use of com.denizenscript.denizencore.objects.core.ListTag in project Denizen-For-Bukkit by DenizenScript.
the class WorldTag method registerTags.
public static void registerTags() {
AbstractFlagTracker.registerFlagHandlers(tagProcessor);
// ///////////////////
// ENTITY LIST ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.entities[(<matcher>)]>
// @returns ListTag(EntityTag)
// @description
// Returns a list of entities in this world.
// Optionally specify an entity type matcher to filter down to.
// -->
registerTag(ListTag.class, "entities", (attribute, object) -> {
ListTag entities = new ListTag();
String matcher = attribute.hasParam() ? attribute.getParam() : null;
for (Entity entity : object.getEntitiesForTag()) {
EntityTag current = new EntityTag(entity);
if (matcher == null || BukkitScriptEvent.tryEntity(current, matcher)) {
entities.addObject(current.getDenizenObject());
}
}
return entities;
});
// <--[tag]
// @attribute <WorldTag.living_entities>
// @returns ListTag(EntityTag)
// @description
// Returns a list of living entities in this world.
// This includes Players, mobs, NPCs, etc., but excludes dropped items, experience orbs, etc.
// -->
registerTag(ListTag.class, "living_entities", (attribute, object) -> {
ListTag entities = new ListTag();
for (Entity entity : object.getLivingEntitiesForTag()) {
entities.addObject(new EntityTag(entity).getDenizenObject());
}
return entities;
});
// <--[tag]
// @attribute <WorldTag.players>
// @returns ListTag(PlayerTag)
// @description
// Returns a list of online players in this world.
// -->
registerTag(ListTag.class, "players", (attribute, object) -> {
ListTag players = new ListTag();
for (Player player : object.getWorld().getPlayers()) {
if (!EntityTag.isNPC(player)) {
players.addObject(new PlayerTag(player));
}
}
return players;
});
// <--[tag]
// @attribute <WorldTag.spawned_npcs>
// @returns ListTag(NPCTag)
// @description
// Returns a list of spawned NPCs in this world.
// -->
registerTag(ListTag.class, "spawned_npcs", (attribute, object) -> {
ListTag npcs = new ListTag();
World thisWorld = object.getWorld();
for (NPC npc : CitizensAPI.getNPCRegistry()) {
if (npc.isSpawned() && npc.getStoredLocation().getWorld().equals(thisWorld)) {
npcs.addObject(new NPCTag(npc));
}
}
return npcs;
});
// <--[tag]
// @attribute <WorldTag.npcs>
// @returns ListTag(NPCTag)
// @description
// Returns a list of all NPCs in this world.
// -->
registerTag(ListTag.class, "npcs", (attribute, object) -> {
ListTag npcs = new ListTag();
World thisWorld = object.getWorld();
for (NPC npc : CitizensAPI.getNPCRegistry()) {
Location location = npc.getStoredLocation();
if (location != null) {
World world = location.getWorld();
if (world != null && world.equals(thisWorld)) {
npcs.addObject(new NPCTag(npc));
}
}
}
return npcs;
});
// ///////////////////
// GEOGRAPHY ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.can_generate_structures>
// @returns ElementTag(Boolean)
// @description
// Returns whether the world will generate structures.
// -->
registerTag(ElementTag.class, "can_generate_structures", (attribute, object) -> {
return new ElementTag(object.getWorld().canGenerateStructures());
});
// <--[tag]
// @attribute <WorldTag.loaded_chunks>
// @returns ListTag(ChunkTag)
// @description
// Returns a list of all the currently loaded chunks.
// -->
registerTag(ListTag.class, "loaded_chunks", (attribute, object) -> {
ListTag chunks = new ListTag();
for (Chunk ent : object.getWorld().getLoadedChunks()) {
chunks.addObject(new ChunkTag(ent));
}
return chunks;
});
registerTag(ChunkTag.class, "random_loaded_chunk", (attribute, object) -> {
Deprecations.worldRandomLoadedChunkTag.warn(attribute.context);
int random = CoreUtilities.getRandom().nextInt(object.getWorld().getLoadedChunks().length);
return new ChunkTag(object.getWorld().getLoadedChunks()[random]);
});
// <--[tag]
// @attribute <WorldTag.sea_level>
// @returns ElementTag(Number)
// @description
// Returns the level of the sea.
// -->
registerTag(ElementTag.class, "sea_level", (attribute, object) -> {
return new ElementTag(object.getWorld().getSeaLevel());
});
// <--[tag]
// @attribute <WorldTag.max_height>
// @returns ElementTag(Number)
// @description
// Returns the maximum block height of the world.
// -->
registerTag(ElementTag.class, "max_height", (attribute, object) -> {
return new ElementTag(object.getWorld().getMaxHeight());
});
// <--[tag]
// @attribute <WorldTag.min_height>
// @returns ElementTag(Number)
// @description
// Returns the minimum block height of the world.
// -->
registerTag(ElementTag.class, "min_height", (attribute, object) -> {
return new ElementTag(object.getWorld().getMinHeight());
});
// <--[tag]
// @attribute <WorldTag.spawn_location>
// @returns LocationTag
// @mechanism WorldTag.spawn_location
// @description
// Returns the spawn location of the world.
// -->
registerTag(LocationTag.class, "spawn_location", (attribute, object) -> {
return new LocationTag(object.getWorld().getSpawnLocation());
});
// <--[tag]
// @attribute <WorldTag.world_type>
// @returns ElementTag
// @description
// Returns the world type of the world.
// Can return any enum from: <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/WorldType.html>
// -->
registerTag(ElementTag.class, "world_type", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldType().getName());
});
// ///////////////////
// IDENTIFICATION ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.name>
// @returns ElementTag
// @description
// Returns the name of the world.
// -->
tagProcessor.registerTag(ElementTag.class, "name", (attribute, object) -> {
return new ElementTag(object.world_name);
});
// <--[tag]
// @attribute <WorldTag.seed>
// @returns ElementTag
// @description
// Returns the world seed.
// -->
registerTag(ElementTag.class, "seed", (attribute, object) -> {
return new ElementTag(object.getWorld().getSeed());
});
// ///////////////////
// SETTINGS ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.allows_animals>
// @returns ElementTag(Boolean)
// @description
// Returns whether animals can spawn in this world.
// -->
registerTag(ElementTag.class, "allows_animals", (attribute, object) -> {
return new ElementTag(object.getWorld().getAllowAnimals());
});
// <--[tag]
// @attribute <WorldTag.allows_monsters>
// @returns ElementTag(Boolean)
// @description
// Returns whether monsters can spawn in this world.
// -->
registerTag(ElementTag.class, "allows_monsters", (attribute, object) -> {
return new ElementTag(object.getWorld().getAllowMonsters());
});
// <--[tag]
// @attribute <WorldTag.allows_pvp>
// @returns ElementTag(Boolean)
// @description
// Returns whether player versus player combat is allowed in this world.
// -->
registerTag(ElementTag.class, "allows_pvp", (attribute, object) -> {
return new ElementTag(object.getWorld().getPVP());
});
// <--[tag]
// @attribute <WorldTag.auto_save>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.auto_save
// @description
// Returns whether the world automatically saves.
// -->
registerTag(ElementTag.class, "auto_save", (attribute, object) -> {
return new ElementTag(object.getWorld().isAutoSave());
});
// <--[tag]
// @attribute <WorldTag.ambient_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.ambient_spawn_limit
// @description
// Returns the number of ambient mobs that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "ambient_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getAmbientSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.animal_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.animal_spawn_limit
// @description
// Returns the number of animals that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "animal_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getAnimalSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.monster_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.monster_spawn_limit
// @description
// Returns the number of monsters that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "monster_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getMonsterSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.water_animal_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.water_animal_spawn_limit
// @description
// Returns the number of water animals that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "water_animal_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getWaterAnimalSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.difficulty>
// @returns ElementTag
// @mechanism WorldTag.difficulty
// @description
// Returns the name of the difficulty level.
// -->
registerTag(ElementTag.class, "difficulty", (attribute, object) -> {
return new ElementTag(object.getWorld().getDifficulty().name());
});
// <--[tag]
// @attribute <WorldTag.hardcore>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.hardcore
// @description
// Returns whether the world is in hardcore mode.
// -->
registerTag(ElementTag.class, "hardcore", (attribute, object) -> {
return new ElementTag(object.getWorld().isHardcore());
});
// <--[tag]
// @attribute <WorldTag.keep_spawn>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.keep_spawn
// @description
// Returns whether the world's spawn area should be kept loaded into memory.
// -->
registerTag(ElementTag.class, "keep_spawn", (attribute, object) -> {
return new ElementTag(object.getWorld().getKeepSpawnInMemory());
});
// <--[tag]
// @attribute <WorldTag.ticks_per_animal_spawn>
// @returns DurationTag
// @mechanism WorldTag.ticks_per_animal_spawns
// @description
// Returns the world's ticks per animal spawn value.
// -->
registerTag(DurationTag.class, "ticks_per_animal_spawn", (attribute, object) -> {
return new DurationTag(object.getWorld().getTicksPerAnimalSpawns());
});
// <--[tag]
// @attribute <WorldTag.ticks_per_monster_spawn>
// @returns DurationTag
// @mechanism WorldTag.ticks_per_monster_spawns
// @description
// Returns the world's ticks per monster spawn value.
// -->
registerTag(DurationTag.class, "ticks_per_monster_spawn", (attribute, object) -> {
return new DurationTag(object.getWorld().getTicksPerMonsterSpawns());
});
// <--[tag]
// @attribute <WorldTag.duration_since_created>
// @returns DurationTag
// @description
// Returns the total duration of time since this world was first created.
// -->
registerTag(DurationTag.class, "duration_since_created", (attribute, object) -> {
return new DurationTag(object.getWorld().getGameTime());
});
// ///////////////////
// TIME ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.time>
// @returns ElementTag(Number)
// @mechanism WorldTag.time
// @description
// Returns the relative in-game time of this world.
// -->
registerTag(ObjectTag.class, "time", (attribute, object) -> {
// -->
if (attribute.startsWith("duration", 2)) {
attribute.fulfill(1);
return new DurationTag(object.getWorld().getTime());
} else // -->
if (attribute.startsWith("full", 2)) {
attribute.fulfill(1);
return new DurationTag(object.getWorld().getFullTime());
} else // -->
if (attribute.startsWith("period", 2)) {
attribute.fulfill(1);
long time = object.getWorld().getTime();
String period;
if (time >= 23000) {
period = "dawn";
} else if (time >= 13500) {
period = "night";
} else if (time >= 12500) {
period = "dusk";
} else {
period = "day";
}
return new ElementTag(period);
} else {
return new ElementTag(object.getWorld().getTime());
}
});
// <--[tag]
// @attribute <WorldTag.moon_phase>
// @returns ElementTag(Number)
// @description
// Returns the current phase of the moon, as a number from 1 to 8.
// -->
registerTag(ElementTag.class, "moon_phase", (attribute, object) -> {
return new ElementTag((int) ((object.getWorld().getFullTime() / 24000) % 8) + 1);
}, "moonphase");
// ///////////////////
// WEATHER ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.has_storm>
// @returns ElementTag(Boolean)
// @description
// Returns whether there is currently a storm in this world.
// ie, whether it is raining. To check for thunder, use <@link tag WorldTag.thundering>.
// -->
registerTag(ElementTag.class, "has_storm", (attribute, object) -> {
return new ElementTag(object.getWorld().hasStorm());
});
// <--[tag]
// @attribute <WorldTag.thunder_duration>
// @returns DurationTag
// @mechanism WorldTag.thunder_duration
// @description
// Returns the duration of thunder.
// -->
registerTag(DurationTag.class, "thunder_duration", (attribute, object) -> {
return new DurationTag((long) object.getWorld().getThunderDuration());
});
// <--[tag]
// @attribute <WorldTag.thundering>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.thundering
// @description
// Returns whether it is currently thundering in this world.
