Search in sources :

Example 1 with Lighting3DPrivateData

use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData in project gdx-graph by MarcinSc.

the class ShadowShaderRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
    final ObjectMap<String, GraphShader> shaders = new ObjectMap<>();
    final Array<String> allShaderTags = new Array<>();
    final JsonValue shaderDefinitions = data.get("shaders");
    RenderOrder renderOrder = RenderOrder.valueOf(data.getString("renderOrder", "Shader_Unordered"));
    final ModelRenderingStrategy renderingStrategy = createRenderingStrategy(renderOrder);
    final String environmentId = data.getString("id", "");
    final RenderingStrategyCallback depthStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {

        @Override
        public GraphShader apply(String s) {
            return shaders.get(s);
        }
    });
    final Array<RenderPipelineBuffer> createdPipelineBuffers = new Array<>();
    final Array<Directional3DLight> shadowDirectionalLights = new Array<>();
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private Lighting3DPrivateData lighting;

        private TimeProvider timeProvider;

        private GraphModelsImpl models;

        private RenderPipeline pipeline;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            lighting = pipelineDataProvider.getPrivatePluginData(Lighting3DPrivateData.class);
            timeProvider = pipelineDataProvider.getTimeProvider();
            models = pipelineDataProvider.getPrivatePluginData(GraphModelsImpl.class);
            for (JsonValue shaderDefinition : shaderDefinitions) {
                GraphShader depthGraphShader = ShadowShaderRendererPipelineNodeProducer.createDepthShader(shaderDefinition, pipelineDataProvider.getWhitePixel().texture);
                allShaderTags.add(depthGraphShader.getTag());
                shaders.put(depthGraphShader.getTag(), depthGraphShader);
            }
            for (ObjectMap.Entry<String, GraphShader> shaderEntry : shaders.entries()) {
                models.registerTag(shaderEntry.key, shaderEntry.value);
            }
        }

        private boolean needsDepth() {
            for (GraphShader shader : shaders.values()) {
                if (shader.isUsingDepthTexture() && models.hasModelWithTag(shader.getTag()))
                    return true;
            }
            return false;
        }

        private boolean isRequiringSceneColor() {
            for (GraphShader shader : shaders.values()) {
                if (shader.isUsingColorTexture() && models.hasModelWithTag(shader.getTag()))
                    return true;
            }
            return false;
        }

        @Override
        public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
            if (needsDepth())
                pipelineRequirements.setRequiringDepthTexture();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            boolean usesDepth = enabled && needsDepth();
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            this.pipeline = renderPipeline;
            if (enabled) {
                boolean needsDrawing = false;
                Lighting3DEnvironment environment = lighting.getEnvironment(environmentId);
                // Initialize directional light cameras and textures
                for (Directional3DLight directionalLight : environment.getDirectionalLights()) {
                    if (directionalLight.isShadowsEnabled()) {
                        needsDrawing = true;
                        directionalLight.updateCamera(environment.getSceneCenter(), environment.getSceneDiameter());
                        if (directionalLight.getShadowFrameBuffer() == null) {
                            RenderPipelineBuffer shadowFrameBuffer = renderPipeline.getNewFrameBuffer(directionalLight.getShadowBufferSize(), directionalLight.getShadowBufferSize(), Pixmap.Format.RGB888, Color.WHITE);
                            directionalLight.setShadowFrameBuffer(shadowFrameBuffer);
                            createdPipelineBuffers.add(shadowFrameBuffer);
                            shadowDirectionalLights.add(directionalLight);
                        }
                    }
                }
                if (needsDrawing) {
                    boolean needsSceneColor = isRequiringSceneColor();
                    RenderPipelineBuffer drawBuffer = renderPipeline.getDefaultBuffer();
                    for (Directional3DLight directionalLight : environment.getDirectionalLights()) {
                        if (directionalLight.isShadowsEnabled()) {
                            RenderPipelineBuffer shadowBuffer = directionalLight.getShadowFrameBuffer();
                            Camera camera = directionalLight.getShadowCamera();
                            shaderContext.setCamera(camera);
                            shaderContext.setTimeProvider(timeProvider);
                            shaderContext.setRenderWidth(shadowBuffer.getWidth());
                            shaderContext.setRenderHeight(shadowBuffer.getHeight());
                            if (usesDepth) {
                                renderPipeline.enrichWithDepthBuffer(drawBuffer);
                                shaderContext.setDepthTexture(drawBuffer.getDepthBufferTexture());
                            }
                            if (needsSceneColor)
                                shaderContext.setColorTexture(drawBuffer.getColorBufferTexture());
                            // Drawing models on color buffer
                            depthStrategyCallback.prepare(pipelineRenderingContext, models);
                            shadowBuffer.beginColor();
                            renderingStrategy.processModels(models, allShaderTags, camera, depthStrategyCallback);
                            shadowBuffer.endColor();
                        }
                    }
                }
            }
            output.setValue(renderPipeline);
        }

