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Example 6 with CompoundShape

use of com.bulletphysics.collision.shapes.CompoundShape in project bdx by GoranM.

the class GImpactCollisionAlgorithm method gimpact_vs_shape.

public void gimpact_vs_shape(CollisionObject body0, CollisionObject body1, GImpactShapeInterface shape0, CollisionShape shape1, boolean swapped) {
    if (shape0.getGImpactShapeType() == ShapeType.TRIMESH_SHAPE) {
        GImpactMeshShape meshshape0 = (GImpactMeshShape) shape0;
        part0 = meshshape0.getMeshPartCount();
        while ((part0--) != 0) {
            gimpact_vs_shape(body0, body1, meshshape0.getMeshPart(part0), shape1, swapped);
        }
        return;
    }
    //#ifdef GIMPACT_VS_PLANE_COLLISION
    if (shape0.getGImpactShapeType() == ShapeType.TRIMESH_SHAPE_PART && shape1.getShapeType() == BroadphaseNativeType.STATIC_PLANE_PROXYTYPE) {
        GImpactMeshShapePart shapepart = (GImpactMeshShapePart) shape0;
        StaticPlaneShape planeshape = (StaticPlaneShape) shape1;
        gimpacttrimeshpart_vs_plane_collision(body0, body1, shapepart, planeshape, swapped);
        return;
    }
    if (shape1.isCompound()) {
        CompoundShape compoundshape = (CompoundShape) shape1;
        gimpact_vs_compoundshape(body0, body1, shape0, compoundshape, swapped);
        return;
    } else if (shape1.isConcave()) {
        ConcaveShape concaveshape = (ConcaveShape) shape1;
        gimpact_vs_concave(body0, body1, shape0, concaveshape, swapped);
        return;
    }
    Stack stack = Stack.enter();
    Transform orgtrans0 = body0.getWorldTransform(stack.allocTransform());
    Transform orgtrans1 = body1.getWorldTransform(stack.allocTransform());
    IntArrayList collided_results = new IntArrayList();
    gimpact_vs_shape_find_pairs(orgtrans0, orgtrans1, shape0, shape1, collided_results);
    if (collided_results.size() == 0) {
        return;
    }
    shape0.lockChildShapes();
    GIM_ShapeRetriever retriever0 = new GIM_ShapeRetriever(shape0);
    boolean child_has_transform0 = shape0.childrenHasTransform();
    Transform tmpTrans = stack.allocTransform();
    int i = collided_results.size();
    while ((i--) != 0) {
        int child_index = collided_results.get(i);
        if (swapped) {
            triface1 = child_index;
        } else {
            triface0 = child_index;
        }
        CollisionShape colshape0 = retriever0.getChildShape(child_index);
        if (child_has_transform0) {
            tmpTrans.mul(orgtrans0, shape0.getChildTransform(child_index));
            body0.setWorldTransform(tmpTrans);
        }
        // collide two shapes
        if (swapped) {
            shape_vs_shape_collision(body1, body0, shape1, colshape0);
        } else {
            shape_vs_shape_collision(body0, body1, colshape0, shape1);
        }
        // restore transforms
        if (child_has_transform0) {
            body0.setWorldTransform(orgtrans0);
        }
    }
    shape0.unlockChildShapes();
    stack.leave();
}
Also used : CollisionShape(com.bulletphysics.collision.shapes.CollisionShape) ConcaveShape(com.bulletphysics.collision.shapes.ConcaveShape) StaticPlaneShape(com.bulletphysics.collision.shapes.StaticPlaneShape) CompoundShape(com.bulletphysics.collision.shapes.CompoundShape) Transform(com.bulletphysics.linearmath.Transform) IntArrayList(com.bulletphysics.util.IntArrayList) Stack(com.bulletphysics.util.Stack)

Example 7 with CompoundShape

use of com.bulletphysics.collision.shapes.CompoundShape in project bdx by GoranM.

the class CompoundCollisionAlgorithm method calculateTimeOfImpact.

