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Example 26 with Argument

use of com.denizenscript.denizencore.objects.Argument in project Denizen-For-Bukkit by DenizenScript.

the class ExperienceCommand method parseArgs.

@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
    int amount = 0;
    Type type = Type.SET;
    boolean level = false;
    boolean silent = false;
    for (Argument arg : scriptEntry) {
        if (arg.matchesInteger()) {
            amount = arg.asElement().asInt();
        } else if (arg.matches("set", "give", "take")) {
            type = Type.valueOf(arg.asElement().asString().toUpperCase());
        } else if (arg.matches("level")) {
            level = true;
        } else if (arg.matches("silent")) {
            silent = true;
        } else {
            arg.reportUnhandled();
        }
    }
    scriptEntry.addObject("quantity", amount).addObject("type", type).addObject("level", level).addObject("silent", silent);
}
Also used : Argument(com.denizenscript.denizencore.objects.Argument)

Example 27 with Argument

use of com.denizenscript.denizencore.objects.Argument in project Denizen-For-Bukkit by DenizenScript.

the class SidebarCommand method parseArgs.

@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
    Action action = Action.SET;
    for (Argument arg : ArgumentHelper.interpret(scriptEntry, scriptEntry.getOriginalArguments())) {
        if (!scriptEntry.hasObject("action") && arg.matchesEnum(Action.class)) {
            action = Action.valueOf(arg.getValue().toUpperCase());
        } else if (!scriptEntry.hasObject("title") && arg.matchesPrefix("title", "t", "objective", "obj", "o")) {
            scriptEntry.addObject("title", arg.asElement());
        } else if (!scriptEntry.hasObject("scores") && arg.matchesPrefix("scores", "score", "lines", "line", "l")) {
            scriptEntry.addObject("scores", arg.asElement());
        } else if (!scriptEntry.hasObject("value") && arg.matchesPrefix("value", "values", "val", "v")) {
            scriptEntry.addObject("value", arg.asElement());
        } else if (!scriptEntry.hasObject("increment") && arg.matchesPrefix("increment", "inc", "i")) {
            scriptEntry.addObject("increment", arg.asElement());
        } else if (!scriptEntry.hasObject("start") && arg.matchesPrefix("start", "s")) {
            scriptEntry.addObject("start", arg.asElement());
        } else if (!scriptEntry.hasObject("players") && arg.matchesPrefix("players", "player", "p")) {
            scriptEntry.addObject("players", arg.asElement());
        } else if (!scriptEntry.hasObject("per_player") && arg.matches("per_player")) {
            scriptEntry.addObject("per_player", new ElementTag(true));
        } else {
            arg.reportUnhandled();
        }
    }
    if (action == Action.ADD && !scriptEntry.hasObject("value")) {
        throw new InvalidArgumentsException("Must specify value(s) for that action!");
    }
    if (action == Action.SET && !scriptEntry.hasObject("value") && !scriptEntry.hasObject("title") && !scriptEntry.hasObject("increment") && !scriptEntry.hasObject("start")) {
        throw new InvalidArgumentsException("Must specify at least one of: value(s), title, increment, or start for that action!");
    }
    if (action == Action.SET && scriptEntry.hasObject("scores") && !scriptEntry.hasObject("value")) {
        throw new InvalidArgumentsException("Must specify value(s) when setting scores!");
    }
    scriptEntry.addObject("action", new ElementTag(action.name()));
    scriptEntry.defaultObject("per_player", new ElementTag(false));
    scriptEntry.defaultObject("players", new ElementTag(Utilities.entryHasPlayer(scriptEntry) ? Utilities.getEntryPlayer(scriptEntry).identify() : "li@"));
}
Also used : Argument(com.denizenscript.denizencore.objects.Argument) ElementTag(com.denizenscript.denizencore.objects.core.ElementTag) InvalidArgumentsException(com.denizenscript.denizencore.exceptions.InvalidArgumentsException)

Example 28 with Argument

use of com.denizenscript.denizencore.objects.Argument in project Denizen-For-Bukkit by DenizenScript.

the class TeamCommand method parseArgs.

