use of com.denizenscript.denizencore.objects.core.DurationTag in project Denizen-For-Bukkit by DenizenScript.
the class PlayerKickedScriptEvent method applyDetermination.
@Override
public boolean applyDetermination(ScriptPath path, ObjectTag determinationObj) {
if (determinationObj instanceof ElementTag) {
String lower = CoreUtilities.toLowerCase(determinationObj.toString());
if (lower.startsWith("message:")) {
event.setLeaveMessage(lower.substring("message:".length()));
return true;
} else if (lower.startsWith("reason:")) {
event.setReason(lower.substring("reason:".length()));
return true;
} else if (lower.startsWith("fly_cooldown:")) {
DurationTag duration = DurationTag.valueOf(lower.substring("fly_cooldown:".length()), getTagContext(path));
if (duration != null) {
NMSHandler.getPlayerHelper().setFlyKickCooldown(player.getPlayerEntity(), (int) duration.getTicks());
cancelled = true;
return true;
}
}
}
return super.applyDetermination(path, determinationObj);
}
use of com.denizenscript.denizencore.objects.core.DurationTag in project Denizen-For-Bukkit by DenizenScript.
the class ChunkTag method registerTags.
public static void registerTags() {
AbstractFlagTracker.registerFlagHandlers(tagProcessor);
// <--[tag]
// @attribute <ChunkTag.add[<#>,<#>]>
// @returns ChunkTag
// @description
// Returns the chunk with the specified coordinates added to it.
// -->
tagProcessor.registerTag(ChunkTag.class, "add", (attribute, object) -> {
if (!attribute.hasParam()) {
attribute.echoError("The tag ChunkTag.add[<#>,<#>] must have a value.");
return null;
}
List<String> coords = CoreUtilities.split(attribute.getParam(), ',');
if (coords.size() < 2) {
attribute.echoError("The tag ChunkTag.add[<#>,<#>] requires two values!");
return null;
}
if (!ArgumentHelper.matchesInteger(coords.get(0)) || !ArgumentHelper.matchesInteger(coords.get(1))) {
attribute.echoError("Input to ChunkTag.add[x,z] is not a valid integer pair!");
return null;
}
int x = Integer.parseInt(coords.get(0));
int z = Integer.parseInt(coords.get(1));
return new ChunkTag(object.world, object.chunkX + x, object.chunkZ + z);
});
// <--[tag]
// @attribute <ChunkTag.sub[<#>,<#>]>
// @returns ChunkTag
// @description
// Returns the chunk with the specified coordinates subtracted from it.
// -->
tagProcessor.registerTag(ChunkTag.class, "sub", (attribute, object) -> {
if (!attribute.hasParam()) {
attribute.echoError("The tag ChunkTag.add[<#>,<#>] must have a value.");
return null;
}
List<String> coords = CoreUtilities.split(attribute.getParam(), ',');
if (coords.size() < 2) {
attribute.echoError("The tag ChunkTag.sub[<#>,<#>] requires two values!");
return null;
}
if (!ArgumentHelper.matchesInteger(coords.get(0)) || !ArgumentHelper.matchesInteger(coords.get(1))) {
attribute.echoError("Input to ChunkTag.sub[x,z] is not a valid integer pair!");
return null;
}
int x = Integer.parseInt(coords.get(0));
int z = Integer.parseInt(coords.get(1));
return new ChunkTag(object.world, object.chunkX - x, object.chunkZ - z);
});
// <--[tag]
// @attribute <ChunkTag.is_generated>
// @returns ElementTag(Boolean)
// @description
// Returns true if the chunk has already been generated.
// -->
tagProcessor.registerTag(ElementTag.class, "is_generated", (attribute, object) -> {
return new ElementTag(object.getBukkitWorld().isChunkGenerated(object.chunkX, object.chunkZ));
});
// <--[tag]
// @attribute <ChunkTag.is_loaded>
// @returns ElementTag(Boolean)
// @description
// Returns true if the chunk is currently loaded into memory.