@Override
public float calculateTimeOfImpact(CollisionObject body0, CollisionObject body1, DispatcherInfo dispatchInfo, ManifoldResult resultOut) {
    Stack stack = Stack.enter();
    CollisionObject colObj = isSwapped ? body1 : body0;
    CollisionObject otherObj = isSwapped ? body0 : body1;
    assert (colObj.getCollisionShape().isCompound());
    CompoundShape compoundShape = (CompoundShape) colObj.getCollisionShape();
    // We will use the OptimizedBVH, AABB tree to cull potential child-overlaps
    // If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals
    // given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means:
    // determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1
    // then use each overlapping node AABB against Tree0
    // and vise versa.
    Transform tmpTrans = stack.allocTransform();
    Transform orgTrans = stack.allocTransform();
    Transform childTrans = stack.allocTransform();
    float hitFraction = 1f;
    int numChildren = childCollisionAlgorithms.size();
    int i;
    for (i = 0; i < numChildren; i++) {
        // temporarily exchange parent btCollisionShape with childShape, and recurse
        CollisionShape childShape = compoundShape.getChildShape(i);
        // backup
        colObj.getWorldTransform(orgTrans);
        compoundShape.getChildTransform(i, childTrans);
        //btTransform	newChildWorldTrans = orgTrans*childTrans ;
        tmpTrans.set(orgTrans);
        tmpTrans.mul(childTrans);
        colObj.setWorldTransform(tmpTrans);
        CollisionShape tmpShape = colObj.getCollisionShape();
        colObj.internalSetTemporaryCollisionShape(childShape);
        float frac = childCollisionAlgorithms.getQuick(i).calculateTimeOfImpact(colObj, otherObj, dispatchInfo, resultOut);
        if (frac < hitFraction) {
            hitFraction = frac;
        }
        // revert back
        colObj.internalSetTemporaryCollisionShape(tmpShape);
        colObj.setWorldTransform(orgTrans);
    }
    stack.leave();
    return hitFraction;
}
Also used : CollisionShape(com.bulletphysics.collision.shapes.CollisionShape) CompoundShape(com.bulletphysics.collision.shapes.CompoundShape) Transform(com.bulletphysics.linearmath.Transform) Stack(com.bulletphysics.util.Stack)

Example 8 with CompoundShape

use of com.bulletphysics.collision.shapes.CompoundShape in project bdx by GoranM.

the class CompoundCollisionAlgorithm method init.

public void init(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1, boolean isSwapped) {
    super.init(ci);
    this.isSwapped = isSwapped;
    CollisionObject colObj = isSwapped ? body1 : body0;
    CollisionObject otherObj = isSwapped ? body0 : body1;
    assert (colObj.getCollisionShape().isCompound());
    CompoundShape compoundShape = (CompoundShape) colObj.getCollisionShape();
    int numChildren = compoundShape.getNumChildShapes();
    int i;
    //childCollisionAlgorithms.resize(numChildren);
    for (i = 0; i < numChildren; i++) {
        CollisionShape tmpShape = colObj.getCollisionShape();
        CollisionShape childShape = compoundShape.getChildShape(i);
        colObj.internalSetTemporaryCollisionShape(childShape);
        childCollisionAlgorithms.add(ci.dispatcher1.findAlgorithm(colObj, otherObj));
        colObj.internalSetTemporaryCollisionShape(tmpShape);
    }
}
Also used : CollisionShape(com.bulletphysics.collision.shapes.CollisionShape) CompoundShape(com.bulletphysics.collision.shapes.CompoundShape)

Example 9 with CompoundShape

use of com.bulletphysics.collision.shapes.CompoundShape in project bdx by GoranM.

the class DiscreteDynamicsWorld method debugDrawObject.