        @Override
        public void endFrame() {
            for (RenderPipelineBuffer createdPipelineBuffer : createdPipelineBuffers) {
                pipeline.returnFrameBuffer(createdPipelineBuffer);
            }
            createdPipelineBuffers.clear();
            for (Directional3DLight shadowDirectionalLight : shadowDirectionalLights) {
                shadowDirectionalLight.setShadowFrameBuffer(null);
            }
            shadowDirectionalLights.clear();
        }

        @Override
        public void dispose() {
            for (GraphShader shader : shaders.values()) {
                shader.dispose();
            }
        }
    };
}
Also used : ShaderContextImpl(com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl) Directional3DLight(com.gempukku.libgdx.graph.plugin.lighting3d.Directional3DLight) GraphModelsImpl(com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl) ObjectMap(com.badlogic.gdx.utils.ObjectMap) GraphShader(com.gempukku.libgdx.graph.shader.GraphShader) Camera(com.badlogic.gdx.graphics.Camera) TimeProvider(com.gempukku.libgdx.graph.time.TimeProvider) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) JsonValue(com.badlogic.gdx.utils.JsonValue) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) Lighting3DPrivateData(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData) Array(com.badlogic.gdx.utils.Array) Lighting3DEnvironment(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment) RenderOrder(com.gempukku.libgdx.graph.pipeline.RenderOrder) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 2 with Lighting3DPrivateData

use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData in project gdx-graph by MarcinSc.

the class AmbientLightShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    final String environmentId = data.getString("id", "");
    commonShaderBuilder.addUniformVariable("u_ambientLight_" + nodeId, "vec4", false, new UniformRegistry.UniformSetter() {

        @Override
        public void set(BasicShader shader, int location, ShaderContext shaderContext) {
            Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
            Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
            Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
            LightColor ambientColor = lights3DProvider.getAmbientLight(environment, shaderContext.getRenderableModel());
            if (ambientColor != null) {
                shader.setUniform(location, ambientColor.getRed(), ambientColor.getGreen(), ambientColor.getBlue(), 1f);
            } else {
                shader.setUniform(location, 0f, 0f, 0f, 1f);
            }
        }
    }, "Ambient light");
    return LibGDXCollections.singletonMap("ambient", new DefaultFieldOutput(ShaderFieldType.Vector4, "u_ambientLight_" + nodeId));
}
Also used : Lights3DProvider(com.gempukku.libgdx.graph.plugin.lighting3d.provider.Lights3DProvider) Lighting3DEnvironment(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment) LightColor(com.gempukku.libgdx.graph.plugin.lighting3d.LightColor) Lighting3DPrivateData(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 3 with Lighting3DPrivateData

use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData in project gdx-graph by MarcinSc.