// -->
tagProcessor.registerTag(ElementTag.class, "is_loaded", (attribute, object) -> {
return new ElementTag(object.isLoadedSafe());
});
// <--[tag]
// @attribute <ChunkTag.force_loaded>
// @returns ElementTag(Boolean)
// @mechanism ChunkTag.force_loaded
// @description
// Returns whether the chunk is forced to stay loaded at all times.
// -->
tagProcessor.registerTag(ElementTag.class, "force_loaded", (attribute, object) -> {
if (!object.isLoadedSafe()) {
return new ElementTag(false);
}
Chunk chunk = object.getChunkForTag(attribute);
return new ElementTag(chunk != null && chunk.isForceLoaded());
});
// <--[tag]
// @attribute <ChunkTag.plugin_tickets>
// @returns ListTag(PluginTag)
// @mechanism ChunkTag.clear_plugin_tickets
// @description
// Returns a list of plugins that are keeping this chunk loaded.
// This is related to the <@link command chunkload> command.
// -->
tagProcessor.registerTag(ListTag.class, "plugin_tickets", (attribute, object) -> {
if (!object.isLoadedSafe()) {
return new ListTag();
}
Chunk chunk = object.getChunkForTag(attribute);
ListTag result = new ListTag();
for (Plugin plugin : chunk.getPluginChunkTickets()) {
result.addObject(new PluginTag(plugin));
}
return result;
});
// <--[tag]
// @attribute <ChunkTag.x>
// @returns ElementTag(Number)
// @description
// Returns the x coordinate of the chunk.
// -->
tagProcessor.registerTag(ElementTag.class, "x", (attribute, object) -> {
return new ElementTag(object.chunkX);
});
// <--[tag]
// @attribute <ChunkTag.z>
// @returns ElementTag(Number)
// @description
// Returns the z coordinate of the chunk.
// -->
tagProcessor.registerTag(ElementTag.class, "z", (attribute, object) -> {
return new ElementTag(object.chunkZ);
});
// <--[tag]
// @attribute <ChunkTag.world>
// @returns WorldTag
// @description
// Returns the world associated with the chunk.
// -->
tagProcessor.registerTag(WorldTag.class, "world", (attribute, object) -> {
return object.world;
});
// <--[tag]
// @attribute <ChunkTag.cuboid>
// @returns CuboidTag
// @description
// Returns a cuboid of this chunk.
// -->
tagProcessor.registerTag(CuboidTag.class, "cuboid", (attribute, object) -> {
int yMin = 0, yMax = 255;
if (NMSHandler.getVersion().isAtLeast(NMSVersion.v1_17)) {
World world = object.getBukkitWorld();
if (world != null) {
yMin = world.getMinHeight();
yMax = world.getMaxHeight();
}
}
return new CuboidTag(new LocationTag(object.getWorldName(), object.getX() * 16, yMin, object.getZ() * 16, 0, 0), new LocationTag(object.getWorldName(), object.getX() * 16 + 15, yMax, object.getZ() * 16 + 15, 0, 0));
});
// <--[tag]
// @attribute <ChunkTag.tile_entities>
// @returns ListTag(LocationTag)
// @description
// Returns a list of tile entity locations in the chunk.
// -->
tagProcessor.registerTag(ListTag.class, "tile_entities", (attribute, object) -> {
ListTag tiles = new ListTag();
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
try {
NMSHandler.getChunkHelper().changeChunkServerThread(object.getBukkitWorld());
for (BlockState block : chunk.getTileEntities()) {
tiles.addObject(new LocationTag(block.getLocation()));
}
} finally {
NMSHandler.getChunkHelper().restoreServerThread(object.getBukkitWorld());
}
return tiles;
});
// <--[tag]
// @attribute <ChunkTag.entities[(<entity>|...)]>
// @returns ListTag(EntityTag)
// @description
// Returns a list of entities in the chunk.
// Optionally specify entity types to filter down to.
