use of com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender in project gdx-graph by MarcinSc.
the class ModelShaderRendererPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
final ObjectMap<String, ShaderGroup> shaderGroups = new ObjectMap<>();
final Array<String> allShaderTags = new Array<>();
final Array<String> depthDrawingShaderTags = new Array<>();
final JsonValue shaderDefinitions = data.get("shaders");
RenderOrder renderOrder = RenderOrder.valueOf(data.getString("renderOrder", "Shader_Unordered"));
final ModelRenderingStrategy renderingStrategy = createRenderingStrategy(renderOrder);
final RenderingStrategyCallback colorStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {
@Override
public GraphShader apply(String s) {
return shaderGroups.get(s).getColorShader();
}
});
final RenderingStrategyCallback depthStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {
@Override
public GraphShader apply(String s) {
return shaderGroups.get(s).getDepthShader();
}
});
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private FullScreenRender fullScreenRender;
private TimeProvider timeProvider;
private GraphModelsImpl models;
private WhitePixel whitePixel;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
fullScreenRender = pipelineDataProvider.getFullScreenRender();
timeProvider = pipelineDataProvider.getTimeProvider();
models = pipelineDataProvider.getPrivatePluginData(GraphModelsImpl.class);
whitePixel = pipelineDataProvider.getWhitePixel();
for (JsonValue shaderDefinition : shaderDefinitions) {
ShaderGroup shaderGroup = new ShaderGroup(shaderDefinition);
shaderGroup.initialize(whitePixel);
allShaderTags.add(shaderGroup.getTag());
shaderGroups.put(shaderGroup.getTag(), shaderGroup);
if (shaderGroup.getColorShader().isDepthWriting())
depthDrawingShaderTags.add(shaderGroup.getTag());
}
for (ShaderGroup shaderGroup : shaderGroups.values()) {
GraphShader shader = shaderGroup.getColorShader();
models.registerTag(shader.getTag(), shader);
}
}
private void initializeDepthShaders() {
for (String depthDrawingShaderTag : depthDrawingShaderTags) {
shaderGroups.get(depthDrawingShaderTag).initializeDepthShader(whitePixel);
}
}
private boolean needsDepth() {
for (ShaderGroup shaderGroup : shaderGroups.values()) {
GraphShader colorShader = shaderGroup.getColorShader();
if (colorShader.isUsingDepthTexture() && models.hasModelWithTag(colorShader.getTag()))
return true;
}
return false;
}
private boolean isRequiringSceneColor() {
for (ShaderGroup shaderGroup : shaderGroups.values()) {
GraphShader colorShader = shaderGroup.getColorShader();
if (colorShader.isUsingColorTexture() && models.hasModelWithTag(colorShader.getTag()))
return true;
}
return false;
}
@Override
public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
if (needsDepth())
pipelineRequirements.setRequiringDepthTexture();
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
RenderPipeline renderPipeline = renderPipelineInput.getValue();
boolean enabled = processorEnabled == null || processorEnabled.getValue();
if (enabled) {
boolean needsToDrawDepth = pipelineRequirementsCallback.getPipelineRequirements().isRequiringDepthTexture();
if (needsToDrawDepth)
initializeDepthShaders();
boolean usesDepth = needsDepth();
boolean needsSceneColor = isRequiringSceneColor();
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
Camera camera = cameraInput.getValue();
shaderContext.setCamera(camera);
shaderContext.setTimeProvider(timeProvider);
shaderContext.setRenderWidth(currentBuffer.getWidth());
shaderContext.setRenderHeight(currentBuffer.getHeight());
if (needsToDrawDepth || usesDepth) {
renderPipeline.enrichWithDepthBuffer(currentBuffer);
shaderContext.setDepthTexture(currentBuffer.getDepthBufferTexture());
}
RenderPipelineBuffer sceneColorBuffer = null;
if (needsSceneColor)
sceneColorBuffer = setupColorTexture(renderPipeline, currentBuffer, pipelineRenderingContext);
// Drawing models on color buffer
colorStrategyCallback.prepare(pipelineRenderingContext, models);
currentBuffer.beginColor();
renderingStrategy.processModels(models, allShaderTags, camera, colorStrategyCallback);
currentBuffer.endColor();
if (needsToDrawDepth) {
// Drawing models on depth buffer
depthStrategyCallback.prepare(pipelineRenderingContext, models);
currentBuffer.beginDepth();
renderingStrategy.processModels(models, depthDrawingShaderTags, camera, depthStrategyCallback);
currentBuffer.endDepth();
}
if (sceneColorBuffer != null)
renderPipeline.returnFrameBuffer(sceneColorBuffer);
}
output.setValue(renderPipeline);
}
private RenderPipelineBuffer setupColorTexture(final RenderPipeline renderPipeline, final RenderPipelineBuffer currentBuffer, PipelineRenderingContext pipelineRenderingContext) {
RenderPipelineBuffer sceneColorBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
shaderContext.setColorTexture(sceneColorBuffer.getColorBufferTexture());
renderPipeline.drawTexture(currentBuffer, sceneColorBuffer, pipelineRenderingContext, fullScreenRender);
return sceneColorBuffer;
}
@Override
public void dispose() {
for (ShaderGroup shaderGroup : shaderGroups.values()) {
shaderGroup.dispose();
}
}
};
}
use of com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender in project gdx-graph by MarcinSc.
