use of com.ebicep.warlords.effects.circle.CircumferenceEffect in project Warlords by ebicep.
the class HammerOfLight method onActivate.
@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
if (player.getTargetBlock((Set<Material>) null, 25).getType() == Material.AIR)
return false;
Location location = player.getTargetBlock((Set<Material>) null, 25).getLocation().add(1, 0, 1).clone();
ArmorStand hammer = spawnHammer(location, wp);
wp.subtractEnergy(energyCost);
wp.getSpec().getOrange().setCurrentCooldown((float) (cooldown * wp.getCooldownModifier()));
HammerOfLight tempHammerOfLight = new HammerOfLight();
wp.getCooldownManager().addRegularCooldown(name, "HAMMER", HammerOfLight.class, tempHammerOfLight, wp, CooldownTypes.ABILITY, cooldownManager -> {
}, duration * 20);
Utils.playGlobalSound(player.getLocation(), "paladin.hammeroflight.impact", 2, 0.85f);
CircleEffect circleEffect = new CircleEffect(wp.getGame(), wp.getTeam(), location, radius, new CircumferenceEffect(ParticleEffect.VILLAGER_HAPPY, ParticleEffect.REDSTONE), new LineEffect(location.clone().add(0, 2.3, 0), ParticleEffect.SPELL));
BukkitTask task = wp.getGame().registerGameTask(circleEffect::playEffects, 0, 1);
location.add(0, 1, 0);
final int[] timeLeftHammer = { duration };
new GameRunnable(wp.getGame()) {
int counter = 0;
@Override
public void run() {
if (counter % 20 == 0) {
timeLeftHammer[0]--;
for (WarlordsPlayer warlordsPlayer : PlayerFilter.entitiesAround(location, radius, radius, radius).isAlive()) {
if (wp.isTeammateAlive(warlordsPlayer)) {
warlordsPlayer.addHealingInstance(wp, name, minDamageHeal, maxDamageHeal, critChance, critMultiplier, false, false);
} else {
warlordsPlayer.addDamageInstance(wp, name, 178, 244, critChance, critMultiplier, false);
}
}
}
if (timeLeftHammer[0] <= 0) {
hammer.remove();
this.cancel();
task.cancel();
}
counter++;
}
}.runTaskTimer(0, 0);
new GameRunnable(wp.getGame()) {
boolean wasSneaking = false;
@Override
public void run() {
if (wp.isAlive() && wp.isSneaking() && !wasSneaking) {
tempHammerOfLight.setCrownOfLight(true);
new CooldownFilter<>(wp, RegularCooldown.class).filterCooldownObject(tempHammerOfLight).findAny().ifPresent(regularCooldown -> {
regularCooldown.setNameAbbreviation("CROWN");
});
Utils.playGlobalSound(wp.getLocation(), "warrior.revenant.orbsoflife", 2, 0.15f);
Utils.playGlobalSound(wp.getLocation(), "mage.firebreath.activation", 2, 0.25f);
BukkitTask particles = new GameRunnable(wp.getGame()) {
@Override
public void run() {
double angle = 0;
for (int i = 0; i < 9; i++) {
double x = .4 * Math.cos(angle);
double z = .4 * Math.sin(angle);
angle += 40;
Vector v = new Vector(x, 2, z);
Location loc = wp.getLocation().clone().add(v);
ParticleEffect.SPELL.display(0, 0, 0, 0f, 1, loc, 500);
}
CircleEffect circle = new CircleEffect(wp.getGame(), wp.getTeam(), wp.getLocation().add(0, 0.75f, 0), radius / 2f);
circle.addEffect(new CircumferenceEffect(ParticleEffect.SPELL).particlesPerCircumference(0.5f));
circle.playEffects();
}
}.runTaskTimer(0, 6);
new GameRunnable(wp.getGame()) {
int timeLeft = timeLeftHammer[0];
@Override
public void run() {
PlayerFilter.entitiesAround(wp.getLocation(), radius, radius, radius).aliveTeammatesOf(wp).forEach(teammate -> teammate.addHealingInstance(wp, "Crown of Light", minDamageHeal * 1.5f, maxDamageHeal * 1.5f, critChance, critMultiplier, false, false));
timeLeft--;
if (timeLeft <= 0 || wp.isDead()) {
this.cancel();
particles.cancel();
}
}
}.runTaskTimer(2, 20);
this.cancel();
timeLeftHammer[0] = 0;
}
wasSneaking = wp.isSneaking();
if (wp.isDead() || timeLeftHammer[0] <= 0) {
this.cancel();
}
}
}.runTaskTimer(0, 0);
return true;
}
use of com.ebicep.warlords.effects.circle.CircumferenceEffect in project Warlords by ebicep.
the class PrismGuard method onActivate.
