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Example 1 with RenderPipeline

use of com.gempukku.libgdx.graph.pipeline.RenderPipeline in project gdx-graph by MarcinSc.

the class ShadowShaderRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
    final ObjectMap<String, GraphShader> shaders = new ObjectMap<>();
    final Array<String> allShaderTags = new Array<>();
    final JsonValue shaderDefinitions = data.get("shaders");
    RenderOrder renderOrder = RenderOrder.valueOf(data.getString("renderOrder", "Shader_Unordered"));
    final ModelRenderingStrategy renderingStrategy = createRenderingStrategy(renderOrder);
    final String environmentId = data.getString("id", "");
    final RenderingStrategyCallback depthStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {

        @Override
        public GraphShader apply(String s) {
            return shaders.get(s);
        }
    });
    final Array<RenderPipelineBuffer> createdPipelineBuffers = new Array<>();
    final Array<Directional3DLight> shadowDirectionalLights = new Array<>();
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private Lighting3DPrivateData lighting;

        private TimeProvider timeProvider;

        private GraphModelsImpl models;

        private RenderPipeline pipeline;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            lighting = pipelineDataProvider.getPrivatePluginData(Lighting3DPrivateData.class);
            timeProvider = pipelineDataProvider.getTimeProvider();
            models = pipelineDataProvider.getPrivatePluginData(GraphModelsImpl.class);
            for (JsonValue shaderDefinition : shaderDefinitions) {
                GraphShader depthGraphShader = ShadowShaderRendererPipelineNodeProducer.createDepthShader(shaderDefinition, pipelineDataProvider.getWhitePixel().texture);
                allShaderTags.add(depthGraphShader.getTag());
                shaders.put(depthGraphShader.getTag(), depthGraphShader);
            }
            for (ObjectMap.Entry<String, GraphShader> shaderEntry : shaders.entries()) {
                models.registerTag(shaderEntry.key, shaderEntry.value);
            }
        }

        private boolean needsDepth() {
            for (GraphShader shader : shaders.values()) {
                if (shader.isUsingDepthTexture() && models.hasModelWithTag(shader.getTag()))
                    return true;
            }
            return false;
        }

        private boolean isRequiringSceneColor() {
            for (GraphShader shader : shaders.values()) {
                if (shader.isUsingColorTexture() && models.hasModelWithTag(shader.getTag()))
                    return true;
            }
            return false;
        }

        @Override
        public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
            if (needsDepth())
                pipelineRequirements.setRequiringDepthTexture();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            boolean usesDepth = enabled && needsDepth();
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            this.pipeline = renderPipeline;
            if (enabled) {
                boolean needsDrawing = false;
                Lighting3DEnvironment environment = lighting.getEnvironment(environmentId);
                // Initialize directional light cameras and textures
                for (Directional3DLight directionalLight : environment.getDirectionalLights()) {
                    if (directionalLight.isShadowsEnabled()) {
                        needsDrawing = true;
                        directionalLight.updateCamera(environment.getSceneCenter(), environment.getSceneDiameter());
                        if (directionalLight.getShadowFrameBuffer() == null) {
                            RenderPipelineBuffer shadowFrameBuffer = renderPipeline.getNewFrameBuffer(directionalLight.getShadowBufferSize(), directionalLight.getShadowBufferSize(), Pixmap.Format.RGB888, Color.WHITE);
                            directionalLight.setShadowFrameBuffer(shadowFrameBuffer);
                            createdPipelineBuffers.add(shadowFrameBuffer);
                            shadowDirectionalLights.add(directionalLight);
                        }
                    }
                }
                if (needsDrawing) {
                    boolean needsSceneColor = isRequiringSceneColor();
                    RenderPipelineBuffer drawBuffer = renderPipeline.getDefaultBuffer();
                    for (Directional3DLight directionalLight : environment.getDirectionalLights()) {
                        if (directionalLight.isShadowsEnabled()) {
                            RenderPipelineBuffer shadowBuffer = directionalLight.getShadowFrameBuffer();
                            Camera camera = directionalLight.getShadowCamera();
                            shaderContext.setCamera(camera);
                            shaderContext.setTimeProvider(timeProvider);
                            shaderContext.setRenderWidth(shadowBuffer.getWidth());
                            shaderContext.setRenderHeight(shadowBuffer.getHeight());
                            if (usesDepth) {
                                renderPipeline.enrichWithDepthBuffer(drawBuffer);
                                shaderContext.setDepthTexture(drawBuffer.getDepthBufferTexture());
                            }
                            if (needsSceneColor)
                                shaderContext.setColorTexture(drawBuffer.getColorBufferTexture());
                            // Drawing models on color buffer
                            depthStrategyCallback.prepare(pipelineRenderingContext, models);
                            shadowBuffer.beginColor();
                            renderingStrategy.processModels(models, allShaderTags, camera, depthStrategyCallback);
                            shadowBuffer.endColor();
                        }
                    }
                }
            }
            output.setValue(renderPipeline);
        }

