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Example 1 with WarlordsDamageHealingEvent

use of com.ebicep.warlords.events.WarlordsDamageHealingEvent in project Warlords by ebicep.

the class Berserk method onActivate.

@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
    Berserk tempBerserk = new Berserk();
    wp.subtractEnergy(energyCost);
    Runnable cancelSpeed = wp.getSpeed().addSpeedModifier(name, speedBuff, duration * 20, "BASE");
    wp.getCooldownManager().addCooldown(new RegularCooldown<Berserk>(name, "BERS", Berserk.class, tempBerserk, wp, CooldownTypes.ABILITY, cooldownManager -> {
    }, duration * 20) {

        @Override
        public float modifyDamageBeforeInterveneFromSelf(WarlordsDamageHealingEvent event, float currentDamageValue) {
            return currentDamageValue * (1 + damageTakenIncrease / 100);
        }

        @Override
        public float modifyDamageBeforeInterveneFromAttacker(WarlordsDamageHealingEvent event, float currentDamageValue) {
            return currentDamageValue * (1 + damageIncrease / 100);
        }
    });
    Utils.playGlobalSound(player.getLocation(), "warrior.berserk.activation", 2, 1);
    new GameRunnable(wp.getGame()) {

        @Override
        public void run() {
            if (wp.getCooldownManager().hasCooldown(tempBerserk)) {
                Location location = wp.getLocation();
                location.add(0, 2.1, 0);
                ParticleEffect.VILLAGER_ANGRY.display(0, 0, 0, 0.1F, 1, location, 500);
            } else {
                cancelSpeed.run();
                this.cancel();
            }
        }
    }.runTaskTimer(0, 3);
    return true;
}
Also used : Utils(com.ebicep.warlords.util.warlords.Utils) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) Location(org.bukkit.Location) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) CooldownTypes(com.ebicep.warlords.player.cooldowns.CooldownTypes) Player(org.bukkit.entity.Player) AbstractAbility(com.ebicep.warlords.classes.AbstractAbility) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) ParticleEffect(com.ebicep.warlords.effects.ParticleEffect) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) Location(org.bukkit.Location)

Example 2 with WarlordsDamageHealingEvent

use of com.ebicep.warlords.events.WarlordsDamageHealingEvent in project Warlords by ebicep.

the class Inferno method onActivate.

@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
    Inferno tempInferno = new Inferno();
    wp.getCooldownManager().addCooldown(new RegularCooldown<Inferno>(name, "INFR", Inferno.class, tempInferno, wp, CooldownTypes.ABILITY, cooldownManager -> {
    }, duration * 20) {

        @Override
        public boolean distinct() {
            return true;
        }

        @Override
        public int addCritChanceFromAttacker(WarlordsDamageHealingEvent event, int currentCritChance) {
            if (event.getAbility().isEmpty() || event.getAbility().equals("Time Warp"))
                return currentCritChance;
            return currentCritChance + critChanceIncrease;
        }

        @Override
        public int addCritMultiplierFromAttacker(WarlordsDamageHealingEvent event, int currentCritMultiplier) {
            if (event.getAbility().isEmpty() || event.getAbility().equals("Time Warp"))
                return currentCritMultiplier;
            return currentCritMultiplier + critMultiplierIncrease;
        }
    });
    Utils.playGlobalSound(player.getLocation(), "mage.inferno.activation", 2, 1);
    new GameRunnable(wp.getGame()) {

        @Override
        public void run() {
            if (wp.getCooldownManager().hasCooldown(tempInferno)) {
                Location location = wp.getLocation();
                location.add(0, 1.2, 0);
                ParticleEffect.DRIP_LAVA.display(0.5F, 0.3F, 0.5F, 0.4F, 1, location, 500);
                ParticleEffect.FLAME.display(0.5F, 0.3F, 0.5F, 0.0001F, 1, location, 500);
                ParticleEffect.CRIT.display(0.5F, 0.3F, 0.5F, 0.0001F, 1, location, 500);
            } else {
                this.cancel();
            }
        }
    }.runTaskTimer(0, 3);
    return true;
}
Also used : Utils(com.ebicep.warlords.util.warlords.Utils) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) Location(org.bukkit.Location) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) CooldownTypes(com.ebicep.warlords.player.cooldowns.CooldownTypes) Player(org.bukkit.entity.Player) AbstractAbility(com.ebicep.warlords.classes.AbstractAbility) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) ParticleEffect(com.ebicep.warlords.effects.ParticleEffect) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) Location(org.bukkit.Location)

Example 3 with WarlordsDamageHealingEvent

use of com.ebicep.warlords.events.WarlordsDamageHealingEvent in project Warlords by ebicep.

the class OrderOfEviscerate method onActivate.