the class GammaCorrectionPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final ShaderProgram shaderProgram = new ShaderProgram(Gdx.files.classpath("shader/viewToScreenCoords.vert"), Gdx.files.classpath("shader/gamma.frag"));
if (!shaderProgram.isCompiled())
throw new IllegalArgumentException("Error compiling shader: " + shaderProgram.getLog());
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> pipelineOutput = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", pipelineOutput);
return new SingleInputsPipelineNode(result) {
private FullScreenRender fullScreenRender;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
fullScreenRender = pipelineDataProvider.getFullScreenRender();
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
PipelineNode.FieldOutput<Float> gammaInput = (PipelineNode.FieldOutput<Float>) inputs.get("gamma");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
RenderPipeline renderPipeline = renderPipelineInput.getValue();
boolean enabled = processorEnabled == null || processorEnabled.getValue();
float gamma = gammaInput != null ? gammaInput.getValue() : 0f;
if (enabled && gamma != 1) {
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
RenderPipelineBuffer newBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
OpenGLContext renderContext = pipelineRenderingContext.getRenderContext();
renderContext.setDepthTest(0);
renderContext.setDepthMask(false);
renderContext.setBlending(false, 0, 0);
renderContext.setCullFace(GL20.GL_BACK);
newBuffer.beginColor();
shaderProgram.bind();
shaderProgram.setUniformi("u_sourceTexture", renderContext.bindTexture(currentBuffer.getColorBufferTexture()));
shaderProgram.setUniformf("u_gamma", gamma);
fullScreenRender.renderFullScreen(shaderProgram);
newBuffer.endColor();
renderPipeline.swapColorTextures(currentBuffer, newBuffer);
renderPipeline.returnFrameBuffer(newBuffer);
}
pipelineOutput.setValue(renderPipeline);
}
@Override
public void dispose() {
shaderProgram.dispose();
}
};
}
use of com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender in project gdx-graph by MarcinSc.
the class ScreenShaderRendererPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
final Array<ScreenGraphShader> shaderArray = new Array<>();
final JsonValue shaderDefinitions = data.get("shaders");
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private TimeProvider timeProvider;
private FullScreenRender fullScreenRender;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
fullScreenRender = pipelineDataProvider.getFullScreenRender();
timeProvider = pipelineDataProvider.getTimeProvider();
GraphScreenShadersImpl graphScreenShaders = pipelineDataProvider.getPrivatePluginData(GraphScreenShadersImpl.class);
for (JsonValue shaderDefinition : shaderDefinitions) {
JsonValue shaderGraph = shaderDefinition.get("shader");
String tag = shaderDefinition.getString("tag");
Gdx.app.debug("Shader", "Building shader with tag: " + tag);
final ScreenGraphShader shader = GraphLoader.loadGraph(shaderGraph, new ScreenShaderLoaderCallback(tag, pipelineDataProvider.getWhitePixel().texture, configurations), PropertyLocation.Global_Uniform);
shaderArray.add(shader);
}
for (ScreenGraphShader shader : shaderArray) {
graphScreenShaders.registerTag(shader.getTag(), shader);
}
}
private boolean needsDepth() {
for (ScreenGraphShader shader : shaderArray) {
if (shader.isUsingDepthTexture())
return true;
}
return false;
}
private boolean isRequiringSceneColor() {
for (ScreenGraphShader shader : shaderArray) {
if (shader.isUsingColorTexture())
return true;
}
return false;
}
@Override
public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
if (needsDepth())
pipelineRequirements.setRequiringDepthTexture();
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
boolean enabled = processorEnabled == null || processorEnabled.getValue();
RenderPipeline renderPipeline = renderPipelineInput.getValue();
if (enabled) {
boolean usesDepth = needsDepth();
boolean needsSceneColor = isRequiringSceneColor();
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
if (usesDepth) {
renderPipeline.enrichWithDepthBuffer(currentBuffer);
}
if (cameraInput != null) {
Camera camera = cameraInput.getValue();
shaderContext.setCamera(camera);
}
shaderContext.setTimeProvider(timeProvider);
shaderContext.setRenderWidth(currentBuffer.getWidth());
shaderContext.setRenderHeight(currentBuffer.getHeight());
RenderPipelineBuffer sceneColorBuffer = null;
if (needsSceneColor) {
sceneColorBuffer = setupColorTexture(renderPipeline, currentBuffer, pipelineRenderingContext);
}
currentBuffer.beginColor();
for (ScreenGraphShader shader : shaderArray) {
shaderContext.setGlobalPropertyContainer(shader.getPropertyContainer());
shader.begin(shaderContext, pipelineRenderingContext.getRenderContext());
shader.render(shaderContext, fullScreenRender);
shader.end();
}
currentBuffer.endColor();
if (sceneColorBuffer != null)
renderPipeline.returnFrameBuffer(sceneColorBuffer);
}
output.setValue(renderPipeline);
}
private RenderPipelineBuffer setupColorTexture(final RenderPipeline renderPipeline, final RenderPipelineBuffer currentBuffer, PipelineRenderingContext pipelineRenderingContext) {
RenderPipelineBuffer sceneColorBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
shaderContext.setColorTexture(sceneColorBuffer.getColorBufferTexture());
renderPipeline.drawTexture(currentBuffer, sceneColorBuffer, pipelineRenderingContext, fullScreenRender);
return sceneColorBuffer;
}
@Override
public void dispose() {
for (ScreenGraphShader shader : shaderArray) {
shader.dispose();
}
}
};
}
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