        @Override
        public void endFrame() {
            for (RenderPipelineBuffer createdPipelineBuffer : createdPipelineBuffers) {
                pipeline.returnFrameBuffer(createdPipelineBuffer);
            }
            createdPipelineBuffers.clear();
            for (Directional3DLight shadowDirectionalLight : shadowDirectionalLights) {
                shadowDirectionalLight.setShadowFrameBuffer(null);
            }
            shadowDirectionalLights.clear();
        }

        @Override
        public void dispose() {
            for (GraphShader shader : shaders.values()) {
                shader.dispose();
            }
        }
    };
}
Also used : ShaderContextImpl(com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl) Directional3DLight(com.gempukku.libgdx.graph.plugin.lighting3d.Directional3DLight) GraphModelsImpl(com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl) ObjectMap(com.badlogic.gdx.utils.ObjectMap) GraphShader(com.gempukku.libgdx.graph.shader.GraphShader) Camera(com.badlogic.gdx.graphics.Camera) TimeProvider(com.gempukku.libgdx.graph.time.TimeProvider) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) JsonValue(com.badlogic.gdx.utils.JsonValue) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) Lighting3DPrivateData(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData) Array(com.badlogic.gdx.utils.Array) Lighting3DEnvironment(com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment) RenderOrder(com.gempukku.libgdx.graph.pipeline.RenderOrder) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 2 with RenderPipeline

use of com.gempukku.libgdx.graph.pipeline.RenderPipeline in project gdx-graph by MarcinSc.

the class MapsLayerIdsRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(final JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final String mapId = data.getString("id");
    final String[] layerIds = data.getString("layers").split(",");
    final int[] ids = new int[layerIds.length];
    for (int i = 0; i < layerIds.length; i++) {
        ids[i] = Integer.parseInt(layerIds[i]);
    }
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private MapsPluginPrivateData mapsPluginData;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            mapsPluginData = pipelineDataProvider.getPrivatePluginData(MapsPluginPrivateData.class);
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            Camera camera = cameraInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            Map map = mapsPluginData.getMap(mapId);
            MapRenderer mapRenderer = mapsPluginData.getMapRenderer(mapId);
            if (enabled && map != null) {
                // Sadly need to switch off (and then on) the RenderContext
                pipelineRenderingContext.getRenderContext().end();
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                currentBuffer.beginColor();
                mapRenderer.setView((OrthographicCamera) camera);
                mapRenderer.render(ids);
                currentBuffer.endColor();
                pipelineRenderingContext.getRenderContext().begin();
            }
            output.setValue(renderPipeline);
        }
    };
}
Also used : ObjectMap(com.badlogic.gdx.utils.ObjectMap) Camera(com.badlogic.gdx.graphics.Camera) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) MapsPluginPrivateData(com.gempukku.libgdx.graph.plugin.maps.MapsPluginPrivateData) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) MapRenderer(com.badlogic.gdx.maps.MapRenderer) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Map(com.badlogic.gdx.maps.Map) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 3 with RenderPipeline

use of com.gempukku.libgdx.graph.pipeline.RenderPipeline in project gdx-graph by MarcinSc.

