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Example 16 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class PhongLightingShaderNodeBuilder method buildFragmentNodeSingleInputs.

@Override
public ObjectMap<String, ? extends FieldOutput> buildFragmentNodeSingleInputs(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, VertexShaderBuilder vertexShaderBuilder, FragmentShaderBuilder fragmentShaderBuilder, final GraphShaderContext graphShaderContext, GraphShader graphShader) {
    String environmentId = data.getString("id", "");
    fragmentShaderBuilder.addStructure("Lighting", "  vec3 diffuse;\n" + "  vec3 specular;\n");
    Lighting3DUtils.configureAmbientLighting(fragmentShaderBuilder, nodeId, environmentId);
    ObjectMap<String, String> variables = new ObjectMap<>();
    variables.put("NUM_SPOT_LIGHTS", String.valueOf(maxNumberOfSpotlights));
    variables.put("NUM_POINT_LIGHTS", String.valueOf(maxNumberOfPointLights));
    variables.put("NUM_DIRECTIONAL_LIGHTS", String.valueOf(maxNumberOfDirectionalLights));
    variables.put("NODE_ID", nodeId);
    if (maxNumberOfDirectionalLights > 0)
        passDirectionalLights(environmentId, fragmentShaderBuilder, nodeId, variables);
    if (maxNumberOfPointLights > 0)
        passPointLights(environmentId, fragmentShaderBuilder, nodeId, variables);
    if (maxNumberOfSpotlights > 0)
        passSpotLights(environmentId, fragmentShaderBuilder, nodeId, variables);
    FieldOutput positionValue = inputs.get("position");
    FieldOutput normalValue = inputs.get("normal");
    FieldOutput albedoValue = inputs.get("albedo");
    FieldOutput emissionValue = inputs.get("emission");
    FieldOutput specularValue = inputs.get("specular");
    FieldOutput ambientOcclusionValue = inputs.get("ambientOcclusion");
    FieldOutput shininessValue = inputs.get("shininess");
    String position = positionValue.getRepresentation();
    String normal = normalValue.getRepresentation();
    String albedo = albedoValue != null ? albedoValue.getRepresentation() : "vec3(0.0)";
    String emission = emissionValue != null ? emissionValue.getRepresentation() : "vec3(0.0)";
    String specular = specularValue != null ? specularValue.getRepresentation() : "vec3(1.0)";
    String ambientOcclusion = ambientOcclusionValue != null ? ambientOcclusionValue.getRepresentation() : "1.0";
    String shininess = shininessValue != null ? shininessValue.getRepresentation() : "32.0";
    fragmentShaderBuilder.addMainLine("// Phong Lighting node");
    String calculateLightingFunctionName = "calculatePhongLightingFunction_" + nodeId;
    String calculateLightingFunction = createCalculateLightingFunction(nodeId);
    fragmentShaderBuilder.addFunction(calculateLightingFunctionName, calculateLightingFunction);
    String lightingVariable = "lighting_" + nodeId;
    fragmentShaderBuilder.addMainLine("Lighting " + lightingVariable + " = " + calculateLightingFunctionName + "(" + position + ", " + normal + ", " + shininess + ");");
    ShaderFieldType resultType = ShaderFieldTypeRegistry.findShaderFieldType(ShaderFieldType.Vector3);
    ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
    if (producedOutputs.contains("output")) {
        String name = "color_" + nodeId;
        fragmentShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = " + emission + ".rgb + " + ambientOcclusion + " * u_ambientLight_" + nodeId + " * " + albedo + ".rgb;");
        fragmentShaderBuilder.addMainLine(name + " += " + lightingVariable + ".diffuse * " + albedo + ".rgb + " + lightingVariable + ".specular * " + specular + ".rgb;");
        result.put("output", new DefaultFieldOutput(resultType.getName(), name));
    }
    if (producedOutputs.contains("diffuse")) {
        result.put("diffuse", new DefaultFieldOutput(resultType.getName(), lightingVariable + ".diffuse"));
    }
    if (producedOutputs.contains("specularOut")) {
        result.put("specularOut", new DefaultFieldOutput(resultType.getName(), lightingVariable + ".specular"));
    }
    return result;
}
Also used : ObjectMap(com.badlogic.gdx.utils.ObjectMap) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 17 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class SplitShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType fieldType = inputValue.getFieldType();
    String x, y, z, w;
    if (fieldType.getName().equals(ShaderFieldType.Vector4)) {
        x = inputValue.getRepresentation() + ".r";
        y = inputValue.getRepresentation() + ".g";
        z = inputValue.getRepresentation() + ".b";
        w = inputValue.getRepresentation() + ".a";
    } else if (fieldType.getName().equals(ShaderFieldType.Vector3)) {
        x = inputValue.getRepresentation() + ".x";
        y = inputValue.getRepresentation() + ".y";
        z = inputValue.getRepresentation() + ".z";
        w = "0.0";
    } else if (fieldType.getName().equals(ShaderFieldType.Vector2)) {
        x = inputValue.getRepresentation() + ".x";
        y = inputValue.getRepresentation() + ".y";
        z = "0.0";
        w = "0.0";
    } else {
        throw new UnsupportedOperationException();
    }
    ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
    if (producedOutputs.contains("x")) {
        result.put("x", new DefaultFieldOutput(ShaderFieldType.Float, x));
    }
    if (producedOutputs.contains("y")) {
        result.put("y", new DefaultFieldOutput(ShaderFieldType.Float, y));
    }
    if (producedOutputs.contains("z")) {
        result.put("z", new DefaultFieldOutput(ShaderFieldType.Float, z));
    }
    if (producedOutputs.contains("w")) {
        result.put("w", new DefaultFieldOutput(ShaderFieldType.Float, w));
    }
    return result;
}
Also used : ObjectMap(com.badlogic.gdx.utils.ObjectMap) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 18 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class NormalizeShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Normalize node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = normalize(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 19 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class ArcsinShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Arcsine node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = asin(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 20 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class DegreesShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Degrees node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = degrees(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Aggregations

ShaderFieldType (com.gempukku.libgdx.graph.shader.field.ShaderFieldType)55 DefaultFieldOutput (com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)43 ObjectMap (com.badlogic.gdx.utils.ObjectMap)7 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)3 FrameBuffer (com.badlogic.gdx.graphics.glutils.FrameBuffer)3 Array (com.badlogic.gdx.utils.Array)3 GraphProperty (com.gempukku.libgdx.graph.data.GraphProperty)3 DefaultTimeKeeper (com.gempukku.libgdx.graph.util.DefaultTimeKeeper)3 PropertyContainer (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.PropertyContainer)2 PropertySource (com.gempukku.libgdx.graph.shader.property.PropertySource)2 ValuePerVertex (com.gempukku.libgdx.graph.util.ValuePerVertex)2 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)1 Texture (com.badlogic.gdx.graphics.Texture)1 VertexAttribute (com.badlogic.gdx.graphics.VertexAttribute)1 VertexAttributes (com.badlogic.gdx.graphics.VertexAttributes)1 TextureDescriptor (com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)1 GdxRuntimeException (com.badlogic.gdx.utils.GdxRuntimeException)1 IntArray (com.badlogic.gdx.utils.IntArray)1 JsonValue (com.badlogic.gdx.utils.JsonValue)1 PropertyNodeConfiguration (com.gempukku.libgdx.graph.config.PropertyNodeConfiguration)1