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Example 66 with Stage

use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.

the class LabelTest method create.

@Override
public void create() {
    batch = new SpriteBatch();
    renderer = new ShapeRenderer();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    skin.getAtlas().getTextures().iterator().next().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
    skin.getFont("default-font").getData().markupEnabled = true;
    float scale = 1;
    skin.getFont("default-font").getData().setScale(scale);
    stage = new Stage(new ScreenViewport());
    Gdx.input.setInputProcessor(stage);
    Table table = new Table();
    stage.addActor(table);
    table.setPosition(200, 65);
    table.debug();
    table.add(new Label("This is regular text.", skin));
    table.row();
    table.add(new Label("This is regular text\nwith a newline.", skin));
    table.row();
    Label label3 = new Label("This is [RED]regular text\n\nwith newlines,\naligned bottom, right.", skin);
    label3.setColor(Color.GREEN);
    label3.setAlignment(Align.bottom | Align.right);
    table.add(label3).minWidth(200 * scale).minHeight(110 * scale).fill();
    table.row();
    Label label4 = new Label("This is regular text with NO newlines, wrap enabled and aligned bottom, right.", skin);
    label4.setWrap(true);
    label4.setAlignment(Align.bottom | Align.right);
    table.add(label4).minWidth(200 * scale).minHeight(110 * scale).fill();
    table.row();
    Label label5 = new Label("This is regular text with\n\nnewlines, wrap\nenabled and aligned bottom, right.", skin);
    label5.setWrap(true);
    label5.setAlignment(Align.bottom | Align.right);
    table.add(label5).minWidth(200 * scale).minHeight(110 * scale).fill();
    table.pack();
}
Also used : Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) ScreenViewport(com.badlogic.gdx.utils.viewport.ScreenViewport) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) ShapeRenderer(com.badlogic.gdx.graphics.glutils.ShapeRenderer)

Example 67 with Stage

use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.

the class GroupFadeTest method create.

@Override
public void create() {
    texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
    stage = new Stage();
    for (int i = 0; i < 100; i++) {
        Image img = new Image(new TextureRegion(texture));
        img.setX((float) Math.random() * 480);
        img.setY((float) Math.random() * 320);
        img.getColor().a = (float) Math.random() * 0.5f + 0.5f;
        stage.addActor(img);
    }
    stage.getRoot().addAction(forever(sequence(fadeOut(3), fadeIn(3))));
}
Also used : TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) Texture(com.badlogic.gdx.graphics.Texture)

Example 68 with Stage

use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.

the class MipMapTest method createUI.

private void createUI() {
    skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    ui = new Stage();
    String[] filters = new String[TextureFilter.values().length];
    int idx = 0;
    for (TextureFilter filter : TextureFilter.values()) {
        filters[idx++] = filter.toString();
    }
    hwMipMap = new CheckBox("Hardware Mips", skin);
    minFilter = new SelectBox(skin);
    minFilter.setItems(filters);
    magFilter = new SelectBox(skin.get(SelectBoxStyle.class));
    magFilter.setItems("Nearest", "Linear");
    Table table = new Table();
    table.setSize(ui.getWidth(), 30);
    table.setY(ui.getHeight() - 30);
    table.add(hwMipMap).spaceRight(5);
    table.add(new Label("Min Filter", skin)).spaceRight(5);
    table.add(minFilter).spaceRight(5);
    table.add(new Label("Mag Filter", skin)).spaceRight(5);
    table.add(magFilter);
    ui.addActor(table);
}
Also used : Table(com.badlogic.gdx.scenes.scene2d.ui.Table) CheckBox(com.badlogic.gdx.scenes.scene2d.ui.CheckBox) SelectBox(com.badlogic.gdx.scenes.scene2d.ui.SelectBox) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) TextureFilter(com.badlogic.gdx.graphics.Texture.TextureFilter)

Example 69 with Stage

use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.

the class ColorTest method create.