the class DirectionalLightShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    final int index = data.getInt("index");
    final String environmentId = data.getString("id", "");
    ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
    if (producedOutputs.contains("direction")) {
        String name = "u_directionalLightDirection_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Directional3DLight> directionalLights = lights3DProvider.getDirectionalLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (directionalLights != null && directionalLights.size > index && directionalLights.get(index) != null) {
                    Directional3DLight directionalLight = directionalLights.get(index);
                    shader.setUniform(location, directionalLight.getDirectionX(), directionalLight.getDirectionY(), directionalLight.getDirectionZ());
                } else {
                    shader.setUniform(location, 0f, 0f, 0f);
                }
            }
        }, "Light direction");
        result.put("direction", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
    }
    if (producedOutputs.contains("color")) {
        String name = "u_directionalLightColor_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "vec4", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Directional3DLight> directionalLights = lights3DProvider.getDirectionalLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (directionalLights != null && directionalLights.size > index && directionalLights.get(index) != null) {
                    Directional3DLight directionalLight = directionalLights.get(index);
                    LightColor color = directionalLight.getColor();
                    shader.setUniform(location, color.getRed(), color.getGreen(), color.getBlue(), 1f);
                } else {
                    shader.setUniform(location, 0f, 0f, 0f, 1f);
                }
            }
        }, "Light color");
        result.put("color", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
    }
    return result;
}
Also used : Directional3DLight(com.gempukku.libgdx.graph.plugin.lighting3d.Directional3DLight) Lighting3DPrivateData(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) Array(com.badlogic.gdx.utils.Array) Lights3DProvider(com.gempukku.libgdx.graph.plugin.lighting3d.provider.Lights3DProvider) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Lighting3DEnvironment(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment) LightColor(com.gempukku.libgdx.graph.plugin.lighting3d.LightColor)

Example 4 with Lighting3DPrivateData

use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData in project gdx-graph by MarcinSc.

the class PointLightShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    final int index = data.getInt("index");
    final String environmentId = data.getString("id", "");
    ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
    if (producedOutputs.contains("position")) {
        String name = "u_pointLightPosition_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
                    Point3DLight pointLight = pointLights.get(index);
                    shader.setUniform(location, pointLight.getPosition());
                } else {
                    shader.setUniform(location, 0f, 0f, 0f);
                }
            }
        }, "Point light position");
        result.put("position", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
    }
    if (producedOutputs.contains("color")) {
        String name = "u_pointLightColor_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "vec4", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
                    Point3DLight pointLight = pointLights.get(index);
                    LightColor color = pointLight.getColor();
                    shader.setUniform(location, color.getRed(), color.getGreen(), color.getBlue(), 1f);
                } else {
                    shader.setUniform(location, 0f, 0f, 0f, 1f);
                }
            }
        }, "Point light color");
        result.put("color", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
    }
    if (producedOutputs.contains("intensity")) {
        String name = "u_pointLightIntensity_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
                    Point3DLight pointLight = pointLights.get(index);
                    shader.setUniform(location, pointLight.getIntensity());
                } else {
                    shader.setUniform(location, 0f);
                }
            }
        }, "Point light intensity");
        result.put("intensity", new DefaultFieldOutput(ShaderFieldType.Float, name));
    }
    return result;
}
Also used : Lighting3DPrivateData(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) Array(com.badlogic.gdx.utils.Array) Point3DLight(com.gempukku.libgdx.graph.plugin.lighting3d.Point3DLight) Lights3DProvider(com.gempukku.libgdx.graph.plugin.lighting3d.provider.Lights3DProvider) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Lighting3DEnvironment(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment) LightColor(com.gempukku.libgdx.graph.plugin.lighting3d.LightColor)

Example 5 with Lighting3DPrivateData

use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData in project gdx-graph by MarcinSc.

