use of org.bukkit.boss.DragonBattle in project Denizen-For-Bukkit by DenizenScript.
the class WorldTag method registerTags.
public static void registerTags() {
AbstractFlagTracker.registerFlagHandlers(tagProcessor);
// ///////////////////
// ENTITY LIST ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.entities[(<matcher>)]>
// @returns ListTag(EntityTag)
// @description
// Returns a list of entities in this world.
// Optionally specify an entity type matcher to filter down to.
// -->
registerTag(ListTag.class, "entities", (attribute, object) -> {
ListTag entities = new ListTag();
String matcher = attribute.hasParam() ? attribute.getParam() : null;
for (Entity entity : object.getEntitiesForTag()) {
EntityTag current = new EntityTag(entity);
if (matcher == null || BukkitScriptEvent.tryEntity(current, matcher)) {
entities.addObject(current.getDenizenObject());
}
}
return entities;
});
// <--[tag]
// @attribute <WorldTag.living_entities>
// @returns ListTag(EntityTag)
// @description
// Returns a list of living entities in this world.
// This includes Players, mobs, NPCs, etc., but excludes dropped items, experience orbs, etc.
// -->
registerTag(ListTag.class, "living_entities", (attribute, object) -> {
ListTag entities = new ListTag();
for (Entity entity : object.getLivingEntitiesForTag()) {
entities.addObject(new EntityTag(entity).getDenizenObject());
}
return entities;
});
// <--[tag]
// @attribute <WorldTag.players>
// @returns ListTag(PlayerTag)
// @description
// Returns a list of online players in this world.
// -->
registerTag(ListTag.class, "players", (attribute, object) -> {
ListTag players = new ListTag();
for (Player player : object.getWorld().getPlayers()) {
if (!EntityTag.isNPC(player)) {
players.addObject(new PlayerTag(player));
}
}
return players;
});
// <--[tag]
// @attribute <WorldTag.spawned_npcs>
// @returns ListTag(NPCTag)
// @description
// Returns a list of spawned NPCs in this world.
// -->
registerTag(ListTag.class, "spawned_npcs", (attribute, object) -> {
ListTag npcs = new ListTag();
World thisWorld = object.getWorld();
for (NPC npc : CitizensAPI.getNPCRegistry()) {
if (npc.isSpawned() && npc.getStoredLocation().getWorld().equals(thisWorld)) {
npcs.addObject(new NPCTag(npc));
}
}
return npcs;
});
// <--[tag]
// @attribute <WorldTag.npcs>
// @returns ListTag(NPCTag)
// @description
// Returns a list of all NPCs in this world.
// -->
registerTag(ListTag.class, "npcs", (attribute, object) -> {
ListTag npcs = new ListTag();
World thisWorld = object.getWorld();
for (NPC npc : CitizensAPI.getNPCRegistry()) {
Location location = npc.getStoredLocation();
if (location != null) {
World world = location.getWorld();
if (world != null && world.equals(thisWorld)) {
npcs.addObject(new NPCTag(npc));
}
}
}
return npcs;
});
// ///////////////////
// GEOGRAPHY ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.can_generate_structures>
// @returns ElementTag(Boolean)
// @description
// Returns whether the world will generate structures.
// -->
registerTag(ElementTag.class, "can_generate_structures", (attribute, object) -> {
return new ElementTag(object.getWorld().canGenerateStructures());
});
// <--[tag]
// @attribute <WorldTag.loaded_chunks>
// @returns ListTag(ChunkTag)
// @description
// Returns a list of all the currently loaded chunks.
