotation(Cell.ROTATE_90);
} else {
cell.setFlipVertically(true);
cell.setRotation(Cell.ROTATE_270);
}
} else {
cell.setFlipHorizontally(flipHorizontally);
cell.setFlipVertically(flipVertically);
}
return cell;
}
use of com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell in project libgdx by libgdx.
the class IsometricStaggeredTiledMapRenderer method renderTileLayer.
@Override
public void renderTileLayer(TiledMapTileLayer layer) {
final Color batchColor = batch.getColor();
final float color = Color.toFloatBits(batchColor.r, batchColor.g, batchColor.b, batchColor.a * layer.getOpacity());
final int layerWidth = layer.getWidth();
final int layerHeight = layer.getHeight();
final float layerOffsetX = layer.getOffsetX() * unitScale;
// offset in tiled is y down, so we flip it
final float layerOffsetY = -layer.getOffsetY() * unitScale;
final float layerTileWidth = layer.getTileWidth() * unitScale;
final float layerTileHeight = layer.getTileHeight() * unitScale;
final float layerTileWidth50 = layerTileWidth * 0.50f;
final float layerTileHeight50 = layerTileHeight * 0.50f;
final int minX = Math.max(0, (int) (((viewBounds.x - layerTileWidth50 - layerOffsetX) / layerTileWidth)));
final int maxX = Math.min(layerWidth, (int) ((viewBounds.x + viewBounds.width + layerTileWidth + layerTileWidth50 - layerOffsetX) / layerTileWidth));
final int minY = Math.max(0, (int) (((viewBounds.y - layerTileHeight - layerOffsetY) / layerTileHeight)));
final int maxY = Math.min(layerHeight, (int) ((viewBounds.y + viewBounds.height + layerTileHeight - layerOffsetY) / layerTileHeight50));
for (int y = maxY - 1; y >= minY; y--) {
float offsetX = (y % 2 == 1) ? layerTileWidth50 : 0;
for (int x = maxX - 1; x >= minX; x--) {
final TiledMapTileLayer.Cell cell = layer.getCell(x, y);
if (cell == null)
continue;
final TiledMapTile tile = cell.getTile();
if (tile != null) {
final boolean flipX = cell.getFlipHorizontally();
final boolean flipY = cell.getFlipVertically();
final int rotations = cell.getRotation();
TextureRegion region = tile.getTextureRegion();
float x1 = x * layerTileWidth - offsetX + tile.getOffsetX() * unitScale + layerOffsetX;
float y1 = y * layerTileHeight50 + tile.getOffsetY() * unitScale + layerOffsetY;
float x2 = x1 + region.getRegionWidth() * unitScale;
float y2 = y1 + region.getRegionHeight() * unitScale;
float u1 = region.getU();
float v1 = region.getV2();
float u2 = region.getU2();
float v2 = region.getV();
vertices[X1] = x1;
vertices[Y1] = y1;
vertices[C1] = color;
vertices[U1] = u1;
vertices[V1] = v1;
vertices[X2] = x1;
vertices[Y2] = y2;
vertices[C2] = color;
vertices[U2] = u1;
vertices[V2] = v2;
vertices[X3] = x2;
vertices[Y3] = y2;
vertices[C3] = color;
vertices[U3] = u2;
vertices[V3] = v2;
vertices[X4] = x2;
vertices[Y4] = y1;
vertices[C4] = color;
vertices[U4] = u2;
vertices[V4] = v1;
if (flipX) {
float temp = vertices[U1];
vertices[U1] = vertices[U3];
vertices[U3] = temp;
temp = vertices[U2];
vertices[U2] = vertices[U4];
vertices[U4] = temp;
}
if (flipY) {
float temp = vertices[V1];
vertices[V1] = vertices[V3];
vertices[V3] = temp;
temp = vertices[V2];
vertices[V2] = vertices[V4];
vertices[V4] = temp;
}
if (rotations != 0) {
switch(rotations) {
case Cell.ROTATE_90:
{
float tempV = vertices[V1];
vertices[V1] = vertices[V2];
vertices[V2] = vertices[V3];
vertices[V3] = vertices[V4];
vertices[V4] = tempV;
float tempU = vertices[U1];
vertices[U1] = vertices[U2];
vertices[U2] = vertices[U3];
vertices[U3] = vertices[U4];
vertices[U4] = tempU;
break;
}
case Cell.ROTATE_180:
{
float tempU = vertices[U1];
vertices[U1] = vertices[U3];
vertices[U3] = tempU;
tempU = vertices[U2];
vertices[U2] = vertices[U4];
vertices[U4] = tempU;
float tempV = vertices[V1];
vertices[V1] = vertices[V3];
vertices[V3] = tempV;
tempV = vertices[V2];
vertices[V2] = vertices[V4];
vertices[V4] = tempV;
break;
}
case Cell.ROTATE_270:
{
float tempV = vertices[V1];
vertices[V1] = vertices[V4];
vertices[V4] = vertices[V3];
vertices[V3] = vertices[V2];
vertices[V2] = tempV;
float tempU = vertices[U1];
vertices[U1] = vertices[U4];
vertices[U4] = vertices[U3];
vertices[U3] = vertices[U2];
vertices[U2] = tempU;
break;
}
}
}
batch.draw(region.getTexture(), vertices, 0, NUM_VERTICES);
}
}
}
}
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