Search in sources :

Example 1 with SoftwareActor

use of com.janfic.games.computercombat.actors.SoftwareActor in project computercombat by janfic.

the class CardToFrontAnimation method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    List<List<Action>> animation = new ArrayList<>();
    List<Action> toFrontActions = new ArrayList<>();
    for (Card card : cards) {
        SoftwareActor first = screen.getSoftwareActors().get(card.getOwnerUID()).get(0);
        SoftwareActor actor = screen.getSoftwareActorByMatchID(card.getOwnerUID(), card.getMatchID());
        screen.getSoftwareActors().get(card.getOwnerUID()).remove(actor);
        screen.getSoftwareActors().get(card.getOwnerUID()).add(0, actor);
        Action toFrontAction = Actions.sequence(Actions.moveTo(first.getX(), first.getY(), 1 * animationSpeed), Actions.run(() -> {
            screen.buildPanels();
        }));
        toFrontAction.setActor(actor);
        toFrontActions.add(toFrontAction);
    }
    animation.add(toFrontActions);
    return animation;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) ArrayList(java.util.ArrayList) List(java.util.List) ArrayList(java.util.ArrayList) Card(com.janfic.games.computercombat.model.Card)

Example 2 with SoftwareActor

use of com.janfic.games.computercombat.actors.SoftwareActor in project computercombat by janfic.

the class ChangeStatAnim method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    List<List<Action>> animation = new ArrayList<>();
    List<Action> actions = new ArrayList<>();
    if (card instanceof Card) {
        SoftwareActor softwareActor = screen.getSoftwareActorByMatchID(this.playerUID, card.getMatchID());
        Action action = new ChangeStatAction(1 * animationSpeed, statChange, newAmount);
        action.setActor(softwareActor);
        actions.add(action);
    }
    animation.add(actions);
    return animation;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) TemporalAction(com.badlogic.gdx.scenes.scene2d.actions.TemporalAction) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) ArrayList(java.util.ArrayList) List(java.util.List) ArrayList(java.util.ArrayList) Card(com.janfic.games.computercombat.model.Card)

Example 3 with SoftwareActor

use of com.janfic.games.computercombat.actors.SoftwareActor in project computercombat by janfic.

the class DestroyCardAnimation method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    List<List<Action>> animation = new ArrayList<>();
    List<Action> actions = new ArrayList<>();
    for (Card card : destroyed) {
        SoftwareActor actor = screen.getSoftwareActorByMatchID(this.playerUID, card.getMatchID());
        Action action = Actions.sequence(Actions.fadeOut(1 * animationSpeed), Actions.removeActor(), Actions.run(new Runnable() {

            @Override
            public void run() {
                screen.getSoftwareActors().get(DestroyCardAnimation.this.playerUID).remove(actor);
                screen.buildPanels();
            }
        }));
        action.setActor(actor);
        actions.add(action);
    }
    animation.add(actions);
    return animation;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) ArrayList(java.util.ArrayList) List(java.util.List) ArrayList(java.util.ArrayList) Card(com.janfic.games.computercombat.model.Card)

Example 4 with SoftwareActor

use of com.janfic.games.computercombat.actors.SoftwareActor in project computercombat by janfic.

the class ReceiveDamageAnimation method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    List<List<Action>> animations = new ArrayList<>();
    List<Action> changeColorActions = new ArrayList<>();
    SoftwareActor softwareActor = screen.getSoftwareActorByMatchID(reciever.getOwnerUID(), reciever.getMatchID());
    Card a = softwareActor.getSoftware();
    int armorDecrease = a.getArmor() > 0 ? Math.min(a.getArmor(), damage) : 0;
    int healthDecrease = a.getHealth() <= damage - armorDecrease ? a.getHealth() : damage - armorDecrease;
    Action attackedAction = Actions.sequence(Actions.delay(0.5f * animationSpeed), Actions.color(Color.RED), Actions.color(Color.WHITE, 0.4f * animationSpeed), new ChangeStatAction(0.5f * animationSpeed, "armor", -armorDecrease), new ChangeStatAction(0.5f * animationSpeed, "health", -healthDecrease));
    attackedAction.setActor(softwareActor);
    changeColorActions.add(attackedAction);
    animations.add(changeColorActions);
    return animations;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) ChangeStatAction(com.janfic.games.computercombat.model.animations.ChangeStatAnim.ChangeStatAction) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) ArrayList(java.util.ArrayList) List(java.util.List) ArrayList(java.util.ArrayList) Card(com.janfic.games.computercombat.model.Card) ChangeStatAction(com.janfic.games.computercombat.model.animations.ChangeStatAnim.ChangeStatAction)

