use of com.ilargia.games.states.game.component.input.PlayerInputController in project Entitas-Java by Rubentxu.
the class GuiFactory method createPadButtons.
public Table createPadButtons(float width, float height, InputEntity player) {
Table tableControlPad = new Table();
PlayerInputController stateController = player.getPlayerInputController();
tableControlPad.row().height(height);
ImageButton btnLeft = new ImageButton(skin, "buttonLeft");
tableControlPad.add(btnLeft).width(width).expandY().fill();
btnLeft.addListener(new ClickListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Event " + event.getType());
super.touchDown(event, x, y, pointer, button);
// controller.leftPressed();
// controller.rightReleased();
player.replacePlayerInputController(true, false, stateController.jumpPressed);
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Event " + event.getType());
super.touchUp(event, x, y, pointer, button);
// controller.leftReleased();
player.replacePlayerInputController(false, stateController.rightPressed, stateController.jumpPressed);
}
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer) {
System.out.println("Event- " + event.getType());
super.touchDragged(event, x, y, pointer);
if (isOver(event.getListenerActor(), x, y)) {
// controller.rightReleased();
// controller.leftPressed();
player.replacePlayerInputController(true, false, stateController.jumpPressed);
} else {
// controller.leftReleased();
player.replacePlayerInputController(false, stateController.rightPressed, stateController.jumpPressed);
}
}
});
ImageButton btnRight = new ImageButton(skin, "buttonRight");
tableControlPad.add(btnRight).width(width).expandY().fill().padRight((width) * 2);
btnRight.addListener(new ClickListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Event " + event.getType());
super.touchDown(event, x, y, pointer, button);
// controller.leftReleased();
// controller.rightPressed();
player.replacePlayerInputController(false, true, stateController.jumpPressed);
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Event " + event.getType());
super.touchUp(event, x, y, pointer, button);
// controller.rightReleased();
player.replacePlayerInputController(stateController.leftPressed, false, stateController.jumpPressed);
}
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer) {
System.out.println("Event- " + event.getType());
super.touchDragged(event, x, y, pointer);
if (isOver(event.getListenerActor(), x, y)) {
// controller.rightPressed();
// controller.leftReleased();
player.replacePlayerInputController(false, true, stateController.jumpPressed);
} else {
// controller.rightReleased();
player.replacePlayerInputController(stateController.leftPressed, false, stateController.jumpPressed);
}
}
});
ImageButton btnUP = new ImageButton(skin, "buttonUp");
tableControlPad.add(btnUP).width(width).expandY().fill();
btnUP.addListener(new ClickListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Event " + event.getType());
super.touchDown(event, x, y, pointer, button);
// controller.jumpPressed();
player.replacePlayerInputController(stateController.leftPressed, stateController.rightPressed, true);
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
System.out.println("Event " + event.getType());
super.touchUp(event, x, y, pointer, button);
// controller.jumpReleased();
player.replacePlayerInputController(stateController.leftPressed, stateController.rightPressed, false);
}
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer) {
System.out.println("Event- " + event.getType());
super.touchDragged(event, x, y, pointer);
if (isOver(event.getListenerActor(), x, y)) {
// controller.jumpPressed();
player.replacePlayerInputController(stateController.leftPressed, stateController.rightPressed, true);
} else {
// controller.jumpReleased();
player.replacePlayerInputController(stateController.leftPressed, stateController.rightPressed, false);
}
}
});
tableControlPad.setBounds(0, 0, Gdx.graphics.getWidth(), height + 10);
return tableControlPad;
}
use of com.ilargia.games.states.game.component.input.PlayerInputController in project Entitas-Java by Rubentxu.
the class GuiFactory method createTouchPad.
public Touchpad createTouchPad(float width, float height, InputEntity player) {
Touchpad touchpad = new Touchpad(10 * ScaleUtil.getSizeRatio(), skin);
touchpad.setPosition(25 * ScaleUtil.getSizeRatio(), 15);
touchpad.setWidth(width);
touchpad.setHeight(height);
PlayerInputController stateController = player.getPlayerInputController();
touchpad.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
System.out.println("PercentX " + ((Touchpad) actor).getKnobPercentX() + "PercentY " + ((Touchpad) actor).getKnobPercentY());
if (((Touchpad) actor).getKnobPercentX() == 0 || ((Touchpad) actor).getKnobPercentX() < 0.5 && ((Touchpad) actor).getKnobPercentX() > -0.5) {
// controller.rightReleased();
// controller.leftReleased();
player.replacePlayerInputController(false, false, stateController.jumpPressed);
}
if (((Touchpad) actor).getKnobPercentX() > 0.5) {
// controller.rightPressed();
// controller.leftReleased();
player.replacePlayerInputController(false, true, stateController.jumpPressed);
}
if (((Touchpad) actor).getKnobPercentX() < -0.5) {
// controller.leftPressed();
// controller.rightReleased();
player.replacePlayerInputController(true, false, stateController.jumpPressed);
}
if (((Touchpad) actor).getKnobPercentY() > 0.5) {
// controller.jumpPressed();
player.replacePlayerInputController(stateController.leftPressed, stateController.rightPressed, true);
} else {
// controller.jumpReleased();
player.replacePlayerInputController(stateController.leftPressed, stateController.rightPressed, false);
}
}
});
return touchpad;
}
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