use of com.denizenscript.denizen.npc.traits.TriggerTrait in project Denizen-For-Bukkit by DenizenScript.
the class TriggerCommand method execute.
@Override
public void execute(ScriptEntry scriptEntry) {
ElementTag toggle = scriptEntry.getElement("toggle");
ElementTag trigger = scriptEntry.getElement("trigger");
ElementTag radius = scriptEntry.getElement("radius");
DurationTag cooldown = scriptEntry.getObjectTag("cooldown");
NPCTag npc = scriptEntry.hasObject("npc") ? (NPCTag) scriptEntry.getObject("npc") : Utilities.getEntryNPC(scriptEntry);
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(), trigger, toggle, radius, cooldown, npc);
}
// Add trigger trait
if (!npc.getCitizen().hasTrait(TriggerTrait.class)) {
npc.getCitizen().addTrait(TriggerTrait.class);
}
TriggerTrait trait = npc.getCitizen().getOrAddTrait(TriggerTrait.class);
switch(Toggle.valueOf(toggle.asString().toUpperCase())) {
case TOGGLE:
trait.toggleTrigger(trigger.asString());
break;
case TRUE:
trait.toggleTrigger(trigger.asString(), true);
break;
case FALSE:
trait.toggleTrigger(trigger.asString(), false);
break;
}
if (radius != null) {
trait.setLocalRadius(trigger.asString(), radius.asInt());
}
if (cooldown != null) {
trait.setLocalCooldown(trigger.asString(), cooldown.getSeconds());
}
}
use of com.denizenscript.denizen.npc.traits.TriggerTrait in project Denizen-For-Bukkit by DenizenScript.
the class DamageTrigger method damageTrigger.
// <--[language]
// @name Damage Triggers
// @group NPC Interact Scripts
// @description
// Damage Triggers are triggered when when a player left clicks the NPC.
// Despite the name, these do not actually require the NPC take any damage, only that the player left clicks the NPC.
//
// In scripts, use <context.damage> to measure how much damage was done to the NPC
// (though note that invincible NPCs don't necessarily take any damage even when this is non-zero).
//
// These are very basic with no extraneous complexity.
//
// -->
// <--[action]
// @Actions
// no damage trigger
//
// @Triggers when the NPC is damaged by a player but no damage trigger fires.
//
// @Context
// None
//
// -->
// Technically defined in TriggerTrait, but placing here instead.
// <--[action]
// @Actions
// damage
//
// @Triggers when the NPC is damaged by a player.
//
// @Context
// <context.damage> returns how much damage was done.
//
// @Determine
// "cancelled" to cancel the damage event.
//
// -->
// <--[action]
// @Actions
// damaged
//
// @Triggers when the NPC is damaged by an entity.
//
// @Context
// <context.damage> returns how much damage was done.
// <context.damager> returns the entity that did the damage.
//
// @Determine
// "cancelled" to cancel the damage event.
//
// -->
@EventHandler
public void damageTrigger(EntityDamageByEntityEvent event) {
Map<String, ObjectTag> context = new HashMap<>();
context.put("damage", new ElementTag(event.getDamage()));
if (CitizensAPI.getNPCRegistry().isNPC(event.getEntity())) {
NPCTag npc = new NPCTag(CitizensAPI.getNPCRegistry().getNPC(event.getEntity()));
if (npc == null) {
return;
}
if (npc.getCitizen() == null) {
return;
}
EntityTag damager = new EntityTag(event.getDamager());
if (damager.isProjectile() && damager.hasShooter()) {
damager = damager.getShooter();
}
context.put("damager", damager.getDenizenObject());
ListTag determ = npc.action("damaged", null, context);
if (determ != null && determ.containsCaseInsensitive("cancelled")) {
event.setCancelled(true);
return;
}
if (!damager.isPlayer()) {
return;
}
PlayerTag dplayer = damager.getDenizenPlayer();
if (!npc.getCitizen().hasTrait(TriggerTrait.class)) {
return;
}
if (!npc.getTriggerTrait().isEnabled(name)) {
return;
}
TriggerTrait.TriggerContext trigger = npc.getTriggerTrait().trigger(this, dplayer);
if (!trigger.wasTriggered()) {
return;
}
if (trigger.hasDetermination() && trigger.getDeterminations().containsCaseInsensitive("cancelled")) {
event.setCancelled(true);
return;
}
List<InteractScriptContainer> scripts = InteractScriptHelper.getInteractScripts(npc, dplayer, true, ClickTrigger.class);
boolean any = false;
if (scripts != null) {
for (InteractScriptContainer script : scripts) {
String id = null;
Map<String, String> idMap = script.getIdMapFor(ClickTrigger.class, dplayer);
if (!idMap.isEmpty()) {
for (Map.Entry<String, String> entry : idMap.entrySet()) {
String entry_value = TagManager.tag(entry.getValue(), new BukkitTagContext(dplayer, npc, null, false, new ScriptTag(script)));
if (ItemTag.valueOf(entry_value, script).comparesTo(dplayer.getPlayerEntity().getEquipment().getItemInMainHand()) >= 0) {
id = entry.getKey();
}
}
}
if (parse(npc, dplayer, script, id, context)) {
any = true;
}
}
}
if (!any) {
npc.action("no damage trigger", dplayer);
}
}
}
use of com.denizenscript.denizen.npc.traits.TriggerTrait in project Denizen-For-Bukkit by DenizenScript.
the class ClickTrigger method clickTrigger.