// -->
registerTag(ListTag.class, "loaded_chunks", (attribute, object) -> {
ListTag chunks = new ListTag();
for (Chunk ent : object.getWorld().getLoadedChunks()) {
chunks.addObject(new ChunkTag(ent));
}
return chunks;
});
registerTag(ChunkTag.class, "random_loaded_chunk", (attribute, object) -> {
Deprecations.worldRandomLoadedChunkTag.warn(attribute.context);
int random = CoreUtilities.getRandom().nextInt(object.getWorld().getLoadedChunks().length);
return new ChunkTag(object.getWorld().getLoadedChunks()[random]);
});
// <--[tag]
// @attribute <WorldTag.sea_level>
// @returns ElementTag(Number)
// @description
// Returns the level of the sea.
// -->
registerTag(ElementTag.class, "sea_level", (attribute, object) -> {
return new ElementTag(object.getWorld().getSeaLevel());
});
// <--[tag]
// @attribute <WorldTag.max_height>
// @returns ElementTag(Number)
// @description
// Returns the maximum block height of the world.
// -->
registerTag(ElementTag.class, "max_height", (attribute, object) -> {
return new ElementTag(object.getWorld().getMaxHeight());
});
// <--[tag]
// @attribute <WorldTag.min_height>
// @returns ElementTag(Number)
// @description
// Returns the minimum block height of the world.
// -->
registerTag(ElementTag.class, "min_height", (attribute, object) -> {
return new ElementTag(object.getWorld().getMinHeight());
});
// <--[tag]
// @attribute <WorldTag.spawn_location>
// @returns LocationTag
// @mechanism WorldTag.spawn_location
// @description
// Returns the spawn location of the world.
// -->
registerTag(LocationTag.class, "spawn_location", (attribute, object) -> {
return new LocationTag(object.getWorld().getSpawnLocation());
});
// <--[tag]
// @attribute <WorldTag.world_type>
// @returns ElementTag
// @description
// Returns the world type of the world.
// Can return any enum from: <@link url https://hub.spigotmc.org/javadocs/spigot/org/bukkit/WorldType.html>
// -->
registerTag(ElementTag.class, "world_type", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldType().getName());
});
// ///////////////////
// IDENTIFICATION ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.name>
// @returns ElementTag
// @description
// Returns the name of the world.
// -->
tagProcessor.registerTag(ElementTag.class, "name", (attribute, object) -> {
return new ElementTag(object.world_name);
});
// <--[tag]
// @attribute <WorldTag.seed>
// @returns ElementTag
// @description
// Returns the world seed.
// -->
registerTag(ElementTag.class, "seed", (attribute, object) -> {
return new ElementTag(object.getWorld().getSeed());
});
// ///////////////////
// SETTINGS ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.allows_animals>
// @returns ElementTag(Boolean)
// @description
// Returns whether animals can spawn in this world.
// -->
registerTag(ElementTag.class, "allows_animals", (attribute, object) -> {
return new ElementTag(object.getWorld().getAllowAnimals());
});
// <--[tag]
// @attribute <WorldTag.allows_monsters>
// @returns ElementTag(Boolean)
// @description
// Returns whether monsters can spawn in this world.
// -->
registerTag(ElementTag.class, "allows_monsters", (attribute, object) -> {
return new ElementTag(object.getWorld().getAllowMonsters());
});
// <--[tag]
// @attribute <WorldTag.allows_pvp>
// @returns ElementTag(Boolean)
// @description
// Returns whether player versus player combat is allowed in this world.
// -->
registerTag(ElementTag.class, "allows_pvp", (attribute, object) -> {
return new ElementTag(object.getWorld().getPVP());
});
// <--[tag]
// @attribute <WorldTag.auto_save>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.auto_save
// @description
// Returns whether the world automatically saves.
// -->
registerTag(ElementTag.class, "auto_save", (attribute, object) -> {
return new ElementTag(object.getWorld().isAutoSave());
});
// <--[tag]
// @attribute <WorldTag.ambient_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.ambient_spawn_limit
// @description
// Returns the number of ambient mobs that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "ambient_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getAmbientSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.animal_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.animal_spawn_limit
// @description
// Returns the number of animals that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "animal_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getAnimalSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.monster_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.monster_spawn_limit
// @description
// Returns the number of monsters that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "monster_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getMonsterSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.water_animal_spawn_limit>
// @returns ElementTag(Number)
// @mechanism WorldTag.water_animal_spawn_limit
// @description
// Returns the number of water animals that can spawn in a chunk in this world.
