use of org.bukkit.block.BlockState in project Denizen-For-Bukkit by DenizenScript.
the class SignCommand method execute.
@SuppressWarnings("unchecked")
@Override
public void execute(final ScriptEntry scriptEntry) throws CommandExecutionException {
// Get objects
String direction = scriptEntry.hasObject("direction") ? ((Element) scriptEntry.getObject("direction")).asString() : null;
Element typeElement = scriptEntry.getElement("type");
dList text = (dList) scriptEntry.getObject("text");
dLocation location = (dLocation) scriptEntry.getObject("location");
// Report to dB
dB.report(scriptEntry, getName(), typeElement.debug() + location.debug() + text.debug());
Type type = Type.valueOf(typeElement.asString().toUpperCase());
Block sign = location.getBlock();
if (type != Type.AUTOMATIC || (sign.getType() != Material.WALL_SIGN && sign.getType() != Material.SIGN_POST)) {
sign.setType(type == Type.WALL_SIGN ? Material.WALL_SIGN : Material.SIGN_POST, false);
}
BlockState signState = sign.getState();
Utilities.setSignLines((Sign) signState, text.toArray(4));
if (direction != null) {
Utilities.setSignRotation(signState, direction);
} else if (type == Type.WALL_SIGN) {
Utilities.setSignRotation(signState);
}
}
use of org.bukkit.block.BlockState in project Glowstone by GlowstoneMC.
the class MegaPineTree method generatePodzolPatch.
private void generatePodzolPatch(int sourceX, int sourceY, int sourceZ) {
for (int x = -2; x <= 2; x++) {
for (int z = -2; z <= 2; z++) {
if (Math.abs(x) != 2 || Math.abs(z) != 2) {
for (int y = 2; y >= -3; y--) {
Block block = loc.getWorld().getBlockAt(sourceX + x, sourceY + y, sourceZ + z);
if (block.getType() == Material.GRASS || block.getType() == Material.DIRT) {
BlockState state = block.getState();
state.setType(Material.DIRT);
DirtType dirtType = DirtType.PODZOL;
if (loc.getWorld().getBlockAt(sourceX + x, sourceY + y + 1, sourceZ + z).getType().isOccluding()) {
dirtType = DirtType.NORMAL;
}
state.setData(new Dirt(dirtType));
state.update(true);
} else if (!block.isEmpty() && sourceY + y < sourceY) {
break;
}
}
}
}
}
}
use of org.bukkit.block.BlockState in project Prism-Bukkit by prism.
the class BlockAction method placeBlock.
/**
* Place a block unless something other than air occupies the spot, or if we
* detect a falling block now sits there. This resolves the issue of falling
* blocks taking up the space, preventing this rollback. However, it also
* means that a rollback *could* interfere with a player-placed block.
*/
protected ChangeResult placeBlock(Player player, QueryParameters parameters, boolean is_preview, Block block, boolean is_deferred) {
final Material m = Material.getMaterial(getBlockId());
BlockStateChange stateChange;
// (essentially liquid/air).
if (!getType().requiresHandler("BlockChangeAction") && !getType().requiresHandler("PrismRollbackAction")) {
if (!me.botsko.elixr.BlockUtils.isAcceptableForBlockPlace(block.getType()) && !parameters.hasFlag(Flag.OVERWRITE)) {
// System.out.print("Block skipped due to being unaccaptable for block place.");
return new ChangeResult(ChangeResultType.SKIPPED, null);
}
}
// On the blacklist (except an undo)
if (Prism.getIllegalBlocks().contains(getBlockId()) && !parameters.getProcessType().equals(PrismProcessType.UNDO)) {
// System.out.print("Block skipped because it's not allowed to be placed.");
return new ChangeResult(ChangeResultType.SKIPPED, null);
}
// If we're not in a preview, actually apply this block
if (!is_preview) {
// Capture the block before we change it
final BlockState originalBlock = block.getState();
// it's set to stationary water so the lilypad will sit
if (getBlockId() == 111) {
final Block below = block.getRelative(BlockFace.DOWN);
if (below.getType().equals(Material.WATER) || below.getType().equals(Material.AIR) || below.getType().equals(Material.STATIONARY_WATER)) {
below.setType(Material.STATIONARY_WATER);
} else {
// Prism.debug("Lilypad skipped because no water exists below.");
return new ChangeResult(ChangeResultType.SKIPPED, null);
}
}
// If portal, we need to light the portal. seems to be the only way.
