use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class ShadowShaderTestScene method loadPipelineRenderer.
private PipelineRenderer loadPipelineRenderer() {
PipelineRenderer pipelineRenderer = PipelineLoader.loadPipelineRenderer(Gdx.files.local("test/shadow-shader-test.json"), timeKeeper);
pipelineRenderer.setPipelineProperty("Camera", camera);
pipelineRenderer.getPluginData(RenderCallbackPublicData.class).setRenderCallback("Callback", new RenderCallback() {
@Override
public void renderCallback(RenderPipeline renderPipeline, PipelineDataProvider pipelineDataProvider, PipelineRenderingContext pipelineRenderingContext, PipelineNode.PipelineRequirementsCallback pipelineRequirementsCallback) {
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
Directional3DLight firstLight = environment.getDirectionalLights().get(0);
RenderPipelineBuffer shadowFrameBuffer = firstLight.getShadowFrameBuffer();
renderPipeline.drawTexture(shadowFrameBuffer, currentBuffer, pipelineRenderingContext, pipelineDataProvider.getFullScreenRender());
}
});
return pipelineRenderer;
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class ModelShaderRendererPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
final ObjectMap<String, ShaderGroup> shaderGroups = new ObjectMap<>();
final Array<String> allShaderTags = new Array<>();
final Array<String> depthDrawingShaderTags = new Array<>();
final JsonValue shaderDefinitions = data.get("shaders");
RenderOrder renderOrder = RenderOrder.valueOf(data.getString("renderOrder", "Shader_Unordered"));
final ModelRenderingStrategy renderingStrategy = createRenderingStrategy(renderOrder);
final RenderingStrategyCallback colorStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {
@Override
public GraphShader apply(String s) {
return shaderGroups.get(s).getColorShader();
}
});
final RenderingStrategyCallback depthStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {
@Override
public GraphShader apply(String s) {
return shaderGroups.get(s).getDepthShader();
}
});
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private FullScreenRender fullScreenRender;
private TimeProvider timeProvider;
private GraphModelsImpl models;
private WhitePixel whitePixel;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
fullScreenRender = pipelineDataProvider.getFullScreenRender();
timeProvider = pipelineDataProvider.getTimeProvider();
models = pipelineDataProvider.getPrivatePluginData(GraphModelsImpl.class);
whitePixel = pipelineDataProvider.getWhitePixel();
for (JsonValue shaderDefinition : shaderDefinitions) {
ShaderGroup shaderGroup = new ShaderGroup(shaderDefinition);
shaderGroup.initialize(whitePixel);
allShaderTags.add(shaderGroup.getTag());
shaderGroups.put(shaderGroup.getTag(), shaderGroup);
if (shaderGroup.getColorShader().isDepthWriting())
depthDrawingShaderTags.add(shaderGroup.getTag());
}
for (ShaderGroup shaderGroup : shaderGroups.values()) {
GraphShader shader = shaderGroup.getColorShader();
models.registerTag(shader.getTag(), shader);
}
}
private void initializeDepthShaders() {
for (String depthDrawingShaderTag : depthDrawingShaderTags) {
shaderGroups.get(depthDrawingShaderTag).initializeDepthShader(whitePixel);
}
}
private boolean needsDepth() {
for (ShaderGroup shaderGroup : shaderGroups.values()) {
GraphShader colorShader = shaderGroup.getColorShader();
if (colorShader.isUsingDepthTexture() && models.hasModelWithTag(colorShader.getTag()))
return true;
}
return false;
}
private boolean isRequiringSceneColor() {
for (ShaderGroup shaderGroup : shaderGroups.values()) {
GraphShader colorShader = shaderGroup.getColorShader();
if (colorShader.isUsingColorTexture() && models.hasModelWithTag(colorShader.getTag()))
return true;
}
return false;
}
@Override
public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
if (needsDepth())
pipelineRequirements.setRequiringDepthTexture();
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
RenderPipeline renderPipeline = renderPipelineInput.getValue();
boolean enabled = processorEnabled == null || processorEnabled.getValue();
if (enabled) {
boolean needsToDrawDepth = pipelineRequirementsCallback.getPipelineRequirements().isRequiringDepthTexture();
if (needsToDrawDepth)
initializeDepthShaders();
boolean usesDepth = needsDepth();
boolean needsSceneColor = isRequiringSceneColor();
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
Camera camera = cameraInput.getValue();
shaderContext.setCamera(camera);
shaderContext.setTimeProvider(timeProvider);
shaderContext.setRenderWidth(currentBuffer.getWidth());
shaderContext.setRenderHeight(currentBuffer.getHeight());
if (needsToDrawDepth || usesDepth) {
renderPipeline.enrichWithDepthBuffer(currentBuffer);
shaderContext.setDepthTexture(currentBuffer.getDepthBufferTexture());
}
RenderPipelineBuffer sceneColorBuffer = null;
if (needsSceneColor)
sceneColorBuffer = setupColorTexture(renderPipeline, currentBuffer, pipelineRenderingContext);
// Drawing models on color buffer
colorStrategyCallback.prepare(pipelineRenderingContext, models);
currentBuffer.beginColor();
renderingStrategy.processModels(models, allShaderTags, camera, colorStrategyCallback);
currentBuffer.endColor();
if (needsToDrawDepth) {
