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Example 6 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class InverseSquareRootShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Inverse square root node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = inversesqrt(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 7 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class DivideShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput aValue = inputs.get("a");
    FieldOutput bValue = inputs.get("b");
    ShaderFieldType resultType = determineOutputType(aValue, bValue);
    commonShaderBuilder.addMainLine("// Divide node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = " + aValue.getRepresentation() + " / " + bValue.getRepresentation() + ";");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 8 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class OneMinusShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// One minus node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = 1.0 - " + inputValue.getRepresentation() + ";");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 9 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class CeilingShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Ceiling node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = ceil(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 10 with ShaderFieldType

use of com.gempukku.libgdx.graph.shader.field.ShaderFieldType in project gdx-graph by MarcinSc.

the class SignShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Sign node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = sign(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Aggregations

ShaderFieldType (com.gempukku.libgdx.graph.shader.field.ShaderFieldType)55 DefaultFieldOutput (com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)43 ObjectMap (com.badlogic.gdx.utils.ObjectMap)7 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)3 FrameBuffer (com.badlogic.gdx.graphics.glutils.FrameBuffer)3 Array (com.badlogic.gdx.utils.Array)3 GraphProperty (com.gempukku.libgdx.graph.data.GraphProperty)3 DefaultTimeKeeper (com.gempukku.libgdx.graph.util.DefaultTimeKeeper)3 PropertyContainer (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.PropertyContainer)2 PropertySource (com.gempukku.libgdx.graph.shader.property.PropertySource)2 ValuePerVertex (com.gempukku.libgdx.graph.util.ValuePerVertex)2 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)1 Texture (com.badlogic.gdx.graphics.Texture)1 VertexAttribute (com.badlogic.gdx.graphics.VertexAttribute)1 VertexAttributes (com.badlogic.gdx.graphics.VertexAttributes)1 TextureDescriptor (com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)1 GdxRuntimeException (com.badlogic.gdx.utils.GdxRuntimeException)1 IntArray (com.badlogic.gdx.utils.IntArray)1 JsonValue (com.badlogic.gdx.utils.JsonValue)1 PropertyNodeConfiguration (com.gempukku.libgdx.graph.config.PropertyNodeConfiguration)1