use of com.gempukku.libgdx.graph.plugin.lighting3d.Point3DLight in project gdx-graph by MarcinSc.
the class PointLightShaderNodeBuilder method buildCommonNode.
@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
final int index = data.getInt("index");
final String environmentId = data.getString("id", "");
ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
if (producedOutputs.contains("position")) {
String name = "u_pointLightPosition_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
Point3DLight pointLight = pointLights.get(index);
shader.setUniform(location, pointLight.getPosition());
} else {
shader.setUniform(location, 0f, 0f, 0f);
}
}
}, "Point light position");
result.put("position", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
}
if (producedOutputs.contains("color")) {
String name = "u_pointLightColor_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec4", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
Point3DLight pointLight = pointLights.get(index);
LightColor color = pointLight.getColor();
shader.setUniform(location, color.getRed(), color.getGreen(), color.getBlue(), 1f);
} else {
shader.setUniform(location, 0f, 0f, 0f, 1f);
}
}
}, "Point light color");
result.put("color", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
}
if (producedOutputs.contains("intensity")) {
String name = "u_pointLightIntensity_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
Point3DLight pointLight = pointLights.get(index);
shader.setUniform(location, pointLight.getIntensity());
} else {
shader.setUniform(location, 0f);
}
}
}, "Point light intensity");
result.put("intensity", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
return result;
}
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