@Override
public boolean onActivate(@Nonnull WarlordsPlayer wp, @Nonnull Player player) {
    wp.subtractEnergy(energyCost);
    wp.getCooldownManager().removeCooldown(OrderOfEviscerate.class);
    wp.getCooldownManager().addCooldown(new RegularCooldown<OrderOfEviscerate>("Order of Eviscerate", "ORDER", OrderOfEviscerate.class, new OrderOfEviscerate(), wp, CooldownTypes.ABILITY, cooldownManager -> {
    }, duration * 20) {

        @Override
        public void doBeforeReductionFromSelf(WarlordsDamageHealingEvent event) {
            OrderOfEviscerate.removeCloak(wp, false);
        }

        @Override
        public void doBeforeReductionFromAttacker(WarlordsDamageHealingEvent event) {
            // mark message here so it displays before damage
            WarlordsPlayer victim = event.getPlayer();
            if (!Objects.equals(this.getCooldownObject().getMarkedPlayer(), victim)) {
                wp.sendMessage(WarlordsPlayer.RECEIVE_ARROW + ChatColor.GRAY + " You have marked §e" + victim.getName());
            }
            this.getCooldownObject().setMarkedPlayer(victim);
        }

        @Override
        public float modifyDamageBeforeInterveneFromAttacker(WarlordsDamageHealingEvent event, float currentDamageValue) {
            if (this.getCooldownObject().getMarkedPlayer().equals(event.getPlayer()) && !Utils.isLineOfSightAssassin(event.getPlayer().getEntity(), event.getAttacker().getEntity())) {
                return currentDamageValue * 1.25f;
            }
            return currentDamageValue;
        }

        @Override
        public void onDeathFromEnemies(WarlordsDamageHealingEvent event, float currentDamageValue, boolean isCrit, boolean isKiller) {
            wp.getCooldownManager().removeCooldown(OrderOfEviscerate.class);
            wp.getCooldownManager().removeCooldownByName("Cloaked");
            if (isKiller) {
                wp.sendMessage(WarlordsPlayer.RECEIVE_ARROW + ChatColor.GRAY + " You killed your mark," + ChatColor.YELLOW + " your cooldowns have been reset" + ChatColor.GRAY + "!");
                new GameRunnable(wp.getGame()) {

                    @Override
                    public void run() {
                        wp.getSpec().getPurple().setCurrentCooldown(0);
                        wp.getSpec().getOrange().setCurrentCooldown(0);
                        wp.updatePurpleItem();
                        wp.updateOrangeItem();
                        wp.subtractEnergy(-wp.getSpec().getOrange().getEnergyCost());
                    }
                }.runTaskLater(2);
            } else {
                new GameRunnable(wp.getGame()) {

                    @Override
                    public void run() {
                        wp.sendMessage(WarlordsPlayer.RECEIVE_ARROW + ChatColor.GRAY + " You assisted in killing your mark," + ChatColor.YELLOW + " your cooldowns have been reduced by half" + ChatColor.GRAY + "!");
                        wp.getSpec().getPurple().setCurrentCooldown(wp.getSpec().getPurple().getCurrentCooldown() / 2);
                        wp.getSpec().getOrange().setCurrentCooldown(wp.getSpec().getOrange().getCurrentCooldown() / 2);
                        wp.updatePurpleItem();
                        wp.updateOrangeItem();
                        wp.subtractEnergy(-wp.getSpec().getOrange().getEnergyCost() / 2);
                    }
                }.runTaskLater(2);
            }
            if (wp.getEntity() instanceof Player) {
                ((Player) wp.getEntity()).playSound(wp.getLocation(), Sound.AMBIENCE_THUNDER, 1, 2);
            }
        }
    });
    if (!FlagHolder.isPlayerHolderFlag(wp)) {
        wp.getCooldownManager().removeCooldownByName("Cloaked");
        wp.getCooldownManager().addRegularCooldown("Cloaked", "INVIS", OrderOfEviscerate.class, new OrderOfEviscerate(), wp, CooldownTypes.BUFF, cooldownManager -> {
        }, duration * 20);
        player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, duration * 20, 0, true, false), true);
        wp.updateArmor();
        PlayerFilter.playingGame(wp.getGame()).enemiesOf(wp).forEach(warlordsPlayer -> {
            LivingEntity livingEntity = warlordsPlayer.getEntity();
            if (livingEntity instanceof Player) {
                ((Player) livingEntity).hidePlayer(player);
            }
        });
    }
    Runnable cancelSpeed = wp.getSpeed().addSpeedModifier("Order of Eviscerate", 40, duration * 20, "BASE");
    Utils.playGlobalSound(player.getLocation(), Sound.GHAST_FIREBALL, 2, 0.7f);
    new GameRunnable(wp.getGame()) {