// <--[command]
// @Name Team
// @Syntax team (id:<scoreboard>/{main}) [name:<team>] (add:<entry>|...) (remove:<entry>|...) (prefix:<prefix>) (suffix:<suffix>) (option:<type> status:<status>) (color:<color>)
// @Required 2
// @Maximum 9
// @Short Controls scoreboard teams.
// @Group player
// 
// @Description
// The Team command allows you to control a scoreboard team.
// 
// Use the "prefix" or "suffix" arguments to modify a team's playername prefix and suffix.
// NOTE: Prefixes and suffixes cannot be longer than 16 characters!
// 
// The "entry" value can be a player's name to affect that player, or an entity's UUID to affect that entity.
// You can alternately input a raw PlayerTag or EntityTag, and they will be automatically translated to the name/UUID internally.
// 
// Use the "color" argument to set the team color (for glowing, names, etc). Must be from <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html>.
// 
// Use the "add" and "remove" arguments to add or remove players by name to/from the team.
// 
// Use the "option" and "status" arguments together to set a team option's status.
// Option can be "COLLISION_RULE", "DEATH_MESSAGE_VISIBILITY", or "NAME_TAG_VISIBILITY", with status "ALWAYS", "FOR_OTHER_TEAMS", "FOR_OWN_TEAM", or "NEVER".
// Option can instead be "FRIENDLY_FIRE" or "SEE_INVISIBLE", only allowing status "ALWAYS" or "NEVER".
// 
// @Tags
// <server.scoreboard[(<board>)].team[<team>].members>
// 
// @Usage
// Use to add a player to a team.
// - team name:red add:<player>
// 
// @Usage
// Use to add some mob to a team.
// - team name:blue add:<player.location.find_entities[monster].within[10]>
// 
// @Usage
// Use to change the prefix for a team.
// - team name:red "prefix:[<red>Red Team<reset>]"
// 
// @Usage
// Use to hide nameplates for members of a team.
// - team name:red option:name_tag_visibility status:never
// -->
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
    String name = null;
    String prefix = null;
    String suffix = null;
    for (Argument arg : scriptEntry) {
        if (arg.matchesPrefix("id") && !scriptEntry.hasObject("id")) {
            scriptEntry.addObject("id", arg.asElement());
        } else if (arg.matchesPrefix("name") && !scriptEntry.hasObject("name")) {
            ElementTag nameElement = arg.asElement();
            name = nameElement.asString();
            scriptEntry.addObject("name", nameElement);
        } else if (arg.matchesPrefix("add") && !scriptEntry.hasObject("add")) {
            scriptEntry.addObject("add", arg.asType(ListTag.class));