// -->
registerTag(ElementTag.class, "thundering", (attribute, object) -> {
return new ElementTag(object.getWorld().isThundering());
});
// <--[tag]
// @attribute <WorldTag.weather_duration>
// @returns DurationTag
// @mechanism WorldTag.weather_duration
// @description
// Returns the duration of storms.
// -->
registerTag(DurationTag.class, "weather_duration", (attribute, object) -> {
return new DurationTag((long) object.getWorld().getWeatherDuration());
});
// <--[tag]
// @attribute <WorldTag.environment>
// @returns ElementTag
// @description
// Returns the environment of the world: NORMAL, NETHER, or THE_END.
// -->
registerTag(ElementTag.class, "environment", (attribute, object) -> {
return new ElementTag(object.getWorld().getEnvironment().name());
});
// ///////////////////
// WORLD BORDER ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.border_size>
// @returns ElementTag(Decimal)
// @description
// Returns the size of the world border in this world.
// -->
registerTag(ElementTag.class, "border_size", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getSize());
});
// <--[tag]
// @attribute <WorldTag.border_center>
// @returns LocationTag
// @description
// Returns the center of the world border in this world.
// -->
registerTag(LocationTag.class, "border_center", (attribute, object) -> {
return new LocationTag(object.getWorld().getWorldBorder().getCenter());
});
// <--[tag]
// @attribute <WorldTag.border_damage>
// @returns ElementTag(Decimal)
// @description
// Returns the amount of damage caused by crossing the world border in this world.
// -->
registerTag(ElementTag.class, "border_damage", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getDamageAmount());
});
// <--[tag]
// @attribute <WorldTag.border_damage_buffer>
// @returns ElementTag(Decimal)
// @description
// Returns the damage buffer of the world border in this world.
// -->
registerTag(ElementTag.class, "border_damage_buffer", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getDamageBuffer());
});
// <--[tag]
// @attribute <WorldTag.border_warning_distance>
// @returns ElementTag(Number)
// @description
// Returns the warning distance of the world border in this world.
// -->
registerTag(ElementTag.class, "border_warning_distance", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getWarningDistance());
});
// <--[tag]
// @attribute <WorldTag.border_warning_time>
// @returns DurationTag
// @description
// Returns warning time of the world border in this world as a duration.
// -->
registerTag(DurationTag.class, "border_warning_time", (attribute, object) -> {
return new DurationTag(object.getWorld().getWorldBorder().getWarningTime());
});
// <--[tag]
// @attribute <WorldTag.gamerule[<gamerule>]>
// @returns ElementTag
// @description
// Returns the current value of the specified gamerule in the world.
// Note that the name is case-sensitive... so "doFireTick" is correct, but "dofiretick" is not.
// -->
registerTag(ElementTag.class, "gamerule", (attribute, object) -> {
if (!attribute.hasParam()) {
attribute.echoError("The tag 'worldtag.gamerule[...]' must have an input value.");
return null;
}
GameRule rule = GameRule.getByName(attribute.getParam());
Object result = object.getWorld().getGameRuleValue(rule);
return new ElementTag(result == null ? "null" : result.toString());
});
// <--[tag]
// @attribute <WorldTag.gamerule_map>
// @returns MapTag
// @description
// Returns a map of all the current values of all gamerules in the world.
// -->
registerTag(MapTag.class, "gamerule_map", (attribute, object) -> {
MapTag map = new MapTag();
for (GameRule rule : GameRule.values()) {
Object result = object.getWorld().getGameRuleValue(rule);
if (result != null) {
map.putObject(rule.getName(), new ElementTag(result.toString()));
}
}
return map;
});
// <--[tag]
// @attribute <WorldTag.dragon_portal_location>
// @returns LocationTag
// @description
// Returns the location of the ender dragon exit portal, if any (only for end worlds).
// -->
registerTag(LocationTag.class, "dragon_portal_location", (attribute, object) -> {
DragonBattle battle = object.getWorld().getEnderDragonBattle();
if (battle == null) {
return null;
}
if (battle.getEndPortalLocation() == null) {
return null;
}
return new LocationTag(battle.getEndPortalLocation());
});
// <--[tag]
// @attribute <WorldTag.ender_dragon>
// @returns EntityTag
// @description
// Returns the ender dragon entity currently fighting in this world, if any (only for end worlds).
// -->
registerTag(EntityTag.class, "ender_dragon", (attribute, object) -> {
DragonBattle battle = object.getWorld().getEnderDragonBattle();
if (battle == null) {
return null;
}
if (battle.getEnderDragon() == null) {
return null;
}
return new EntityTag(battle.getEnderDragon());
});
// <--[tag]
// @attribute <WorldTag.gateway_locations>
// @returns ListTag(LocationTag)
// @description
// Returns a list of possible gateway portal locations, if any (only for end worlds).
// Not all of these will necessarily generate.
// In current implementation, this is a list of exactly 20 locations in a circle around the world origin (with radius of 96 blocks).
// -->
registerTag(ListTag.class, "gateway_locations", (attribute, object) -> {
DragonBattle battle = object.getWorld().getEnderDragonBattle();
if (battle == null) {
return null;
}
ListTag list = new ListTag();
for (int i = 0; i < 20; i++) {
// This math based on EndDragonFight#spawnNewGateway
int x = (int) Math.floor(96.0D * Math.cos(2.0D * (-Math.PI + (Math.PI / 20.0) * i)));
int z = (int) Math.floor(96.0D * Math.sin(2.0D * (-Math.PI + (Math.PI / 20.0) * i)));
list.addObject(new LocationTag(object.getWorld(), x, 75, z));
}
return list;
});
// <--[tag]
// @attribute <WorldTag.biomes>
// @returns ListTag(BiomeTag)
// @description
// Returns a list of all biomes in this world (including custom biomes).
// -->
registerTag(ListTag.class, "biomes", (attribute, object) -> {
ListTag output = new ListTag();
for (BiomeNMS biome : NMSHandler.getInstance().getBiomes(object.getWorld())) {
output.addObject(new BiomeTag(biome));
}
return output;
});
// <--[tag]
// @attribute <WorldTag.advanced_matches[<matcher>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the world matches some matcher text, using the system behind <@link language Advanced Script Event Matching>.
// -->
registerTag(ElementTag.class, "advanced_matches", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
return new ElementTag(BukkitScriptEvent.tryWorld(object, attribute.getParam()));
});
}
use of com.denizenscript.denizencore.objects.core.ListTag in project Denizen-For-Bukkit by DenizenScript.
the class BukkitElementProperties method registerTags.
public static void registerTags() {
// <--[tag]
// @attribute <ElementTag.as_biome>
// @returns BiomeTag
// @group conversion
// @description
// Returns the element as a BiomeTag. Note: the value must be a valid biome.
// -->
PropertyParser.<BukkitElementProperties, BiomeTag>registerStaticTag(BiomeTag.class, "as_biome", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), BiomeTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "BiomeTag", attribute.hasAlternative());
});
// <--[tag]
// @attribute <ElementTag.as_chunk>
// @returns ChunkTag
// @group conversion
// @description
// Returns the element as a chunk. Note: the value must be a valid chunk.
// -->
PropertyParser.<BukkitElementProperties, ChunkTag>registerTag(ChunkTag.class, "as_chunk", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), ChunkTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "ChunkTag", attribute.hasAlternative());
}, "aschunk");
// <--[tag]
// @attribute <ElementTag.as_color>
// @returns ColorTag
// @group conversion
// @description
// Returns the element as a ColorTag. Note: the value must be a valid color.
// -->
PropertyParser.<BukkitElementProperties, ColorTag>registerStaticTag(ColorTag.class, "as_color", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), ColorTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "ColorTag", attribute.hasAlternative());
}, "ascolor");
// <--[tag]
// @attribute <ElementTag.as_cuboid>
// @returns CuboidTag
// @group conversion
// @description
// Returns the element as a cuboid. Note: the value must be a valid cuboid.
// -->
PropertyParser.<BukkitElementProperties, CuboidTag>registerTag(CuboidTag.class, "as_cuboid", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), CuboidTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "CuboidTag", attribute.hasAlternative());
}, "ascuboid");
// <--[tag]
// @attribute <ElementTag.as_ellipsoid>
// @returns EllipsoidTag
// @group conversion
// @description
// Returns the element as an EllipsoidTag. Note: the value must be a valid ellipsoid.
// -->
PropertyParser.<BukkitElementProperties, EllipsoidTag>registerTag(EllipsoidTag.class, "as_ellipsoid", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), EllipsoidTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "EllipsoidTag", attribute.hasAlternative());
});
// <--[tag]
// @attribute <ElementTag.as_enchantment>
// @returns EnchantmentTag
// @group conversion
// @description
// Returns the element as an EnchantmentTag. Note: the value must be a valid enchantment.
// -->
PropertyParser.<BukkitElementProperties, EnchantmentTag>registerStaticTag(EnchantmentTag.class, "as_enchantment", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), EnchantmentTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "EnchantmentTag", attribute.hasAlternative());
});
// <--[tag]
// @attribute <ElementTag.as_entity>
// @returns EntityTag
// @group conversion
// @description
// Returns the element as an entity. Note: the value must be a valid entity.
// -->
PropertyParser.<BukkitElementProperties, EntityTag>registerTag(EntityTag.class, "as_entity", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), EntityTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "EntityTag", attribute.hasAlternative());
}, "asentity");
// <--[tag]
// @attribute <ElementTag.as_inventory>
// @returns InventoryTag
// @group conversion
// @description
// Returns the element as an inventory. Note: the value must be a valid inventory.
// -->
PropertyParser.<BukkitElementProperties, InventoryTag>registerTag(InventoryTag.class, "as_inventory", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), InventoryTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "InventoryTag", attribute.hasAlternative());
}, "asinventory");
// <--[tag]
// @attribute <ElementTag.as_item>
// @returns ItemTag
// @group conversion
// @description
// Returns the element as an item. Note: the value must be a valid item.
// -->
PropertyParser.<BukkitElementProperties, ItemTag>registerTag(ItemTag.class, "as_item", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), ItemTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "ItemTag", attribute.hasAlternative());
}, "asitem");
// <--[tag]
// @attribute <ElementTag.as_location>
// @returns LocationTag
// @group conversion
// @description
// Returns the element as a location. Note: the value must be a valid location.
// -->
PropertyParser.<BukkitElementProperties, LocationTag>registerTag(LocationTag.class, "as_location", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), LocationTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "LocationTag", attribute.hasAlternative());
}, "aslocation");
// <--[tag]
// @attribute <ElementTag.as_material>
// @returns MaterialTag
// @group conversion
// @description
// Returns the element as a material. Note: the value must be a valid material.
// -->
PropertyParser.<BukkitElementProperties, MaterialTag>registerStaticTag(MaterialTag.class, "as_material", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), MaterialTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "MaterialTag", attribute.hasAlternative());
}, "asmaterial");
// <--[tag]
// @attribute <ElementTag.as_npc>
// @returns NPCTag
// @group conversion
// @description
// Returns the element as an NPC. Note: the value must be a valid NPC.
// -->
PropertyParser.<BukkitElementProperties, NPCTag>registerTag(NPCTag.class, "as_npc", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), NPCTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "NPCTag", attribute.hasAlternative());
}, "asnpc");
// <--[tag]
// @attribute <ElementTag.as_player>
// @returns PlayerTag
// @group conversion
// @description
// Returns the element as a player. Note: the value must be a valid player. Can be online or offline.
// -->
PropertyParser.<BukkitElementProperties, PlayerTag>registerTag(PlayerTag.class, "as_player", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), PlayerTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "PlayerTag", attribute.hasAlternative());
}, "asplayer");
// <--[tag]
// @attribute <ElementTag.as_plugin>
// @returns PluginTag
// @group conversion
// @description
// Returns the element as a plugin. Note: the value must be a valid plugin.
// -->
PropertyParser.<BukkitElementProperties, PluginTag>registerStaticTag(PluginTag.class, "as_plugin", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), PluginTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "PluginTag", attribute.hasAlternative());
}, "asplugin");
// <--[tag]
// @attribute <ElementTag.as_polygon>
// @returns PolygonTag
// @group conversion
// @description
// Returns the element as a PolygonTag. Note: the value must be a valid polygon.