the class RenderCallbackPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final String callbackId = data.getString("callbackId", null);
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private PipelineDataProvider pipelineDataProvider;

        private RenderCallbackPrivateData renderCallbackData;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            renderCallbackData = pipelineDataProvider.getPrivatePluginData(RenderCallbackPrivateData.class);
            this.pipelineDataProvider = pipelineDataProvider;
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            if (enabled) {
                RenderCallback callback = renderCallbackData.getRenderCallback(callbackId);
                callback.renderCallback(renderPipeline, pipelineDataProvider, pipelineRenderingContext, pipelineRequirementsCallback);
            }
            output.setValue(renderPipeline);
        }
    };
}
Also used : RenderCallbackPrivateData(com.gempukku.libgdx.graph.plugin.callback.RenderCallbackPrivateData) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) RenderCallback(com.gempukku.libgdx.graph.plugin.callback.RenderCallback) ObjectMap(com.badlogic.gdx.utils.ObjectMap) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 4 with RenderPipeline

use of com.gempukku.libgdx.graph.pipeline.RenderPipeline in project gdx-graph by MarcinSc.

the class ParticlesShaderRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
    final Array<ParticlesGraphShader> particleShaders = new Array<>();
    final JsonValue shaderDefinitions = data.get("shaders");
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private FullScreenRender fullScreenRender;

        private TimeProvider timeProvider;

        private GraphParticleEffectsImpl particleEffects;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            fullScreenRender = pipelineDataProvider.getFullScreenRender();
            timeProvider = pipelineDataProvider.getTimeProvider();
            particleEffects = pipelineDataProvider.getPrivatePluginData(GraphParticleEffectsImpl.class);
            for (JsonValue shaderDefinition : shaderDefinitions) {
                String tag = shaderDefinition.getString("tag");
                JsonValue shaderGraph = shaderDefinition.get("shader");
                Gdx.app.debug("Shader", "Building shader with tag: " + tag);
                final ParticlesGraphShader graphShader = GraphLoader.loadGraph(shaderGraph, new ParticlesShaderLoaderCallback(tag, pipelineDataProvider.getWhitePixel().texture, configurations), PropertyLocation.Uniform);
                particleShaders.add(graphShader);
            }
            for (ParticlesGraphShader particleShader : particleShaders) {
                particleEffects.registerEffect(particleShader.getTag(), particleShader);
            }
        }

        private boolean usesDepth() {
            for (ParticlesGraphShader particleShader : particleShaders) {
                if (particleShader.isUsingDepthTexture()) {
                    return true;
                }
            }
            return false;
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            if (enabled) {
                boolean usesDepth = usesDepth();
                boolean needsSceneColor = false;
                for (ParticlesGraphShader particleShader : particleShaders) {
                    if (particleShader.isUsingColorTexture()) {
                        needsSceneColor = true;
                        break;
                    }
                }
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                if (usesDepth) {
                    renderPipeline.enrichWithDepthBuffer(currentBuffer);
                }
                if (cameraInput != null) {
                    Camera camera = cameraInput.getValue();
                    shaderContext.setCamera(camera);
                }
                shaderContext.setTimeProvider(timeProvider);
                shaderContext.setRenderWidth(currentBuffer.getWidth());
                shaderContext.setRenderHeight(currentBuffer.getHeight());
                RenderPipelineBuffer sceneColorBuffer = null;
                if (needsSceneColor) {
                    sceneColorBuffer = setupColorTexture(renderPipeline, currentBuffer, pipelineRenderingContext);
                }
                currentBuffer.beginColor();
                for (ParticlesGraphShader particleShader : particleShaders) {
                    String tag = particleShader.getTag();
                    if (particleEffects.hasEffects(tag)) {
                        shaderContext.setGlobalPropertyContainer(particleEffects.getGlobalPropertyContainer(tag));
                        particleShader.begin(shaderContext, pipelineRenderingContext.getRenderContext());
                        for (GraphParticleEffectImpl particleEffect : particleEffects.getParticleEffects(tag)) {
                            if (particleEffect.getRenderableParticleEffect().isRendered(shaderContext.getCamera(), tag)) {
                                shaderContext.setLocalPropertyContainer(particleEffect.getPropertyContainer());
                                particleEffect.render(particleShader, shaderContext);
                            }
                        }
                        particleShader.end();
                    }
                }
                currentBuffer.endColor();
                if (sceneColorBuffer != null)
                    renderPipeline.returnFrameBuffer(sceneColorBuffer);
            }
            output.setValue(renderPipeline);
        }