        } else if (arg.matchesPrefix("remove") && !scriptEntry.hasObject("remove")) {
            scriptEntry.addObject("remove", arg.asType(ListTag.class));
        } else if (arg.matchesPrefix("prefix") && !scriptEntry.hasObject("prefix")) {
            ElementTag prefixElement = arg.asElement();
            prefix = prefixElement.asString();
            scriptEntry.addObject("prefix", prefixElement);
        } else if (arg.matchesPrefix("suffix") && !scriptEntry.hasObject("suffix")) {
            ElementTag suffixElement = arg.asElement();
            suffix = suffixElement.asString();
            scriptEntry.addObject("suffix", suffixElement);
        } else if (arg.matchesPrefix("color") && arg.matchesEnum(ChatColor.class) && !scriptEntry.hasObject("color")) {
            scriptEntry.addObject("color", arg.asElement());
        } else if (arg.matchesPrefix("option") && !scriptEntry.hasObject("option") && (arg.matchesEnum(Team.Option.class) || arg.matches("friendly_fire", "see_invisible"))) {
            scriptEntry.addObject("option", arg.asElement());
        } else if (arg.matchesPrefix("status") && !scriptEntry.hasObject("status") && arg.matchesEnum(Team.OptionStatus.class)) {
            scriptEntry.addObject("status", arg.asElement());
        } else {
            arg.reportUnhandled();
        }
    }
    if (name == null || name.length() == 0 || name.length() > 16) {
        throw new InvalidArgumentsException("Must specify a team name between 1 and 16 characters!");
    }
    if (!scriptEntry.hasObject("add") && !scriptEntry.hasObject("remove") && !scriptEntry.hasObject("option") && !scriptEntry.hasObject("color") && !scriptEntry.hasObject("prefix") && !scriptEntry.hasObject("suffix")) {
        throw new InvalidArgumentsException("Must specify something to do with the team!");
    }
    if ((prefix != null && prefix.length() > 64) || (suffix != null && suffix.length() > 64)) {
        throw new InvalidArgumentsException("Prefixes and suffixes must be 64 characters or less!");
    }
    if (scriptEntry.hasObject("option") != scriptEntry.hasObject("status")) {
        throw new InvalidArgumentsException("Option and Status arguments must go together!");
    }
    scriptEntry.defaultObject("id", new ElementTag("main"));
}
Also used : Argument(com.denizenscript.denizencore.objects.Argument) Team(org.bukkit.scoreboard.Team) ElementTag(com.denizenscript.denizencore.objects.core.ElementTag) ListTag(com.denizenscript.denizencore.objects.core.ListTag) InvalidArgumentsException(com.denizenscript.denizencore.exceptions.InvalidArgumentsException)