@Override
public boolean onActivate(@Nonnull WarlordsPlayer wp, @Nonnull Player player) {
wp.subtractEnergy(energyCost);
PrismGuard tempWideGuard = new PrismGuard();
Set<WarlordsPlayer> isInsideBubble = new HashSet<>();
wp.getCooldownManager().addCooldown(new RegularCooldown<PrismGuard>("Prism Guard", "GUARD", PrismGuard.class, tempWideGuard, wp, CooldownTypes.ABILITY, cooldownManager -> {
}, duration * 20) {
@Override
public float modifyDamageAfterInterveneFromSelf(WarlordsDamageHealingEvent event, float currentDamageValue) {
String ability = event.getAbility();
if (ability.equals("Fireball") || ability.equals("Frostbolt") || ability.equals("Water Bolt") || ability.equals("Lightning Bolt") || ability.equals("Flame Burst") || ability.equals("Fallen Souls")) {
if (isInsideBubble.contains(event.getAttacker())) {
return currentDamageValue;
} else {
return currentDamageValue * .4f;
}
} else {
return currentDamageValue * .75f;
}
}
});
Utils.playGlobalSound(wp.getLocation(), "mage.timewarp.teleport", 2, 2);
Utils.playGlobalSound(player.getLocation(), "warrior.intervene.impact", 2, 0.1f);
// First Particle Sphere
playSphereAnimation(wp.getLocation(), bubbleRadius + 2.5, 68, 176, 176);
// Second Particle Sphere
new GameRunnable(wp.getGame()) {
@Override
public void run() {
playSphereAnimation(wp.getLocation(), bubbleRadius + 1, 65, 185, 185);
Utils.playGlobalSound(wp.getLocation(), "warrior.intervene.impact", 2, 0.2f);
}
}.runTaskLater(3);
HashMap<WarlordsPlayer, Integer> timeInBubble = new HashMap<>();
// Third Particle Sphere
new GameRunnable(wp.getGame()) {
@Override
public void run() {
if (wp.getCooldownManager().hasCooldown(tempWideGuard)) {
playSphereAnimation(wp.getLocation(), bubbleRadius, 190, 190, 190);
Utils.playGlobalSound(wp.getLocation(), Sound.CREEPER_DEATH, 2, 2);
timeInBubble.compute(wp, (k, v) -> v == null ? 1 : v + 1);
isInsideBubble.clear();
for (WarlordsPlayer enemyInsideBubble : PlayerFilter.entitiesAround(wp, bubbleRadius, bubbleRadius, bubbleRadius).aliveEnemiesOf(wp)) {
isInsideBubble.add(enemyInsideBubble);
}
for (WarlordsPlayer bubblePlayer : PlayerFilter.entitiesAround(wp, bubbleRadius, bubbleRadius, bubbleRadius).aliveTeammatesOfExcludingSelf(wp)) {
bubblePlayer.getCooldownManager().removeCooldown(PrismGuard.class);
bubblePlayer.getCooldownManager().addCooldown(new RegularCooldown<PrismGuard>("Prism Guard", "GUARD", PrismGuard.class, tempWideGuard, wp, CooldownTypes.ABILITY, cooldownManager -> {
}, 20) {
@Override
public float modifyDamageAfterInterveneFromSelf(WarlordsDamageHealingEvent event, float currentDamageValue) {
String ability = event.getAbility();
if (ability.equals("Fireball") || ability.equals("Frostbolt") || ability.equals("Water Bolt") || ability.equals("Lightning Bolt") || ability.equals("Flame Burst") || ability.equals("Fallen Souls")) {
if (isInsideBubble.contains(event.getAttacker())) {
return currentDamageValue;
} else {
return currentDamageValue * .4f;
}
} else {
return currentDamageValue * .75f;
}
}
});
timeInBubble.compute(bubblePlayer, (k, v) -> v == null ? 1 : v + 1);
}
} else {
this.cancel();
Utils.playGlobalSound(wp.getLocation(), "paladin.holyradiance.activation", 2, 1.4f);
Utils.playGlobalSound(wp.getLocation(), Sound.AMBIENCE_THUNDER, 2, 1.5f);
for (Map.Entry<WarlordsPlayer, Integer> entry : timeInBubble.entrySet()) {
// 5% missing health * 4
float healingValue = 150 + (entry.getKey().getMaxHealth() - entry.getKey().getHealth()) * 0.05f;
int timeInSeconds = entry.getValue() * 4 / 20;
float totalHealing = (timeInSeconds * healingValue);
entry.getKey().addHealingInstance(wp, name, totalHealing, totalHealing, -1, 100, false, false);
}
CircleEffect circle = new CircleEffect(wp.getGame(), wp.getTeam(), wp.getLocation(), bubbleRadius);
circle.addEffect(new CircumferenceEffect(ParticleEffect.SPELL).particlesPerCircumference(2));
circle.playEffects();
}
}
}.runTaskTimer(5, 4);
return true;
}
use of com.ebicep.warlords.effects.circle.CircumferenceEffect in project Warlords by ebicep.