        @Override
        public void run() {
            if (!wp.getCooldownManager().hasCooldown(OrderOfEviscerate.class)) {
                this.cancel();
                // wp.setMarkedTarget(null);
                cancelSpeed.run();
                removeCloak(wp, true);
            } else {
                ParticleEffect.SMOKE_NORMAL.display(0.01f, 0.28f, 0.01f, 0.05f, 6, wp.getLocation(), 500);
                Utils.playGlobalSound(wp.getLocation(), Sound.AMBIENCE_CAVE, 0.08f, 2);
            }
        }
    }.runTaskTimer(0, 1);
    return true;
}
Also used : Utils(com.ebicep.warlords.util.warlords.Utils) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) CooldownTypes(com.ebicep.warlords.player.cooldowns.CooldownTypes) FlagHolder(com.ebicep.warlords.game.option.marker.FlagHolder) Sound(org.bukkit.Sound) Player(org.bukkit.entity.Player) LivingEntity(org.bukkit.entity.LivingEntity) PlayerFilter(com.ebicep.warlords.util.warlords.PlayerFilter) PotionEffect(org.bukkit.potion.PotionEffect) Objects(java.util.Objects) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) ChatColor(org.bukkit.ChatColor) AbstractAbility(com.ebicep.warlords.classes.AbstractAbility) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) Nonnull(javax.annotation.Nonnull) ParticleEffect(com.ebicep.warlords.effects.ParticleEffect) PotionEffectType(org.bukkit.potion.PotionEffectType) Player(org.bukkit.entity.Player) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) PotionEffect(org.bukkit.potion.PotionEffect) LivingEntity(org.bukkit.entity.LivingEntity) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent)

Example 4 with WarlordsDamageHealingEvent

use of com.ebicep.warlords.events.WarlordsDamageHealingEvent in project Warlords by ebicep.

the class PrismGuard method onActivate.

@Override
public boolean onActivate(@Nonnull WarlordsPlayer wp, @Nonnull Player player) {
    wp.subtractEnergy(energyCost);
    PrismGuard tempWideGuard = new PrismGuard();
    Set<WarlordsPlayer> isInsideBubble = new HashSet<>();
    wp.getCooldownManager().addCooldown(new RegularCooldown<PrismGuard>("Prism Guard", "GUARD", PrismGuard.class, tempWideGuard, wp, CooldownTypes.ABILITY, cooldownManager -> {
    }, duration * 20) {

        @Override
        public float modifyDamageAfterInterveneFromSelf(WarlordsDamageHealingEvent event, float currentDamageValue) {
            String ability = event.getAbility();
            if (ability.equals("Fireball") || ability.equals("Frostbolt") || ability.equals("Water Bolt") || ability.equals("Lightning Bolt") || ability.equals("Flame Burst") || ability.equals("Fallen Souls")) {
                if (isInsideBubble.contains(event.getAttacker())) {
                    return currentDamageValue;
                } else {
                    return currentDamageValue * .4f;
                }
            } else {
                return currentDamageValue * .75f;
            }
        }
    });
    Utils.playGlobalSound(wp.getLocation(), "mage.timewarp.teleport", 2, 2);
    Utils.playGlobalSound(player.getLocation(), "warrior.intervene.impact", 2, 0.1f);
    // First Particle Sphere
    playSphereAnimation(wp.getLocation(), bubbleRadius + 2.5, 68, 176, 176);
    // Second Particle Sphere
    new GameRunnable(wp.getGame()) {