// -->
PropertyParser.<BukkitElementProperties, PolygonTag>registerTag(PolygonTag.class, "as_polygon", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), PolygonTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "PolygonTag", attribute.hasAlternative());
});
// <--[tag]
// @attribute <ElementTag.as_trade>
// @returns TradeTag
// @group conversion
// @description
// Returns the element as a TradeTag. Note: the value must be a valid trade.
// -->
PropertyParser.<BukkitElementProperties, TradeTag>registerStaticTag(TradeTag.class, "as_trade", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), TradeTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "TradeTag", attribute.hasAlternative());
});
// <--[tag]
// @attribute <ElementTag.as_world>
// @returns WorldTag
// @group conversion
// @description
// Returns the element as a world. Note: the value must be a valid world.
// -->
PropertyParser.<BukkitElementProperties, WorldTag>registerTag(WorldTag.class, "as_world", (attribute, object) -> {
return ElementTag.handleNull(object.asString(), WorldTag.valueOf(object.asString(), new BukkitTagContext(attribute.getScriptEntry())), "WorldTag", attribute.hasAlternative());
}, "asworld");
// <--[tag]
// @attribute <ElementTag.format[<script>]>
// @returns ElementTag
// @group text manipulation
// @description
// Returns the text re-formatted according to a format script.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerTag(ElementTag.class, "format", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
FormatScriptContainer format = ScriptRegistry.getScriptContainer(attribute.getParam());
if (format == null) {
attribute.echoError("Could not find format script matching '" + attribute.getParam() + "'");
return null;
} else {
return new ElementTag(format.getFormattedText(object.asString(), attribute.getScriptEntry() != null ? ((BukkitScriptEntryData) attribute.getScriptEntry().entryData).getNPC() : null, attribute.getScriptEntry() != null ? ((BukkitScriptEntryData) attribute.getScriptEntry().entryData).getPlayer() : null));
}
});
// <--[tag]
// @attribute <ElementTag.split_lines_by_width[<#>]>
// @returns ElementTag
// @group element manipulation
// @description
// Returns the element split into separate lines based on a maximum width in pixels per line.
// This uses character width, so for example 20 "W"s and 20 "i"s will be treated differently.
// The width used is based on the vanilla minecraft font. This will not be accurate for other fonts.
// This only currently supports ASCII symbols properly. Unicode symbols will be estimated as 6 pixels.
// Spaces will be preferred to become newlines, unless a line does not contain any spaces.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "split_lines_by_width", (attribute, object) -> {
int width = attribute.getIntParam();
return new ElementTag(TextWidthHelper.splitLines(object.asString(), width));
});
// <--[tag]
// @attribute <ElementTag.text_width>
// @returns ElementTag(Number)
// @group element manipulation
// @description
// Returns the width, in pixels, of the text.
// The width used is based on the vanilla minecraft font. This will not be accurate for other fonts.
// This only currently supports ASCII symbols properly. Unicode symbols will be estimated as 6 pixels.
// If the element contains newlines, will return the widest line width.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "text_width", (attribute, object) -> {
return new ElementTag(TextWidthHelper.getWidth(object.asString()));
});
// <--[tag]
// @attribute <ElementTag.lines_to_colored_list>
// @returns ListTag
// @group element manipulation
// @description
// Returns a list of lines in the element, with colors spread over the lines manually.
// Useful for things like item lore.
// -->
PropertyParser.<BukkitElementProperties, ListTag>registerStaticTag(ListTag.class, "lines_to_colored_list", (attribute, object) -> {
ListTag output = new ListTag();
String colors = "";
for (String line : CoreUtilities.split(object.asString(), '\n')) {
output.add(colors + line);
colors = org.bukkit.ChatColor.getLastColors(colors + line);
}
return output;
});
// <--[tag]
// @attribute <ElementTag.last_color>
// @returns ElementTag
// @group text checking
// @description
// Returns the ChatColors used last in an element.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "last_color", (attribute, object) -> {
return new ElementTag(org.bukkit.ChatColor.getLastColors(object.asString()));
});
// <--[tag]
// @attribute <ElementTag.strip_color>
// @returns ElementTag
// @group text manipulation
// @description
// Returns the element with all color encoding stripped.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "strip_color", (attribute, object) -> {
return new ElementTag(FormattedTextHelper.parse(object.asString(), ChatColor.WHITE)[0].toPlainText());
});
// <--[tag]
// @attribute <ElementTag.parse_color[(<prefix>)]>
// @returns ElementTag
// @group text manipulation
// @description
// Returns the element with all color codes parsed.
// Optionally, specify a character to prefix the color ids. Defaults to '&' if not specified.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "parse_color", (attribute, object) -> {
char prefix = '&';
if (attribute.hasParam()) {
prefix = attribute.getParam().charAt(0);
}
String parsed = ChatColor.translateAlternateColorCodes(prefix, object.asString());
parsed = replaceEssentialsHexColors(prefix, parsed);
return new ElementTag(parsed);
});
// <--[tag]
// @attribute <ElementTag.to_itemscript_hash>
// @returns ElementTag
// @group conversion
// @description
// Shortens the element down to an itemscript hash ID, made of invisible color codes.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerTag(ElementTag.class, "to_itemscript_hash", (attribute, object) -> {
return new ElementTag(ItemScriptHelper.createItemScriptID(object.asString()));
});
// <--[tag]
// @attribute <ElementTag.to_secret_colors>
// @returns ElementTag
// @group conversion
// @description
// Hides the element's text in invisible color codes.
// Inverts <@link tag ElementTag.from_secret_colors>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "to_secret_colors", (attribute, object) -> {
String text = object.asString();
byte[] bytes = text.getBytes(StandardCharsets.UTF_8);
String hex = CoreUtilities.hexEncode(bytes);
StringBuilder colors = new StringBuilder(text.length() * 2);
for (int i = 0; i < hex.length(); i++) {
colors.append(ChatColor.COLOR_CHAR).append(hex.charAt(i));
}
return new ElementTag(colors.toString());
});
// <--[tag]
// @attribute <ElementTag.from_secret_colors>
// @returns ElementTag
// @group conversion
// @description
// Un-hides the element's text from invisible color codes back to normal text.
// Inverts <@link tag ElementTag.to_secret_colors>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "from_secret_colors", (attribute, object) -> {
String text = object.asString().replace(String.valueOf(ChatColor.COLOR_CHAR), "");
byte[] bytes = CoreUtilities.hexDecode(text);
return new ElementTag(new String(bytes, StandardCharsets.UTF_8));
});
// <--[tag]
// @attribute <ElementTag.to_raw_json>
// @returns ElementTag
// @group conversion
// @description
// Converts normal colored text to Minecraft-style "raw JSON" format.
// Inverts <@link tag ElementTag.from_raw_json>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "to_raw_json", (attribute, object) -> {
return new ElementTag(ComponentSerializer.toString(FormattedTextHelper.parse(object.asString(), ChatColor.WHITE)));
});
// <--[tag]
// @attribute <ElementTag.from_raw_json>
// @returns ElementTag
// @group conversion
// @description
// Un-hides the element's text from invisible color codes back to normal text.
// Inverts <@link tag ElementTag.to_raw_json>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "from_raw_json", (attribute, object) -> {
return new ElementTag(FormattedTextHelper.stringify(ComponentSerializer.parse(object.asString()), ChatColor.WHITE));
});
// <--[tag]
// @attribute <ElementTag.on_hover[<message>]>
// @returns ElementTag
// @group text manipulation
// @description
// Adds a hover message to the element, which makes the element display the input hover text when the mouse is left over it.
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerTag(ElementTag.class, "on_hover", (attribute, object) -> {
// non-static due to hacked sub-tag
if (!attribute.hasParam()) {
return null;
}
String hoverText = attribute.getParam();
String type = "SHOW_TEXT";
// -->
if (attribute.startsWith("type", 2)) {
type = attribute.getContext(2);
attribute.fulfill(1);
}
return new ElementTag(ChatColor.COLOR_CHAR + "[hover=" + type + ";" + FormattedTextHelper.escape(hoverText) + "]" + object.asString() + ChatColor.COLOR_CHAR + "[/hover]");
});
// <--[tag]
// @attribute <ElementTag.on_click[<command>]>
// @returns ElementTag
// @group text manipulation
// @description
// Adds a click command to the element, which makes the element execute the input command when clicked.
// To execute a command "/" should be used at the start. Otherwise, it will display as chat.
// For example: - narrate "You can <element[click here].on_click[wow]> to say wow!"
// For example: - narrate "You can <element[click here].on_click[/help]> for help!"
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerTag(ElementTag.class, "on_click", (attribute, object) -> {
// non-static due to hacked sub-tag
if (!attribute.hasParam()) {
return null;
}
String clickText = attribute.getParam();
String type = "RUN_COMMAND";
// -->
if (attribute.startsWith("type", 2)) {
type = attribute.getContext(2);
attribute.fulfill(1);
}
return new ElementTag(ChatColor.COLOR_CHAR + "[click=" + type + ";" + FormattedTextHelper.escape(clickText) + "]" + object.asString() + ChatColor.COLOR_CHAR + "[/click]");
});
// <--[tag]
// @attribute <ElementTag.with_insertion[<message>]>
// @returns ElementTag
// @group text manipulation
// @description
// Adds an insertion message to the element, which makes the element insert the input message to chat when shift-clicked.
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "with_insertion", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String insertionText = attribute.getParam();
return new ElementTag(ChatColor.COLOR_CHAR + "[insertion=" + FormattedTextHelper.escape(insertionText) + "]" + object.asString() + ChatColor.COLOR_CHAR + "[/insertion]");
});
// <--[tag]
// @attribute <ElementTag.no_reset>
// @returns ElementTag
// @group text manipulation
// @description
// Makes a color code (&0123456789abcdef) not reset other formatting details.
// Use like '<&c.no_reset>' or '<red.no_reset>'.
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "no_reset", (attribute, object) -> {
if (object.asString().length() == 2 && object.asString().charAt(0) == ChatColor.COLOR_CHAR) {
return new ElementTag(ChatColor.COLOR_CHAR + "[color=" + object.asString().charAt(1) + "]");
}
return null;
});
// <--[tag]
// @attribute <ElementTag.end_format>
// @returns ElementTag
// @group text manipulation
// @description
// Makes a chat format code (&klmno, or &[font=...]) be the end of a format, as opposed to the start.
// Use like '<&o.end_format>' or '<italic.end_format>'.
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "end_format", (attribute, object) -> {
if (object.asString().length() == 2 && object.asString().charAt(0) == ChatColor.COLOR_CHAR) {
return new ElementTag(ChatColor.COLOR_CHAR + "[reset=" + object.asString().charAt(1) + "]");
} else if (object.asString().startsWith(ChatColor.COLOR_CHAR + "[font=") && object.asString().endsWith("]")) {
return new ElementTag(ChatColor.COLOR_CHAR + "[reset=font]");
}
return null;
});
// <--[tag]
// @attribute <ElementTag.italicize>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text italic. Equivalent to "<&o><ELEMENT_HERE><&o.end_format>"
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "italicize", (attribute, object) -> {
return new ElementTag(ChatColor.ITALIC + object.asString() + ChatColor.COLOR_CHAR + "[reset=o]");
});
// <--[tag]
// @attribute <ElementTag.bold>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text bold. Equivalent to "<&l><ELEMENT_HERE><&l.end_format>"
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "bold", (attribute, object) -> {
return new ElementTag(ChatColor.BOLD + object.asString() + ChatColor.COLOR_CHAR + "[reset=l]");
});
// <--[tag]
// @attribute <ElementTag.underline>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text underlined. Equivalent to "<&n><ELEMENT_HERE><&n.end_format>"
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "underline", (attribute, object) -> {
return new ElementTag(ChatColor.UNDERLINE + object.asString() + ChatColor.COLOR_CHAR + "[reset=n]");
});
// <--[tag]
// @attribute <ElementTag.strikethrough>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text struck-through. Equivalent to "<&m><ELEMENT_HERE><&m.end_format>"
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "strikethrough", (attribute, object) -> {
return new ElementTag(ChatColor.STRIKETHROUGH + object.asString() + ChatColor.COLOR_CHAR + "[reset=m]");
});
// <--[tag]
// @attribute <ElementTag.obfuscate>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text obfuscated. Equivalent to "<&k><ELEMENT_HERE><&k.end_format>"
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "obfuscate", (attribute, object) -> {
return new ElementTag(ChatColor.MAGIC + object.asString() + ChatColor.COLOR_CHAR + "[reset=k]");
});
// <--[tag]
// @attribute <ElementTag.custom_color[<name>]>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text colored by the custom color value based on the common base color names defined in the Denizen config file.