Example 29 with Argument

use of com.denizenscript.denizencore.objects.Argument in project Denizen-For-Bukkit by DenizenScript.

the class FakeEquipCommand method parseArgs.

// <--[command]
// @Name FakeEquip
// @Syntax fakeequip [<entity>|...] (for:<player>|...) (duration:<duration>/reset) (hand:<item>) (offhand:<item>) (head:<item>) (chest:<item>) (legs:<item>) (boots:<item>)
// @Required 1
// @Maximum 9
// @Short Fake-equips items and armor on a list of entities for players to see without real change.
// @Group entity
// 
// @Description
// This command fake-equips items and armor on a list of entities.
// 
// The change doesn't happen on-server, and no armor effects will happen from it.
// 
// The equipment can only be seen by certain players. By default, the linked player is used.
// 
// The changes will remain in place for as long as the duration is specified (even if the real equipment is changed).
// The changes can be manually reset early by using the 'reset' argument.
// If you do not provide a duration, the fake equipment will last until manually reset.
// This does not persist across server restarts.
// 
// Set the item to 'air' to unequip any slot.
// 
// @Tags
// <EntityTag.equipment>
// <InventoryTag.equipment>
// 
// @Usage
// Use to fake-equip a stone block on the player's head.
// - fakeequip <player> head:stone duration:10s
// 
// @Usage
// Use to fake-equip an iron helmet on two defined players.
// - fakeequip <[player]>|<[someplayer]> head:iron_helmet duration:1m
// 
// @Usage
// Use to fake-unequip all armor off the player.
// - fakeequip <player> head:air chest:air legs:air boots:air duration:5s
// 
// @Usage
// Use to make all players within 30 blocks of an entity see it permanently equip a shield.
// - fakeequip <[entity]> offhand:shield for:<[entity].find_players_within[30]> duration:0
// 
// -->
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
    EquipmentOverride equipment = new EquipmentOverride();
    for (Argument arg : scriptEntry) {
        if (!scriptEntry.hasObject("entities") && arg.matchesArgumentList(EntityTag.class)) {
            scriptEntry.addObject("entities", arg.asType(ListTag.class).filter(EntityTag.class, scriptEntry));
        } else if (arg.matchesPrefix("duration") && arg.matchesArgumentType(DurationTag.class)) {
            scriptEntry.addObject("duration", arg.asType(DurationTag.class));
        } else if (arg.matches("reset")) {
            scriptEntry.addObject("reset", new ElementTag(true));
        } else if (arg.matchesPrefix("for") && arg.matchesArgumentList(PlayerTag.class)) {
            scriptEntry.addObject("for", arg.asType(ListTag.class).filter(PlayerTag.class, scriptEntry));
        } else if (arg.matchesPrefix("head", "helmet") && arg.matchesArgumentType(ItemTag.class)) {
            equipment.head = arg.asType(ItemTag.class);
        } else if (arg.matchesPrefix("chest", "chestplate") && arg.matchesArgumentType(ItemTag.class)) {
            equipment.chest = arg.asType(ItemTag.class);
        } else if (arg.matchesPrefix("legs", "leggings") && arg.matchesArgumentType(ItemTag.class)) {
            equipment.legs = arg.asType(ItemTag.class);
        } else if (arg.matchesPrefix("boots", "feet") && arg.matchesArgumentType(ItemTag.class)) {
            equipment.boots = arg.asType(ItemTag.class);
        } else if (arg.matchesPrefix("offhand") && arg.matchesArgumentType(ItemTag.class)) {
            equipment.offhand = arg.asType(ItemTag.class);
        } else if (arg.matchesPrefix("hand") && arg.matchesArgumentType(ItemTag.class)) {
            equipment.hand = arg.asType(ItemTag.class);
        } else {
            arg.reportUnhandled();
        }
    }
    if (equipment.isEmpty() && !scriptEntry.hasObject("reset")) {
        throw new InvalidArgumentsException("Must specify equipment!");
    }
    if (!scriptEntry.hasObject("for")) {
        PlayerTag player = Utilities.getEntryPlayer(scriptEntry);
        if (player == null) {
            throw new InvalidArgumentsException("Must specify a for player!");
        }
        scriptEntry.addObject("for", Collections.singletonList(player));
    }
    scriptEntry.addObject("equipment", equipment);
}
Also used : Argument(com.denizenscript.denizencore.objects.Argument) PlayerTag(com.denizenscript.denizen.objects.PlayerTag) EntityTag(com.denizenscript.denizen.objects.EntityTag) ElementTag(com.denizenscript.denizencore.objects.core.ElementTag) ItemTag(com.denizenscript.denizen.objects.ItemTag) ListTag(com.denizenscript.denizencore.objects.core.ListTag) InvalidArgumentsException(com.denizenscript.denizencore.exceptions.InvalidArgumentsException)

Example 30 with Argument

use of com.denizenscript.denizencore.objects.Argument in project Denizen-For-Bukkit by DenizenScript.

the class FlyCommand method parseArgs.