the class Vindicate method onActivate.
@Override
public boolean onActivate(@Nonnull WarlordsPlayer wp, @Nonnull Player player) {
wp.subtractEnergy(energyCost);
Utils.playGlobalSound(player.getLocation(), "rogue.vindicate.activation", 2, 0.7f);
Utils.playGlobalSound(player.getLocation(), "shaman.capacitortotem.pulse", 2, 0.7f);
Vindicate tempVindicate = new Vindicate();
for (WarlordsPlayer vindicateTarget : PlayerFilter.entitiesAround(wp, radius, radius, radius).aliveTeammatesOfExcludingSelf(wp).closestFirst(wp)) {
wp.sendMessage(WarlordsPlayer.RECEIVE_ARROW + ChatColor.GRAY + " Your Vindicate is now protecting " + ChatColor.YELLOW + vindicateTarget.getName() + ChatColor.GRAY + "!");
vindicateTarget.sendMessage(WarlordsPlayer.RECEIVE_ARROW + " " + ChatColor.GRAY + wp.getName() + "'s" + ChatColor.YELLOW + " Vindicate" + ChatColor.GRAY + " is now protecting you from de-buffs for " + ChatColor.GOLD + vindicateDuration + ChatColor.GRAY + " seconds!");
// Vindicate Immunity
vindicateTarget.getSpeed().removeSlownessModifiers();
vindicateTarget.getCooldownManager().removeDebuffCooldowns();
vindicateTarget.getCooldownManager().removeCooldownByName("Vindicate Debuff Immunity");
vindicateTarget.getCooldownManager().addRegularCooldown("Vindicate Debuff Immunity", "VIND", Vindicate.class, tempVindicate, wp, CooldownTypes.BUFF, cooldownManager -> {
}, vindicateDuration * 20);
}
wp.getCooldownManager().addCooldown(new RegularCooldown<Vindicate>("Vindicate Resistance", "VIND RES", Vindicate.class, tempVindicate, wp, CooldownTypes.BUFF, cooldownManager -> {
}, vindicateSelfDuration * 20) {
@Override
public float modifyDamageAfterInterveneFromSelf(WarlordsDamageHealingEvent event, float currentDamageValue) {
return currentDamageValue * getVindicateDamageReduction();
}
});
CircleEffect circle = new CircleEffect(wp.getGame(), wp.getTeam(), player.getLocation(), radius);
circle.addEffect(new CircumferenceEffect(ParticleEffect.SPELL, ParticleEffect.REDSTONE).particlesPerCircumference(2));
circle.playEffects();
EffectUtils.playHelixAnimation(player, radius, 230, 130, 5);
return true;
}
use of com.ebicep.warlords.effects.circle.CircumferenceEffect in project Warlords by ebicep.
the class SoothingPuddle method onActivate.