// If the color name is unrecognized, returns the value of color named 'default'.
// Default color names are 'base', 'emphasis', 'warning', 'error'.
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "custom_color", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
return new ElementTag(ChatColor.COLOR_CHAR + "[color=f]" + CustomColorTagBase.getColor(attribute.getParam(), attribute.context) + object.asString() + ChatColor.COLOR_CHAR + "[reset=color]");
});
// <--[tag]
// @attribute <ElementTag.color[<color>]>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text colored by the input color. Equivalent to "<COLOR><ELEMENT_HERE><COLOR.end_format>"
// Color can be a color name, color code, hex, or ColorTag... that is: ".color[gold]", ".color[6]", and ".color[#AABB00]" are all valid.
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "color", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String colorName = attribute.getParam();
String colorOut = null;
if (colorName.length() == 1) {
ChatColor color = ChatColor.getByChar(colorName.charAt(0));
if (color != null) {
colorOut = color.toString();
}
} else if (colorName.length() == 7 && colorName.startsWith("#")) {
return new ElementTag(ChatColor.COLOR_CHAR + "[color=" + colorName + "]" + object.asString() + ChatColor.COLOR_CHAR + "[reset=color]");
} else if (colorName.length() == 14 && colorName.startsWith(ChatColor.COLOR_CHAR + "x")) {
return new ElementTag(ChatColor.COLOR_CHAR + "[color=#" + CoreUtilities.replace(colorName.substring(2), String.valueOf(ChatColor.COLOR_CHAR), "") + "]" + object.asString() + ChatColor.COLOR_CHAR + "[reset=color]");
} else if (colorName.startsWith("co@")) {
ColorTag color = ColorTag.valueOf(colorName, attribute.context);
StringBuilder hex = new StringBuilder(Integer.toHexString(color.getColor().asRGB()));
while (hex.length() < 6) {
hex.insert(0, "0");
}
return new ElementTag(ChatColor.COLOR_CHAR + "[color=#" + hex + "]" + object.asString() + ChatColor.COLOR_CHAR + "[reset=color]");
}
if (colorOut == null) {
try {
ChatColor color = ChatColor.of(colorName.toUpperCase());
String colorStr = color.toString().replace(String.valueOf(ChatColor.COLOR_CHAR), "").replace("x", "#");
colorOut = ChatColor.COLOR_CHAR + "[color=" + colorStr + "]";
} catch (IllegalArgumentException ex) {
attribute.echoError("Color '" + colorName + "' doesn't exist (for ElementTag.color[...]).");
return null;
}
}
return new ElementTag(colorOut + object.asString() + ChatColor.COLOR_CHAR + "[reset=color]");
});
// <--[tag]
// @attribute <ElementTag.font[<font>]>
// @returns ElementTag
// @group text manipulation
// @description
// Makes the input text display with the input font name. Equivalent to "<&font[new-font]><ELEMENT_HERE><&font[new-font].end_format>"
// The default font is "minecraft:default".
// Note that this is a magic Denizen tool - refer to <@link language Denizen Text Formatting>.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "font", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String fontName = attribute.getParam();
return new ElementTag(ChatColor.COLOR_CHAR + "[font=" + fontName + "]" + object.asString() + ChatColor.COLOR_CHAR + "[reset=font]");
});
// <--[tag]
// @attribute <ElementTag.rainbow[(<pattern>)]>
// @returns ElementTag
// @group text manipulation
// @description
// Returns the element with rainbow colors applied.
// Optionally, specify a color pattern to follow. By default, this is "4c6e2ab319d5".
// That is, a repeating color of: Red, Orange, Yellow, Green, Cyan, Blue, Purple.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "rainbow", (attribute, object) -> {
String str = object.asString();
String pattern = "4c6e2ab319d5";
if (attribute.hasParam()) {
pattern = attribute.getParam();
}
StringBuilder output = new StringBuilder(str.length() * 3);
for (int i = 0; i < str.length(); i++) {
output.append(ChatColor.COLOR_CHAR).append(pattern.charAt(i % pattern.length())).append(str.charAt(i));
}
return new ElementTag(output.toString());
});
// <--[tag]
// @attribute <ElementTag.hex_rainbow[(<length>)]>
// @returns ElementTag
// @group text manipulation
// @description
// Returns the element with RGB rainbow colors applied.
// Optionally, specify a length (how many characters before the colors repeat). If unspecified, will use the input element length.
// If the element starts with a hex color code, that will be used as the starting color of the rainbow.
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "hex_rainbow", (attribute, object) -> {
String str = object.asString();
int[] HSB = new int[] { 0, 255, 255 };
if (str.startsWith(ChatColor.COLOR_CHAR + "x") && str.length() > 14) {
char[] colors = new char[6];
for (int i = 0; i < 6; i++) {
colors[i] = str.charAt(3 + (i * 2));
}
int rgb = Integer.parseInt(new String(colors), 16);
HSB = new ColorTag(Color.fromRGB(rgb)).toHSB();
str = str.substring(14);
}
float hue = HSB[0] / 255f;
int length = ChatColor.stripColor(str).length();
if (length == 0) {
return new ElementTag("");
}
if (attribute.hasParam()) {
length = attribute.getIntParam();
}
float increment = 1.0f / length;
String addedFormat = "";
StringBuilder output = new StringBuilder(str.length() * 8);
for (int i = 0; i < str.length(); i++) {
char c = str.charAt(i);
if (c == ChatColor.COLOR_CHAR && i + 1 < str.length()) {
char c2 = str.charAt(i + 1);
if (FORMAT_CODES_MATCHER.isMatch(c2)) {
addedFormat += String.valueOf(ChatColor.COLOR_CHAR) + c2;
} else {
addedFormat = "";
}
i++;
continue;
}
String hex = Integer.toHexString(ColorTag.fromHSB(HSB).getColor().asRGB());
output.append(FormattedTextHelper.stringifyRGBSpigot(hex)).append(addedFormat).append(c);
hue += increment;
HSB[0] = Math.round(hue * 255f);
}
return new ElementTag(output.toString());
});
// <--[tag]
// @attribute <ElementTag.color_gradient[from=<color>;to=<color>]>
// @returns ElementTag
// @group text manipulation
// @description
// Returns the element with an RGB color gradient applied - tends to produce smooth gradients, as opposed to <@link tag ElementTag.hsb_color_gradient>,
// with a unique color per character.
// Specify the input as a map with keys 'from' and 'to' both set to hex colors (or any valid ColorTag).
// For example: <element[these are the shades of gray].color_gradient[from=white;to=black]>
// Or: <element[this looks kinda like fire doesn't it].color_gradient[from=#FF0000;to=#FFFF00]>
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "color_gradient", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String str = object.asString();
int length = ChatColor.stripColor(str).length();
if (length == 0) {
return new ElementTag("");
}
MapTag inputMap = attribute.paramAsType(MapTag.class);
if (inputMap == null) {
return null;
}
ObjectTag fromObj = inputMap.getObject("from");
ObjectTag toObj = inputMap.getObject("to");
if (fromObj == null || toObj == null) {
return null;
}
ColorTag fromColor = fromObj.asType(ColorTag.class, attribute.context);
ColorTag toColor = toObj.asType(ColorTag.class, attribute.context);
if (fromColor == null || toColor == null) {
return null;
}
float red = ColorTag.fromSRGB(fromColor.getColor().getRed());
float green = ColorTag.fromSRGB(fromColor.getColor().getGreen());
float blue = ColorTag.fromSRGB(fromColor.getColor().getBlue());
float targetRed = ColorTag.fromSRGB(toColor.getColor().getRed());
float targetGreen = ColorTag.fromSRGB(toColor.getColor().getGreen());
float targetBlue = ColorTag.fromSRGB(toColor.getColor().getBlue());
float brightness = (float) Math.pow(red + green + blue, 0.43);
float toBrightness = (float) Math.pow(targetRed + targetGreen + targetBlue, 0.43);
float brightnessMove = (toBrightness - brightness) / length;
float redMove = (targetRed - red) / length;
float greenMove = (targetGreen - green) / length;
float blueMove = (targetBlue - blue) / length;
String addedFormat = "";
StringBuilder output = new StringBuilder(str.length() * 15);
for (int i = 0; i < str.length(); i++) {
char c = str.charAt(i);
if (c == ChatColor.COLOR_CHAR && i + 1 < str.length()) {
char c2 = str.charAt(i + 1);
if (FORMAT_CODES_MATCHER.isMatch(c2)) {
addedFormat += String.valueOf(ChatColor.COLOR_CHAR) + c2;
} else {
addedFormat = "";
}
i++;
continue;
}
// Based on https://stackoverflow.com/questions/22607043/color-gradient-algorithm/49321304#49321304
float newRed = red, newGreen = green, newBlue = blue;
float sum = newRed + newGreen + newBlue;
if (sum > 0) {
float multiplier = (float) Math.pow(brightness, 1f / 0.43f) / sum;
newRed *= multiplier;
newGreen *= multiplier;
newBlue *= multiplier;
}
newRed = ColorTag.toSRGB(newRed);
newGreen = ColorTag.toSRGB(newGreen);
newBlue = ColorTag.toSRGB(newBlue);
String hex = Integer.toHexString((((int) newRed) << 16) | (((int) newGreen) << 8) | ((int) newBlue));
output.append(FormattedTextHelper.stringifyRGBSpigot(hex)).append(addedFormat).append(str.charAt(i));
brightness += brightnessMove;
red += redMove;
green += greenMove;
blue += blueMove;
}
return new ElementTag(output.toString());
});
// <--[tag]
// @attribute <ElementTag.hsb_color_gradient[from=<color>;to=<color>]>
// @returns ElementTag
// @group text manipulation
// @description
// Returns the element with an HSB color gradient applied - tends to produce bright rainbow-like color patterns, as opposed to <@link tag ElementTag.color_gradient>,
// with a unique color per character.
// Specify the input as a map with keys 'from' and 'to' both set to hex colors (or any valid ColorTag).
// -->
PropertyParser.<BukkitElementProperties, ElementTag>registerStaticTag(ElementTag.class, "hsb_color_gradient", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String str = object.asString();
int length = ChatColor.stripColor(str).length();
if (length == 0) {
return new ElementTag("");
}
MapTag inputMap = attribute.paramAsType(MapTag.class);
if (inputMap == null) {
return null;
}
ObjectTag fromObj = inputMap.getObject("from");
ObjectTag toObj = inputMap.getObject("to");
if (fromObj == null || toObj == null) {
return null;
}
ColorTag fromColor = fromObj.asType(ColorTag.class, attribute.context);
ColorTag toColor = toObj.asType(ColorTag.class, attribute.context);
if (fromColor == null || toColor == null) {
return null;
}
int[] fromHSB = fromColor.toHSB();
int[] toHSB = toColor.toHSB();
float hue = fromHSB[0];
float saturation = fromHSB[1];
float brightness = fromHSB[2];
float targetHue = toHSB[0];
float targetSaturation = toHSB[1];
float targetBrightness = toHSB[2];
float hueMove = (targetHue - hue) / length;
float saturationMove = (targetSaturation - saturation) / length;
float brightnessMove = (targetBrightness - brightness) / length;
String addedFormat = "";
StringBuilder output = new StringBuilder(str.length() * 15);
for (int i = 0; i < str.length(); i++) {
char c = str.charAt(i);
if (c == ChatColor.COLOR_CHAR && i + 1 < str.length()) {
char c2 = str.charAt(i + 1);
if (FORMAT_CODES_MATCHER.isMatch(c2)) {
addedFormat += String.valueOf(ChatColor.COLOR_CHAR) + c2;
} else {
addedFormat = "";
}
i++;
continue;
}
fromHSB[0] = (int) hue;
fromHSB[1] = (int) saturation;
fromHSB[2] = (int) brightness;
ColorTag currentColor = ColorTag.fromHSB(fromHSB);
String hex = Integer.toHexString(currentColor.getColor().asRGB());
output.append(FormattedTextHelper.stringifyRGBSpigot(hex)).append(addedFormat).append(c);
hue += hueMove;
saturation += saturationMove;
brightness += brightnessMove;
}
return new ElementTag(output.toString());
});
}
use of com.denizenscript.denizencore.objects.core.ListTag in project Denizen-For-Bukkit by DenizenScript.
the class EntityAreaEffectCloud method getObjectAttribute.