// Drawing models on depth buffer
depthStrategyCallback.prepare(pipelineRenderingContext, models);
currentBuffer.beginDepth();
renderingStrategy.processModels(models, depthDrawingShaderTags, camera, depthStrategyCallback);
currentBuffer.endDepth();
}
if (sceneColorBuffer != null)
renderPipeline.returnFrameBuffer(sceneColorBuffer);
}
output.setValue(renderPipeline);
}
private RenderPipelineBuffer setupColorTexture(final RenderPipeline renderPipeline, final RenderPipelineBuffer currentBuffer, PipelineRenderingContext pipelineRenderingContext) {
RenderPipelineBuffer sceneColorBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
shaderContext.setColorTexture(sceneColorBuffer.getColorBufferTexture());
renderPipeline.drawTexture(currentBuffer, sceneColorBuffer, pipelineRenderingContext, fullScreenRender);
return sceneColorBuffer;
}
@Override
public void dispose() {
for (ShaderGroup shaderGroup : shaderGroups.values()) {
shaderGroup.dispose();
}
}
};
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class MapsLayersRendererPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(final JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final String mapId = data.getString("id");
final String[] layerNames = data.getString("layers").split(",");
final int[] ids = new int[layerNames.length];
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private MapsPluginPrivateData mapsPluginData;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
mapsPluginData = pipelineDataProvider.getPrivatePluginData(MapsPluginPrivateData.class);
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
RenderPipeline renderPipeline = renderPipelineInput.getValue();
Camera camera = cameraInput.getValue();
boolean enabled = processorEnabled == null || processorEnabled.getValue();
Map map = mapsPluginData.getMap(mapId);
MapRenderer mapRenderer = mapsPluginData.getMapRenderer(mapId);
if (enabled && map != null) {
// Sadly need to switch off (and then on) the RenderContext
pipelineRenderingContext.getRenderContext().end();
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
for (int i = 0; i < layerNames.length; i++) {
ids[i] = map.getLayers().getIndex(layerNames[i].trim());
}
currentBuffer.beginColor();
mapRenderer.setView((OrthographicCamera) camera);
mapRenderer.render(ids);
currentBuffer.endColor();
pipelineRenderingContext.getRenderContext().begin();
}
output.setValue(renderPipeline);
}
};
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class MapsRendererPipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final String mapId = data.getString("id");
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
result.put("output", output);
return new SingleInputsPipelineNode(result) {
private MapsPluginPrivateData mapsPluginData;
@Override
public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
mapsPluginData = pipelineDataProvider.getPrivatePluginData(MapsPluginPrivateData.class);
}
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
RenderPipeline renderPipeline = renderPipelineInput.getValue();
Camera camera = cameraInput.getValue();
boolean enabled = processorEnabled == null || processorEnabled.getValue();
Map map = mapsPluginData.getMap(mapId);
MapRenderer mapRenderer = mapsPluginData.getMapRenderer(mapId);
if (enabled && map != null) {
// Sadly need to switch off (and then on) the RenderContext
pipelineRenderingContext.getRenderContext().end();
RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
currentBuffer.beginColor();
mapRenderer.setView((OrthographicCamera) camera);
mapRenderer.render();
currentBuffer.endColor();
pipelineRenderingContext.getRenderContext().begin();
}
output.setValue(renderPipeline);
}
};
}
use of com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext in project gdx-graph by MarcinSc.
the class DistancePipelineNodeProducer method createNodeForSingleInputs.
@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
final String resultType = inputTypes.get("p0");
final Object resultValue = createResult(resultType);
final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
final DefaultFieldOutput resultOutput = new DefaultFieldOutput(resultType);
result.put("output", resultOutput);
return new SingleInputsPipelineNode(result) {
@Override
public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
FieldOutput<?> aFunction = inputs.get("p0");
FieldOutput<?> bFunction = inputs.get("p1");
Object a = aFunction.getValue();
Object b = bFunction.getValue();
Object returnValue;
if (a instanceof Float) {
returnValue = Math.abs(((float) a) - ((float) b));
} else if (a instanceof Vector2) {
returnValue = ((Vector2) resultValue).dst((Vector2) b);
} else if (a instanceof Vector3) {
returnValue = ((Vector3) resultValue).dst((Vector3) b);
} else if (a instanceof Color) {
Color aColor = (Color) a;
Color bColor = (Color) b;
final float p1 = aColor.r - bColor.r;
final float p2 = aColor.g - bColor.g;
final float p3 = aColor.b - bColor.b;
final float p4 = aColor.a - bColor.a;
returnValue = (float) Math.sqrt(p1 * p1 + p2 * p2 + p3 * p3 + p4 * p4);
} else {
throw new IllegalArgumentException("Not matching type for function");
}
resultOutput.setValue(returnValue);
}
};
}
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