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Example 36 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class SubtractShaderNodeBuilder method determineOutputType.

private ShaderFieldType determineOutputType(FieldOutput a, FieldOutput b) {
    ShaderFieldType aType = a.getFieldType();
    ShaderFieldType bType = b.getFieldType();
    if (aType.getName().equals(ShaderFieldType.Float))
        return bType;
    if (bType.getName().equals(ShaderFieldType.Float))
        return aType;
    if (aType != bType)
        throw new IllegalStateException("Invalid mix of input field types");
    return aType;
}
Also used : ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType)

Example 37 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class ConditionalShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput a = inputs.get("a");
    FieldOutput b = inputs.get("b");
    FieldOutput aTrue = inputs.get("true");
    FieldOutput aFalse = inputs.get("false");
    String operation = data.getString("operation");
    String aggregate = data.getString("aggregate");
    ShaderFieldType resultType = aTrue.getFieldType();
    commonShaderBuilder.addMainLine("// Conditional node");
    String name = "result_" + nodeId;
    if (a.getFieldType().getName().equals(ShaderFieldType.Float)) {
        commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = (" + a.getRepresentation() + " " + operation + " " + b.getRepresentation() + ") ? " + aTrue.getRepresentation() + " : " + aFalse.getRepresentation() + ";");
    } else {
        String function = getFunction(operation);
        commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = " + aggregate + "(" + function + "(" + a.getRepresentation() + ", " + b.getRepresentation() + ")) ? " + aTrue.getRepresentation() + " : " + aFalse.getRepresentation() + ";");
    }
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 38 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class FractionalPartShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Fractional part node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = fract(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 39 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class MaximumShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput aValue = inputs.get("a");
    FieldOutput bValue = inputs.get("b");
    ShaderFieldType resultType = aValue.getFieldType();
    commonShaderBuilder.addMainLine("// Maximum node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = max(" + aValue.getRepresentation() + ", " + bValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 40 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class ModuloShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput aValue = inputs.get("a");
    FieldOutput bValue = inputs.get("b");
    ShaderFieldType resultType = aValue.getFieldType();
    commonShaderBuilder.addMainLine("// Modulo node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = mod(" + aValue.getRepresentation() + ", " + bValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Aggregations

ShaderFieldType (com.gempukku.libgdx.graph.shader.field.ShaderFieldType)55 DefaultFieldOutput (com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)43 ObjectMap (com.badlogic.gdx.utils.ObjectMap)7 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)3 FrameBuffer (com.badlogic.gdx.graphics.glutils.FrameBuffer)3 Array (com.badlogic.gdx.utils.Array)3 GraphProperty (com.gempukku.libgdx.graph.data.GraphProperty)3 DefaultTimeKeeper (com.gempukku.libgdx.graph.util.DefaultTimeKeeper)3 PropertyContainer (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.PropertyContainer)2 PropertySource (com.gempukku.libgdx.graph.shader.property.PropertySource)2 ValuePerVertex (com.gempukku.libgdx.graph.util.ValuePerVertex)2 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)1 Texture (com.badlogic.gdx.graphics.Texture)1 VertexAttribute (com.badlogic.gdx.graphics.VertexAttribute)1 VertexAttributes (com.badlogic.gdx.graphics.VertexAttributes)1 TextureDescriptor (com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)1 GdxRuntimeException (com.badlogic.gdx.utils.GdxRuntimeException)1 IntArray (com.badlogic.gdx.utils.IntArray)1 JsonValue (com.badlogic.gdx.utils.JsonValue)1 PropertyNodeConfiguration (com.gempukku.libgdx.graph.config.PropertyNodeConfiguration)1