        private RenderPipelineBuffer setupColorTexture(final RenderPipeline renderPipeline, final RenderPipelineBuffer currentBuffer, PipelineRenderingContext pipelineRenderingContext) {
            RenderPipelineBuffer sceneColorBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
            shaderContext.setColorTexture(sceneColorBuffer.getColorBufferTexture());
            renderPipeline.drawTexture(currentBuffer, sceneColorBuffer, pipelineRenderingContext, fullScreenRender);
            return sceneColorBuffer;
        }

        @Override
        public void dispose() {
            for (ParticlesGraphShader particleShader : particleShaders) {
                particleShader.dispose();
            }
        }
    };
}
Also used : ShaderContextImpl(com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl) FullScreenRender(com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Camera(com.badlogic.gdx.graphics.Camera) TimeProvider(com.gempukku.libgdx.graph.time.TimeProvider) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) JsonValue(com.badlogic.gdx.utils.JsonValue) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) Array(com.badlogic.gdx.utils.Array) GraphParticleEffectImpl(com.gempukku.libgdx.graph.plugin.particles.impl.GraphParticleEffectImpl) GraphParticleEffectsImpl(com.gempukku.libgdx.graph.plugin.particles.impl.GraphParticleEffectsImpl) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 5 with RenderPipeline

use of com.gempukku.libgdx.graph.pipeline.RenderPipeline in project gdx-graph by MarcinSc.

the class DepthOfFieldPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    float maxBlurFloat = data.getFloat("maxBlur");
    final int maxBlur = MathUtils.round(maxBlurFloat);
    boolean blurBackground = data.getBoolean("blurBackground", false);
    String viewToScreenCoords = getShader("viewToScreenCoords.vert");
    String depthOfField = getShader("depthOfField.frag");
    depthOfField = depthOfField.replaceAll("MAX_BLUR", String.valueOf(maxBlur));
    depthOfField = depthOfField.replaceAll("UNPACK_FUNCTION;", GLSLFragmentReader.getFragment("unpackVec3ToFloat"));
    depthOfField = depthOfField.replaceAll("BLUR_BACKGROUND", String.valueOf(blurBackground));
    final ShaderProgram shaderProgram = new ShaderProgram(viewToScreenCoords, depthOfField);
    if (!shaderProgram.isCompiled())
        throw new IllegalArgumentException("Error compiling shader: " + shaderProgram.getLog());
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> pipelineOutput = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", pipelineOutput);
    return new SingleInputsPipelineNode(result) {

        private FullScreenRender fullScreenRender;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            fullScreenRender = pipelineDataProvider.getFullScreenRender();
        }