@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
wp.subtractEnergy(energyCost);
Location location = player.getLocation();
Vector speed = player.getLocation().getDirection().multiply(SPEED);
ArmorStand stand = (ArmorStand) location.getWorld().spawnEntity(location, EntityType.ARMOR_STAND);
stand.setHelmet(new ItemStack(Material.STAINED_GLASS, 1, (short) 6));
stand.setGravity(false);
stand.setVisible(false);
new GameRunnable(wp.getGame()) {
int timer = 0;
@Override
public void run() {
quarterStep(false);
quarterStep(false);
quarterStep(false);
quarterStep(false);
quarterStep(false);
quarterStep(false);
quarterStep(true);
}
private void quarterStep(boolean last) {
if (!stand.isValid()) {
this.cancel();
return;
}
speed.add(new Vector(0, GRAVITY * SPEED, 0));
Location newLoc = stand.getLocation();
newLoc.add(speed);
stand.teleport(newLoc);
newLoc.add(0, 1.75, 0);
stand.setHeadPose(new EulerAngle(-speed.getY() * 3, 0, 0));
boolean shouldExplode;
timer++;
if (last) {
Matrix4d center = new Matrix4d(newLoc);
for (float i = 0; i < 6; i++) {
double angle = Math.toRadians(i * 90) + timer * 0.3;
double width = 0.4D;
ParticleEffect.VILLAGER_HAPPY.display(0, 0, 0, 0, 2, center.translateVector(newLoc.getWorld(), 0, Math.sin(angle) * width, Math.cos(angle) * width), 500);
}
}
WarlordsPlayer directHit;
if (!newLoc.getBlock().isEmpty() && newLoc.getBlock().getType() != Material.GRASS && newLoc.getBlock().getType() != Material.BARRIER && newLoc.getBlock().getType() != Material.VINE) {
// Explode based on collision
shouldExplode = true;
} else {
directHit = PlayerFilter.entitiesAroundRectangle(newLoc, 1, 2, 1).aliveTeammatesOfExcludingSelf(wp).findFirstOrNull();
shouldExplode = directHit != null;
newLoc.add(0, -1, 0);
}
newLoc.add(0, 1, 0);
if (shouldExplode) {
stand.remove();
Utils.playGlobalSound(newLoc, "rogue.healingremedy.impact", 1.5f, 0.2f);
Utils.playGlobalSound(newLoc, Sound.GLASS, 1.5f, 0.7f);
Utils.playGlobalSound(newLoc, "mage.waterbolt.impact", 1.5f, 0.3f);
FireWorkEffectPlayer.playFirework(newLoc, FireworkEffect.builder().withColor(Color.WHITE).with(FireworkEffect.Type.BURST).build());
for (WarlordsPlayer nearEntity : PlayerFilter.entitiesAround(newLoc, HITBOX, HITBOX, HITBOX).aliveTeammatesOf(wp)) {
nearEntity.addHealingInstance(wp, name, minDamageHeal, maxDamageHeal, critChance, critMultiplier, false, false);
}
CircleEffect circleEffect = new CircleEffect(wp.getGame(), wp.getTeam(), newLoc, HITBOX, new CircumferenceEffect(ParticleEffect.VILLAGER_HAPPY, ParticleEffect.REDSTONE), new AreaEffect(1, ParticleEffect.DRIP_WATER).particlesPerSurface(0.025));
BukkitTask task = Bukkit.getScheduler().runTaskTimer(Warlords.getInstance(), circleEffect::playEffects, 0, 1);
wp.getGame().registerGameTask(task);
new GameRunnable(wp.getGame()) {
int timeLeft = 4;
@Override
public void run() {
PlayerFilter.entitiesAround(newLoc, HITBOX, HITBOX, HITBOX).aliveTeammatesOf(wp).forEach((ally) -> ally.addHealingInstance(wp, name, puddleMinHealing, puddleMaxHealing, critChance, critMultiplier, false, false));
timeLeft--;
if (timeLeft < 0) {
this.cancel();
task.cancel();
}
}
}.runTaskTimer(20, 20);
this.cancel();
}
}
}.runTaskTimer(0, 1);
Utils.playGlobalSound(player.getLocation(), "mage.frostbolt.activation", 2, 0.7f);
return true;
}
use of com.ebicep.warlords.effects.circle.CircumferenceEffect in project Warlords by ebicep.
the class UndyingArmy method onActivate.