// -->
registerTag(ElementTag.class, "water_animal_spawn_limit", (attribute, object) -> {
return new ElementTag(object.getWorld().getWaterAnimalSpawnLimit());
});
// <--[tag]
// @attribute <WorldTag.difficulty>
// @returns ElementTag
// @mechanism WorldTag.difficulty
// @description
// Returns the name of the difficulty level.
// -->
registerTag(ElementTag.class, "difficulty", (attribute, object) -> {
return new ElementTag(object.getWorld().getDifficulty().name());
});
// <--[tag]
// @attribute <WorldTag.hardcore>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.hardcore
// @description
// Returns whether the world is in hardcore mode.
// -->
registerTag(ElementTag.class, "hardcore", (attribute, object) -> {
return new ElementTag(object.getWorld().isHardcore());
});
// <--[tag]
// @attribute <WorldTag.keep_spawn>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.keep_spawn
// @description
// Returns whether the world's spawn area should be kept loaded into memory.
// -->
registerTag(ElementTag.class, "keep_spawn", (attribute, object) -> {
return new ElementTag(object.getWorld().getKeepSpawnInMemory());
});
// <--[tag]
// @attribute <WorldTag.ticks_per_animal_spawn>
// @returns DurationTag
// @mechanism WorldTag.ticks_per_animal_spawns
// @description
// Returns the world's ticks per animal spawn value.
// -->
registerTag(DurationTag.class, "ticks_per_animal_spawn", (attribute, object) -> {
return new DurationTag(object.getWorld().getTicksPerAnimalSpawns());
});
// <--[tag]
// @attribute <WorldTag.ticks_per_monster_spawn>
// @returns DurationTag
// @mechanism WorldTag.ticks_per_monster_spawns
// @description
// Returns the world's ticks per monster spawn value.
// -->
registerTag(DurationTag.class, "ticks_per_monster_spawn", (attribute, object) -> {
return new DurationTag(object.getWorld().getTicksPerMonsterSpawns());
});
// <--[tag]
// @attribute <WorldTag.duration_since_created>
// @returns DurationTag
// @description
// Returns the total duration of time since this world was first created.
// -->
registerTag(DurationTag.class, "duration_since_created", (attribute, object) -> {
return new DurationTag(object.getWorld().getGameTime());
});
// ///////////////////
// TIME ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.time>
// @returns ElementTag(Number)
// @mechanism WorldTag.time
// @description
// Returns the relative in-game time of this world.
// -->
registerTag(ObjectTag.class, "time", (attribute, object) -> {
// -->
if (attribute.startsWith("duration", 2)) {
attribute.fulfill(1);
return new DurationTag(object.getWorld().getTime());
} else // -->
if (attribute.startsWith("full", 2)) {
attribute.fulfill(1);
return new DurationTag(object.getWorld().getFullTime());
} else // -->
if (attribute.startsWith("period", 2)) {
attribute.fulfill(1);
long time = object.getWorld().getTime();
String period;
if (time >= 23000) {
period = "dawn";
} else if (time >= 13500) {
period = "night";
} else if (time >= 12500) {
period = "dusk";
} else {
period = "day";
}
return new ElementTag(period);
} else {
return new ElementTag(object.getWorld().getTime());
}
});
// <--[tag]
// @attribute <WorldTag.moon_phase>
// @returns ElementTag(Number)
// @description
// Returns the current phase of the moon, as a number from 1 to 8.