@Override
public void create() {
    stage = new Stage(new ScreenViewport());
    Gdx.input.setInputProcessor(stage);
    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
    skin.add("default", new BitmapFont(Gdx.files.internal("data/arial-32.fnt"), false));
    Table root = new Table();
    stage.addActor(root);
    root.setFillParent(true);
    Table column1 = new Table(skin);
    column1.add("WHITE", "default", Color.WHITE).row();
    column1.add("LIGHT_GRAY", "default", Color.LIGHT_GRAY).row();
    column1.add("GRAY", "default", Color.GRAY).row();
    column1.add("DARK_GRAY", "default", Color.DARK_GRAY).row();
    column1.add("BLUE", "default", Color.BLUE).row();
    column1.add("NAVY", "default", Color.NAVY).row();
    column1.add("ROYAL", "default", Color.ROYAL).row();
    column1.add("SLATE", "default", Color.SLATE).row();
    column1.add("SKY", "default", Color.SKY).row();
    column1.add("CYAN", "default", Color.CYAN).row();
    column1.add("TEAL", "default", Color.TEAL).row();
    Table column2 = new Table(skin);
    column2.add("GREEN", "default", Color.GREEN).row();
    column2.add("CHARTREUSE", "default", Color.CHARTREUSE).row();
    column2.add("LIME", "default", Color.LIME).row();
    column2.add("FOREST", "default", Color.FOREST).row();
    column2.add("OLIVE", "default", Color.OLIVE).row();
    column2.add("YELLOW", "default", Color.YELLOW).row();
    column2.add("GOLD", "default", Color.GOLD).row();
    column2.add("GOLDENROD", "default", Color.GOLDENROD).row();
    column2.add("ORANGE", "default", Color.ORANGE).row();
    column2.add("BROWN", "default", Color.BROWN).row();
    column2.add("TAN", "default", Color.TAN).row();
    column2.add("FIREBRICK", "default", Color.FIREBRICK).row();
    Table column3 = new Table(skin);
    column3.add("RED", "default", Color.RED).row();
    column3.add("SCARLET", "default", Color.SCARLET).row();
    column3.add("CORAL", "default", Color.CORAL).row();
    column3.add("SALMON", "default", Color.SALMON).row();
    column3.add("PINK", "default", Color.PINK).row();
    column3.add("MAGENTA", "default", Color.MAGENTA).row();
    column3.add("PURPLE", "default", Color.PURPLE).row();
    column3.add("VIOLET", "default", Color.VIOLET).row();
    column3.add("MAROON", "default", Color.MAROON).row();
    root.add(column1);
    root.add(column2);
    root.add(column3);
}
Also used : Table(com.badlogic.gdx.scenes.scene2d.ui.Table) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Skin(com.badlogic.gdx.scenes.scene2d.ui.Skin) ScreenViewport(com.badlogic.gdx.utils.viewport.ScreenViewport) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont)

Example 70 with Stage

use of com.badlogic.gdx.scenes.scene2d.Stage in project libgdx by libgdx.

the class ComplexActionTest method create.

@Override
public void create() {
    stage = new Stage();
    Action complexAction = forever(sequence(parallel(rotateBy(180, 2), scaleTo(1.4f, 1.4f, 2), alpha(0.7f, 2)), parallel(rotateBy(180, 2), scaleTo(1.0f, 1.0f, 2), alpha(1.0f, 2))));
    texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), false);
    texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    final Image img1 = new Image(new TextureRegion(texture));
    img1.setSize(100, 100);
    img1.setOrigin(50, 50);
    img1.setPosition(50, 50);
    final Image img2 = new Image(new TextureRegion(texture));
    img2.setSize(50, 50);
    img2.setOrigin(50, 50);
    img2.setPosition(150, 150);
    stage.addActor(img1);
    stage.addActor(img2);
    img1.addAction(complexAction);
// img2.action(complexAction.copy());
}
Also used : TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) Action(com.badlogic.gdx.scenes.scene2d.Action) Stage(com.badlogic.gdx.scenes.scene2d.Stage) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) Texture(com.badlogic.gdx.graphics.Texture)

Aggregations

Stage (com.badlogic.gdx.scenes.scene2d.Stage)107 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)46 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)46 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)38 Texture (com.badlogic.gdx.graphics.Texture)36 Actor (com.badlogic.gdx.scenes.scene2d.Actor)32 InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)30 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)30 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)28 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)22 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)22 ScreenViewport (com.badlogic.gdx.utils.viewport.ScreenViewport)20 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)19 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)18 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)15 TextureRegionDrawable (com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)13 ScrollPane (com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)12 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)11 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)10 TextField (com.badlogic.gdx.scenes.scene2d.ui.TextField)10