@Override
public ObjectTag getObjectAttribute(Attribute attribute) {
if (attribute == null) {
return null;
}
// -->
if (attribute.startsWith("base_potion")) {
attribute = attribute.fulfill(1);
// -->
if (attribute.startsWith("type")) {
return new ElementTag(getHelper().getBPName()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("is_upgraded")) {
return new ElementTag(getHelper().getBPUpgraded()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("is_extended")) {
return new ElementTag(getHelper().getBPExtended()).getObjectAttribute(attribute.fulfill(1));
}
return new ElementTag(getHelper().getBPName() + "," + getHelper().getBPUpgraded() + "," + getHelper().getBPExtended()).getObjectAttribute(attribute);
}
// -->
if (attribute.startsWith("particle")) {
attribute = attribute.fulfill(1);
// -->
if (attribute.startsWith("color")) {
return new ColorTag(getHelper().getColor()).getObjectAttribute(attribute.fulfill(1));
}
return new ElementTag(getHelper().getParticle()).getObjectAttribute(attribute);
}
// -->
if (attribute.startsWith("duration")) {
attribute = attribute.fulfill(1);
// -->
if (attribute.startsWith("on_use")) {
return new DurationTag(getHelper().getDurationOnUse()).getObjectAttribute(attribute.fulfill(1));
}
return new DurationTag(getHelper().getDuration()).getObjectAttribute(attribute);
}
// -->
if (attribute.startsWith("radius")) {
attribute = attribute.fulfill(1);
// -->
if (attribute.startsWith("on_use")) {
return new ElementTag(getHelper().getRadiusOnUse()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("per_tick")) {
return new ElementTag(getHelper().getRadiusPerTick()).getObjectAttribute(attribute.fulfill(1));
}
return new ElementTag(getHelper().getRadius()).getObjectAttribute(attribute);
}
// -->
if (attribute.startsWith("reapplication_delay")) {
return new DurationTag(getHelper().getReappDelay()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("wait_time")) {
return new DurationTag(getHelper().getWaitTime()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("has_custom_effect")) {
if (attribute.hasParam()) {
PotionEffectType effectType = PotionEffectType.getByName(attribute.getParam());
for (PotionEffect effect : getHelper().getCustomEffects()) {
if (effect.getType().equals(effectType)) {
return new ElementTag(true).getObjectAttribute(attribute.fulfill(1));
}
}
return new ElementTag(false).getObjectAttribute(attribute.fulfill(1));
}
return new ElementTag(getHelper().hasCustomEffects()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("source")) {
ProjectileSource shooter = getHelper().getSource();
if (shooter instanceof LivingEntity) {
return new EntityTag((LivingEntity) shooter).getObjectAttribute(attribute.fulfill(1));
}
}
// -->
if (attribute.startsWith("custom_effects")) {
List<PotionEffect> effects = getHelper().getCustomEffects();
if (!attribute.hasParam()) {
ListTag list = new ListTag();
for (PotionEffect effect : effects) {
list.add(effect.getType().getName() + "," + effect.getAmplifier() + "," + new DurationTag((long) effect.getDuration()).identify() + "," + effect.isAmbient() + "," + effect.hasParticles());
}
return list.getObjectAttribute(attribute.fulfill(1));
}
int val = attribute.getIntParam() - 1;
if (val < 0 || val >= effects.size()) {
return null;
}
attribute = attribute.fulfill(1);
PotionEffect effect = effects.get(val);
// -->
if (attribute.startsWith("type")) {
return new ElementTag(effect.getType().getName()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("amplifier")) {
return new ElementTag(effect.getAmplifier()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("duration")) {
return new DurationTag((long) effect.getDuration()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("has_particles")) {
return new ElementTag(effect.hasParticles()).getObjectAttribute(attribute.fulfill(1));
}
// -->
if (attribute.startsWith("is_ambient")) {
return new ElementTag(effect.isAmbient()).getObjectAttribute(attribute.fulfill(1));
}
return new ElementTag(effect.getType().getName() + "," + effect.getAmplifier() + "," + new DurationTag((long) effect.getDuration()).identify() + "," + effect.isAmbient() + "," + effect.hasParticles()).getObjectAttribute(attribute);
}
return null;
}
use of com.denizenscript.denizencore.objects.core.ListTag in project Denizen-For-Bukkit by DenizenScript.
the class InventoryTag method registerTags.
public static void registerTags() {
AbstractFlagTracker.registerFlagHandlers(tagProcessor);
PropertyParser.registerPropertyTagHandlers(InventoryTag.class, tagProcessor);
// <--[tag]
// @attribute <InventoryTag.empty_slots>
// @returns ElementTag(Number)
// @description
// Returns the number of empty slots in an inventory.
// -->
tagProcessor.registerTag(ElementTag.class, "empty_slots", (attribute, object) -> {
InventoryTag dummyInv;
if (object.inventory.getType() == InventoryType.PLAYER) {
ItemStack[] contents = object.getStorageContents();
dummyInv = new InventoryTag(contents.length);
if (contents.length != dummyInv.getSize()) {
contents = Arrays.copyOf(contents, dummyInv.getSize());
}
dummyInv.setContents(contents);
} else {
dummyInv = object;
}
int full = dummyInv.count(null, true);
return new ElementTag(dummyInv.getSize() - full);
});
// <--[tag]
// @attribute <InventoryTag.can_fit[<item>|...]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the inventory can fit an item.
// -->
tagProcessor.registerTag(ElementTag.class, "can_fit", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
List<ItemTag> items = attribute.paramAsType(ListTag.class).filter(ItemTag.class, attribute.context, !attribute.hasAlternative());
if (items == null || items.isEmpty()) {
return null;
}
InventoryType type = object.inventory.getType();
InventoryTag dummyInv = new InventoryTag(type == InventoryType.PLAYER ? InventoryType.CHEST : type, AdvancedTextImpl.instance.getTitle(object.inventory));
ItemStack[] contents = object.getStorageContents();
if (dummyInv.getInventoryType() == InventoryType.CHEST) {
dummyInv.setSize(contents.length);
}
if (contents.length != dummyInv.getSize()) {
contents = Arrays.copyOf(contents, dummyInv.getSize());
}
dummyInv.setContents(contents);
// -->
if (attribute.startsWith("count", 2)) {
ItemStack toAdd = items.get(0).getItemStack().clone();
// Technically nothing stops us from ridiculous numbers in an ItemStack amount.
int totalCount = 64 * 64 * 4;
toAdd.setAmount(totalCount);
List<ItemStack> leftovers = dummyInv.addWithLeftovers(0, true, toAdd);
int result = 0;
if (leftovers.size() > 0) {
result += leftovers.get(0).getAmount();
}
attribute.fulfill(1);
return new ElementTag(totalCount - result);
}
// -->
if ((attribute.startsWith("quantity", 2) || attribute.startsWith("qty", 2)) && attribute.hasContext(2)) {
if (attribute.startsWith("qty", 2)) {
Deprecations.qtyTags.warn(attribute.context);
}
int qty = attribute.getIntContext(2);
ItemTag itemZero = new ItemTag(items.get(0).getItemStack().clone());
itemZero.setAmount(qty);
items.set(0, itemZero);
attribute.fulfill(1);
}
// NOTE: Could just also convert items to an array and pass it all in at once...
for (ItemTag itm : items) {
List<ItemStack> leftovers = dummyInv.addWithLeftovers(0, true, itm.getItemStack().clone());
if (!leftovers.isEmpty()) {
return new ElementTag(false);
}
}
return new ElementTag(true);
});
// <--[tag]
// @attribute <InventoryTag.include[<item>|...]>
// @returns InventoryTag
// @description
// Returns a copy of the InventoryTag with items added.
// -->
tagProcessor.registerTag(InventoryTag.class, "include", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
List<ItemTag> items = ListTag.getListFor(attribute.getParamObject(), attribute.context).filter(ItemTag.class, attribute.context);
InventoryTag dummyInv = new InventoryTag(object.inventory.getType(), AdvancedTextImpl.instance.getTitle(object.inventory));
if (object.inventory.getType() == InventoryType.CHEST) {
dummyInv.setSize(object.inventory.getSize());
}
dummyInv.setContents(object.getContents());
if (object.idHolder instanceof ScriptTag) {
dummyInv.idType = "script";
dummyInv.idHolder = object.idHolder;
}
trackTemporaryInventory(dummyInv);
// -->
if ((attribute.startsWith("quantity", 2) || attribute.startsWith("qty", 2)) && attribute.hasContext(2)) {
if (attribute.startsWith("qty", 2)) {
Deprecations.qtyTags.warn(attribute.context);
}
int qty = attribute.getIntContext(2);
ItemTag itemZero = new ItemTag(items.get(0).getItemStack().clone());
itemZero.setAmount(qty);
items.set(0, itemZero);
attribute.fulfill(1);
}
for (ItemTag item : items) {
dummyInv.add(0, item.getItemStack().clone());
}
return dummyInv;
});
// <--[tag]
// @attribute <InventoryTag.exclude_item[<item_matcher>]>
// @returns InventoryTag
// @description
// Returns a copy of the InventoryTag with all matching items excluded.
// -->
tagProcessor.registerTag(InventoryTag.class, "exclude_item", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String matcher = attribute.getParam();
InventoryTag dummyInv = new InventoryTag(object.inventory.getType(), AdvancedTextImpl.instance.getTitle(object.inventory));
if (object.inventory.getType() == InventoryType.CHEST) {
dummyInv.setSize(object.inventory.getSize());
}
dummyInv.setContents(object.getContents());
if (object.idHolder instanceof ScriptTag) {
dummyInv.idType = "script";
dummyInv.idHolder = object.idHolder;
}
trackTemporaryInventory(dummyInv);
int quantity = Integer.MAX_VALUE;
// -->
if (attribute.startsWith("quantity", 2) && attribute.hasContext(2)) {
quantity = attribute.getIntContext(2);
attribute.fulfill(1);
}
for (int slot = 0; slot < dummyInv.inventory.getSize(); slot++) {
ItemStack item = dummyInv.inventory.getItem(slot);
if (item != null && BukkitScriptEvent.tryItem(new ItemTag(item), matcher)) {
quantity -= item.getAmount();
if (quantity >= 0) {
dummyInv.inventory.setItem(slot, null);
} else {
item = item.clone();
item.setAmount(-quantity);
dummyInv.inventory.setItem(slot, item);
}
if (quantity <= 0) {
break;
}
}
}
return dummyInv;
});
tagProcessor.registerTag(InventoryTag.class, "exclude", (attribute, object) -> {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (!attribute.hasParam()) {
return null;
}
List<ItemTag> items = ListTag.getListFor(attribute.getParamObject(), attribute.context).filter(ItemTag.class, attribute.context);
InventoryTag dummyInv = new InventoryTag(object.inventory.getType(), AdvancedTextImpl.instance.getTitle(object.inventory));
if (object.inventory.getType() == InventoryType.CHEST) {
dummyInv.setSize(object.inventory.getSize());
}
dummyInv.setContents(object.getContents());
if (object.idHolder instanceof ScriptTag) {
dummyInv.idType = "script";
dummyInv.idHolder = object.idHolder;
}
trackTemporaryInventory(dummyInv);
if ((attribute.startsWith("quantity", 2) || attribute.startsWith("qty", 2)) && attribute.hasContext(2)) {
if (attribute.startsWith("qty", 2)) {
Deprecations.qtyTags.warn(attribute.context);
}
int qty = attribute.getIntContext(2);
ItemTag itemZero = new ItemTag(items.get(0).getItemStack().clone());
itemZero.setAmount(qty);
items.set(0, itemZero);
attribute.fulfill(1);
}
for (ItemTag item : items) {
dummyInv.inventory.removeItem(item.getItemStack().clone());
}
return dummyInv;
});
// <--[tag]
// @attribute <InventoryTag.is_empty>
// @returns ElementTag(Boolean)
// @description
// Returns whether the inventory is empty.