// <--[command]
// @Name Fly
// @Syntax fly (cancel) [<entity>|...] (controller:<player>) (origin:<location>) (destinations:<location>|...) (speed:<#.#>) (rotationthreshold:<#.#>)
// @Required 1
// @Maximum 7
// @Short Make an entity fly where its controller is looking or fly to waypoints.
// @Group entity
// 
// @Description
// Make an entity fly where its controller is looking or fly to waypoints.
// This is particularly useful as a way to make flying entities rideable (or make a non-flying entity start flying).
// 
// Optionally specify a list of "destinations" to make it move through a series of checkpoints (disabling the "controller" functionality).
// 
// Optionally specify an "origin" location where the entities should teleport to at the start.
// 
// Optionally specify the "speed" argument to set how fast the entity should fly.
// 
// Optionally specify the "rotationthreshold" to set the minimum threshold (in degrees) before the entity should forcibly rotate to the correct direction.
// 
// Use the "cancel" argument to stop an existing flight.
// 
// @Tags
// <PlayerTag.can_fly>
// <PlayerTag.fly_speed>
// <PlayerTag.is_flying>
// 
// @Usage
// Use to make a player ride+fly a newly spawned dragon.
// - fly <player>|ender_dragon
// -->
@Override
public void parseArgs(ScriptEntry scriptEntry) throws InvalidArgumentsException {
    for (Argument arg : scriptEntry) {
        if (!scriptEntry.hasObject("cancel") && arg.matches("cancel")) {
            scriptEntry.addObject("cancel", "");
        } else if (!scriptEntry.hasObject("destinations") && arg.matchesPrefix("destination", "destinations", "d")) {
            scriptEntry.addObject("destinations", arg.asType(ListTag.class).filter(LocationTag.class, scriptEntry));
        } else if (!scriptEntry.hasObject("controller") && arg.matchesArgumentType(PlayerTag.class) && arg.matchesPrefix("controller", "c")) {
            // Check if it matches a PlayerTag, but save it as a EntityTag
            scriptEntry.addObject("controller", arg.asType(EntityTag.class));
        } else if (!scriptEntry.hasObject("origin") && arg.matchesArgumentType(LocationTag.class)) {
            scriptEntry.addObject("origin", arg.asType(LocationTag.class));
        } else if (!scriptEntry.hasObject("entities") && arg.matchesArgumentList(EntityTag.class)) {
            scriptEntry.addObject("entities", arg.asType(ListTag.class).filter(EntityTag.class, scriptEntry));
        } else if (!scriptEntry.hasObject("rotation_threshold") && arg.matchesPrefix("rotationthreshold", "rotation", "r") && arg.matchesFloat()) {
            scriptEntry.addObject("rotation_threshold", arg.asElement());
        } else if (!scriptEntry.hasObject("speed") && arg.matchesFloat()) {
            scriptEntry.addObject("speed", arg.asElement());
        } else {
            arg.reportUnhandled();
        }
    }
    scriptEntry.defaultObject("origin", Utilities.entryDefaultLocation(scriptEntry, true));
    scriptEntry.defaultObject("speed", new ElementTag(1.2));
    scriptEntry.defaultObject("rotation_threshold", new ElementTag(15));
    if (!scriptEntry.hasObject("entities")) {
        throw new InvalidArgumentsException("Must specify entity/entities!");
    }
    if (!scriptEntry.hasObject("origin")) {
        throw new InvalidArgumentsException("Must specify an origin!");
    }
}
Also used : Argument(com.denizenscript.denizencore.objects.Argument) EntityTag(com.denizenscript.denizen.objects.EntityTag) ElementTag(com.denizenscript.denizencore.objects.core.ElementTag) ListTag(com.denizenscript.denizencore.objects.core.ListTag) InvalidArgumentsException(com.denizenscript.denizencore.exceptions.InvalidArgumentsException)

Aggregations

Argument (com.denizenscript.denizencore.objects.Argument)35 InvalidArgumentsException (com.denizenscript.denizencore.exceptions.InvalidArgumentsException)30 ElementTag (com.denizenscript.denizencore.objects.core.ElementTag)23 EntityTag (com.denizenscript.denizen.objects.EntityTag)12 ListTag (com.denizenscript.denizencore.objects.core.ListTag)12 ItemTag (com.denizenscript.denizen.objects.ItemTag)8 LocationTag (com.denizenscript.denizen.objects.LocationTag)6 PlayerTag (com.denizenscript.denizen.objects.PlayerTag)5 FormatScriptContainer (com.denizenscript.denizen.scripts.containers.core.FormatScriptContainer)3 DurationTag (com.denizenscript.denizencore.objects.core.DurationTag)3 ScriptTag (com.denizenscript.denizencore.objects.core.ScriptTag)3 ArrayList (java.util.ArrayList)3 MaterialTag (com.denizenscript.denizen.objects.MaterialTag)2 ParticleHelper (com.denizenscript.denizen.nms.abstracts.ParticleHelper)1 ColorTag (com.denizenscript.denizen.objects.ColorTag)1 InventoryTag (com.denizenscript.denizen.objects.InventoryTag)1 Map (java.util.Map)1 Effect (org.bukkit.Effect)1 Statistic (org.bukkit.Statistic)1 WeatherType (org.bukkit.WeatherType)1