@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
wp.subtractEnergy(energyCost);
UndyingArmy tempUndyingArmy = new UndyingArmy();
int numberOfPlayersWithArmy = 0;
for (WarlordsPlayer teammate : PlayerFilter.entitiesAround(wp, radius, radius, radius).aliveTeammatesOf(wp).closestFirst(wp)) {
tempUndyingArmy.getPlayersPopped().put(teammate, false);
if (teammate != wp) {
wp.sendMessage(WarlordsPlayer.RECEIVE_ARROW + ChatColor.GRAY + " Your " + ChatColor.YELLOW + "Undying Army" + ChatColor.GRAY + " is now protecting " + teammate.getName() + ChatColor.GRAY + ".");
teammate.sendMessage(WarlordsPlayer.RECEIVE_ARROW + ChatColor.GRAY + " " + ChatColor.GRAY + wp.getName() + "'s " + ChatColor.YELLOW + "Undying Army" + ChatColor.GRAY + " is now protecting you for " + ChatColor.GOLD + duration + ChatColor.GRAY + " seconds.");
}
teammate.getCooldownManager().addRegularCooldown(name, "ARMY", UndyingArmy.class, tempUndyingArmy, wp, CooldownTypes.ABILITY, cooldownManager -> {
}, duration * 20);
new GameRunnable(wp.getGame()) {
@Override
public void run() {
Optional<UndyingArmy> optionalUndyingArmy = new CooldownFilter<>(teammate, RegularCooldown.class).findFirstObject(tempUndyingArmy, UndyingArmy.class);
if (optionalUndyingArmy.isPresent()) {
if (!(optionalUndyingArmy.get()).isArmyDead(teammate)) {
float healAmount = 100 + (teammate.getMaxHealth() - teammate.getHealth()) * 0.035f;
teammate.addHealingInstance(wp, name, healAmount, healAmount, -1, 100, false, false);
teammate.playSound(teammate.getLocation(), "paladin.holyradiance.activation", 0.1f, 0.7f);
// particles
Location playerLoc = teammate.getLocation();
playerLoc.add(0, 2.1, 0);
Location particleLoc = playerLoc.clone();
for (int i = 0; i < 1; i++) {
for (int j = 0; j < 10; j++) {
double angle = j / 10D * Math.PI * 2;
double width = 0.5;
particleLoc.setX(playerLoc.getX() + Math.sin(angle) * width);
particleLoc.setY(playerLoc.getY() + i / 5D);
particleLoc.setZ(playerLoc.getZ() + Math.cos(angle) * width);
ParticleEffect.REDSTONE.display(new ParticleEffect.OrdinaryColor(255, 255, 255), particleLoc, 500);
}
}
} else {
this.cancel();
}
} else {
this.cancel();
}
}
}.runTaskTimer(0, 20);
numberOfPlayersWithArmy++;
if (numberOfPlayersWithArmy >= maxArmyAllies) {
break;
}
}
Utils.playGlobalSound(player.getLocation(), Sound.ZOMBIE_IDLE, 2, 0.3f);
Utils.playGlobalSound(player.getLocation(), Sound.AMBIENCE_THUNDER, 2, 0.9f);
// particles
Location loc = player.getEyeLocation();
loc.setPitch(0);
loc.setYaw(0);
Matrix4d matrix = new Matrix4d();
for (int i = 0; i < 9; i++) {
loc.setYaw(loc.getYaw() + 360F / 9F);
matrix.updateFromLocation(loc);
for (int c = 0; c < 30; c++) {
double angle = c / 30D * Math.PI * 2;
double width = 1.5;
ParticleEffect.ENCHANTMENT_TABLE.display(0, 0.1f, 0, 0, 1, matrix.translateVector(player.getWorld(), radius, Math.sin(angle) * width, Math.cos(angle) * width), 500);
}
for (int c = 0; c < 15; c++) {
double angle = c / 15D * Math.PI * 2;
double width = 0.6;
ParticleEffect.SPELL.display(0, 0, 0, 0, 1, matrix.translateVector(player.getWorld(), radius, Math.sin(angle) * width, Math.cos(angle) * width), 500);
}
}
CircleEffect circle = new CircleEffect(wp.getGame(), wp.getTeam(), player.getLocation(), radius);
circle.addEffect(new CircumferenceEffect(ParticleEffect.VILLAGER_HAPPY, ParticleEffect.REDSTONE).particlesPerCircumference(2));
circle.playEffects();
return true;
}
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