// -->
tagProcessor.registerTag(ListTag.class, "entities", (attribute, object) -> {
ListTag entities = new ListTag();
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
ListTag typeFilter = attribute.hasParam() ? attribute.paramAsType(ListTag.class) : null;
try {
NMSHandler.getChunkHelper().changeChunkServerThread(object.getBukkitWorld());
for (Entity entity : chunk.getEntities()) {
EntityTag current = new EntityTag(entity);
if (typeFilter != null) {
for (String type : typeFilter) {
if (current.comparedTo(type)) {
entities.addObject(current.getDenizenObject());
break;
}
}
} else {
entities.addObject(current.getDenizenObject());
}
}
} finally {
NMSHandler.getChunkHelper().restoreServerThread(object.getBukkitWorld());
}
return entities;
});
// <--[tag]
// @attribute <ChunkTag.living_entities>
// @returns ListTag(EntityTag)
// @description
// Returns a list of living entities in the chunk.
// This includes Players, mobs, NPCs, etc., but excludes dropped items, experience orbs, etc.
// -->
tagProcessor.registerTag(ListTag.class, "living_entities", (attribute, object) -> {
ListTag entities = new ListTag();
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
try {
NMSHandler.getChunkHelper().changeChunkServerThread(object.getBukkitWorld());
for (Entity ent : chunk.getEntities()) {
if (ent instanceof LivingEntity) {
entities.addObject(new EntityTag(ent).getDenizenObject());
}
}
} finally {
NMSHandler.getChunkHelper().restoreServerThread(object.getBukkitWorld());
}
return entities;
});
// <--[tag]
// @attribute <ChunkTag.players>
// @returns ListTag(PlayerTag)
// @description
// Returns a list of players in the chunk.
// -->
tagProcessor.registerTag(ListTag.class, "players", (attribute, object) -> {
ListTag entities = new ListTag();
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
for (Entity ent : chunk.getEntities()) {
if (EntityTag.isPlayer(ent)) {
entities.addObject(new PlayerTag((Player) ent));
}
}
return entities;
});
// <--[tag]
// @attribute <ChunkTag.height_map>
// @returns ListTag
// @description
// Returns a list of the height of each block in the chunk.
// -->
tagProcessor.registerTag(ListTag.class, "height_map", (attribute, object) -> {
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
int[] heightMap = NMSHandler.getChunkHelper().getHeightMap(chunk);
List<String> height_map = new ArrayList<>(heightMap.length);
for (int i : heightMap) {
height_map.add(String.valueOf(i));
}
return new ListTag(height_map);
});
// <--[tag]
// @attribute <ChunkTag.average_height>
// @returns ElementTag(Decimal)
// @description
// Returns the average height of the blocks in the chunk.
// -->
tagProcessor.registerTag(ElementTag.class, "average_height", (attribute, object) -> {
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
int[] heightMap = NMSHandler.getChunkHelper().getHeightMap(chunk);
int sum = 0;
for (int i : heightMap) {
sum += i;
}
return new ElementTag(((double) sum) / heightMap.length);
});
// <--[tag]
// @attribute <ChunkTag.is_flat[(<#>)]>
// @returns ElementTag(Boolean)
// @description
// Scans the heights of the blocks to check variance between them.
// If no number is supplied, is_flat will return true if all the blocks are less than 2 blocks apart in height.
// Specifying a number will modify the number criteria for determining if it is flat.
// -->
tagProcessor.registerTag(ElementTag.class, "is_flat", (attribute, object) -> {
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
int[] heightMap = NMSHandler.getChunkHelper().getHeightMap(chunk);
int tolerance = 2;
if (attribute.hasParam() && ArgumentHelper.matchesInteger(attribute.getParam())) {
tolerance = attribute.getIntParam();
}
int x = heightMap[0];
for (int i : heightMap) {
if (Math.abs(x - i) > tolerance) {
return new ElementTag(false);
}
}
return new ElementTag(true);
});
// <--[tag]
// @attribute <ChunkTag.surface_blocks>
// @returns ListTag(LocationTag)
// @description
// Returns a list of the highest non-air surface blocks in the chunk.