the class SpotLightShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    final int index = data.getInt("index");
    final String environmentId = data.getString("id", "");
    ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
    if (producedOutputs.contains("position")) {
        String name = "u_spotLightPosition_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
                    Spot3DLight spotLight = spotLights.get(index);
                    shader.setUniform(location, spotLight.getPosition());
                } else {
                    shader.setUniform(location, 0f, 0f, 0f);
                }
            }
        }, "Spot light position");
        result.put("position", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
    }
    if (producedOutputs.contains("direction")) {
        String name = "u_spotLightDirection_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
                    Spot3DLight spotLight = spotLights.get(index);
                    shader.setUniform(location, spotLight.getDirectionX(), spotLight.getDirectionY(), spotLight.getDirectionZ());
                } else {
                    shader.setUniform(location, 0f, 0f, 0f);
                }
            }
        }, "Spot light direction");
        result.put("direction", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
    }
    if (producedOutputs.contains("color")) {
        String name = "u_spotLightColor_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "vec4", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
                    Spot3DLight spotLight = spotLights.get(index);
                    LightColor color = spotLight.getColor();
                    shader.setUniform(location, color.getRed(), color.getGreen(), color.getBlue(), 1f);
                } else {
                    shader.setUniform(location, 0f, 0f, 0f, 1f);
                }
            }
        }, "Spot light color");
        result.put("color", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
    }
    if (producedOutputs.contains("intensity")) {
        String name = "u_spotLightIntensity_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
                    Spot3DLight spotLight = spotLights.get(index);
                    shader.setUniform(location, spotLight.getIntensity());
                } else {
                    shader.setUniform(location, 0f);
                }
            }
        }, "Spot light intensity");
        result.put("intensity", new DefaultFieldOutput(ShaderFieldType.Float, name));
    }
    if (producedOutputs.contains("cutOffAngle")) {
        String name = "u_spotLightCutOffAngle_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
                    Spot3DLight spotLight = spotLights.get(index);
                    shader.setUniform(location, spotLight.getCutoffAngle());
                } else {
                    shader.setUniform(location, 0f);
                }
            }
        }, "Spot light cut-off angle");
        result.put("cutOffAngle", new DefaultFieldOutput(ShaderFieldType.Float, name));
    }
    if (producedOutputs.contains("exponent")) {
        String name = "u_spotLightExponent_" + nodeId + "_" + index;
        commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {

            @Override
            public void set(BasicShader shader, int location, ShaderContext shaderContext) {
                Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
                Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
                Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
                Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
                if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
                    Spot3DLight spotLight = spotLights.get(index);
                    shader.setUniform(location, spotLight.getExponent());
                } else {
                    shader.setUniform(location, 0f);
                }
            }
        }, "Spot light exponent");
        result.put("exponent", new DefaultFieldOutput(ShaderFieldType.Float, name));
    }
    return result;
}
Also used : Spot3DLight(com.gempukku.libgdx.graph.plugin.lighting3d.Spot3DLight) Lighting3DPrivateData(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) Array(com.badlogic.gdx.utils.Array) Lights3DProvider(com.gempukku.libgdx.graph.plugin.lighting3d.provider.Lights3DProvider) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Lighting3DEnvironment(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment) LightColor(com.gempukku.libgdx.graph.plugin.lighting3d.LightColor)

Aggregations

Lighting3DEnvironment (com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment)5 Lighting3DPrivateData (com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData)5 Array (com.badlogic.gdx.utils.Array)4 ObjectMap (com.badlogic.gdx.utils.ObjectMap)4 LightColor (com.gempukku.libgdx.graph.plugin.lighting3d.LightColor)4 Lights3DProvider (com.gempukku.libgdx.graph.plugin.lighting3d.provider.Lights3DProvider)4 DefaultFieldOutput (com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)4 Directional3DLight (com.gempukku.libgdx.graph.plugin.lighting3d.Directional3DLight)2 Camera (com.badlogic.gdx.graphics.Camera)1 JsonValue (com.badlogic.gdx.utils.JsonValue)1 RenderOrder (com.gempukku.libgdx.graph.pipeline.RenderOrder)1 RenderPipeline (com.gempukku.libgdx.graph.pipeline.RenderPipeline)1 RenderPipelineBuffer (com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer)1 PipelineRenderingContext (com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext)1 ShaderContextImpl (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl)1 Point3DLight (com.gempukku.libgdx.graph.plugin.lighting3d.Point3DLight)1 Spot3DLight (com.gempukku.libgdx.graph.plugin.lighting3d.Spot3DLight)1 GraphModelsImpl (com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl)1 GraphShader (com.gempukku.libgdx.graph.shader.GraphShader)1 TimeProvider (com.gempukku.libgdx.graph.time.TimeProvider)1