Example 5 with SoftwareActor

use of com.janfic.games.computercombat.actors.SoftwareActor in project computercombat by janfic.

the class CollectAnimation method animate.

@Override
public List<List<Action>> animate(String currentPlayerUID, String playerUID, MatchScreen screen, float animationSpeed) {
    Map<String, ComputerActor> computerActors = screen.getComputerActors();
    Map<String, List<SoftwareActor>> softwareActors = screen.getSoftwareActors();
    Board board = screen.getBoard();
    List<List<Action>> actions = new ArrayList<>();
    List<Action> popAction = new ArrayList<>();
    List<ComponentActor> componentActors = board.getComponents();
    for (Component component : getAllComponents()) {
        for (ComponentActor componentActor : componentActors) {
            if (componentActor.getComponent().equals(component)) {
                boolean isPlayerMove = currentPlayerUID.equals(playerUID);
                Action a = Actions.sequence(Actions.fadeOut(0.35f * animationSpeed), Actions.delay(0.35f * animationSpeed), Actions.moveTo(isPlayerMove ? 0 : board.getWidth() - 7 - 24, (8 - (componentActor.getComponent().getY() + 1)) * 24 + 7, (isPlayerMove ? componentActor.getComponent().getX() : 7 - componentActor.getComponent().getX()) / 6f * animationSpeed));
                a.setActor(componentActor);
                componentActor.setZIndex(0);
                Action b = Actions.sequence(Actions.fadeOut(0), Actions.visible(true), Actions.fadeIn(0.7f * animationSpeed), Actions.fadeOut((isPlayerMove ? componentActor.getComponent().getX() : 7 - componentActor.getComponent().getX()) / 6f * animationSpeed, Interpolation.fade));
                b.setActor(componentActor.getCollectedRegion());
                Image collectedComponent = new Image(board.getSkin(), "collected_component");
                board.getStage().addActor(collectedComponent);
                collectedComponent.setColor(board.getSkin().getColor(component.getTextureName().toUpperCase()).cpy().mul(1, 1, 1, 0));
                collectedComponent.setZIndex(10);
                int i = 4;
                final ComputerActor computerActor = computerActors.get(currentPlayerUID);
                SoftwareActor tempActor = null;
                if (progress.containsKey(component.toString())) {
                    Card c = progress.get(component.toString());
                    for (int j = 0; j < softwareActors.get(currentPlayerUID).size(); j++) {
                        SoftwareActor softwareActor = softwareActors.get(currentPlayerUID).get(j);
                        if (c.equals(softwareActor.getSoftware())) {
                            tempActor = softwareActor;
                            i = j;
                            break;
                        }
                    }
                }
                final SoftwareActor progressActor = tempActor;
                Vector2 start = new Vector2(isPlayerMove ? -5 : board.getWidth() + 3, (8 - (componentActor.getComponent().getY() + 1)) * 24 + 7 + 12 - 4);
                start = board.localToStageCoordinates(start);
                Vector2 end = board.localToStageCoordinates(new Vector2(isPlayerMove ? -5 : board.getWidth() + 3, gutterYs[i]));
                collectedComponent.setPosition(start.x, start.y);
                Action c = Actions.sequence(Actions.delay(animationSpeed * (isPlayerMove ? componentActor.getComponent().getX() : 7 - componentActor.getComponent().getX()) / 4f + 0.7f - 0.2f), Actions.scaleTo(1, 4 * animationSpeed), Actions.fadeIn(0.2f * animationSpeed), Actions.parallel(Actions.moveTo(end.x, end.y, Math.abs(end.y - start.y) / 100f * animationSpeed, Interpolation.exp5), Actions.sequence(Actions.scaleTo(1, 10, Math.abs(end.y - start.y) / 200f * animationSpeed, Interpolation.circleIn), Actions.scaleTo(1, 1, Math.abs(end.y - start.y) / 200f * animationSpeed, Interpolation.circleOut))), Actions.parallel(Actions.moveBy(isPlayerMove ? -13 : 13, 0, 0.1f * animationSpeed, Interpolation.exp5), Actions.scaleTo(2, 1, 0.1f * animationSpeed)), Actions.fadeOut(0.1f * animationSpeed), Actions.run(new Runnable() {