// -->
tagProcessor.registerTag(ListTag.class, "surface_blocks", (attribute, object) -> {
ListTag surface_blocks = new ListTag();
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
ChunkSnapshot snapshot = chunk.getChunkSnapshot();
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
surface_blocks.addObject(new LocationTag(chunk.getWorld(), chunk.getX() << 4 | x, snapshot.getHighestBlockYAt(x, z) - 1, chunk.getZ() << 4 | z));
}
}
return surface_blocks;
});
// <--[tag]
// @attribute <ChunkTag.blocks_flagged[<flag_name>]>
// @returns ListTag(LocationTag)
// @description
// Gets a list of all block locations with a specified flag within the CuboidTag.
// Searches the internal flag lists, rather than through all possible blocks.
// -->
tagProcessor.registerTag(ListTag.class, "blocks_flagged", (attribute, object) -> {
if (!attribute.hasParam()) {
attribute.echoError("ChunkTag.blocks_flagged[...] must have an input value.");
return null;
}
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
String flagName = CoreUtilities.toLowerCase(attribute.getParam());
ListTag blocks = new ListTag();
LocationFlagSearchHelper.getFlaggedLocations(chunk, flagName, (loc) -> {
blocks.addObject(new LocationTag(loc));
});
return blocks;
});
// <--[tag]
// @attribute <ChunkTag.spawn_slimes>
// @returns ElementTag(Boolean)
// @description
// Returns whether the chunk is a specially located 'slime spawner' chunk.
// -->
tagProcessor.registerTag(ElementTag.class, "spawn_slimes", (attribute, object) -> {
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
return new ElementTag(chunk.isSlimeChunk());
});
// <--[tag]
// @attribute <ChunkTag.inhabited_time>
// @returns DurationTag
// @mechanism ChunkTag.inhabited_time
// @description
// Returns the total time the chunk has been inhabited for.
// This is a primary deciding factor in the "local difficulty" setting.
// -->
tagProcessor.registerTag(DurationTag.class, "inhabited_time", (attribute, object) -> {
Chunk chunk = object.getChunkForTag(attribute);
if (chunk == null) {
return null;
}
return new DurationTag(chunk.getInhabitedTime());
});
}
use of com.denizenscript.denizencore.objects.core.DurationTag in project Denizen-For-Bukkit by DenizenScript.
the class BukkitScriptProperties method registerTags.
public static void registerTags() {
// <--[tag]
// @attribute <ScriptTag.cooled_down[<player>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the script is currently cooled down for the player. Any global
// cooldown present on the script will also be taken into account. Not specifying a player will result in
// using the attached player available in the script entry. Not having a valid player will result in 'null'.
// -->
PropertyParser.<BukkitScriptProperties, ElementTag>registerTag(ElementTag.class, "cooled_down", (attribute, script) -> {
PlayerTag player = (attribute.hasParam() ? attribute.paramAsType(PlayerTag.class) : ((BukkitScriptEntryData) attribute.getScriptEntry().entryData).getPlayer());
if (player != null && player.isValid()) {
return new ElementTag(CooldownCommand.checkCooldown(player, script.script.getContainer().getName()));
} else {
return null;
}
});
// <--[tag]
// @attribute <ScriptTag.cooldown[<player>]>
// @returns DurationTag
// @description
// Returns the time left for the player to cooldown for the script.
// -->
PropertyParser.<BukkitScriptProperties, DurationTag>registerTag(DurationTag.class, "cooldown", (attribute, script) -> {
PlayerTag player = (attribute.hasParam() ? attribute.paramAsType(PlayerTag.class) : ((BukkitScriptEntryData) attribute.getScriptEntry().entryData).getPlayer());
return CooldownCommand.getCooldownDuration(player, script.script.getName());
});
// <--[tag]
// @attribute <ScriptTag.step[(<player>)]>
// @returns ElementTag
// @description
// Returns the name of a script step that the player is currently on.
// Must be an INTERACT script.