if (getBlockId() == 90) {
final Block obsidian = me.botsko.elixr.BlockUtils.getFirstBlockOfMaterialBelow(Material.OBSIDIAN, block.getLocation());
if (obsidian != null) {
final Block above = obsidian.getRelative(BlockFace.UP);
if (!(above.getType() == Material.PORTAL)) {
above.setType(Material.FIRE);
return new ChangeResult(ChangeResultType.APPLIED, null);
}
}
}
// it becomes unplayable
if (getBlockId() == 84) {
block_subid = 0;
}
// Set the material
block.setTypeId(getBlockId());
block.setData((byte) getBlockSubId());
/**
* Skulls
*/
if ((getBlockId() == 144 || getBlockId() == 397) && getActionData() instanceof SkullActionData) {
final SkullActionData s = (SkullActionData) getActionData();
// Set skull data
final Skull skull = (Skull) block.getState();
skull.setRotation(s.getRotation());
skull.setSkullType(s.getSkullType());
if (!s.owner.isEmpty()) {
skull.setOwner(s.owner);
}
skull.update();
}
/**
* Spawner
*/
if (getBlockId() == 52) {
final SpawnerActionData s = (SpawnerActionData) getActionData();
// Set spawner data
final CreatureSpawner spawner = (CreatureSpawner) block.getState();
spawner.setDelay(s.getDelay());
spawner.setSpawnedType(s.getEntityType());
spawner.update();
}
/**
* Restoring command block
*/
if (getBlockId() == 137) {
final CommandBlock cmdblock = (CommandBlock) block.getState();
cmdblock.setCommand(data);
cmdblock.update();
}
/**
* Signs
*/
if (parameters.getProcessType().equals(PrismProcessType.ROLLBACK) && (getBlockId() == 63 || getBlockId() == 68) && getActionData() instanceof SignActionData) {
final SignActionData s = (SignActionData) getActionData();
// https://snowy-evening.com/botsko/prism/455/
if (block.getState() instanceof Sign) {
// Set sign data
final Sign sign = (Sign) block.getState();
int i = 0;
if (s.lines != null && s.lines.length > 0) {
for (final String line : s.lines) {
sign.setLine(i, line);
i++;
}
}
sign.update();
}
}
// logic to use materials.
if (me.botsko.elixr.BlockUtils.materialRequiresSoil(block.getType())) {
final Block below = block.getRelative(BlockFace.DOWN);
if (below.getType().equals(Material.DIRT) || below.getType().equals(Material.AIR) || below.getType().equals(Material.GRASS)) {
below.setType(Material.SOIL);
} else {
// System.out.print("Block skipped because there's no soil below.");
return new ChangeResult(ChangeResultType.SKIPPED, null);
}
}
// Capture the new state
final BlockState newBlock = block.getState();
// Store the state change
stateChange = new BlockStateChange(originalBlock, newBlock);
// If we're rolling back a door, we need to set it properly
if (BlockUtils.isDoor(m)) {
BlockUtils.properlySetDoor(block, getBlockId(), (byte) getBlockSubId());
} else // Or a bed
if (m.equals(Material.BED_BLOCK)) {
BlockUtils.properlySetBed(block, getBlockId(), (byte) getBlockSubId());
} else // Or double plants
if (m.equals(Material.DOUBLE_PLANT)) {
BlockUtils.properlySetDoublePlant(block, getBlockId(), (byte) getBlockSubId());
}
} else {
// Otherwise, save the state so we can cancel if needed
final BlockState originalBlock = block.getState();
// Note: we save the original state as both old/new so we can re-use
// blockStateChanges
stateChange = new BlockStateChange(originalBlock, originalBlock);
// Preview it
player.sendBlockChange(block.getLocation(), getBlockId(), (byte) getBlockSubId());
// Send preview to shared players
for (final CommandSender sharedPlayer : parameters.getSharedPlayers()) {
if (sharedPlayer instanceof Player) {
((Player) sharedPlayer).sendBlockChange(block.getLocation(), getBlockId(), (byte) getBlockSubId());
}
}
}
return new ChangeResult(ChangeResultType.APPLIED, stateChange);
}
use of org.bukkit.block.BlockState in project Prism-Bukkit by prism.