// <--[language]
// @name Click Triggers
// @group NPC Interact Scripts
// @description
// Click Triggers are triggered when a player right clicks the NPC.
//
// These are very basic with no extraneous complexity.
//
// <code>
// click trigger:
// script:
// - narrate "hi <player.name>"
// </code>
//
// They can optionally have an item matcher with multiple triggers, for the item in the player's hand. For example:
// <code>
// click trigger:
// 1:
// trigger: my_item_script
// script:
// - narrate "Nice item script"
// 2:
// trigger: stone
// script:
// - narrate "Nice vanilla item"
// 3:
// script:
// - narrate "I don't recognize your held item"
// </code>
//
// -->
// <--[action]
// @Actions
// no click trigger
//
// @Triggers when the NPC is clicked but no click trigger fires.
//
// @Context
// None
//
// -->
// Technically defined in TriggerTrait, but placing here instead.
// <--[action]
// @Actions
// click
//
// @Triggers when the NPC is clicked by a player.
//
// @Context
// None
//
// @Determine
// "cancelled" to cancel the click event completely.
//
// -->
@EventHandler
public void clickTrigger(NPCRightClickEvent event) {
if (!event.getNPC().hasTrait(TriggerTrait.class)) {
return;
}
NPCTag npc = new NPCTag(event.getNPC());
if (!npc.getTriggerTrait().isEnabled(name)) {
return;
}
PlayerTag player = PlayerTag.mirrorBukkitPlayer(event.getClicker());
TriggerTrait.TriggerContext trigger = npc.getTriggerTrait().trigger(this, player);
if (!trigger.wasTriggered()) {
return;
}
if (trigger.hasDetermination() && trigger.getDeterminations().containsCaseInsensitive("cancelled")) {
event.setCancelled(true);
return;
}
List<InteractScriptContainer> scripts = npc.getInteractScripts(player, ClickTrigger.class);
boolean any = false;
if (scripts != null) {
for (InteractScriptContainer script : scripts) {
String id = null;
Map<String, String> idMap = script.getIdMapFor(ClickTrigger.class, player);
if (!idMap.isEmpty()) {
ItemTag heldItem = new ItemTag(player.getPlayerEntity().getEquipment().getItemInMainHand());
for (Map.Entry<String, String> entry : idMap.entrySet()) {
String entry_value = TagManager.tag(entry.getValue(), new BukkitTagContext(player, npc, null, false, null));
boolean isMatch = entry_value.isEmpty() || BukkitScriptEvent.tryItem(heldItem, entry_value);
if (script.shouldDebug()) {
Debug.echoDebug(script, "Comparing click trigger '<A>" + entry_value + "<W>' with item '<A>" + heldItem.debuggable() + "<W>': " + (isMatch ? "<GR>Match!" : "<Y>Not a match"));
}
if (isMatch) {
id = entry.getKey();
break;
}
}
}
if (parse(npc, player, script, id)) {
any = true;
}
}
}
if (!any) {
npc.action("no click trigger", player);
}
}
use of com.denizenscript.denizen.npc.traits.TriggerTrait in project Denizen-For-Bukkit by DenizenScript.
the class ChatTrigger method process.
// Technically defined in TriggerTrait, but placing here instead.
// <--[action]
// @Actions
// chat
//
// @Triggers when a player chats to the NPC.
//
// @Context
// <context.message> returns the triggering message
// <context.keyword> returns the keyword matched by a RegEx trigger
//
// @Determine
// "CANCELLED" to stop the player from chatting.
// ElementTag to change the message.