        @Override
        public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
            if (maxBlur > 0)
                pipelineRequirements.setRequiringDepthTexture();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<Vector2> focusDistanceInput = (PipelineNode.FieldOutput<Vector2>) inputs.get("focusDistance");
            final PipelineNode.FieldOutput<Float> nearDistanceBlurInput = (PipelineNode.FieldOutput<Float>) inputs.get("nearDistanceBlur");
            final PipelineNode.FieldOutput<Float> farDistanceBlurInput = (PipelineNode.FieldOutput<Float>) inputs.get("farDistanceBlur");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            if (enabled && maxBlur > 0) {
                Camera camera = cameraInput.getValue();
                Vector2 focusDistance = focusDistanceInput.getValue();
                float nearDistanceBlur = nearDistanceBlurInput != null ? nearDistanceBlurInput.getValue() : 10f;
                float farDistanceBlur = farDistanceBlurInput != null ? farDistanceBlurInput.getValue() : 10f;
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                OpenGLContext renderContext = pipelineRenderingContext.getRenderContext();
                renderContext.setDepthTest(0);
                renderContext.setDepthMask(false);
                renderContext.setBlending(false, 0, 0);
                renderContext.setCullFace(GL20.GL_BACK);
                shaderProgram.bind();
                shaderProgram.setUniformf("u_pixelSize", 1f / currentBuffer.getWidth(), 1f / currentBuffer.getHeight());
                shaderProgram.setUniformf("u_cameraClipping", camera.near, camera.far);
                shaderProgram.setUniformf("u_focusDistance", focusDistance);
                shaderProgram.setUniformf("u_nearDistanceBlur", nearDistanceBlur);
                shaderProgram.setUniformf("u_farDistanceBlur", farDistanceBlur);
                shaderProgram.setUniformi("u_vertical", 1);
                RenderPipelineBuffer tempBuffer = executeBlur(shaderProgram, renderPipeline, currentBuffer, currentBuffer, pipelineRenderingContext.getRenderContext(), fullScreenRender);
                shaderProgram.setUniformi("u_vertical", 0);
                RenderPipelineBuffer finalBuffer = executeBlur(shaderProgram, renderPipeline, currentBuffer, tempBuffer, pipelineRenderingContext.getRenderContext(), fullScreenRender);
                renderPipeline.returnFrameBuffer(tempBuffer);
                renderPipeline.swapColorTextures(currentBuffer, finalBuffer);
                renderPipeline.returnFrameBuffer(finalBuffer);
            }
            pipelineOutput.setValue(renderPipeline);
        }

        @Override
        public void dispose() {
            shaderProgram.dispose();
        }
    };
}
Also used : FullScreenRender(com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender) OpenGLContext(com.gempukku.libgdx.graph.libgdx.context.OpenGLContext) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Camera(com.badlogic.gdx.graphics.Camera) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) ShaderProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram) Vector2(com.badlogic.gdx.math.Vector2) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Aggregations

ObjectMap (com.badlogic.gdx.utils.ObjectMap)14 RenderPipeline (com.gempukku.libgdx.graph.pipeline.RenderPipeline)14 PipelineRenderingContext (com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext)14 RenderPipelineBuffer (com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer)13 Camera (com.badlogic.gdx.graphics.Camera)8 FullScreenRender (com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender)8 ShaderProgram (com.badlogic.gdx.graphics.glutils.ShaderProgram)4 Array (com.badlogic.gdx.utils.Array)4 JsonValue (com.badlogic.gdx.utils.JsonValue)4 OpenGLContext (com.gempukku.libgdx.graph.libgdx.context.OpenGLContext)4 ShaderContextImpl (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl)4 TimeProvider (com.gempukku.libgdx.graph.time.TimeProvider)4 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)3 Map (com.badlogic.gdx.maps.Map)3 MapRenderer (com.badlogic.gdx.maps.MapRenderer)3 Vector2 (com.badlogic.gdx.math.Vector2)3 MapsPluginPrivateData (com.gempukku.libgdx.graph.plugin.maps.MapsPluginPrivateData)3 RenderOrder (com.gempukku.libgdx.graph.pipeline.RenderOrder)2 GraphModelsImpl (com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl)2 GraphShader (com.gempukku.libgdx.graph.shader.GraphShader)2