the class BlockAction method removeBlock.
/**
*
*/
protected ChangeResult removeBlock(Player player, QueryParameters parameters, boolean is_preview, Block block) {
BlockStateChange stateChange;
if (!block.getType().equals(Material.AIR)) {
// Ensure it's acceptable to remove the current block
if (!me.botsko.elixr.BlockUtils.isAcceptableForBlockPlace(block.getType()) && !me.botsko.elixr.BlockUtils.areBlockIdsSameCoreItem(block.getTypeId(), getBlockId()) && !parameters.hasFlag(Flag.OVERWRITE)) {
return new ChangeResult(ChangeResultType.SKIPPED, null);
}
if (!is_preview) {
// Capture the block before we change it
final BlockState originalBlock = block.getState();
// Set
block.setType(Material.AIR);
// Capture the new state
final BlockState newBlock = block.getState();
// Store the state change
stateChange = new BlockStateChange(originalBlock, newBlock);
} else {
// Otherwise, save the state so we can cancel if needed
final BlockState originalBlock = block.getState();
// Note: we save the original state as both old/new so we can
// re-use blockStateChanges
stateChange = new BlockStateChange(originalBlock, originalBlock);
// Preview it
player.sendBlockChange(block.getLocation(), Material.AIR, (byte) 0);
// Send preview to shared players
for (final CommandSender sharedPlayer : parameters.getSharedPlayers()) {
if (sharedPlayer instanceof Player) {
((Player) sharedPlayer).sendBlockChange(block.getLocation(), getBlockId(), (byte) getBlockSubId());
}
}
}
return new ChangeResult(ChangeResultType.APPLIED, stateChange);
}
return new ChangeResult(ChangeResultType.SKIPPED, null);
}
use of org.bukkit.block.BlockState in project Prism-Bukkit by prism.
the class BlockUtils method removeMaterialsFromRadius.
/**
*
* @param materials
* @param loc
* @param radius
*/
public static ArrayList<BlockStateChange> removeMaterialsFromRadius(Material[] materials, Location loc, int radius) {
final ArrayList<BlockStateChange> blockStateChanges = new ArrayList<BlockStateChange>();
if (loc != null && radius > 0 && materials != null && materials.length > 0) {
final int x1 = loc.getBlockX();
final int y1 = loc.getBlockY();
final int z1 = loc.getBlockZ();
final World world = loc.getWorld();
for (int x = x1 - radius; x <= x1 + radius; x++) {
for (int y = y1 - radius; y <= y1 + radius; y++) {
for (int z = z1 - radius; z <= z1 + radius; z++) {
loc = new Location(world, x, y, z);
final Block b = loc.getBlock();
if (b.getType().equals(Material.AIR))
continue;
if (Arrays.asList(materials).contains(loc.getBlock().getType())) {
final BlockState originalBlock = loc.getBlock().getState();
loc.getBlock().setType(Material.AIR);
final BlockState newBlock = loc.getBlock().getState();
blockStateChanges.add(new BlockStateChange(originalBlock, newBlock));
}
}
}
}
}
return blockStateChanges;
}
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