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Example 1 with ComputerActor

use of com.janfic.games.computercombat.actors.ComputerActor in project computercombat by janfic.

the class CollectAnimation method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    Map<String, ComputerActor> computerActors = screen.getComputerActors();
    Map<String, List<SoftwareActor>> softwareActors = screen.getSoftwareActors();
    Board board = screen.getBoard();
    List<List<Action>> actions = new ArrayList<>();
    List<Action> popAction = new ArrayList<>();
    List<ComponentActor> componentActors = board.getComponents();
    for (Component component : getAllComponents()) {
        for (ComponentActor componentActor : componentActors) {
            if (componentActor.getComponent().equals(component)) {
                boolean isPlayerMove = currentPlayerUID.equals(playerUID);
                Action a = Actions.sequence(Actions.fadeOut(0.35f * animationSpeed), Actions.delay(0.35f * animationSpeed), Actions.moveTo(isPlayerMove ? 0 : board.getWidth() - 7 - 24, (8 - (componentActor.getComponent().getY() + 1)) * 24 + 7, (isPlayerMove ? componentActor.getComponent().getX() : 7 - componentActor.getComponent().getX()) / 6f * animationSpeed));
                a.setActor(componentActor);
                componentActor.setZIndex(0);
                Action b = Actions.sequence(Actions.fadeOut(0), Actions.visible(true), Actions.fadeIn(0.7f * animationSpeed), Actions.fadeOut((isPlayerMove ? componentActor.getComponent().getX() : 7 - componentActor.getComponent().getX()) / 6f * animationSpeed, Interpolation.fade));
                b.setActor(componentActor.getCollectedRegion());
                Image collectedComponent = new Image(board.getSkin(), "collected_component");
                board.getStage().addActor(collectedComponent);
                collectedComponent.setColor(board.getSkin().getColor(component.getTextureName().toUpperCase()).cpy().mul(1, 1, 1, 0));
                collectedComponent.setZIndex(10);
                int i = 4;
                final ComputerActor computerActor = computerActors.get(currentPlayerUID);
                SoftwareActor tempActor = null;
                if (progress.containsKey(component.toString())) {
                    Card c = progress.get(component.toString());
                    for (int j = 0; j < softwareActors.get(currentPlayerUID).size(); j++) {
                        SoftwareActor softwareActor = softwareActors.get(currentPlayerUID).get(j);
                        if (c.equals(softwareActor.getSoftware())) {
                            tempActor = softwareActor;
                            i = j;
                            break;
                        }
                    }
                }
                final SoftwareActor progressActor = tempActor;
                Vector2 start = new Vector2(isPlayerMove ? -5 : board.getWidth() + 3, (8 - (componentActor.getComponent().getY() + 1)) * 24 + 7 + 12 - 4);
                start = board.localToStageCoordinates(start);
                Vector2 end = board.localToStageCoordinates(new Vector2(isPlayerMove ? -5 : board.getWidth() + 3, gutterYs[i]));
                collectedComponent.setPosition(start.x, start.y);
                Action c = Actions.sequence(Actions.delay(animationSpeed * (isPlayerMove ? componentActor.getComponent().getX() : 7 - componentActor.getComponent().getX()) / 4f + 0.7f - 0.2f), Actions.scaleTo(1, 4 * animationSpeed), Actions.fadeIn(0.2f * animationSpeed), Actions.parallel(Actions.moveTo(end.x, end.y, Math.abs(end.y - start.y) / 100f * animationSpeed, Interpolation.exp5), Actions.sequence(Actions.scaleTo(1, 10, Math.abs(end.y - start.y) / 200f * animationSpeed, Interpolation.circleIn), Actions.scaleTo(1, 1, Math.abs(end.y - start.y) / 200f * animationSpeed, Interpolation.circleOut))), Actions.parallel(Actions.moveBy(isPlayerMove ? -13 : 13, 0, 0.1f * animationSpeed, Interpolation.exp5), Actions.scaleTo(2, 1, 0.1f * animationSpeed)), Actions.fadeOut(0.1f * animationSpeed), Actions.run(new Runnable() {

                    @Override
                    public void run() {
                        if (progressActor == null) {
                            computerActor.getComputer().recieveProgress(1);
                            computerActor.addProgress(1);
                        } else {
                            progressActor.getSoftware().recieveProgress(1);
                            for (Actor actor : progressActor.getLEDs().getChildren()) {
                                LEDActor led = (LEDActor) actor;
                                if (led.getComponentColor().equals(SoftwareActor.components.get(component.getColor()))) {
                                    led.setLightOn(true);
                                }
                            }
                        }
                    }
                }), Actions.delay(0.5f * animationSpeed), Actions.run(new Runnable() {