        @Override
        public void run() {
            playSphereAnimation(wp.getLocation(), bubbleRadius + 1, 65, 185, 185);
            Utils.playGlobalSound(wp.getLocation(), "warrior.intervene.impact", 2, 0.2f);
        }
    }.runTaskLater(3);
    HashMap<WarlordsPlayer, Integer> timeInBubble = new HashMap<>();
    // Third Particle Sphere
    new GameRunnable(wp.getGame()) {

        @Override
        public void run() {
            if (wp.getCooldownManager().hasCooldown(tempWideGuard)) {
                playSphereAnimation(wp.getLocation(), bubbleRadius, 190, 190, 190);
                Utils.playGlobalSound(wp.getLocation(), Sound.CREEPER_DEATH, 2, 2);
                timeInBubble.compute(wp, (k, v) -> v == null ? 1 : v + 1);
                isInsideBubble.clear();
                for (WarlordsPlayer enemyInsideBubble : PlayerFilter.entitiesAround(wp, bubbleRadius, bubbleRadius, bubbleRadius).aliveEnemiesOf(wp)) {
                    isInsideBubble.add(enemyInsideBubble);
                }
                for (WarlordsPlayer bubblePlayer : PlayerFilter.entitiesAround(wp, bubbleRadius, bubbleRadius, bubbleRadius).aliveTeammatesOfExcludingSelf(wp)) {
                    bubblePlayer.getCooldownManager().removeCooldown(PrismGuard.class);
                    bubblePlayer.getCooldownManager().addCooldown(new RegularCooldown<PrismGuard>("Prism Guard", "GUARD", PrismGuard.class, tempWideGuard, wp, CooldownTypes.ABILITY, cooldownManager -> {
                    }, 20) {

                        @Override
                        public float modifyDamageAfterInterveneFromSelf(WarlordsDamageHealingEvent event, float currentDamageValue) {
                            String ability = event.getAbility();
                            if (ability.equals("Fireball") || ability.equals("Frostbolt") || ability.equals("Water Bolt") || ability.equals("Lightning Bolt") || ability.equals("Flame Burst") || ability.equals("Fallen Souls")) {
                                if (isInsideBubble.contains(event.getAttacker())) {
                                    return currentDamageValue;
                                } else {
                                    return currentDamageValue * .4f;
                                }
                            } else {
                                return currentDamageValue * .75f;
                            }
                        }
                    });
                    timeInBubble.compute(bubblePlayer, (k, v) -> v == null ? 1 : v + 1);
                }
            } else {
                this.cancel();
                Utils.playGlobalSound(wp.getLocation(), "paladin.holyradiance.activation", 2, 1.4f);
                Utils.playGlobalSound(wp.getLocation(), Sound.AMBIENCE_THUNDER, 2, 1.5f);
                for (Map.Entry<WarlordsPlayer, Integer> entry : timeInBubble.entrySet()) {
                    // 5% missing health * 4
                    float healingValue = 150 + (entry.getKey().getMaxHealth() - entry.getKey().getHealth()) * 0.05f;
                    int timeInSeconds = entry.getValue() * 4 / 20;
                    float totalHealing = (timeInSeconds * healingValue);
                    entry.getKey().addHealingInstance(wp, name, totalHealing, totalHealing, -1, 100, false, false);
                }
                CircleEffect circle = new CircleEffect(wp.getGame(), wp.getTeam(), wp.getLocation(), bubbleRadius);
                circle.addEffect(new CircumferenceEffect(ParticleEffect.SPELL).particlesPerCircumference(2));
                circle.playEffects();
            }
        }
    }.runTaskTimer(5, 4);
    return true;
}
Also used : Utils(com.ebicep.warlords.util.warlords.Utils) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) EffectUtils.playSphereAnimation(com.ebicep.warlords.effects.EffectUtils.playSphereAnimation) CircumferenceEffect(com.ebicep.warlords.effects.circle.CircumferenceEffect) Set(java.util.Set) CooldownTypes(com.ebicep.warlords.player.cooldowns.CooldownTypes) HashMap(java.util.HashMap) Sound(org.bukkit.Sound) Player(org.bukkit.entity.Player) PlayerFilter(com.ebicep.warlords.util.warlords.PlayerFilter) HashSet(java.util.HashSet) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) Map(java.util.Map) CircleEffect(com.ebicep.warlords.effects.circle.CircleEffect) AbstractAbility(com.ebicep.warlords.classes.AbstractAbility) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) Nonnull(javax.annotation.Nonnull) ParticleEffect(com.ebicep.warlords.effects.ParticleEffect) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) HashMap(java.util.HashMap) CircumferenceEffect(com.ebicep.warlords.effects.circle.CircumferenceEffect) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) CircleEffect(com.ebicep.warlords.effects.circle.CircleEffect) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) HashSet(java.util.HashSet)

