use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class Episode3Scene method loadPipelineRenderer.
private PipelineRenderer loadPipelineRenderer() {
PipelineRenderer pipelineRenderer = PipelineLoader.loadPipelineRenderer(Gdx.files.local("episodes/episode3.json"), timeKeeper);
pipelineRenderer.getPluginData(UIPluginPublicData.class).setStage("", stage);
pipelineRenderer.getPluginData(RenderCallbackPublicData.class).setRenderCallback("Callback", new RenderCallback() {
@Override
public void renderCallback(RenderPipeline renderPipeline, PipelineDataProvider pipelineDataProvider, PipelineRenderingContext pipelineRenderingContext, PipelineNode.PipelineRequirementsCallback pipelineRequirementsCallback) {
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
int width = currentBuffer.getWidth();
int height = currentBuffer.getHeight();
float viewportWidth = camera.viewportWidth;
float viewportHeight = camera.viewportHeight;
if (width != viewportWidth || height != viewportHeight) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.update();
}
currentBuffer.beginColor();
modelBatch.begin(camera);
modelBatch.render(renderableProviders, environment);
modelBatch.end();
currentBuffer.endColor();
}
});
return pipelineRenderer;
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class Episode2Scene method loadPipelineRenderer.
private PipelineRenderer loadPipelineRenderer() {
PipelineRenderer pipelineRenderer = PipelineLoader.loadPipelineRenderer(Gdx.files.local("episodes/episode2.json"), timeKeeper);
pipelineRenderer.getPluginData(UIPluginPublicData.class).setStage("", stage);
pipelineRenderer.getPluginData(RenderCallbackPublicData.class).setRenderCallback("Callback", new RenderCallback() {
@Override
public void renderCallback(RenderPipeline renderPipeline, PipelineDataProvider pipelineDataProvider, PipelineRenderingContext pipelineRenderingContext, PipelineNode.PipelineRequirementsCallback pipelineRequirementsCallback) {
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
int width = currentBuffer.getWidth();
int height = currentBuffer.getHeight();
float viewportWidth = camera.viewportWidth;
float viewportHeight = camera.viewportHeight;
if (width != viewportWidth || height != viewportHeight) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.update();
}
currentBuffer.beginColor();
modelBatch.begin(camera);
modelBatch.render(renderableProviders, environment);
modelBatch.end();
currentBuffer.endColor();
}
});
return pipelineRenderer;
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class ShadowShaderRendererPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
final ObjectMap<String, GraphShader> shaders = new ObjectMap<>();
final Array<String> allShaderTags = new Array<>();
final JsonValue shaderDefinitions = data.get("shaders");
RenderOrder renderOrder = RenderOrder.valueOf(data.getString("renderOrder", "Shader_Unordered"));
final ModelRenderingStrategy renderingStrategy = createRenderingStrategy(renderOrder);
final String environmentId = data.getString("id", "");
final RenderingStrategyCallback depthStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {
@Override
public GraphShader apply(String s) {
return shaders.get(s);
}
});
final Array<RenderPipelineBuffer> createdPipelineBuffers = new Array<>();
final Array<Directional3DLight> shadowDirectionalLights = new Array<>();
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private Lighting3DPrivateData lighting;
private TimeProvider timeProvider;
private GraphModelsImpl models;
private RenderPipeline pipeline;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
lighting = pipelineDataProvider.getPrivatePluginData(Lighting3DPrivateData.class);
timeProvider = pipelineDataProvider.getTimeProvider();
models = pipelineDataProvider.getPrivatePluginData(GraphModelsImpl.class);
for (JsonValue shaderDefinition : shaderDefinitions) {
GraphShader depthGraphShader = ShadowShaderRendererPipelineNodeProducer.createDepthShader(shaderDefinition, pipelineDataProvider.getWhitePixel().texture);
allShaderTags.add(depthGraphShader.getTag());
shaders.put(depthGraphShader.getTag(), depthGraphShader);
}
for (ObjectMap.Entry<String, GraphShader> shaderEntry : shaders.entries()) {
models.registerTag(shaderEntry.key, shaderEntry.value);
}
}
private boolean needsDepth() {
for (GraphShader shader : shaders.values()) {
if (shader.isUsingDepthTexture() && models.hasModelWithTag(shader.getTag()))
return true;
}
return false;
}
private boolean isRequiringSceneColor() {
for (GraphShader shader : shaders.values()) {
if (shader.isUsingColorTexture() && models.hasModelWithTag(shader.getTag()))
return true;
}
return false;
}
@Override
public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
if (needsDepth())
pipelineRequirements.setRequiringDepthTexture();
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
boolean enabled = processorEnabled == null || processorEnabled.getValue();
boolean usesDepth = enabled && needsDepth();
