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Example 6 with FullScreenRender

use of com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender in project gdx-graph by MarcinSc.

the class ModelShaderRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
    final ObjectMap<String, ShaderGroup> shaderGroups = new ObjectMap<>();
    final Array<String> allShaderTags = new Array<>();
    final Array<String> depthDrawingShaderTags = new Array<>();
    final JsonValue shaderDefinitions = data.get("shaders");
    RenderOrder renderOrder = RenderOrder.valueOf(data.getString("renderOrder", "Shader_Unordered"));
    final ModelRenderingStrategy renderingStrategy = createRenderingStrategy(renderOrder);
    final RenderingStrategyCallback colorStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {

        @Override
        public GraphShader apply(String s) {
            return shaderGroups.get(s).getColorShader();
        }
    });
    final RenderingStrategyCallback depthStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {

        @Override
        public GraphShader apply(String s) {
            return shaderGroups.get(s).getDepthShader();
        }
    });
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private FullScreenRender fullScreenRender;

        private TimeProvider timeProvider;

        private GraphModelsImpl models;

        private WhitePixel whitePixel;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            fullScreenRender = pipelineDataProvider.getFullScreenRender();
            timeProvider = pipelineDataProvider.getTimeProvider();
            models = pipelineDataProvider.getPrivatePluginData(GraphModelsImpl.class);
            whitePixel = pipelineDataProvider.getWhitePixel();
            for (JsonValue shaderDefinition : shaderDefinitions) {
                ShaderGroup shaderGroup = new ShaderGroup(shaderDefinition);
                shaderGroup.initialize(whitePixel);
                allShaderTags.add(shaderGroup.getTag());
                shaderGroups.put(shaderGroup.getTag(), shaderGroup);
                if (shaderGroup.getColorShader().isDepthWriting())
                    depthDrawingShaderTags.add(shaderGroup.getTag());
            }
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                GraphShader shader = shaderGroup.getColorShader();
                models.registerTag(shader.getTag(), shader);
            }
        }

        private void initializeDepthShaders() {
            for (String depthDrawingShaderTag : depthDrawingShaderTags) {
                shaderGroups.get(depthDrawingShaderTag).initializeDepthShader(whitePixel);
            }
        }

        private boolean needsDepth() {
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                GraphShader colorShader = shaderGroup.getColorShader();
                if (colorShader.isUsingDepthTexture() && models.hasModelWithTag(colorShader.getTag()))
                    return true;
            }
            return false;
        }

        private boolean isRequiringSceneColor() {
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                GraphShader colorShader = shaderGroup.getColorShader();
                if (colorShader.isUsingColorTexture() && models.hasModelWithTag(colorShader.getTag()))
                    return true;
            }
            return false;
        }

        @Override
        public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
            if (needsDepth())
                pipelineRequirements.setRequiringDepthTexture();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            if (enabled) {
                boolean needsToDrawDepth = pipelineRequirementsCallback.getPipelineRequirements().isRequiringDepthTexture();
                if (needsToDrawDepth)
                    initializeDepthShaders();
                boolean usesDepth = needsDepth();
                boolean needsSceneColor = isRequiringSceneColor();
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                Camera camera = cameraInput.getValue();
                shaderContext.setCamera(camera);
                shaderContext.setTimeProvider(timeProvider);
                shaderContext.setRenderWidth(currentBuffer.getWidth());
                shaderContext.setRenderHeight(currentBuffer.getHeight());
                if (needsToDrawDepth || usesDepth) {
                    renderPipeline.enrichWithDepthBuffer(currentBuffer);
                    shaderContext.setDepthTexture(currentBuffer.getDepthBufferTexture());
                }
                RenderPipelineBuffer sceneColorBuffer = null;
                if (needsSceneColor)
                    sceneColorBuffer = setupColorTexture(renderPipeline, currentBuffer, pipelineRenderingContext);
                // Drawing models on color buffer
                colorStrategyCallback.prepare(pipelineRenderingContext, models);
                currentBuffer.beginColor();
                renderingStrategy.processModels(models, allShaderTags, camera, colorStrategyCallback);
                currentBuffer.endColor();
                if (needsToDrawDepth) {
                    // Drawing models on depth buffer
                    depthStrategyCallback.prepare(pipelineRenderingContext, models);
                    currentBuffer.beginDepth();
                    renderingStrategy.processModels(models, depthDrawingShaderTags, camera, depthStrategyCallback);
                    currentBuffer.endDepth();
                }
                if (sceneColorBuffer != null)
                    renderPipeline.returnFrameBuffer(sceneColorBuffer);
            }
            output.setValue(renderPipeline);
        }

        private RenderPipelineBuffer setupColorTexture(final RenderPipeline renderPipeline, final RenderPipelineBuffer currentBuffer, PipelineRenderingContext pipelineRenderingContext) {
            RenderPipelineBuffer sceneColorBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
            shaderContext.setColorTexture(sceneColorBuffer.getColorBufferTexture());
            renderPipeline.drawTexture(currentBuffer, sceneColorBuffer, pipelineRenderingContext, fullScreenRender);
            return sceneColorBuffer;
        }