public void debugDrawObject(Transform worldTransform, CollisionShape shape, Vector3f color) {
    Stack stack = Stack.enter();
    Vector3f tmp = stack.allocVector3f();
    Vector3f tmp2 = stack.allocVector3f();
    // Draw a small simplex at the center of the object
    {
        Vector3f start = stack.alloc(worldTransform.origin);
        tmp.set(1f, 0f, 0f);
        worldTransform.basis.transform(tmp);
        tmp.add(start);
        tmp2.set(1f, 0f, 0f);
        getDebugDrawer().drawLine(start, tmp, tmp2);
        tmp.set(0f, 1f, 0f);
        worldTransform.basis.transform(tmp);
        tmp.add(start);
        tmp2.set(0f, 1f, 0f);
        getDebugDrawer().drawLine(start, tmp, tmp2);
        tmp.set(0f, 0f, 1f);
        worldTransform.basis.transform(tmp);
        tmp.add(start);
        tmp2.set(0f, 0f, 1f);
        getDebugDrawer().drawLine(start, tmp, tmp2);
    }
    if (shape.getShapeType() == BroadphaseNativeType.COMPOUND_SHAPE_PROXYTYPE) {
        CompoundShape compoundShape = (CompoundShape) shape;
        for (int i = compoundShape.getNumChildShapes() - 1; i >= 0; i--) {
            Transform childTrans = new Transform();
            compoundShape.getChildTransform(i, childTrans);
            CollisionShape colShape = compoundShape.getChildShape(i);
            Transform res = new Transform();
            res.mul(worldTransform, childTrans);
            debugDrawObject(res, colShape, color);
        }
    } else {
        switch(shape.getShapeType()) {
            case SPHERE_SHAPE_PROXYTYPE:
                {
                    SphereShape sphereShape = (SphereShape) shape;
                    //radius doesn't include the margin, so draw with margin
                    float radius = sphereShape.getMargin();
                    debugDrawSphere(radius, worldTransform, color);
                    break;
                }
            //}
            case CAPSULE_SHAPE_PROXYTYPE:
                {
                    CapsuleShape capsuleShape = (CapsuleShape) shape;
                    float radius = capsuleShape.getRadius();
                    float halfHeight = capsuleShape.getHalfHeight();
                    // Draw the ends
                    {
                        Transform childTransform = new Transform(worldTransform);
                        childTransform.origin.set(0, 0, halfHeight);
                        worldTransform.transform(childTransform.origin);
                        debugDrawSphere(radius, childTransform, color);
                    }
                    {
                        Transform childTransform = new Transform(worldTransform);
                        childTransform.origin.set(0, 0, -halfHeight);
                        worldTransform.transform(childTransform.origin);
                        debugDrawSphere(radius, childTransform, color);
                    }
                    // Draw some additional lines
                    Vector3f from = stack.allocVector3f();
                    Vector3f a = stack.allocVector3f();
                    Vector3f to = stack.allocVector3f();
                    Vector3f b = stack.allocVector3f();
                    from.set(worldTransform.origin);
                    a.set(-radius, 0, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(-radius, 0, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(radius, 0, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(radius, 0, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(0, -radius, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(0, -radius, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(0, radius, halfHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(0, radius, -halfHeight);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    break;
                }
            case CONE_SHAPE_PROXYTYPE:
                {
                    ConeShape coneShape = (ConeShape) shape;
                    //+coneShape.getMargin();
                    float radius = coneShape.getRadius();
                    //+coneShape.getMargin();
                    float height = coneShape.getHeight();
                    int upAxis = coneShape.getConeUpIndex();
                    float[] tmpv = new float[] { 0, 0, 0 };
                    Vector3f offsetHeight = new Vector3f();
                    offsetHeight.get(tmpv);
                    tmpv[upAxis] = height * 0.5f;
                    offsetHeight.set(tmpv);
                    Vector3f offsetRadius = new Vector3f();
                    offsetRadius.get(tmpv);
                    tmpv[(upAxis + 1) % 3] = radius;
                    offsetRadius.set(tmpv);
                    Vector3f offset2Radius = new Vector3f();
                    offset2Radius.get(tmpv);
                    tmpv[(upAxis + 2) % 3] = radius;
                    offset2Radius.set(tmpv);
                    Vector3f from = stack.allocVector3f();
                    Vector3f a = stack.allocVector3f();
                    Vector3f to = stack.allocVector3f();
                    Vector3f b = stack.allocVector3f();
                    from.set(worldTransform.origin);