Example 5 with WarlordsDamageHealingEvent

use of com.ebicep.warlords.events.WarlordsDamageHealingEvent in project Warlords by ebicep.

the class Repentance method onActivate.

@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
    wp.subtractEnergy(energyCost);
    WarlordsPlayer warlordsPlayer = Warlords.getPlayer(player);
    pool += 2000;
    assert warlordsPlayer != null;
    warlordsPlayer.getCooldownManager().addCooldown(new RegularCooldown<Repentance>(name, "REPE", Repentance.class, new Repentance(), warlordsPlayer, CooldownTypes.ABILITY, cooldownManager -> {
    }, duration * 20) {

        @Override
        public boolean distinct() {
            return true;
        }

        @Override
        public void onDamageFromAttacker(WarlordsDamageHealingEvent event, float currentDamageValue, boolean isCrit) {
            WarlordsPlayer attacker = event.getAttacker();
            if (attacker.getSpec() instanceof Spiritguard) {
                Repentance repentance = (Repentance) attacker.getSpec().getBlue();
                int healthToAdd = (int) (repentance.getPool() * (repentance.getDamageConvertPercent() / 100f)) + 10;
                attacker.addHealingInstance(attacker, "Repentance", healthToAdd, healthToAdd, -1, 100, false, false);
                repentance.setPool(repentance.getPool() * .5f);
                attacker.addEnergy(attacker, "Repentance", (float) (healthToAdd * .035));
            }
        }
    });
    Utils.playGlobalSound(player.getLocation(), "paladin.barrieroflight.impact", 2, 1.35f);
    EffectUtils.playCylinderAnimation(player, 1, 255, 255, 255);
    return true;
}
Also used : EffectUtils(com.ebicep.warlords.effects.EffectUtils) Utils(com.ebicep.warlords.util.warlords.Utils) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) Spiritguard(com.ebicep.warlords.classes.shaman.specs.spiritguard.Spiritguard) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) Warlords(com.ebicep.warlords.Warlords) CooldownTypes(com.ebicep.warlords.player.cooldowns.CooldownTypes) Player(org.bukkit.entity.Player) AbstractAbility(com.ebicep.warlords.classes.AbstractAbility) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) Spiritguard(com.ebicep.warlords.classes.shaman.specs.spiritguard.Spiritguard) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent)

Aggregations

WarlordsDamageHealingEvent (com.ebicep.warlords.events.WarlordsDamageHealingEvent)17 WarlordsPlayer (com.ebicep.warlords.player.WarlordsPlayer)16 CooldownTypes (com.ebicep.warlords.player.cooldowns.CooldownTypes)16 RegularCooldown (com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown)16 Utils (com.ebicep.warlords.util.warlords.Utils)16 Player (org.bukkit.entity.Player)16 AbstractAbility (com.ebicep.warlords.classes.AbstractAbility)14 ParticleEffect (com.ebicep.warlords.effects.ParticleEffect)14 GameRunnable (com.ebicep.warlords.util.warlords.GameRunnable)13 Location (org.bukkit.Location)11 PlayerFilter (com.ebicep.warlords.util.warlords.PlayerFilter)10 ChatColor (org.bukkit.ChatColor)8 Warlords (com.ebicep.warlords.Warlords)7 Nonnull (javax.annotation.Nonnull)6 EffectUtils (com.ebicep.warlords.effects.EffectUtils)5 CircleEffect (com.ebicep.warlords.effects.circle.CircleEffect)4 CircumferenceEffect (com.ebicep.warlords.effects.circle.CircumferenceEffect)4 Material (org.bukkit.Material)4 Sound (org.bukkit.Sound)4 ArmorStand (org.bukkit.entity.ArmorStand)3