// -->
registerTag(ElementTag.class, "moon_phase", (attribute, object) -> {
return new ElementTag((int) ((object.getWorld().getFullTime() / 24000) % 8) + 1);
}, "moonphase");
// ///////////////////
// WEATHER ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.has_storm>
// @returns ElementTag(Boolean)
// @description
// Returns whether there is currently a storm in this world.
// ie, whether it is raining. To check for thunder, use <@link tag WorldTag.thundering>.
// -->
registerTag(ElementTag.class, "has_storm", (attribute, object) -> {
return new ElementTag(object.getWorld().hasStorm());
});
// <--[tag]
// @attribute <WorldTag.thunder_duration>
// @returns DurationTag
// @mechanism WorldTag.thunder_duration
// @description
// Returns the duration of thunder.
// -->
registerTag(DurationTag.class, "thunder_duration", (attribute, object) -> {
return new DurationTag((long) object.getWorld().getThunderDuration());
});
// <--[tag]
// @attribute <WorldTag.thundering>
// @returns ElementTag(Boolean)
// @mechanism WorldTag.thundering
// @description
// Returns whether it is currently thundering in this world.
// -->
registerTag(ElementTag.class, "thundering", (attribute, object) -> {
return new ElementTag(object.getWorld().isThundering());
});
// <--[tag]
// @attribute <WorldTag.weather_duration>
// @returns DurationTag
// @mechanism WorldTag.weather_duration
// @description
// Returns the duration of storms.
// -->
registerTag(DurationTag.class, "weather_duration", (attribute, object) -> {
return new DurationTag((long) object.getWorld().getWeatherDuration());
});
// <--[tag]
// @attribute <WorldTag.environment>
// @returns ElementTag
// @description
// Returns the environment of the world: NORMAL, NETHER, or THE_END.
// -->
registerTag(ElementTag.class, "environment", (attribute, object) -> {
return new ElementTag(object.getWorld().getEnvironment().name());
});
// ///////////////////
// WORLD BORDER ATTRIBUTES
// ///////////////
// <--[tag]
// @attribute <WorldTag.border_size>
// @returns ElementTag(Decimal)
// @description
// Returns the size of the world border in this world.
// -->
registerTag(ElementTag.class, "border_size", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getSize());
});
// <--[tag]
// @attribute <WorldTag.border_center>
// @returns LocationTag
// @description
// Returns the center of the world border in this world.
// -->
registerTag(LocationTag.class, "border_center", (attribute, object) -> {
return new LocationTag(object.getWorld().getWorldBorder().getCenter());
});
// <--[tag]
// @attribute <WorldTag.border_damage>
// @returns ElementTag(Decimal)
// @description
// Returns the amount of damage caused by crossing the world border in this world.
// -->
registerTag(ElementTag.class, "border_damage", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getDamageAmount());
});
// <--[tag]
// @attribute <WorldTag.border_damage_buffer>
// @returns ElementTag(Decimal)
// @description
// Returns the damage buffer of the world border in this world.
// -->
registerTag(ElementTag.class, "border_damage_buffer", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getDamageBuffer());
});
// <--[tag]
// @attribute <WorldTag.border_warning_distance>
// @returns ElementTag(Number)
// @description
// Returns the warning distance of the world border in this world.
// -->
registerTag(ElementTag.class, "border_warning_distance", (attribute, object) -> {
return new ElementTag(object.getWorld().getWorldBorder().getWarningDistance());
});
// <--[tag]
// @attribute <WorldTag.border_warning_time>
// @returns DurationTag
// @description
// Returns warning time of the world border in this world as a duration.
// -->
registerTag(DurationTag.class, "border_warning_time", (attribute, object) -> {
return new DurationTag(object.getWorld().getWorldBorder().getWarningTime());
});
// <--[tag]
// @attribute <WorldTag.gamerule[<gamerule>]>
// @returns ElementTag
// @description
// Returns the current value of the specified gamerule in the world.
// Note that the name is case-sensitive... so "doFireTick" is correct, but "dofiretick" is not.