                    @Override
                    public void run() {
                        if (progressActor != null) {
                            for (Actor actor : progressActor.getLEDs().getChildren()) {
                                LEDActor led = (LEDActor) actor;
                                if (led.getComponentColor().equals(SoftwareActor.components.get(component.getColor()))) {
                                    led.setLightOn(false);
                                }
                            }
                        }
                    }
                }), Actions.removeActor());
                c.setActor(collectedComponent);
                popAction.add(a);
                popAction.add(b);
                popAction.add(c);
            }
        }
    }
    actions.add(popAction);
    return actions;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) ArrayList(java.util.ArrayList) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) Card(com.janfic.games.computercombat.model.Card) Board(com.janfic.games.computercombat.actors.Board) Vector2(com.badlogic.gdx.math.Vector2) ComponentActor(com.janfic.games.computercombat.actors.ComponentActor) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) Actor(com.badlogic.gdx.scenes.scene2d.Actor) ComputerActor(com.janfic.games.computercombat.actors.ComputerActor) LEDActor(com.janfic.games.computercombat.actors.LEDActor) ComputerActor(com.janfic.games.computercombat.actors.ComputerActor) LEDActor(com.janfic.games.computercombat.actors.LEDActor) ArrayList(java.util.ArrayList) List(java.util.List) Component(com.janfic.games.computercombat.model.Component) ComponentActor(com.janfic.games.computercombat.actors.ComponentActor)

Example 2 with ComputerActor

use of com.janfic.games.computercombat.actors.ComputerActor in project computercombat by janfic.

the class DrawAnimation method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    Table leftPanel = screen.getLeftPanel();
    Table rightPanel = screen.getRightPanel();
    Table panel;
    if (playerUID.equals(currentPlayerUID)) {
        panel = leftPanel;
    } else {
        panel = rightPanel;
    }
    List<List<Action>> animations = new ArrayList<>();
    ComputerCombatGame game = (ComputerCombatGame) Gdx.app.getApplicationListener();
    if (newSoftware.size() > 0) {
        List<Action> cardAnimation = new ArrayList<>();
        Table t = new Table();
        t.setFillParent(true);
        Card loadNewCard = SQLAPI.getSingleton().getCardById(newSoftware.get(0).getID(), newSoftware.get(0).getOwnerUID());
        loadNewCard.setMatchID(newSoftware.get(0).getMatchID());
        CollectionCard card = new CollectionCard(game, screen.getSkin(), loadNewCard, 1);
        card.setTouchable(Touchable.disabled);
        Stage stage = screen.getMainStage();
        stage.addActor(t);
        card.setVisible(false);
        card.setPosition(stage.getWidth() / 2, -300);
        t.add(card).expand().center();
        Action cardAction = Actions.sequence(Actions.moveBy(0, -400), Actions.visible(true), Actions.moveBy(0, 400, 1 * animationSpeed, Interpolation.fastSlow), Actions.delay(1 * animationSpeed), Actions.moveBy(0, -400, 1 * animationSpeed, Interpolation.slowFast));
        cardAction.setActor(card);
        cardAnimation.add(cardAction);
        animations.add(cardAnimation);
        List<SoftwareActor> softwareActors = screen.getSoftwareActors().get(currentPlayerUID);
        ComputerActor computerActor = screen.getComputerActors().get(currentPlayerUID);
        List<Action> softwareAnimation = new ArrayList<>();
        SoftwareActor softwareActor = new SoftwareActor(screen.getSkin(), !playerUID.equals(currentPlayerUID), loadNewCard, game);
        panel.clear();
        for (SoftwareActor s : softwareActors) {
            panel.add(s).row();
        }
        panel.add(softwareActor).row();
        panel.add(computerActor).expandY().growX().bottom();
        softwareActor.setVisible(false);
        softwareActors.add(softwareActor);
        Action softwareActorAction = Actions.sequence(Actions.moveBy(0, -400), Actions.visible(true), Actions.moveBy(0, 400, 1 * animationSpeed, Interpolation.fastSlow));
        softwareActorAction.setActor(softwareActor);
        softwareAnimation.add(softwareActorAction);
        animations.add(softwareAnimation);
    }
    return animations;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) Table(com.badlogic.gdx.scenes.scene2d.ui.Table) ArrayList(java.util.ArrayList) CollectionCard(com.janfic.games.computercombat.actors.CollectionCard) ComputerCombatGame(com.janfic.games.computercombat.ComputerCombatGame) CollectionCard(com.janfic.games.computercombat.actors.CollectionCard) Card(com.janfic.games.computercombat.model.Card) ComputerActor(com.janfic.games.computercombat.actors.ComputerActor) Stage(com.badlogic.gdx.scenes.scene2d.Stage) ArrayList(java.util.ArrayList) List(java.util.List)

Example 3 with ComputerActor

use of com.janfic.games.computercombat.actors.ComputerActor in project computercombat by janfic.