        @Override
        public void dispose() {
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                shaderGroup.dispose();
            }
        }
    };
}
Also used : ShaderContextImpl(com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl) FullScreenRender(com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender) GraphModelsImpl(com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl) ObjectMap(com.badlogic.gdx.utils.ObjectMap) GraphShader(com.gempukku.libgdx.graph.shader.GraphShader) Camera(com.badlogic.gdx.graphics.Camera) WhitePixel(com.gempukku.libgdx.graph.util.WhitePixel) TimeProvider(com.gempukku.libgdx.graph.time.TimeProvider) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) JsonValue(com.badlogic.gdx.utils.JsonValue) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) Array(com.badlogic.gdx.utils.Array) RenderOrder(com.gempukku.libgdx.graph.pipeline.RenderOrder) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 7 with FullScreenRender

use of com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender in project gdx-graph by MarcinSc.

the class GammaCorrectionPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderProgram shaderProgram = new ShaderProgram(Gdx.files.classpath("shader/viewToScreenCoords.vert"), Gdx.files.classpath("shader/gamma.frag"));
    if (!shaderProgram.isCompiled())
        throw new IllegalArgumentException("Error compiling shader: " + shaderProgram.getLog());
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> pipelineOutput = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", pipelineOutput);
    return new SingleInputsPipelineNode(result) {

        private FullScreenRender fullScreenRender;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            fullScreenRender = pipelineDataProvider.getFullScreenRender();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            PipelineNode.FieldOutput<Float> gammaInput = (PipelineNode.FieldOutput<Float>) inputs.get("gamma");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            float gamma = gammaInput != null ? gammaInput.getValue() : 0f;
            if (enabled && gamma != 1) {
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                RenderPipelineBuffer newBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
                OpenGLContext renderContext = pipelineRenderingContext.getRenderContext();
                renderContext.setDepthTest(0);
                renderContext.setDepthMask(false);
                renderContext.setBlending(false, 0, 0);
                renderContext.setCullFace(GL20.GL_BACK);
                newBuffer.beginColor();
                shaderProgram.bind();
                shaderProgram.setUniformi("u_sourceTexture", renderContext.bindTexture(currentBuffer.getColorBufferTexture()));
                shaderProgram.setUniformf("u_gamma", gamma);
                fullScreenRender.renderFullScreen(shaderProgram);
                newBuffer.endColor();
                renderPipeline.swapColorTextures(currentBuffer, newBuffer);
                renderPipeline.returnFrameBuffer(newBuffer);
            }
            pipelineOutput.setValue(renderPipeline);
        }

        @Override
        public void dispose() {
            shaderProgram.dispose();
        }
    };
}
Also used : FullScreenRender(com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) ShaderProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram) OpenGLContext(com.gempukku.libgdx.graph.libgdx.context.OpenGLContext) ObjectMap(com.badlogic.gdx.utils.ObjectMap) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 8 with FullScreenRender

use of com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender in project gdx-graph by MarcinSc.

the class ScreenShaderRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
    final Array<ScreenGraphShader> shaderArray = new Array<>();
    final JsonValue shaderDefinitions = data.get("shaders");
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private TimeProvider timeProvider;

        private FullScreenRender fullScreenRender;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            fullScreenRender = pipelineDataProvider.getFullScreenRender();
            timeProvider = pipelineDataProvider.getTimeProvider();
            GraphScreenShadersImpl graphScreenShaders = pipelineDataProvider.getPrivatePluginData(GraphScreenShadersImpl.class);
            for (JsonValue shaderDefinition : shaderDefinitions) {
                JsonValue shaderGraph = shaderDefinition.get("shader");
                String tag = shaderDefinition.getString("tag");
                Gdx.app.debug("Shader", "Building shader with tag: " + tag);
                final ScreenGraphShader shader = GraphLoader.loadGraph(shaderGraph, new ScreenShaderLoaderCallback(tag, pipelineDataProvider.getWhitePixel().texture, configurations), PropertyLocation.Global_Uniform);
                shaderArray.add(shader);
            }
            for (ScreenGraphShader shader : shaderArray) {
                graphScreenShaders.registerTag(shader.getTag(), shader);
            }
        }

        private boolean needsDepth() {
            for (ScreenGraphShader shader : shaderArray) {
                if (shader.isUsingDepthTexture())
                    return true;
            }
            return false;
        }

        private boolean isRequiringSceneColor() {
            for (ScreenGraphShader shader : shaderArray) {
                if (shader.isUsingColorTexture())
                    return true;
            }
            return false;
        }

