use of com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle in project gdx-skineditor by cobolfoo.
the class WidgetsBar method initializeButtons.
/**
*
*/
public void initializeButtons() {
group = new ButtonGroup();
Tooltips.TooltipStyle styleTooltip = new Tooltips.TooltipStyle(game.skin.getFont("default-font"), game.skin.getDrawable("default-round"), game.skin.getColor("white"));
String[] widgets = SkinEditorGame.widgets;
for (String widget : widgets) {
ImageButtonStyle style = new ImageButtonStyle();
style.checked = game.skin.getDrawable("default-round-down");
style.down = game.skin.getDrawable("default-round-down");
style.up = game.skin.getDrawable("default-round");
style.imageUp = game.skin.getDrawable("widgets/" + widget);
ImageButton button = new ImageButton(style);
button.setUserObject(widget);
Tooltips tooltip = new Tooltips(styleTooltip, getStage());
tooltip.registerTooltip(button, (String) button.getUserObject());
button.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
game.screenMain.panePreview.refresh();
game.screenMain.paneOptions.refresh();
}
});
group.add(button);
add(button).pad(5);
}
}
use of com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle in project libgdx by libgdx.
the class UITest method create.
@Override
public void create() {
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
texture1 = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
texture2 = new Texture(Gdx.files.internal("data/badlogic.jpg"));
TextureRegion image = new TextureRegion(texture1);
TextureRegion imageFlipped = new TextureRegion(image);
imageFlipped.flip(true, true);
TextureRegion image2 = new TextureRegion(texture2);
// stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false, new PolygonSpriteBatch());
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
// Group.debug = true;
ImageButtonStyle style = new ImageButtonStyle(skin.get(ButtonStyle.class));
style.imageUp = new TextureRegionDrawable(image);
style.imageDown = new TextureRegionDrawable(imageFlipped);
ImageButton iconButton = new ImageButton(style);
Button buttonMulti = new TextButton("Multi\nLine\nToggle", skin, "toggle");
Button imgButton = new Button(new Image(image), skin);
Button imgToggleButton = new Button(new Image(image), skin, "toggle");
Label myLabel = new Label("this is some text.", skin);
myLabel.setWrap(true);
Table t = new Table();
t.row();
t.add(myLabel);
t.layout();
final CheckBox checkBox = new CheckBox(" Continuous rendering", skin);
checkBox.setChecked(true);
final Slider slider = new Slider(0, 10, 1, false, skin);
slider.setAnimateDuration(0.3f);
TextField textfield = new TextField("", skin);
textfield.setMessageText("Click here!");
textfield.setAlignment(Align.center);
final SelectBox selectBox = new SelectBox(skin);
selectBox.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
System.out.println(selectBox.getSelected());
}
});
selectBox.setItems("Android1", "Windows1 long text in item", "Linux1", "OSX1", "Android2", "Windows2", "Linux2", "OSX2", "Android3", "Windows3", "Linux3", "OSX3", "Android4", "Windows4", "Linux4", "OSX4", "Android5", "Windows5", "Linux5", "OSX5", "Android6", "Windows6", "Linux6", "OSX6", "Android7", "Windows7", "Linux7", "OSX7");
selectBox.setSelected("Linux6");
Image imageActor = new Image(image2);
ScrollPane scrollPane = new ScrollPane(imageActor);
List list = new List(skin);
list.setItems(listEntries);
list.getSelection().setMultiple(true);
list.getSelection().setRequired(false);
// list.getSelection().setToggle(true);
ScrollPane scrollPane2 = new ScrollPane(list, skin);
scrollPane2.setFlickScroll(false);
SplitPane splitPane = new SplitPane(scrollPane, scrollPane2, false, skin, "default-horizontal");
fpsLabel = new Label("fps:", skin);
// configures an example of a TextField in password mode.
final Label passwordLabel = new Label("Textfield in password mode: ", skin);
final TextField passwordTextField = new TextField("", skin);
passwordTextField.setMessageText("password");
passwordTextField.setPasswordCharacter('*');
passwordTextField.setPasswordMode(true);
buttonMulti.addListener(new TextTooltip("This is a tooltip! This is a tooltip! This is a tooltip! This is a tooltip! This is a tooltip! This is a tooltip!", skin));
Table tooltipTable = new Table(skin);
tooltipTable.pad(10).background("default-round");
tooltipTable.add(new TextButton("Fancy tooltip!", skin));
imgButton.addListener(new Tooltip(tooltipTable));
// window.debug();
Window window = new Window("Dialog", skin);
window.getTitleTable().add(new TextButton("X", skin)).height(window.getPadTop());
window.setPosition(0, 0);
window.defaults().spaceBottom(10);
window.row().fill().expandX();
window.add(iconButton);
window.add(buttonMulti);
window.add(imgButton);
window.add(imgToggleButton);
window.row();
window.add(checkBox);
window.add(slider).minWidth(100).fillX().colspan(3);
window.row();
window.add(selectBox).maxWidth(100);
window.add(textfield).minWidth(100).expandX().fillX().colspan(3);
window.row();
window.add(splitPane).fill().expand().colspan(4).maxHeight(200);
window.row();
window.add(passwordLabel).colspan(2);
window.add(passwordTextField).minWidth(100).expandX().fillX().colspan(2);
window.row();
window.add(fpsLabel).colspan(4);
window.pack();
// stage.addActor(new Button("Behind Window", skin));
stage.addActor(window);
textfield.setTextFieldListener(new TextFieldListener() {
public void keyTyped(TextField textField, char key) {
if (key == '\n')
textField.getOnscreenKeyboard().show(false);
}
});
slider.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
Gdx.app.log("UITest", "slider: " + slider.getValue());
}
});
iconButton.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
new Dialog("Some Dialog", skin, "dialog") {
protected void result(Object object) {
System.out.println("Chosen: " + object);
}
}.text("Are you enjoying this demo?").button("Yes", true).button("No", false).key(Keys.ENTER, true).key(Keys.ESCAPE, false).show(stage);
}
});
checkBox.addListener(new ChangeListener() {
public void changed(ChangeEvent event, Actor actor) {
Gdx.graphics.setContinuousRendering(checkBox.isChecked());
}
});
}
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