// -->
PropertyParser.<BukkitScriptProperties, ElementTag>registerTag(ElementTag.class, "step", (attribute, script) -> {
PlayerTag player = attribute.hasParam() ? attribute.paramAsType(PlayerTag.class) : ((BukkitScriptEntryData) attribute.getScriptEntry().entryData).getPlayer();
if (player != null && player.isValid()) {
return new ElementTag(InteractScriptHelper.getCurrentStep(player, script.script.getContainer().getName()));
} else {
return null;
}
});
// <--[tag]
// @attribute <ScriptTag.step_expiration[(<player>)]>
// @returns TimeTag
// @description
// Returns the time that an interact script step expires at, if applied by <@link command zap> with a duration limit.
// -->
PropertyParser.<BukkitScriptProperties, TimeTag>registerTag(TimeTag.class, "step_expiration", (attribute, script) -> {
PlayerTag player = attribute.hasParam() ? attribute.paramAsType(PlayerTag.class) : ((BukkitScriptEntryData) attribute.getScriptEntry().entryData).getPlayer();
if (player != null && player.isValid()) {
return InteractScriptHelper.getStepExpiration(player, script.script.getContainer().getName());
} else {
return null;
}
});
// <--[tag]
// @attribute <ScriptTag.default_step>
// @returns ElementTag
// @description
// Returns the name of the default step of an interact script.
// -->
PropertyParser.<BukkitScriptProperties, ElementTag>registerStaticTag(ElementTag.class, "default_step", (attribute, script) -> {
String step = ((InteractScriptContainer) script.script.getContainer()).getDefaultStepName();
return new ElementTag(step);
});
}
use of com.denizenscript.denizencore.objects.core.DurationTag in project Denizen-For-Bukkit by DenizenScript.
the class ItemPotion method effectToMap.
public static MapTag effectToMap(PotionEffect effect) {
MapTag map = new MapTag();
map.putObject("type", new ElementTag(effect.getType().getName()));
map.putObject("amplifier", new ElementTag(effect.getAmplifier()));
map.putObject("duration", new DurationTag((long) effect.getDuration()));
map.putObject("ambient", new ElementTag(effect.isAmbient()));
map.putObject("particles", new ElementTag(effect.hasParticles()));
map.putObject("icon", new ElementTag(effect.hasIcon()));
return map;
}
use of com.denizenscript.denizencore.objects.core.DurationTag in project Denizen-For-Bukkit by DenizenScript.
the class PushCommand method execute.
@Override
public void execute(final ScriptEntry scriptEntry) {
EntityTag originEntity = scriptEntry.getObjectTag("origin_entity");
LocationTag originLocation = scriptEntry.hasObject("origin_location") ? (LocationTag) scriptEntry.getObject("origin_location") : new LocationTag(originEntity.getEyeLocation().add(originEntity.getEyeLocation().getDirection()).subtract(0, 0.4, 0));
boolean no_rotate = scriptEntry.hasObject("no_rotate") && scriptEntry.getElement("no_rotate").asBoolean();
final boolean no_damage = scriptEntry.hasObject("no_damage") && scriptEntry.getElement("no_damage").asBoolean();
// If there is no destination set, but there is a shooter, get a point in front of the shooter and set it as the destination
final LocationTag destination = scriptEntry.hasObject("destination") ? (LocationTag) scriptEntry.getObject("destination") : (originEntity != null ? new LocationTag(originEntity.getEyeLocation().add(originEntity.getEyeLocation().getDirection().multiply(30))) : null);
// TODO: Should this be checked in argument parsing?