        @Override
        public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
            if (needsDepth())
                pipelineRequirements.setRequiringDepthTexture();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            if (enabled) {
                boolean usesDepth = needsDepth();
                boolean needsSceneColor = isRequiringSceneColor();
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                if (usesDepth) {
                    renderPipeline.enrichWithDepthBuffer(currentBuffer);
                }
                if (cameraInput != null) {
                    Camera camera = cameraInput.getValue();
                    shaderContext.setCamera(camera);
                }
                shaderContext.setTimeProvider(timeProvider);
                shaderContext.setRenderWidth(currentBuffer.getWidth());
                shaderContext.setRenderHeight(currentBuffer.getHeight());
                RenderPipelineBuffer sceneColorBuffer = null;
                if (needsSceneColor) {
                    sceneColorBuffer = setupColorTexture(renderPipeline, currentBuffer, pipelineRenderingContext);
                }
                currentBuffer.beginColor();
                for (ScreenGraphShader shader : shaderArray) {
                    shaderContext.setGlobalPropertyContainer(shader.getPropertyContainer());
                    shader.begin(shaderContext, pipelineRenderingContext.getRenderContext());
                    shader.render(shaderContext, fullScreenRender);
                    shader.end();
                }
                currentBuffer.endColor();
                if (sceneColorBuffer != null)
                    renderPipeline.returnFrameBuffer(sceneColorBuffer);
            }
            output.setValue(renderPipeline);
        }

        private RenderPipelineBuffer setupColorTexture(final RenderPipeline renderPipeline, final RenderPipelineBuffer currentBuffer, PipelineRenderingContext pipelineRenderingContext) {
            RenderPipelineBuffer sceneColorBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
            shaderContext.setColorTexture(sceneColorBuffer.getColorBufferTexture());
            renderPipeline.drawTexture(currentBuffer, sceneColorBuffer, pipelineRenderingContext, fullScreenRender);
            return sceneColorBuffer;
        }

        @Override
        public void dispose() {
            for (ScreenGraphShader shader : shaderArray) {
                shader.dispose();
            }
        }
    };
}
Also used : ShaderContextImpl(com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl) FullScreenRender(com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Camera(com.badlogic.gdx.graphics.Camera) TimeProvider(com.gempukku.libgdx.graph.time.TimeProvider) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) JsonValue(com.badlogic.gdx.utils.JsonValue) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) Array(com.badlogic.gdx.utils.Array) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Aggregations

ObjectMap (com.badlogic.gdx.utils.ObjectMap)8 RenderPipeline (com.gempukku.libgdx.graph.pipeline.RenderPipeline)8 RenderPipelineBuffer (com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer)8 FullScreenRender (com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender)8 PipelineRenderingContext (com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext)8 Camera (com.badlogic.gdx.graphics.Camera)4 ShaderProgram (com.badlogic.gdx.graphics.glutils.ShaderProgram)4 OpenGLContext (com.gempukku.libgdx.graph.libgdx.context.OpenGLContext)4 Array (com.badlogic.gdx.utils.Array)3 JsonValue (com.badlogic.gdx.utils.JsonValue)3 ShaderContextImpl (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl)3 TimeProvider (com.gempukku.libgdx.graph.time.TimeProvider)3 Vector2 (com.badlogic.gdx.math.Vector2)2 RenderOrder (com.gempukku.libgdx.graph.pipeline.RenderOrder)1 GraphModelsImpl (com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl)1 GraphParticleEffectImpl (com.gempukku.libgdx.graph.plugin.particles.impl.GraphParticleEffectImpl)1 GraphParticleEffectsImpl (com.gempukku.libgdx.graph.plugin.particles.impl.GraphParticleEffectsImpl)1 GraphShader (com.gempukku.libgdx.graph.shader.GraphShader)1 WhitePixel (com.gempukku.libgdx.graph.util.WhitePixel)1