use of com.badlogic.gdx.scenes.scene2d.Stage in project TH902 by cn-s3bit.
the class GameMain method setScreen.
@Override
public void setScreen(Screen screen) {
if (getScreen() != screen) {
if (activeStage != null) {
activeStage.dispose();
}
activeStage = new Stage();
Entity.Reset();
}
super.setScreen(screen);
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project ProjektGG by eskalon.
the class BaseUIScreen method show.
@Override
public void show() {
super.show();
stage = new Stage(new ScreenViewport());
mainTable = new Table();
stage.addActor(mainTable);
mainTable.setFillParent(true);
mainTable.setDebug((boolean) game.showDebugStuff());
game.getInputMultiplexer().addProcessor(stage);
initUI();
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class BaseG3dHudTest method createHUD.
protected void createHUD() {
hud = new Stage(new ScalingViewport(Scaling.fit, PREF_HUDWIDTH, PREF_HUDHEIGHT));
hudWidth = hud.getWidth();
hudHeight = hud.getHeight();
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
final List<String> modelsList = new List(skin);
modelsList.setItems(models);
modelsList.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
if (!modelsWindow.isCollapsed() && getTapCount() == 2) {
onModelClicked(modelsList.getSelected());
modelsWindow.collapse();
}
}
});
modelsWindow = addListWindow("Models", modelsList, 0, -1);
fpsLabel = new Label("FPS: 999", skin);
hud.addActor(fpsLabel);
gridCheckBox = new CheckBox("Show grid", skin);
gridCheckBox.setChecked(showAxes);
gridCheckBox.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
showAxes = gridCheckBox.isChecked();
}
});
gridCheckBox.setPosition(hudWidth - gridCheckBox.getWidth(), 0);
hud.addActor(gridCheckBox);
rotateCheckBox = new CheckBox("Rotate", skin);
rotateCheckBox.setChecked(true);
rotateCheckBox.setPosition(hudWidth - rotateCheckBox.getWidth(), gridCheckBox.getHeight());
hud.addActor(rotateCheckBox);
moveCheckBox = new CheckBox("Move", skin);
moveCheckBox.setChecked(false);
moveCheckBox.setPosition(hudWidth - moveCheckBox.getWidth(), rotateCheckBox.getTop());
hud.addActor(moveCheckBox);
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class ControllersTest method setupUi.
private void setupUi() {
// setup a tiny ui with a console and a clear button.
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
stage = new Stage();
ui = new Table();
ui.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
console = new List(skin);
scrollPane = new ScrollPane(console);
scrollPane.setScrollbarsOnTop(true);
TextButton clear = new TextButton("Clear", skin);
ui.add(scrollPane).expand(true, true).fill();
ui.row();
ui.add(clear).expand(true, false).fill();
stage.addActor(ui);
clear.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
clear();
}
});
Gdx.input.setInputProcessor(stage);
}
use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.
the class ProgressBar method act.
@Override
public void act(float delta) {
super.act(delta);
if (animateTime > 0) {
animateTime -= delta;
Stage stage = getStage();
if (stage != null && stage.getActionsRequestRendering())
Gdx.graphics.requestRendering();
}
}
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