RenderPipeline renderPipeline = renderPipelineInput.getValue();
this.pipeline = renderPipeline;
if (enabled) {
boolean needsDrawing = false;
Lighting3DEnvironment environment = lighting.getEnvironment(environmentId);
// Initialize directional light cameras and textures
for (Directional3DLight directionalLight : environment.getDirectionalLights()) {
if (directionalLight.isShadowsEnabled()) {
needsDrawing = true;
directionalLight.updateCamera(environment.getSceneCenter(), environment.getSceneDiameter());
if (directionalLight.getShadowFrameBuffer() == null) {
RenderPipelineBuffer shadowFrameBuffer = renderPipeline.getNewFrameBuffer(directionalLight.getShadowBufferSize(), directionalLight.getShadowBufferSize(), Pixmap.Format.RGB888, Color.WHITE);
directionalLight.setShadowFrameBuffer(shadowFrameBuffer);
createdPipelineBuffers.add(shadowFrameBuffer);
shadowDirectionalLights.add(directionalLight);
}
}
}
if (needsDrawing) {
boolean needsSceneColor = isRequiringSceneColor();
RenderPipelineBuffer drawBuffer = renderPipeline.getDefaultBuffer();
for (Directional3DLight directionalLight : environment.getDirectionalLights()) {
if (directionalLight.isShadowsEnabled()) {
RenderPipelineBuffer shadowBuffer = directionalLight.getShadowFrameBuffer();
Camera camera = directionalLight.getShadowCamera();
shaderContext.setCamera(camera);
shaderContext.setTimeProvider(timeProvider);
shaderContext.setRenderWidth(shadowBuffer.getWidth());
shaderContext.setRenderHeight(shadowBuffer.getHeight());
if (usesDepth) {
renderPipeline.enrichWithDepthBuffer(drawBuffer);
shaderContext.setDepthTexture(drawBuffer.getDepthBufferTexture());
}
if (needsSceneColor)
shaderContext.setColorTexture(drawBuffer.getColorBufferTexture());
// Drawing models on color buffer
depthStrategyCallback.prepare(pipelineRenderingContext, models);
shadowBuffer.beginColor();
renderingStrategy.processModels(models, allShaderTags, camera, depthStrategyCallback);
shadowBuffer.endColor();
}
}
}
}
output.setValue(renderPipeline);
}
@Override
public void endFrame() {
for (RenderPipelineBuffer createdPipelineBuffer : createdPipelineBuffers) {
pipeline.returnFrameBuffer(createdPipelineBuffer);
}
createdPipelineBuffers.clear();
for (Directional3DLight shadowDirectionalLight : shadowDirectionalLights) {
shadowDirectionalLight.setShadowFrameBuffer(null);
}
shadowDirectionalLights.clear();
}
@Override
public void dispose() {
for (GraphShader shader : shaders.values()) {
shader.dispose();
}
}
};
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class MapsLayerIdsRendererPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(final JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final String mapId = data.getString("id");
final String[] layerIds = data.getString("layers").split(",");
final int[] ids = new int[layerIds.length];
for (int i = 0; i < layerIds.length; i++) {
ids[i] = Integer.parseInt(layerIds[i]);
}
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private MapsPluginPrivateData mapsPluginData;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
mapsPluginData = pipelineDataProvider.getPrivatePluginData(MapsPluginPrivateData.class);
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
RenderPipeline renderPipeline = renderPipelineInput.getValue();
Camera camera = cameraInput.getValue();
boolean enabled = processorEnabled == null || processorEnabled.getValue();
Map map = mapsPluginData.getMap(mapId);
MapRenderer mapRenderer = mapsPluginData.getMapRenderer(mapId);
if (enabled && map != null) {
// Sadly need to switch off (and then on) the RenderContext
pipelineRenderingContext.getRenderContext().end();
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
currentBuffer.beginColor();
mapRenderer.setView((OrthographicCamera) camera);
mapRenderer.render(ids);
currentBuffer.endColor();
pipelineRenderingContext.getRenderContext().begin();
}
output.setValue(renderPipeline);
}
};
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class RenderCallbackPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final String callbackId = data.getString("callbackId", null);
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private PipelineDataProvider pipelineDataProvider;
private RenderCallbackPrivateData renderCallbackData;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
renderCallbackData = pipelineDataProvider.getPrivatePluginData(RenderCallbackPrivateData.class);
this.pipelineDataProvider = pipelineDataProvider;
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
RenderPipeline renderPipeline = renderPipelineInput.getValue();
boolean enabled = processorEnabled == null || processorEnabled.getValue();
if (enabled) {
RenderCallback callback = renderCallbackData.getRenderCallback(callbackId);
callback.renderCallback(renderPipeline, pipelineDataProvider, pipelineRenderingContext, pipelineRequirementsCallback);
}
output.setValue(renderPipeline);
}
};
}
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