// -->
tagProcessor.registerTag(ElementTag.class, "is_empty", (attribute, object) -> {
boolean empty = true;
for (ItemStack item : object.getStorageContents()) {
if (item != null && item.getType() != Material.AIR) {
empty = false;
break;
}
}
return new ElementTag(empty);
});
// <--[tag]
// @attribute <InventoryTag.is_full>
// @returns ElementTag(Boolean)
// @description
// Returns whether the inventory is completely full.
// -->
tagProcessor.registerTag(ElementTag.class, "is_full", (attribute, object) -> {
boolean full = true;
for (ItemStack item : object.getStorageContents()) {
if ((item == null) || (item.getType() == Material.AIR) || (item.getAmount() < item.getMaxStackSize())) {
full = false;
break;
}
}
return new ElementTag(full);
});
// <--[tag]
// @attribute <InventoryTag.contains_item[<matcher>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the inventory contains any item that matches the specified item matcher.
// Uses the system behind <@link language Advanced Script Event Matching>.
// -->
tagProcessor.registerTag(ElementTag.class, "contains_item", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
int qty = 1;
String matcher = attribute.getParam();
// -->
if (attribute.startsWith("quantity", 2) && attribute.hasContext(2)) {
qty = attribute.getIntContext(2);
attribute.fulfill(1);
}
int found_items = 0;
for (ItemStack item : object.getContents()) {
if (item != null) {
if (BukkitScriptEvent.tryItem(new ItemTag(item), matcher)) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
}
}
}
return new ElementTag(found_items >= qty);
});
tagProcessor.registerTag(ElementTag.class, "contains", (attribute, object) -> {
// -->
if (attribute.startsWith("display", 2)) {
if (!attribute.hasContext(2)) {
return null;
}
String search_string = attribute.getContext(2);
boolean strict = false;
if (CoreUtilities.toLowerCase(search_string).startsWith("strict:") && search_string.length() > 7) {
strict = true;
search_string = search_string.substring(7);
}
if (search_string.length() == 0) {
return null;
}
int qty = 1;
// -->
if ((attribute.startsWith("quantity", 3) || attribute.startsWith("qty", 3)) && attribute.hasContext(3)) {
if (attribute.startsWith("qty", 3)) {
Deprecations.qtyTags.warn(attribute.context);
}
qty = attribute.getIntContext(3);
attribute.fulfill(1);
}
int found_items = 0;
if (strict) {
for (ItemStack item : object.getContents()) {
if (item == null || !item.hasItemMeta()) {
continue;
}
ItemMeta meta = item.getItemMeta();
if (item.getType() == Material.WRITTEN_BOOK && ((BookMeta) meta).getTitle().equalsIgnoreCase(search_string)) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
} else if (meta.hasDisplayName() && meta.getDisplayName().equalsIgnoreCase(search_string)) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
}
}
} else {
for (ItemStack item : object.getContents()) {
if (item == null || !item.hasItemMeta()) {
continue;
}
ItemMeta meta = item.getItemMeta();
if (item.getType() == Material.WRITTEN_BOOK && CoreUtilities.toLowerCase(((BookMeta) meta).getTitle()).contains(CoreUtilities.toLowerCase(search_string))) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
} else if (meta.hasDisplayName() && CoreUtilities.toLowerCase(meta.getDisplayName()).contains(CoreUtilities.toLowerCase(search_string))) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
}
}
}
attribute.fulfill(1);
return new ElementTag(found_items >= qty);
}
// -->
if (attribute.startsWith("lore", 2)) {
if (!attribute.hasContext(2)) {
return null;
}
String search_string = attribute.getContext(2);
boolean strict = false;
if (CoreUtilities.toLowerCase(search_string).startsWith("strict:")) {
strict = true;
search_string = search_string.substring("strict:".length());
}
if (search_string.length() == 0) {
return null;
}
ListTag lore = ListTag.valueOf(search_string, attribute.context);
int qty = 1;
// -->
if ((attribute.startsWith("quantity", 3) || attribute.startsWith("qty", 3)) && attribute.hasContext(3)) {
if (attribute.startsWith("qty", 3)) {
Deprecations.qtyTags.warn(attribute.context);
}
qty = attribute.getIntContext(3);
attribute.fulfill(1);
}
int found_items = 0;
if (strict) {
strict_items: for (ItemStack item : object.getContents()) {
if (item == null || !item.hasItemMeta()) {
continue;
}
ItemMeta meta = item.getItemMeta();
if (meta.hasLore()) {
List<String> item_lore = meta.getLore();
if (lore.size() != item_lore.size()) {
continue;
}
for (int i = 0; i < item_lore.size(); i++) {
if (!lore.get(i).equalsIgnoreCase(item_lore.get(i))) {
continue strict_items;
}
}
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
}
}
} else {
for (ItemStack item : object.getContents()) {
if (item == null || !item.hasItemMeta()) {
continue;
}
ItemMeta meta = item.getItemMeta();
if (meta.hasLore()) {
List<String> item_lore = meta.getLore();
int loreCount = 0;
lines: for (String line : lore) {
for (String item_line : item_lore) {
if (CoreUtilities.toLowerCase(item_line).contains(CoreUtilities.toLowerCase(line))) {
loreCount++;
continue lines;
}
}
}
if (loreCount == lore.size()) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
}
}
}
}
attribute.fulfill(1);
return new ElementTag(found_items >= qty);
}
if (attribute.startsWith("scriptname", 2)) {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (!attribute.hasContext(2)) {
return null;
}
ListTag scrNameList = attribute.contextAsType(2, ListTag.class);
HashSet<String> scrNames = new HashSet<>();
for (String name : scrNameList) {
scrNames.add(CoreUtilities.toLowerCase(name));
}
int qty = 1;
if ((attribute.startsWith("quantity", 3) || attribute.startsWith("qty", 3)) && attribute.hasContext(3)) {
if (attribute.startsWith("qty", 3)) {
Deprecations.qtyTags.warn(attribute.context);
}
qty = attribute.getIntContext(3);
attribute.fulfill(1);
}
int found_items = 0;
for (ItemStack item : object.getContents()) {
if (item != null) {
String itemName = new ItemTag(item).getScriptName();
if (itemName != null && scrNames.contains(CoreUtilities.toLowerCase(itemName))) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
}
}
}
attribute.fulfill(1);
return new ElementTag(found_items >= qty);
}
if (attribute.startsWith("flagged", 2)) {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (!attribute.hasContext(2)) {
return null;
}
ListTag scrNameList = attribute.contextAsType(2, ListTag.class);
String[] flags = scrNameList.toArray(new String[0]);
int qty = 1;
if (attribute.startsWith("quantity", 3) && attribute.hasContext(3)) {
qty = attribute.getIntContext(3);
attribute.fulfill(1);
}
int found_items = 0;
for (ItemStack item : object.getContents()) {
if (item != null) {
ItemTag itemTag = new ItemTag(item);
for (String flag : flags) {
if (itemTag.getFlagTracker().hasFlag(flag)) {
found_items += item.getAmount();
break;
}
}
if (found_items >= qty) {
break;
}
}
}
attribute.fulfill(1);
return new ElementTag(found_items >= qty);
}
if (attribute.startsWith("nbt", 2)) {
Deprecations.itemNbt.warn(attribute.context);
if (!attribute.hasContext(2)) {
return null;
}
String keyName = attribute.getContext(2);
int qty = 1;
if ((attribute.startsWith("quantity", 3) || attribute.startsWith("qty", 3)) && attribute.hasContext(3)) {
if (attribute.startsWith("qty", 3)) {
Deprecations.qtyTags.warn(attribute.context);
}
qty = attribute.getIntContext(3);
attribute.fulfill(1);
}
int found_items = 0;
for (ItemStack item : object.getContents()) {
if (CustomNBT.hasCustomNBT(item, keyName, CustomNBT.KEY_DENIZEN)) {
found_items += item.getAmount();
if (found_items >= qty) {
break;
}
}
}
attribute.fulfill(1);
return new ElementTag(found_items >= qty);
}
if (attribute.startsWith("material", 2)) {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (!attribute.hasContext(2)) {
return null;
}
List<MaterialTag> materials = attribute.contextAsType(2, ListTag.class).filter(MaterialTag.class, attribute.context);
int qty = 1;
if ((attribute.startsWith("quantity", 3) || attribute.startsWith("qty", 3)) && attribute.hasContext(3)) {
if (attribute.startsWith("qty", 3)) {
Deprecations.qtyTags.warn(attribute.context);
}
qty = attribute.getIntContext(3);
attribute.fulfill(1);
}
int found_items = 0;
mainLoop: for (ItemStack item : object.getContents()) {
if (item == null) {
continue;
}
for (MaterialTag material : materials) {
if (item.getType() == material.getMaterial() && !(new ItemTag(item).isItemscript())) {
found_items += item.getAmount();
if (found_items >= qty) {
break mainLoop;
}
}
}
}
attribute.fulfill(1);
return new ElementTag(found_items >= qty);
}
if (!attribute.hasParam()) {
return null;
}
ListTag list = attribute.paramAsType(ListTag.class);
if (list.isEmpty()) {
return null;
}
int qty = 1;
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if ((attribute.startsWith("quantity", 2) || attribute.startsWith("qty", 2)) && attribute.hasContext(2)) {
if (attribute.startsWith("qty", 2)) {
Deprecations.qtyTags.warn(attribute.context);
}
qty = attribute.getIntContext(2);
attribute.fulfill(1);
}
List<ItemTag> contains = list.filter(ItemTag.class, attribute.context, !attribute.hasAlternative());
if (contains.size() == list.size()) {
for (ItemTag item : contains) {
if (!object.containsItem(item, qty)) {
return new ElementTag(false);
}
}
return new ElementTag(true);
}
return new ElementTag(false);
});
tagProcessor.registerTag(ElementTag.class, "contains_any", (attribute, object) -> {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (!attribute.hasParam()) {
return null;
}
ListTag list = attribute.paramAsType(ListTag.class);
if (list.isEmpty()) {
return null;
}
int qty = 1;
if ((attribute.startsWith("quantity", 2) || attribute.startsWith("qty", 2)) && attribute.hasContext(2)) {
if (attribute.startsWith("qty", 2)) {
Deprecations.qtyTags.warn(attribute.context);
}
qty = attribute.getIntContext(2);
attribute.fulfill(1);
}
List<ItemTag> contains = list.filter(ItemTag.class, attribute.context, !attribute.hasAlternative());
if (!contains.isEmpty()) {
for (ItemTag item : contains) {
if (object.containsItem(item, qty)) {
return new ElementTag(true);
}
}
}
return new ElementTag(false);
});
// <--[tag]
// @attribute <InventoryTag.first_empty>
// @returns ElementTag(Number)
// @description
// Returns the location of the first empty slot.
// Returns -1 if the inventory is full.
// -->
tagProcessor.registerTag(ElementTag.class, "first_empty", (attribute, object) -> {
int val = object.firstEmpty(0);
return new ElementTag(val >= 0 ? (val + 1) : -1);
});
// <--[tag]
// @attribute <InventoryTag.find_item[<matcher>]>
// @returns ElementTag(Number)
// @description
// Returns the location of the first slot that contains an item that matches the given item matcher.
// Returns -1 if there's no match.
// Uses the system behind <@link language Advanced Script Event Matching>.