                    a.set(offsetHeight);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.add(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.sub(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.add(offset2Radius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.sub(offset2Radius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    break;
                }
            case CYLINDER_SHAPE_PROXYTYPE:
                {
                    CylinderShape cylinder = (CylinderShape) shape;
                    int upAxis = cylinder.getUpAxis();
                    float radius = cylinder.getRadius();
                    float[] tmpv = new float[] { 0, 0, 0 };
                    Vector3f halfExtents = new Vector3f();
                    cylinder.getHalfExtentsWithMargin(halfExtents);
                    halfExtents.get(tmpv);
                    float halfHeight = tmpv[upAxis];
                    Vector3f offsetHeight = new Vector3f();
                    offsetHeight.get(tmpv);
                    tmpv[upAxis] = halfHeight;
                    offsetHeight.set(tmpv);
                    Vector3f offsetRadius = new Vector3f();
                    offsetRadius.get(tmpv);
                    tmpv[(upAxis + 1) % 3] = radius;
                    offsetRadius.set(tmpv);
                    Vector3f from = stack.allocVector3f();
                    Vector3f a = stack.allocVector3f();
                    Vector3f to = stack.allocVector3f();
                    Vector3f b = stack.allocVector3f();
                    from.set(worldTransform.origin);
                    a.set(offsetHeight);
                    a.add(offsetRadius);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.add(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    from.set(worldTransform.origin);
                    a.set(offsetHeight);
                    a.sub(offsetRadius);
                    worldTransform.basis.transform(a);
                    from.add(a);
                    to.set(worldTransform.origin);
                    b.set(offsetHeight);
                    b.negate();
                    b.sub(offsetRadius);
                    worldTransform.basis.transform(b);
                    to.add(b);
                    getDebugDrawer().drawLine(from, to, color);
                    break;
                }
            default:
                {
                    if (shape.isConcave()) {
                        //btConcaveShape* concaveMesh = (btConcaveShape*) shape;
                        ////todo pass camera, for some culling
                        //btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
                        //btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
                        //DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
                        //concaveMesh.processAllTriangles(&drawCallback,aabbMin,aabbMax);
                        ConcaveShape concaveMesh = (ConcaveShape) shape;
                        //todo: pass camera for some culling			
                        Vector3f aabbMax = stack.allocVector3f();
                        Vector3f aabbMin = stack.allocVector3f();
                        aabbMax.set(1e30f, 1e30f, 1e30f);
                        aabbMin.set(-1e30f, -1e30f, -1e30f);
                        //DebugDrawcallback drawCallback;
                        DebugDrawcallback drawCallback = new DebugDrawcallback(getDebugDrawer(), worldTransform, color);
                        concaveMesh.processAllTriangles(drawCallback, aabbMin, aabbMax);
                    }
                    /// for polyhedral shapes
                    if (shape.isPolyhedral()) {
                        PolyhedralConvexShape polyshape = (PolyhedralConvexShape) shape;
                        Vector3f a = stack.allocVector3f();
                        Vector3f b = stack.allocVector3f();
                        int i;
                        for (i = 0; i < polyshape.getNumEdges(); i++) {
                            polyshape.getEdge(i, a, b);
                            worldTransform.transform(a);
                            worldTransform.transform(b);
                            getDebugDrawer().drawLine(a, b, color);
                        }
                    }
                }
        }
    }
    stack.leave();
}
Also used : CollisionShape(com.bulletphysics.collision.shapes.CollisionShape) ConcaveShape(com.bulletphysics.collision.shapes.ConcaveShape) ConeShape(com.bulletphysics.collision.shapes.ConeShape) CompoundShape(com.bulletphysics.collision.shapes.CompoundShape) TypedConstraint(com.bulletphysics.dynamics.constraintsolver.TypedConstraint) ManifoldPoint(com.bulletphysics.collision.narrowphase.ManifoldPoint) Stack(com.bulletphysics.util.Stack) CylinderShape(com.bulletphysics.collision.shapes.CylinderShape) Vector3f(javax.vecmath.Vector3f) PolyhedralConvexShape(com.bulletphysics.collision.shapes.PolyhedralConvexShape) SphereShape(com.bulletphysics.collision.shapes.SphereShape) Transform(com.bulletphysics.linearmath.Transform) CapsuleShape(com.bulletphysics.collision.shapes.CapsuleShape)

