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Example 81 with DefaultFieldOutput

use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.

the class CosShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Cosine node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = cos(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 82 with DefaultFieldOutput

use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.

the class MultiplyShaderNodeBuilder method buildAddCommonNode.

private ObjectMap<String, ? extends FieldOutput> buildAddCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, Array<FieldOutput>> inputArrays, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    Array<FieldOutput> inputs = inputArrays.get("inputs");
    ShaderFieldType resultType = determineOutputType(inputs);
    commonShaderBuilder.addMainLine("// Multiply node");
    String name = "result_" + nodeId;
    StringBuilder multiplyText = new StringBuilder();
    for (FieldOutput input : inputs) {
        multiplyText.append(" * ");
        multiplyText.append(input.getRepresentation());
    }
    multiplyText.replace(0, 3, "");
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = " + multiplyText + ";");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 83 with DefaultFieldOutput

use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.

the class AbsShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Absolute value node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = abs(" + inputValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 84 with DefaultFieldOutput

use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.

the class ClampShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput inputValue = inputs.get("input");
    FieldOutput minValue = inputs.get("min");
    FieldOutput maxValue = inputs.get("max");
    ShaderFieldType resultType = inputValue.getFieldType();
    commonShaderBuilder.addMainLine("// Clamp node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = clamp(" + inputValue.getRepresentation() + ", " + minValue.getRepresentation() + ", " + maxValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Example 85 with DefaultFieldOutput

use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.

the class LerpShaderNodeBuilder method buildCommonNode.

@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
    FieldOutput aValue = inputs.get("a");
    FieldOutput bValue = inputs.get("b");
    FieldOutput tValue = inputs.get("t");
    ShaderFieldType resultType = aValue.getFieldType();
    commonShaderBuilder.addMainLine("// Mix (lerp) node");
    String name = "result_" + nodeId;
    commonShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = mix(" + aValue.getRepresentation() + ", " + bValue.getRepresentation() + ", " + tValue.getRepresentation() + ");");
    return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
Also used : DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput) ShaderFieldType(com.gempukku.libgdx.graph.shader.field.ShaderFieldType) DefaultFieldOutput(com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)

Aggregations

DefaultFieldOutput (com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput)106 ShaderFieldType (com.gempukku.libgdx.graph.shader.field.ShaderFieldType)43 ObjectMap (com.badlogic.gdx.utils.ObjectMap)17 VertexAttribute (com.badlogic.gdx.graphics.VertexAttribute)7 Texture (com.badlogic.gdx.graphics.Texture)6 TextureDescriptor (com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor)6 Array (com.badlogic.gdx.utils.Array)6 LightColor (com.gempukku.libgdx.graph.plugin.lighting3d.LightColor)5 Lighting3DEnvironment (com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment)5 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)4 Lighting3DPrivateData (com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DPrivateData)4 Lights3DProvider (com.gempukku.libgdx.graph.plugin.lighting3d.provider.Lights3DProvider)4 BasicShader (com.gempukku.libgdx.graph.shader.BasicShader)4 ShaderContext (com.gempukku.libgdx.graph.shader.ShaderContext)4 UniformRegistry (com.gempukku.libgdx.graph.shader.UniformRegistry)4 JsonValue (com.badlogic.gdx.utils.JsonValue)2 BoneTransformFieldType (com.gempukku.libgdx.graph.plugin.boneanimation.property.BoneTransformFieldType)2 ClampMethod (com.gempukku.libgdx.graph.shader.ClampMethod)2 Color (com.badlogic.gdx.graphics.Color)1 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)1