the class AttackAnimation method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    List<List<Action>> animations = new ArrayList<>();
    for (String key : attacks.keySet()) {
        List<Action> attackActions = new ArrayList<>();
        System.out.println(" HERE " + key);
        SoftwareActor attackerActor = screen.getSoftwareActorByMatchID(attackerUID, Integer.parseInt(key));
        attackerActor.setZIndex(1000);
        attackerActor.getParent().setZIndex(Integer.MAX_VALUE);
        for (Integer matchID : attacks.get(key)) {
            Card attacker = attackerActor.getSoftware();
            Card attacked = screen.getSoftwareActorByMatchID(attackedUID, matchID).getSoftware();
            if (attacked.getID() > 0) {
                SoftwareActor attackedActor = screen.getSoftwareActorByMatchID(attackedUID, matchID);
                Vector2 posBack = attackerActor.localToStageCoordinates(new Vector2(attackerActor.getX(), attackerActor.getY()));
                Vector2 pos = attackedActor.localToStageCoordinates(new Vector2(attackedActor.getX(), attackedActor.getY()));
                posBack = attackerActor.stageToLocalCoordinates(posBack);
                pos = attackerActor.stageToLocalCoordinates(pos);
                Action attack = Actions.sequence(Actions.moveTo(pos.x, pos.y, 0.5f * animationSpeed, Interpolation.exp5In), Actions.moveTo(posBack.x, posBack.y, 0.5f * animationSpeed, Interpolation.exp5Out));
                Action attackedAction;
                Card a = attackedActor.getSoftware();
                int armorDecrease = a.getArmor() > 0 ? Math.min(a.getArmor(), attacker.getAttack()) : 0;
                int healthDecrease = a.getHealth() <= attacker.getAttack() - armorDecrease ? a.getHealth() : attacker.getAttack() - armorDecrease;
                attackedAction = Actions.sequence(Actions.delay(0.5f * animationSpeed), Actions.color(Color.RED), Actions.color(Color.WHITE, 0.4f * animationSpeed), new ChangeStatAction(0.5f * animationSpeed, "armor", -armorDecrease), new ChangeStatAction(0.5f * animationSpeed, "health", -healthDecrease));
                attackedAction.setActor(attackedActor);
                attack.setActor(attackerActor);
                attackActions.add(attack);
                attackActions.add(attackedAction);
            } else if (attacked.getID() == 0) {
                ComputerActor attackedActor = screen.getComputerActors().get(attackedUID);
                Action attackedAction;
                Vector2 posBack = attackerActor.localToStageCoordinates(new Vector2(attackerActor.getX(), attackerActor.getY()));
                Vector2 pos = attackedActor.localToStageCoordinates(new Vector2(attackedActor.getX(), attackedActor.getY()));
                posBack = attackerActor.stageToLocalCoordinates(posBack);
                pos = attackerActor.stageToLocalCoordinates(pos);
                Action attack = Actions.sequence(Actions.moveTo(pos.x, pos.y, 0.5f * animationSpeed, Interpolation.exp5In), Actions.moveTo(posBack.x, posBack.y, 0.5f * animationSpeed, Interpolation.exp5Out));
                int healthDecrease = attacker.getAttack();
                attackedAction = Actions.sequence(Actions.delay(0.5f * animationSpeed), Actions.color(Color.RED), Actions.color(Color.WHITE, 0.4f * animationSpeed), new ChangeStatAction(0.5f * animationSpeed, "health", -healthDecrease));
                attackedAction.setActor(attackedActor);
                attack.setActor(attackerActor);
                attackActions.add(attack);
                attackActions.add(attackedAction);
            }
        }
        animations.add(attackActions);
    }
    return animations;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) ChangeStatAction(com.janfic.games.computercombat.model.animations.ChangeStatAnim.ChangeStatAction) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) ArrayList(java.util.ArrayList) Card(com.janfic.games.computercombat.model.Card) Vector2(com.badlogic.gdx.math.Vector2) ComputerActor(com.janfic.games.computercombat.actors.ComputerActor) ArrayList(java.util.ArrayList) List(java.util.List) ChangeStatAction(com.janfic.games.computercombat.model.animations.ChangeStatAnim.ChangeStatAction)

Aggregations

Action (com.badlogic.gdx.scenes.scene2d.Action)3 ComputerActor (com.janfic.games.computercombat.actors.ComputerActor)3 SoftwareActor (com.janfic.games.computercombat.actors.SoftwareActor)3 Card (com.janfic.games.computercombat.model.Card)3 ArrayList (java.util.ArrayList)3 List (java.util.List)3 Vector2 (com.badlogic.gdx.math.Vector2)2 Actor (com.badlogic.gdx.scenes.scene2d.Actor)1 Stage (com.badlogic.gdx.scenes.scene2d.Stage)1 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)1 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)1 ComputerCombatGame (com.janfic.games.computercombat.ComputerCombatGame)1 Board (com.janfic.games.computercombat.actors.Board)1 CollectionCard (com.janfic.games.computercombat.actors.CollectionCard)1 ComponentActor (com.janfic.games.computercombat.actors.ComponentActor)1 LEDActor (com.janfic.games.computercombat.actors.LEDActor)1 Component (com.janfic.games.computercombat.model.Component)1 ChangeStatAction (com.janfic.games.computercombat.model.animations.ChangeStatAnim.ChangeStatAction)1