//
// -->
public ChatContext process(Player player, String message) {
NPCTag npc = Utilities.getClosestNPC_ChatTrigger(player.getLocation(), 25);
if (Debug.verbose) {
Debug.log("Processing chat trigger: valid npc? " + (npc != null));
}
if (npc == null) {
return new ChatContext(false);
}
if (Debug.verbose) {
Debug.log("Has trait? " + npc.getCitizen().hasTrait(TriggerTrait.class));
}
if (!npc.getCitizen().hasTrait(TriggerTrait.class)) {
return new ChatContext(false);
}
if (Debug.verbose) {
Debug.log("enabled? " + npc.getCitizen().getOrAddTrait(TriggerTrait.class).isEnabled(name));
}
if (!npc.getCitizen().getOrAddTrait(TriggerTrait.class).isEnabled(name)) {
return new ChatContext(false);
}
if (npc.getTriggerTrait().getRadius(name) < npc.getLocation().distance(player.getLocation())) {
if (Debug.verbose) {
Debug.log("Not in range");
}
return new ChatContext(false);
}
if (Settings.chatMustSeeNPC()) {
if (!player.hasLineOfSight(npc.getEntity())) {
if (Debug.verbose) {
Debug.log("no LOS");
}
return new ChatContext(false);
}
}
if (Settings.chatMustLookAtNPC()) {
if (!NMSHandler.getEntityHelper().isFacingEntity(player, npc.getEntity(), 45)) {
if (Debug.verbose) {
Debug.log("Not facing");
}
return new ChatContext(false);
}
}
boolean ret = false;
Map<String, ObjectTag> context = new HashMap<>();
context.put("message", new ElementTag(message));
TriggerTrait.TriggerContext trigger = npc.getTriggerTrait().trigger(ChatTrigger.this, new PlayerTag(player), context);
if (trigger.hasDetermination()) {
if (trigger.getDeterminations().containsCaseInsensitive("cancelled")) {
if (Debug.verbose) {
Debug.log("Cancelled");
}
return new ChatContext(true);
}
}
if (!trigger.wasTriggered()) {
if (Settings.chatGloballyIfUninteractable()) {
if (Debug.verbose) {
Debug.log(ChatColor.YELLOW + "Resuming. " + ChatColor.WHITE + "The NPC is currently cooling down or engaged.");
}
return new ChatContext(false);
} else {
ret = true;
}
}
if (trigger.hasDetermination()) {
message = trigger.getDeterminations().get(0);
}
List<InteractScriptContainer> scripts = npc.getInteractScripts(new PlayerTag(player), ChatTrigger.class);
if (scripts == null) {
if (Debug.verbose) {
Debug.log("null scripts");
}
return new ChatContext(message, false);
}
ChatContext returnable = new ChatContext(ret);
for (InteractScriptContainer script : scripts) {
processSingle(message, player, npc, context, script, returnable);
}
return returnable;
}
use of com.denizenscript.denizen.npc.traits.TriggerTrait in project Denizen-For-Bukkit by DenizenScript.
the class ProximityTrigger method onEnable.
@Override
public void onEnable() {
Bukkit.getServer().getPluginManager().registerEvents(this, Denizen.getInstance());
final ProximityTrigger trigger = this;
taskID = Bukkit.getScheduler().scheduleSyncRepeatingTask(Denizen.getInstance(), () -> {
Collection<? extends Player> allPlayers = Bukkit.getOnlinePlayers();
for (NPC citizensNPC : CitizensAPI.getNPCRegistry()) {
if (citizensNPC == null || !citizensNPC.isSpawned()) {
continue;
}
if (!citizensNPC.hasTrait(TriggerTrait.class) || !citizensNPC.getOrAddTrait(TriggerTrait.class).isEnabled(name)) {
continue;
}
NPCTag npc = new NPCTag(citizensNPC);
TriggerTrait triggerTrait = npc.getTriggerTrait();
for (Player bukkitPlayer : allPlayers) {
if (!npc.getWorld().equals(bukkitPlayer.getWorld()) && hasExitedProximityOf(bukkitPlayer, npc)) {
continue;
}
if (!isCloseEnough(bukkitPlayer, npc) && hasExitedProximityOf(bukkitPlayer, npc)) {
continue;
}
PlayerTag player = PlayerTag.mirrorBukkitPlayer(bukkitPlayer);
double entryRadius = triggerTrait.getRadius(name);
double exitRadius = triggerTrait.getRadius(name);
double moveRadius = triggerTrait.getRadius(name);
Location npcLocation = npc.getLocation();
boolean playerChangedWorlds = false;
if (npcLocation.getWorld() != player.getWorld()) {
playerChangedWorlds = true;
}
boolean exitedProximity = hasExitedProximityOf(bukkitPlayer, npc);
double distance = 0;
if (!playerChangedWorlds) {
distance = npcLocation.distance(player.getLocation());
}
if (!exitedProximity && (playerChangedWorlds || distance >= exitRadius)) {
if (!triggerTrait.triggerCooldownOnly(trigger, player)) {
continue;
}
exitProximityOf(bukkitPlayer, npc);
npc.action("exit proximity", player);
parseAll(npc, player, "EXIT");
} else if (exitedProximity && distance <= entryRadius) {
if (!triggerTrait.triggerCooldownOnly(trigger, player)) {
continue;
}
enterProximityOf(bukkitPlayer, npc);
npc.action("enter proximity", player);
parseAll(npc, player, "ENTRY");
} else if (!exitedProximity && distance <= moveRadius) {
npc.action("move proximity", player);
parseAll(npc, player, "MOVE");
}
}
}
}, 5, 5);
}
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