                    @Override
                    public void run() {
                        if (progressActor == null) {
                            computerActor.getComputer().recieveProgress(1);
                            computerActor.addProgress(1);
                        } else {
                            progressActor.getSoftware().recieveProgress(1);
                            for (Actor actor : progressActor.getLEDs().getChildren()) {
                                LEDActor led = (LEDActor) actor;
                                if (led.getComponentColor().equals(SoftwareActor.components.get(component.getColor()))) {
                                    led.setLightOn(true);
                                }
                            }
                        }
                    }
                }), Actions.delay(0.5f * animationSpeed), Actions.run(new Runnable() {

                    @Override
                    public void run() {
                        if (progressActor != null) {
                            for (Actor actor : progressActor.getLEDs().getChildren()) {
                                LEDActor led = (LEDActor) actor;
                                if (led.getComponentColor().equals(SoftwareActor.components.get(component.getColor()))) {
                                    led.setLightOn(false);
                                }
                            }
                        }
                    }
                }), Actions.removeActor());
                c.setActor(collectedComponent);
                popAction.add(a);
                popAction.add(b);
                popAction.add(c);
            }
        }
    }
    actions.add(popAction);
    return actions;
}
Also used : Action(com.badlogic.gdx.scenes.scene2d.Action) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) ArrayList(java.util.ArrayList) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) Card(com.janfic.games.computercombat.model.Card) Board(com.janfic.games.computercombat.actors.Board) Vector2(com.badlogic.gdx.math.Vector2) ComponentActor(com.janfic.games.computercombat.actors.ComponentActor) SoftwareActor(com.janfic.games.computercombat.actors.SoftwareActor) Actor(com.badlogic.gdx.scenes.scene2d.Actor) ComputerActor(com.janfic.games.computercombat.actors.ComputerActor) LEDActor(com.janfic.games.computercombat.actors.LEDActor) ComputerActor(com.janfic.games.computercombat.actors.ComputerActor) LEDActor(com.janfic.games.computercombat.actors.LEDActor) ArrayList(java.util.ArrayList) List(java.util.List) Component(com.janfic.games.computercombat.model.Component) ComponentActor(com.janfic.games.computercombat.actors.ComponentActor)

Aggregations

Action (com.badlogic.gdx.scenes.scene2d.Action)9 SoftwareActor (com.janfic.games.computercombat.actors.SoftwareActor)9 ArrayList (java.util.ArrayList)9 List (java.util.List)9 Card (com.janfic.games.computercombat.model.Card)8 ComputerActor (com.janfic.games.computercombat.actors.ComputerActor)3 Vector2 (com.badlogic.gdx.math.Vector2)2 TemporalAction (com.badlogic.gdx.scenes.scene2d.actions.TemporalAction)2 ChangeStatAction (com.janfic.games.computercombat.model.animations.ChangeStatAnim.ChangeStatAction)2 Actor (com.badlogic.gdx.scenes.scene2d.Actor)1 Stage (com.badlogic.gdx.scenes.scene2d.Stage)1 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)1 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)1 ComputerCombatGame (com.janfic.games.computercombat.ComputerCombatGame)1 Board (com.janfic.games.computercombat.actors.Board)1 CollectionCard (com.janfic.games.computercombat.actors.CollectionCard)1 ComponentActor (com.janfic.games.computercombat.actors.ComponentActor)1 LEDActor (com.janfic.games.computercombat.actors.LEDActor)1 Component (com.janfic.games.computercombat.model.Component)1