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Example 46 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class MultiplyShaderNodeBuilder method buildAddCommonNode.

private ObjectMap<String, ? extends FieldOutput> buildAddCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, Array<FieldOutput>> inputArrays, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    Array<FieldOutput> inputs = inputArrays.get("inputs");
    ShaderFieldType resultType = determineOutputType(inputs);
    commonShaderBuilder.addMainLine("// Multiply node");
    String name = "result_" + nodeId;
    StringBuilder multiplyText = new StringBuilder();
    for (FieldOutput input : inputs) {
        multiplyText.append(" * ");
        multiplyText.append(input.getRepresentation());
    }
    multiplyText.replace(0, 3, "");
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = " + multiplyText + ";");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 47 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class AbsShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Absolute value node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = abs(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 48 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class ClampShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    FieldOutput minValue = inputs.get("min");
    FieldOutput maxValue = inputs.get("max");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Clamp node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = clamp(" + inputValue.getRepresentation() + ", " + minValue.getRepresentation() + ", " + maxValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 49 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class LerpShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput aValue = inputs.get("a");
    FieldOutput bValue = inputs.get("b");
    FieldOutput tValue = inputs.get("t");
    ShaderFieldType resultType = aValue.getFieldType();
    commonShaderBuilder.addMainLine("// Mix (lerp) node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = mix(" + aValue.getRepresentation() + ", " + bValue.getRepresentation() + ", " + tValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 50 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class ExponentialBase2ShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Exponential base 2 node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = exp2(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Aggregations

ShaderFieldType (com.gempukku.libgdx.graph.shader.field.ShaderFieldType)55 DefaultFieldOutput (com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)43 ObjectMap (com.badlogic.gdx.utils.ObjectMap)7 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)3 FrameBuffer (com.badlogic.gdx.graphics.glutils.FrameBuffer)3 Array (com.badlogic.gdx.utils.Array)3 GraphProperty (com.gempukku.libgdx.graph.data.GraphProperty)3 DefaultTimeKeeper (com.gempukku.libgdx.graph.util.DefaultTimeKeeper)3 PropertyContainer (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.PropertyContainer)2 PropertySource (com.gempukku.libgdx.graph.shader.property.PropertySource)2 ValuePerVertex (com.gempukku.libgdx.graph.util.ValuePerVertex)2 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)1 Texture (com.badlogic.gdx.graphics.Texture)1 VertexAttribute (com.badlogic.gdx.graphics.VertexAttribute)1 VertexAttributes (com.badlogic.gdx.graphics.VertexAttributes)1 TextureDescriptor (com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)1 GdxRuntimeException (com.badlogic.gdx.utils.GdxRuntimeException)1 IntArray (com.badlogic.gdx.utils.IntArray)1 JsonValue (com.badlogic.gdx.utils.JsonValue)1 PropertyNodeConfiguration (com.gempukku.libgdx.graph.config.PropertyNodeConfiguration)1