// -->
tagProcessor.registerTag(ElementTag.class, "find_item", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
String matcher = attribute.getParam();
for (int i = 0; i < object.inventory.getSize(); i++) {
ItemStack item = object.inventory.getItem(i);
if (item != null) {
if (BukkitScriptEvent.tryItem(new ItemTag(item), matcher)) {
return new ElementTag(i + 1);
}
}
}
return new ElementTag(-1);
});
// <--[tag]
// @attribute <InventoryTag.find_all_items[<matcher>]>
// @returns ListTag
// @description
// Returns a list of the location of all slots that contains an item that matches the given item matcher.
// Returns an empty list if there's no match.
// Uses the system behind <@link language Advanced Script Event Matching>.
// -->
tagProcessor.registerTag(ListTag.class, "find_all_items", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
ListTag result = new ListTag();
String matcher = attribute.getParam();
for (int i = 0; i < object.inventory.getSize(); i++) {
ItemStack item = object.inventory.getItem(i);
if (item != null) {
if (BukkitScriptEvent.tryItem(new ItemTag(item), matcher)) {
result.addObject(new ElementTag(i + 1));
}
}
}
return result;
});
tagProcessor.registerTag(ElementTag.class, "find", (attribute, object) -> {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (attribute.startsWith("material", 2)) {
ListTag list = attribute.contextAsType(2, ListTag.class);
if (list == null) {
return null;
}
HashSet<Material> materials = new HashSet<>();
for (ObjectTag obj : list.objectForms) {
materials.add(obj.asType(MaterialTag.class, attribute.context).getMaterial());
}
int slot = -1;
for (int i = 0; i < object.inventory.getSize(); i++) {
if (object.inventory.getItem(i) != null && materials.contains(object.inventory.getItem(i).getType())) {
slot = i + 1;
break;
}
}
attribute.fulfill(1);
return new ElementTag(slot);
}
if (attribute.startsWith("scriptname", 2)) {
String scrname = attribute.contextAsType(2, ItemTag.class).getScriptName();
if (scrname == null) {
return null;
}
int slot = -1;
for (int i = 0; i < object.inventory.getSize(); i++) {
if (object.inventory.getItem(i) != null && scrname.equalsIgnoreCase(new ItemTag(object.inventory.getItem(i)).getScriptName())) {
slot = i + 1;
break;
}
}
attribute.fulfill(1);
return new ElementTag(slot);
}
if (!attribute.hasParam() || !ItemTag.matches(attribute.getParam())) {
return null;
}
ItemTag item = attribute.paramAsType(ItemTag.class);
item.setAmount(1);
int slot = -1;
for (int i = 0; i < object.inventory.getSize(); i++) {
if (object.inventory.getItem(i) != null) {
ItemTag compare_to = new ItemTag(object.inventory.getItem(i).clone());
compare_to.setAmount(1);
if (item.identify().equalsIgnoreCase(compare_to.identify())) {
slot = i + 1;
break;
}
}
}
return new ElementTag(slot);
});
tagProcessor.registerTag(ElementTag.class, "find_imperfect", (attribute, object) -> {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (!attribute.hasParam() || !ItemTag.matches(attribute.getParam())) {
return null;
}
ItemTag item = attribute.paramAsType(ItemTag.class);
item.setAmount(1);
int slot = -1;
for (int i = 0; i < object.inventory.getSize(); i++) {
if (object.inventory.getItem(i) != null) {
ItemTag compare_to = new ItemTag(object.inventory.getItem(i).clone());
compare_to.setAmount(1);
if (item.identify().equalsIgnoreCase(compare_to.identify()) || item.getScriptName().equalsIgnoreCase(compare_to.getScriptName())) {
slot = i + 1;
break;
}
}
}
return new ElementTag(slot);
});
// <--[tag]
// @attribute <InventoryTag.id_type>
// @returns ElementTag
// @description
// Returns Denizen's type ID for this inventory (player, location, etc.).
// -->
tagProcessor.registerTag(ElementTag.class, "id_type", (attribute, object) -> {
return new ElementTag(object.idType);
});
// <--[tag]
// @attribute <InventoryTag.note_name>
// @returns ElementTag
// @description
// Gets the name of a noted InventoryTag. If the inventory isn't noted, this is null.
// -->
tagProcessor.registerTag(ElementTag.class, "note_name", (attribute, object) -> {
String noteName = NoteManager.getSavedId(object);
if (noteName == null) {
return null;
}
return new ElementTag(noteName);
}, "notable_name");
// <--[tag]
// @attribute <InventoryTag.location>
// @returns LocationTag
// @description
// Returns the location of this inventory's holder.
// -->
tagProcessor.registerTag(LocationTag.class, "location", (attribute, object) -> {
return object.getLocation();
});
// <--[tag]
// @attribute <InventoryTag.quantity_item[(<matcher>)]>
// @returns ElementTag(Number)
// @description
// Returns the combined quantity of itemstacks that match an item matcher if one is specified,
// or the combined quantity of all itemstacks if one is not.
// Uses the system behind <@link language Advanced Script Event Matching>.
// -->
tagProcessor.registerTag(ElementTag.class, "quantity_item", (attribute, object) -> {
String matcher = attribute.hasParam() ? attribute.getParam() : null;
int found_items = 0;
for (ItemStack item : object.getContents()) {
if (item != null) {
if (matcher == null || BukkitScriptEvent.tryItem(new ItemTag(item), matcher)) {
found_items += item.getAmount();
}
}
}
return new ElementTag(found_items);
});
tagProcessor.registerTag(ElementTag.class, "quantity", (attribute, object) -> {
Deprecations.inventoryNonMatcherTags.warn(attribute.context);
if (attribute.startsWith("scriptname", 2)) {
if (!attribute.hasContext(2)) {
return null;
}
String scriptName = attribute.getContext(2);
attribute.fulfill(1);
return new ElementTag(object.countByScriptName(scriptName));
}
if (attribute.startsWith("flagged", 2)) {
if (!attribute.hasContext(2)) {
return null;
}
String flag = attribute.getContext(2);
attribute.fulfill(1);
return new ElementTag(object.countByFlag(flag));
}
if (attribute.startsWith("material", 2)) {
if (!attribute.hasContext(2) || !MaterialTag.matches(attribute.getContext(2))) {
return null;
}
MaterialTag material = attribute.contextAsType(2, MaterialTag.class);
attribute.fulfill(1);
return new ElementTag(object.countByMaterial(material.getMaterial()));
}
if (attribute.hasParam() && ItemTag.matches(attribute.getParam())) {
return new ElementTag(object.count(attribute.paramAsType(ItemTag.class).getItemStack(), false));
} else {
return new ElementTag(object.count(null, false));
}
}, "qty");
// <--[tag]
// @attribute <InventoryTag.stacks[(<item>)]>
// @returns ElementTag(Number)
// @description
// Returns the number of itemstacks that match an item if one is specified, or the number of all itemstacks if one is not.
// -->
tagProcessor.registerTag(ElementTag.class, "stacks", (attribute, object) -> {
if (attribute.hasParam() && ItemTag.matches(attribute.getParam())) {
return new ElementTag(object.count(attribute.paramAsType(ItemTag.class).getItemStack(), true));
} else {
return new ElementTag(object.count(null, true));
}
});
// <--[tag]
// @attribute <InventoryTag.slot[<#>|...]>
// @returns ObjectTag
// @description
// If one slot is specified, returns the ItemTag in the specified slot.
// If more than one slot is specified, returns a ListTag(ItemTag) of the item in each given slot.
// -->
tagProcessor.registerTag(ObjectTag.class, "slot", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
ListTag slots = ListTag.getListFor(attribute.getParamObject(), attribute.context);
if (slots.isEmpty()) {
if (!attribute.hasAlternative()) {
Debug.echoError("Cannot get a list of zero slots.");
}
return null;
} else if (slots.size() == 1) {
int slot = SlotHelper.nameToIndexFor(attribute.getParam(), object.getInventory().getHolder());
if (slot < 0) {
slot = 0;
} else if (slot > object.getInventory().getSize() - 1) {
slot = object.getInventory().getSize() - 1;
}
return new ItemTag(object.getInventory().getItem(slot));
} else {
ListTag result = new ListTag();
for (String slotText : slots) {
int slot = SlotHelper.nameToIndexFor(slotText, object.getInventory().getHolder());
if (slot < 0) {
slot = 0;
} else if (slot > object.getInventory().getSize() - 1) {
slot = object.getInventory().getSize() - 1;
}
result.addObject(new ItemTag(object.getInventory().getItem(slot)));
}
return result;
}
});
// <--[tag]
// @attribute <InventoryTag.inventory_type>
// @returns ElementTag
// @description
// Returns the type of the inventory (e.g. "PLAYER", "CRAFTING", "HORSE").
// -->
tagProcessor.registerTag(ElementTag.class, "inventory_type", (attribute, object) -> {
return new ElementTag(object.inventory instanceof HorseInventory ? "HORSE" : object.getInventory().getType().name());
});
// <--[tag]
// @attribute <InventoryTag.equipment_map>
// @returns MapTag
// @description
// Returns a MapTag containing the inventory's equipment.
// Output keys for players are boots, leggings, chestplate, helmet.
// Output keys for horses are saddle, armor.
// Air items will be left out of the map.
// -->
tagProcessor.registerTag(MapTag.class, "equipment_map", (attribute, object) -> {
return object.getEquipmentMap();
});
// <--[tag]
// @attribute <InventoryTag.equipment>
// @returns ListTag(ItemTag)
// @description
// Returns the equipment of an inventory as a list of items.
// For players, the order is boots|leggings|chestplate|helmet.
// For horses, the order is saddle|armor.
// -->
tagProcessor.registerTag(ListTag.class, "equipment", (attribute, object) -> {
return object.getEquipment();
});
// <--[tag]
// @attribute <InventoryTag.matrix>
// @returns ListTag(ItemTag)
// @mechanism InventoryTag.matrix
// @description
// Returns the items currently in a crafting inventory's matrix.
// -->
tagProcessor.registerTag(ListTag.class, "matrix", (attribute, object) -> {
if (!(object.inventory instanceof CraftingInventory)) {
return null;
}
ListTag recipeList = new ListTag();
for (ItemStack item : ((CraftingInventory) object.inventory).getMatrix()) {
if (item != null) {
recipeList.addObject(new ItemTag(item));
} else {
recipeList.addObject(new ItemTag(Material.AIR));
}
}
return recipeList;
});
// <--[tag]
// @attribute <InventoryTag.recipe>
// @returns ElementTag
// @description
// Returns the recipe ID for the recipe currently formed in a crafting inventory.
// Returns a list in the Namespace:Key format, for example "minecraft:stick".
// -->
tagProcessor.registerTag(ElementTag.class, "recipe", (attribute, object) -> {
Recipe recipe;
if ((object.inventory instanceof CraftingInventory)) {
recipe = ((CraftingInventory) object.inventory).getRecipe();
} else {
return null;
}
if (recipe == null) {
return null;
}
return new ElementTag(((Keyed) recipe).getKey().toString());
});
// <--[tag]
// @attribute <InventoryTag.craftable_quantity>
// @returns ElementTag(Number)
// @description
// Returns the quantity of items that would be received if this crafting inventory were fully crafted (eg via a shift click).
// -->
tagProcessor.registerTag(ElementTag.class, "craftable_quantity", (attribute, object) -> {
Recipe recipe;
if ((object.inventory instanceof CraftingInventory)) {
recipe = ((CraftingInventory) object.inventory).getRecipe();
} else {
return null;
}
if (recipe == null) {
return null;
}
return new ElementTag(RecipeHelper.getMaximumOutputQuantity(recipe, (CraftingInventory) object.inventory) * recipe.getResult().getAmount());
});
// <--[tag]
// @attribute <InventoryTag.result>
// @returns ItemTag
// @mechanism InventoryTag.result
// @description
// Returns the item currently in the result section of a crafting inventory or furnace inventory.