if (destination == null) {
Debug.echoError("No destination specified!");
scriptEntry.setFinished(true);
return;
}
List<EntityTag> entities = (List<EntityTag>) scriptEntry.getObject("entities");
final ScriptTag script = scriptEntry.getObjectTag("script");
final ListTag definitions = scriptEntry.getObjectTag("definitions");
ElementTag speedElement = scriptEntry.getElement("speed");
DurationTag duration = (DurationTag) scriptEntry.getObject("duration");
ElementTag force_along = scriptEntry.getElement("force_along");
ElementTag precision = scriptEntry.getElement("precision");
ElementTag ignore_collision = scriptEntry.getElement("ignore_collision");
if (scriptEntry.dbCallShouldDebug()) {
Debug.report(scriptEntry, getName(), db("origin", originEntity != null ? originEntity : originLocation), db("entities", entities), destination, speedElement, duration, script, force_along, precision, (no_rotate ? db("no_rotate", "true") : ""), (no_damage ? db("no_damage", "true") : ""), ignore_collision, definitions);
}
final boolean ignoreCollision = ignore_collision != null && ignore_collision.asBoolean();
final double speed = speedElement.asDouble();
final int maxTicks = duration.getTicksAsInt();
final boolean forceAlong = force_along.asBoolean();
// Keep a ListTag of entities that can be called using <entry[name].pushed_entities> later in the script queue
final ListTag entityList = new ListTag();
for (EntityTag entity : entities) {
entity.spawnAt(originLocation);
entityList.addObject(entity);
if (!no_rotate) {
NMSHandler.getEntityHelper().faceLocation(entity.getBukkitEntity(), destination);
}
if (entity.isProjectile() && originEntity != null) {
entity.setShooter(originEntity);
}
}
scriptEntry.addObject("pushed_entities", entityList);
Position.mount(Conversion.convertEntities(entities));
final EntityTag lastEntity = entities.get(entities.size() - 1);
final Vector v2 = destination.toVector();
final Vector Origin = originLocation.toVector();
final int prec = precision.asInt();
BukkitRunnable task = new BukkitRunnable() {
int runs = 0;
LocationTag lastLocation;
@Override
public void run() {
if (runs < maxTicks && lastEntity.isValid()) {
Vector v1 = lastEntity.getLocation().toVector();
Vector v3 = v2.clone().subtract(v1).normalize();
if (forceAlong) {
Vector newDest = v2.clone().subtract(Origin).normalize().multiply(runs * speed).add(Origin);
lastEntity.teleport(new Location(lastEntity.getLocation().getWorld(), newDest.getX(), newDest.getY(), newDest.getZ(), lastEntity.getLocation().getYaw(), lastEntity.getLocation().getPitch()));
}
runs += prec;
// Check if the entity is close to its destination
if (Math.abs(v2.getX() - v1.getX()) < 1.5f && Math.abs(v2.getY() - v1.getY()) < 1.5f && Math.abs(v2.getZ() - v1.getZ()) < 1.5f) {
runs = maxTicks;
return;
}
Vector newVel = v3.multiply(speed);
lastEntity.setVelocity(newVel);
if (!ignoreCollision && lastEntity.isValid()) {
BoundingBox box = lastEntity.getBukkitEntity().getBoundingBox().expand(newVel);
Location ref = lastEntity.getLocation().clone();
for (int x = (int) Math.floor(box.getMinX()); x < Math.ceil(box.getMaxX()); x++) {
ref.setX(x);
for (int y = (int) Math.floor(box.getMinY()); y < Math.ceil(box.getMaxY()); y++) {
ref.setY(y);
for (int z = (int) Math.floor(box.getMinZ()); z < Math.ceil(box.getMaxZ()); z++) {
ref.setZ(z);
if (!isSafeBlock(ref)) {
runs = maxTicks;
}
}
}
}
}
if (no_damage && lastEntity.isLivingEntity()) {
lastEntity.getLivingEntity().setFallDistance(0);
}
// Record the location in case the entity gets lost (EG, if a pushed arrow hits a mob)
lastLocation = lastEntity.getLocation();
} else {
this.cancel();
if (script != null) {
Consumer<ScriptQueue> configure = (queue) -> {
if (lastEntity.getLocation() != null) {
queue.addDefinition("location", lastEntity.getLocation());
} else {
queue.addDefinition("location", lastLocation);
}
queue.addDefinition("pushed_entities", entityList);
queue.addDefinition("last_entity", lastEntity);
};
ScriptUtilities.createAndStartQueue(script.getContainer(), null, scriptEntry.entryData, null, configure, null, null, definitions, scriptEntry);
}
scriptEntry.setFinished(true);
}
}
};
task.runTaskTimer(Denizen.getInstance(), 0, prec);
}
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