// -->
registerTag(ElementTag.class, "gamerule", (attribute, object) -> {
if (!attribute.hasParam()) {
attribute.echoError("The tag 'worldtag.gamerule[...]' must have an input value.");
return null;
}
GameRule rule = GameRule.getByName(attribute.getParam());
Object result = object.getWorld().getGameRuleValue(rule);
return new ElementTag(result == null ? "null" : result.toString());
});
// <--[tag]
// @attribute <WorldTag.gamerule_map>
// @returns MapTag
// @description
// Returns a map of all the current values of all gamerules in the world.
// -->
registerTag(MapTag.class, "gamerule_map", (attribute, object) -> {
MapTag map = new MapTag();
for (GameRule rule : GameRule.values()) {
Object result = object.getWorld().getGameRuleValue(rule);
if (result != null) {
map.putObject(rule.getName(), new ElementTag(result.toString()));
}
}
return map;
});
// <--[tag]
// @attribute <WorldTag.dragon_portal_location>
// @returns LocationTag
// @description
// Returns the location of the ender dragon exit portal, if any (only for end worlds).
// -->
registerTag(LocationTag.class, "dragon_portal_location", (attribute, object) -> {
DragonBattle battle = object.getWorld().getEnderDragonBattle();
if (battle == null) {
return null;
}
if (battle.getEndPortalLocation() == null) {
return null;
}
return new LocationTag(battle.getEndPortalLocation());
});
// <--[tag]
// @attribute <WorldTag.ender_dragon>
// @returns EntityTag
// @description
// Returns the ender dragon entity currently fighting in this world, if any (only for end worlds).
// -->
registerTag(EntityTag.class, "ender_dragon", (attribute, object) -> {
DragonBattle battle = object.getWorld().getEnderDragonBattle();
if (battle == null) {
return null;
}
if (battle.getEnderDragon() == null) {
return null;
}
return new EntityTag(battle.getEnderDragon());
});
// <--[tag]
// @attribute <WorldTag.gateway_locations>
// @returns ListTag(LocationTag)
// @description
// Returns a list of possible gateway portal locations, if any (only for end worlds).
// Not all of these will necessarily generate.
// In current implementation, this is a list of exactly 20 locations in a circle around the world origin (with radius of 96 blocks).
// -->
registerTag(ListTag.class, "gateway_locations", (attribute, object) -> {
DragonBattle battle = object.getWorld().getEnderDragonBattle();
if (battle == null) {
return null;
}
ListTag list = new ListTag();
for (int i = 0; i < 20; i++) {
// This math based on EndDragonFight#spawnNewGateway
int x = (int) Math.floor(96.0D * Math.cos(2.0D * (-Math.PI + (Math.PI / 20.0) * i)));
int z = (int) Math.floor(96.0D * Math.sin(2.0D * (-Math.PI + (Math.PI / 20.0) * i)));
list.addObject(new LocationTag(object.getWorld(), x, 75, z));
}
return list;
});
// <--[tag]
// @attribute <WorldTag.biomes>
// @returns ListTag(BiomeTag)
// @description
// Returns a list of all biomes in this world (including custom biomes).
// -->
registerTag(ListTag.class, "biomes", (attribute, object) -> {
ListTag output = new ListTag();
for (BiomeNMS biome : NMSHandler.getInstance().getBiomes(object.getWorld())) {
output.addObject(new BiomeTag(biome));
}
return output;
});
// <--[tag]
// @attribute <WorldTag.advanced_matches[<matcher>]>
// @returns ElementTag(Boolean)
// @description
// Returns whether the world matches some matcher text, using the system behind <@link language Advanced Script Event Matching>.
// -->
registerTag(ElementTag.class, "advanced_matches", (attribute, object) -> {
if (!attribute.hasParam()) {
return null;
}
return new ElementTag(BukkitScriptEvent.tryWorld(object, attribute.getParam()));
});
}
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