// -->
tagProcessor.registerTag(ItemTag.class, "result", (attribute, object) -> {
ItemStack result;
if ((object.inventory instanceof CraftingInventory)) {
result = ((CraftingInventory) object.inventory).getResult();
} else if ((object.inventory instanceof FurnaceInventory)) {
result = ((FurnaceInventory) object.inventory).getResult();
} else {
return null;
}
if (result == null) {
return null;
}
return new ItemTag(result);
});
// <--[tag]
// @attribute <InventoryTag.anvil_repair_cost>
// @returns ElementTag(Number)
// @mechanism InventoryTag.anvil_repair_cost
// @description
// Returns the current repair cost on an anvil.
// -->
tagProcessor.registerTag(ElementTag.class, "anvil_repair_cost", (attribute, object) -> {
if (!(object.inventory instanceof AnvilInventory)) {
return null;
}
return new ElementTag(((AnvilInventory) object.inventory).getRepairCost());
});
// <--[tag]
// @attribute <InventoryTag.anvil_max_repair_cost>
// @returns ElementTag(Number)
// @mechanism InventoryTag.anvil_max_repair_cost
// @description
// Returns the maximum repair cost on an anvil.
// -->
tagProcessor.registerTag(ElementTag.class, "anvil_max_repair_cost", (attribute, object) -> {
if (!(object.inventory instanceof AnvilInventory)) {
return null;
}
return new ElementTag(((AnvilInventory) object.inventory).getMaximumRepairCost());
});
// <--[tag]
// @attribute <InventoryTag.anvil_rename_text>
// @returns ElementTag
// @description
// Returns the current entered renaming text on an anvil.
// -->
tagProcessor.registerTag(ElementTag.class, "anvil_rename_text", (attribute, object) -> {
if (!(object.inventory instanceof AnvilInventory)) {
return null;
}
return new ElementTag(((AnvilInventory) object.inventory).getRenameText(), true);
});
// <--[tag]
// @attribute <InventoryTag.fuel>
// @returns ItemTag
// @mechanism InventoryTag.fuel
// @description
// Returns the item currently in the fuel section of a furnace or brewing stand inventory.
// -->
tagProcessor.registerTag(ItemTag.class, "fuel", (attribute, object) -> {
if (object.getInventory() instanceof FurnaceInventory) {
return new ItemTag(((FurnaceInventory) object.getInventory()).getFuel());
}
if (object.getInventory() instanceof BrewerInventory) {
return new ItemTag(((BrewerInventory) object.getInventory()).getFuel());
}
return null;
});
// <--[tag]
// @attribute <InventoryTag.input>
// @returns ItemTag
// @mechanism InventoryTag.input
// @description
// Returns the item currently in the smelting slot of a furnace inventory, or the ingredient slot of a brewing stand inventory.
// -->
tagProcessor.registerTag(ItemTag.class, "input", (attribute, object) -> {
if (object.getInventory() instanceof FurnaceInventory) {
return new ItemTag(((FurnaceInventory) object.getInventory()).getSmelting());
}
if (object.getInventory() instanceof BrewerInventory) {
return new ItemTag(((BrewerInventory) object.getInventory()).getIngredient());
}
return null;
});
tagProcessor.registerFutureTagDeprecation("input", "smelting");
// <--[tag]
// @attribute <InventoryTag.advanced_matches[<matcher>]>
// @returns ElementTag(Boolean)
// @group element checking
// @description
// Returns whether the inventory matches some matcher text, using the system behind <@link language Advanced Script Event Matching>.
// -->
tagProcessor.registerTag(ElementTag.class, "advanced_matches", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
return new ElementTag(BukkitScriptEvent.tryInventory(object, attribute.getParam()));
});
// <--[tag]
// @attribute <InventoryTag.viewers>
// @returns ListTag(PlayerTag)
// @description
// Returns a list of players viewing the inventory.
// -->
tagProcessor.registerTag(ListTag.class, "viewers", (attribute, object) -> {
ListTag list = new ListTag();
for (HumanEntity viewer : object.getInventory().getViewers()) {
if (!EntityTag.isNPC(viewer) && viewer instanceof Player) {
list.addObject(new PlayerTag((Player) viewer));
}
}
return list;
});
}
use of com.denizenscript.denizencore.objects.core.ListTag in project Denizen-For-Bukkit by DenizenScript.
the class ItemTag method registerTags.
public static void registerTags() {
AbstractFlagTracker.registerFlagHandlers(tagProcessor);
PropertyParser.registerPropertyTagHandlers(ItemTag.class, tagProcessor);
// <--[tag]
// @attribute <ItemTag.repairable>
// @returns ElementTag(Boolean)
// @group properties
// @description
// Returns whether the item can be repaired.
// If this returns true, it will enable access to:
// <@link mechanism ItemTag.durability>,
// <@link tag ItemTag.max_durability>, and <@link tag ItemTag.durability>.
// Note that due to odd design choices in Spigot, this is effectively true for all items, even though the durability value of most items is locked at zero.
// -->
tagProcessor.registerTag(ElementTag.class, "repairable", (attribute, object) -> {
return new ElementTag(ItemDurability.describes(object));
});
// <--[tag]
// @attribute <ItemTag.is_book>
// @returns ElementTag(Boolean)
// @group properties
// @description
// Returns whether the item is considered an editable book.
// If this returns true, it will enable access to:
// <@link mechanism ItemTag.book>,
// <@link tag ItemTag.book_author>, <@link tag ItemTag.book_title>, and <@link tag ItemTag.book_pages>.
// -->
tagProcessor.registerTag(ElementTag.class, "is_book", (attribute, object) -> {
return new ElementTag(ItemBook.describes(object));
});
// <--[tag]
// @attribute <ItemTag.is_colorable>
// @returns ElementTag(Boolean)
// @group properties
// @description
// Returns whether the item can have a custom color.
// If this returns true, it will enable access to:
// <@link mechanism ItemTag.color>, and <@link tag ItemTag.color>.
// -->
tagProcessor.registerTag(ElementTag.class, "is_colorable", (attribute, object) -> {
return new ElementTag(ItemColor.describes(object));
});
tagProcessor.registerTag(ElementTag.class, "is_dyeable", (attribute, object) -> {
return new ElementTag(ItemColor.describes(object));
});
// <--[tag]
// @attribute <ItemTag.is_firework>
// @returns ElementTag(Boolean)
// @group properties
// @description
// Returns whether the item is a firework.
// If this returns true, it will enable access to:
// <@link mechanism ItemTag.firework>, and <@link tag ItemTag.firework>.
// -->
tagProcessor.registerTag(ElementTag.class, "is_firework", (attribute, object) -> {
return new ElementTag(ItemFirework.describes(object));
});
// <--[tag]
// @attribute <ItemTag.has_inventory>
// @returns ElementTag(Boolean)
// @group properties
// @description
// Returns whether the item has an inventory.
// If this returns true, it will enable access to:
// <@link mechanism ItemTag.inventory_contents>, and <@link tag ItemTag.inventory_contents>.
// -->
tagProcessor.registerTag(ElementTag.class, "has_inventory", (attribute, object) -> {
return new ElementTag(ItemInventory.describes(object));
});
// <--[tag]
// @attribute <ItemTag.is_lockable>
// @returns ElementTag(Boolean)
// @group properties
// @description
// Returns whether the item is lockable.
// If this returns true, it will enable access to:
// <@link mechanism ItemTag.lock>, and <@link tag ItemTag.lock>.
// -->
tagProcessor.registerTag(ElementTag.class, "is_lockable", (attribute, object) -> {
return new ElementTag(ItemLock.describes(object));
});
// <--[tag]
// @attribute <ItemTag.material>
// @returns MaterialTag
// @mechanism ItemTag.material
// @group conversion
// @description
// Returns the MaterialTag that is the basis of the item.
// EG, a stone with lore and a display name, etc. will return only "m@stone".
// -->
tagProcessor.registerTag(ObjectTag.class, "material", (attribute, object) -> {
if (attribute.getAttribute(2).equals("formatted")) {
return object;
}
if (object.getItemMeta() instanceof BlockStateMeta) {
if (object.getBukkitMaterial() == Material.SHIELD) {
MaterialTag material = new MaterialTag(Material.SHIELD);
material.setModernData(((BlockStateMeta) object.getItemMeta()).getBlockState().getBlockData());
return material;
}
return new MaterialTag(((BlockStateMeta) object.getItemMeta()).getBlockState());
}
return object.getMaterial();
});
// <--[tag]
// @attribute <ItemTag.json>
// @returns ElementTag
// @group conversion
// @description
// Returns the item converted to a raw JSON object with one layer of escaping for network transmission.
// EG, via /tellraw.
// Generally, prefer tags like <@link tag ElementTag.on_hover.type> with type 'show_item'.
// -->
tagProcessor.registerTag(ElementTag.class, "json", (attribute, object) -> {
return new ElementTag(NMSHandler.getItemHelper().getJsonString(object.item));
});
// <--[tag]
// @attribute <ItemTag.meta_type>
// @returns ElementTag
// @group conversion
// @description
// Returns the name of the Bukkit item meta type that applies to this item.
// This is for debugging purposes.
// -->
tagProcessor.registerTag(ElementTag.class, "meta_type", (attribute, object) -> {
return new ElementTag(object.getItemMeta().getClass().getName());
});
// <--[tag]
// @attribute <ItemTag.bukkit_serial>
// @returns ElementTag
// @group conversion
// @description
// Returns a YAML text section representing the Bukkit serialization of the item, under subkey "item".
// -->
tagProcessor.registerTag(ElementTag.class, "bukkit_serial", (attribute, object) -> {
YamlConfiguration config = new YamlConfiguration();
config.set("item", object.getItemStack());
return new ElementTag(config.saveToString());
});
// <--[tag]
// @attribute <ItemTag.simple>
// @returns ElementTag
// @group conversion
// @description
// Returns a simple reusable item identification for this item, with minimal extra data.
// -->
tagProcessor.registerTag(ElementTag.class, "simple", (attribute, object) -> {
return new ElementTag(object.identifySimple());
});
// <--[tag]
// @attribute <ItemTag.recipe_ids[(<type>)]>
// @returns ListTag
// @description
// If the item is a scripted item, returns a list of all recipe IDs created by the item script.
// Others, returns a list of all recipe IDs that the server lists as capable of crafting the item.
// Returns a list in the Namespace:Key format, for example "minecraft:gold_nugget".
// Optionally, specify a recipe type (CRAFTING, FURNACE, COOKING, BLASTING, SHAPED, SHAPELESS, SMOKING, STONECUTTING)
// to limit to just recipes of that type.
// -->
tagProcessor.registerTag(ListTag.class, "recipe_ids", (attribute, object) -> {
String type = attribute.hasParam() ? CoreUtilities.toLowerCase(attribute.getParam()) : null;
ItemScriptContainer container = object.isItemscript() ? ItemScriptHelper.getItemScriptContainer(object.getItemStack()) : null;
ListTag list = new ListTag();
for (Recipe recipe : Bukkit.getRecipesFor(object.getItemStack())) {
if (!Utilities.isRecipeOfType(recipe, type)) {
continue;
}
if (recipe instanceof Keyed) {
NamespacedKey key = ((Keyed) recipe).getKey();
if (key.getNamespace().equalsIgnoreCase("denizen")) {
if (container != ItemScriptHelper.recipeIdToItemScript.get(key.toString())) {
continue;
}
} else if (container != null) {
continue;
}
list.add(key.toString());
}
}
return list;
});
// <--[tag]
// @attribute <ItemTag.formatted>
// @returns ElementTag
// @group formatting
// @description
// Returns the formatted material name of the item to be used in a sentence.
// Correctly uses singular and plural forms of item names, among other things.
// -->
tagProcessor.registerTag(ElementTag.class, "formatted", (attribute, object) -> {
return new ElementTag(object.formattedName());
});
// <--[tag]
// @attribute <ItemTag.advanced_matches[<matcher>]>
// @returns ElementTag(Boolean)
// @group element checking
// @description
// Returns whether the item matches some matcher text, using the system behind <@link language Advanced Script Event Matching>.
// -->
tagProcessor.registerTag(ElementTag.class, "advanced_matches", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
return new ElementTag(BukkitScriptEvent.tryItem(object, attribute.getParam()));
});
}
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