Example 10 with CompoundShape

use of com.bulletphysics.collision.shapes.CompoundShape in project bdx by GoranM.

the class GameObject method parent.

public void parent(GameObject p, boolean compound) {
    CompoundShape compShapeOld = null;
    if (parent != null) {
        parent.children.remove(this);
        if (compound) {
            compShapeOld = parent.compoundShape();
            if (compShapeOld != null) {
                scene.world.removeRigidBody(parent.body);
                compShapeOld.removeChildShape(body.getCollisionShape());
                scene.world.addRigidBody(parent.body);
            }
        }
    } else if (p == null) {
        return;
    }
    parent = p;
    if (parent != null) {
        parent.children.add(this);
        updateLocalTransform();
        updateLocalScale();
        if (compound) {
            CompoundShape compShape = parent.compoundShape();
            if (compShape != null) {
                scene.world.removeRigidBody(body);
                compShape.addChildShape(new Transform(localTransform), body.getCollisionShape());
            }
        } else {
            dynamics(false);
        }
    } else if (currBodyType == BodyType.STATIC || currBodyType == BodyType.SENSOR) {
        if (compound && compShapeOld != null)
            scene.world.addRigidBody(body);
    } else {
        dynamics(true);
    }
}
Also used : CompoundShape(com.bulletphysics.collision.shapes.CompoundShape) Transform(com.bulletphysics.linearmath.Transform)

Aggregations

CompoundShape (com.bulletphysics.collision.shapes.CompoundShape)11 Transform (com.bulletphysics.linearmath.Transform)10 CollisionShape (com.bulletphysics.collision.shapes.CollisionShape)7 Stack (com.bulletphysics.util.Stack)6 ConcaveShape (com.bulletphysics.collision.shapes.ConcaveShape)3 Vector3f (javax.vecmath.Vector3f)3 CastResult (com.bulletphysics.collision.narrowphase.ConvexCast.CastResult)2 SubsimplexConvexCast (com.bulletphysics.collision.narrowphase.SubsimplexConvexCast)2 VoronoiSimplexSolver (com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver)2 BvhTriangleMeshShape (com.bulletphysics.collision.shapes.BvhTriangleMeshShape)2 ConvexShape (com.bulletphysics.collision.shapes.ConvexShape)2 SphereShape (com.bulletphysics.collision.shapes.SphereShape)2 ChildCollisionShape (com.jme3.bullet.collision.shapes.infos.ChildCollisionShape)2 ConvexCast (com.bulletphysics.collision.narrowphase.ConvexCast)1 GjkConvexCast (com.bulletphysics.collision.narrowphase.GjkConvexCast)1 GjkEpaPenetrationDepthSolver (com.bulletphysics.collision.narrowphase.GjkEpaPenetrationDepthSolver)1 ManifoldPoint (com.bulletphysics.collision.narrowphase.ManifoldPoint)1 CapsuleShape (com.bulletphysics.collision.shapes.CapsuleShape)1 ConeShape (com.bulletphysics.collision.shapes.ConeShape)1 CylinderShape (com.bulletphysics.collision.shapes.CylinderShape)1